RED KNIGHT
BackstoryAdam Wentworth, born in December of 1975, was the son of John Wentworth III, founder and CEO of Propulsion Dynamics, a company that specialized in making jet engines. Though it started small, government contracts soon turned it into a multi-million dollar company, and the Wentworth family became one of the wealthiest in Caldera.
Adam's life came crashing down when he was just a boy, however, when thugs gunned down his parents after a night on the town. He was even more dismayed to learn that the motivation for their murder wasn't something such as petty theft. Rather, the thugs were hired gunmen, paid by rival companies to kill Wentworth in the hopes of stealing Propulsion Dynamics' business with the death of its brainchild.
To Adam, this was inconceivable. Why would rich corporations kill someone only so that their board members and major stockholders could become even richer? Adam grew up seething that corporate greed could do so many wrongs-- they employed the masses for nothing, polluted their air, land, and water, and then moved on when they could find cheaper labor-- and more lax environmental laws-- elsewhere.
Despite his anger, Adam was a gifted student. He excelled in all areas, and graduated with honors from an elite New England university. He returned to work for Propulsion Dynamics and, because of both his name but also his skill, he quickly rose through the corporate ranks. The more he learned about the doings of the company-- and the complicit nature of the government-- the more angry he became.
Inspired by the socialist movements in the 80's and 90's in South and Central America (he had spent time there during a study abroad program), Adam decided to do something about the greed and corruption in America. Working covertly, he designed a special suit of armor outfitted with the most advanced weapons he could acquire. He then began a campaign of terror against the the government and its corporate overlords in the hopes of establishing a new America that catered to the needs of the masses, and not just the elites.
Beliefs1) Governments and corporations are bad. He even believes that his father's Propulsion Dynamics is corrupt, but there's enough cognitive dissonance so that he doesn't quit working there in protest; after all, it allows him access to the materials needed to work on his suit, and gives him a huge salary.
2) Collateral Damage is OK. He is fomenting a revolution, after all, and sometimes innocents are going to get hurt. Their deaths will not be in vain, however, if in the end, a more perfect America emerges.
3) Greed is bad. Adam has never wanted in his life, so his view is a bit skewed, but he is not motivated by a desire to get rich just for the sake of being rich. However, he does understand that a revolution costs money, and could be motivated to acquire more money if it were justified in such a way.
ComplicationsHatred: I don't know if there is some sort of famous Superman-type hero in this setting, but if so, the Red Knight would hate anyone who stood for "American Way" since he firmly believes that said way is corrupt.
Identity: The Red Knight holds a position of wealth and power for his dad's company. Having that position allows him to continue to be the Red Knight, so he can't be discovered.
Temper: The Red Knight is easy to set off, and bad things can happen if someone says the wrong thing-- even when he's dealing with allies!
GoalsShort: Elections are coming up. Adam wants to make sure that people feel intimidated (through causing terror and mayhem) to vote for anyone but the fringe socialist candidates.
Medium: Adam hopes to create a following of like-minded individuals to help in his crusade. Ideally, he would outfit them with weapons and armor, too.
Long: Adam wants to form a new government in North America based on marxist principles of economy.
RED KNIGHT PL 10 (150 pp)
ABILITIES [26]:STR 12/28 (+1/+9)
DEX 12 (+1)
CON 16 (+3)
INT 20 (+5)
WIS 12 (+1)
CHA 14 (+2)
SKILLS [8]:Bluff 8 (+10), Computers 4 (+9), Diplomacy 4 (+6), Gather Information 3 (+5), Intimidate 5 (+7), Language (Spanish), Knowledge (Business) 2 (+7), Notice 3 (+4), Sense Motive 2 (+3).
FEATS [12]:Accurate Attack, Attack Specialization (Blast Array) 1, Benefit (Wealthy) 2, Equipment 2, Improved Demoralize, Inspire, Jack of all Trades, Leadership, Luck, Power Attack
Equipment 10 epHeavy Pistol (8 ep)
Advanced Smartphone (2 ep)*
*This is essentially the cell phone and laptop combined into a single device
POWERS [72]:Device (Hard to Lose) 18 [72pp]
Device (Battlesuit) 90 ppBlast (Laser canon) 12 [24+4 APs = 28 pp]
Alternate Power:
Blast (Heavy machine gun) 8 (
Extra: Autofire)
Alternate Power:
Blast (Grenade) 8 (
Extra: Area [Burst])
Alternate Power:
Stun (Sonic Canon) 12 Alternate Power:
Blast (Sonic Canon) 10 (
Extra: Area [Cone];
Feat: Knockback 2;
Flaw: Range [Touch])
Enhanced Feat (Dodge Focus) 2 [2 pp]
Enhanced Strength 16 [16 pp]
Flight 3 (50 mph) [6 pp]
Power Reserve (Flight & Super-Strength) 6 [12 pp]
Protection 9 (
Extra: Impervious 5) [14 pp]
Super-Senses (Extended [Vision], Distance Sense, Infravision, Radar [Feat: Extended 2]) 8Super-Strength 2 [4 pp] (
heavy load 2.4 tons)
SAVES [12]:Toughness: +12 (+3 without armor); Fortitude: +8; Reflex: +4; Will: +5
COMBAT [24]:Attack: +8 (Blast Array), +6 (melee, ranged); Defense +8 (flat-footed +3)
DRAWBACK [-4]Normal Identity (Uncommon, Major, Full Action) -4
Damage: +12 (Laser), +10 (Sonic Cannon), +9 (Unarmed), +8 (Machine Gun), +8 (Grenade), +4 (Heavy Pistol); Initiative: +1
26+8+12+72+12+24-4 = 150

This is a fairly straight forward build based on an Iron Man-type power suit. It has an array of attacks, from a simple laser blast, to a machine gun, to a rocket grenade, to a sonic power than can stun an individual or do damage to a group.

The Power Reserve is a nice thing to have for power suits-- it basically holds 5 ranks that I can shift between Flight and Super-Strength for a free action each round. Thus, if I need to fly somewhere quickly, I can place those extra ranks with Flight and fly at 8 ranks instead of 3. Alternatively, I can shift that over to Super-Strength if I need to do some heavier lifting. And I can split them, as though they were dynamic, and have, say, 2 ranks on Flight and 3 on Super Strength.

The trade-offs are pretty basic: I am taking +2 to my main damage (the blast powers) in exchange for a -2 on my attack. Similarly, my suit offers protection at +2, while I am a bit easier to hit with a defense at -2. My Accurate Attack and Power Attack will let me shift that around somewhat on a case-by-case basis.