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[2e] Villains: Shades of Gray (OOC) - Hiatus

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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby eddieisbored » Fri Feb 03, 2012 8:26 pm

Lord Bayushi78 wrote:Question: As a city in the Appalachians, it would seem Caldera would be landlocked. Does it, by chance, have a Chinatown, or a significant Asian population?

It is likely that Caldera is surrounded by any other body of water besides an ocean that would fit a plot purpose. A river, or maybe two, will run along the side of the city securing the need for bridges.

There are numerous ethnic groups that dwell within the metropolis and a few blocks of the city will house as an Asiatown since there is a general blend of Western and Eastern Asians. There are many modern eateries that cater to Thai, Indian, Chinese and Japanese cuisine. Many university students and businessmen make there way there during lunch rush.

Additionally, the city feels strongly about maintaining a modern and diverse culture since it is a fairly new city itself. In addition to the shops and restaurants there are small museums, landmarks and artwork as well as other touristy places to visit to learn about the different cultures and their impact on the city development. These are generally blended in with the coffee shops, cell phone stores, tattoo parlors, and clothing botiques that you would see everywhere else.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby Lord Bayushi78 » Fri Feb 03, 2012 8:30 pm

@Eddieisbored: Putting the last touches on my submission now, how long will you be online tonight?
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby eddieisbored » Fri Feb 03, 2012 8:36 pm

As long as you submit your character sheet within an hour and a half I will find the time to review it, Lord Bayushi78.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby XLS » Fri Feb 03, 2012 8:37 pm

RED KNIGHT
Image

Backstory
Adam Wentworth, born in December of 1975, was the son of John Wentworth III, founder and CEO of Propulsion Dynamics, a company that specialized in making jet engines. Though it started small, government contracts soon turned it into a multi-million dollar company, and the Wentworth family became one of the wealthiest in Caldera.

Adam's life came crashing down when he was just a boy, however, when thugs gunned down his parents after a night on the town. He was even more dismayed to learn that the motivation for their murder wasn't something such as petty theft. Rather, the thugs were hired gunmen, paid by rival companies to kill Wentworth in the hopes of stealing Propulsion Dynamics' business with the death of its brainchild.

To Adam, this was inconceivable. Why would rich corporations kill someone only so that their board members and major stockholders could become even richer? Adam grew up seething that corporate greed could do so many wrongs-- they employed the masses for nothing, polluted their air, land, and water, and then moved on when they could find cheaper labor-- and more lax environmental laws-- elsewhere.

Despite his anger, Adam was a gifted student. He excelled in all areas, and graduated with honors from an elite New England university. He returned to work for Propulsion Dynamics and, because of both his name but also his skill, he quickly rose through the corporate ranks. The more he learned about the doings of the company-- and the complicit nature of the government-- the more angry he became.

Inspired by the socialist movements in the 80's and 90's in South and Central America (he had spent time there during a study abroad program), Adam decided to do something about the greed and corruption in America. Working covertly, he designed a special suit of armor outfitted with the most advanced weapons he could acquire. He then began a campaign of terror against the the government and its corporate overlords in the hopes of establishing a new America that catered to the needs of the masses, and not just the elites.

Beliefs
1) Governments and corporations are bad. He even believes that his father's Propulsion Dynamics is corrupt, but there's enough cognitive dissonance so that he doesn't quit working there in protest; after all, it allows him access to the materials needed to work on his suit, and gives him a huge salary.

2) Collateral Damage is OK. He is fomenting a revolution, after all, and sometimes innocents are going to get hurt. Their deaths will not be in vain, however, if in the end, a more perfect America emerges.

3) Greed is bad. Adam has never wanted in his life, so his view is a bit skewed, but he is not motivated by a desire to get rich just for the sake of being rich. However, he does understand that a revolution costs money, and could be motivated to acquire more money if it were justified in such a way.

Complications
Hatred: I don't know if there is some sort of famous Superman-type hero in this setting, but if so, the Red Knight would hate anyone who stood for "American Way" since he firmly believes that said way is corrupt.

Identity: The Red Knight holds a position of wealth and power for his dad's company. Having that position allows him to continue to be the Red Knight, so he can't be discovered.

Temper: The Red Knight is easy to set off, and bad things can happen if someone says the wrong thing-- even when he's dealing with allies!

Goals
Short: Elections are coming up. Adam wants to make sure that people feel intimidated (through causing terror and mayhem) to vote for anyone but the fringe socialist candidates.
Medium: Adam hopes to create a following of like-minded individuals to help in his crusade. Ideally, he would outfit them with weapons and armor, too.
Long: Adam wants to form a new government in North America based on marxist principles of economy.

RED KNIGHT PL 10 (150 pp)
ABILITIES [26]:
STR 12/28 (+1/+9)
DEX 12 (+1)
CON 16 (+3)
INT 20 (+5)
WIS 12 (+1)
CHA 14 (+2)

SKILLS [8]:
Bluff 8 (+10), Computers 4 (+9), Diplomacy 4 (+6), Gather Information 3 (+5), Intimidate 5 (+7), Language (Spanish), Knowledge (Business) 2 (+7), Notice 3 (+4), Sense Motive 2 (+3).

FEATS [12]:
Accurate Attack, Attack Specialization (Blast Array) 1, Benefit (Wealthy) 2, Equipment 2, Improved Demoralize, Inspire, Jack of all Trades, Leadership, Luck, Power Attack

Equipment 10 ep
Heavy Pistol (8 ep)
Advanced Smartphone (2 ep)*

*This is essentially the cell phone and laptop combined into a single device

POWERS [72]:
Device (Hard to Lose) 18 [72pp]

Device (Battlesuit) 90 pp
Blast (Laser canon) 12 [24+4 APs = 28 pp]
Alternate Power: Blast (Heavy machine gun) 8 (Extra: Autofire)
Alternate Power: Blast (Grenade) 8 (Extra: Area [Burst])
Alternate Power: Stun (Sonic Canon) 12
Alternate Power: Blast (Sonic Canon) 10 (Extra: Area [Cone]; Feat: Knockback 2; Flaw: Range [Touch])
Enhanced Feat (Dodge Focus) 2 [2 pp]
Enhanced Strength 16 [16 pp]
Flight 3 (50 mph) [6 pp]
Power Reserve (Flight & Super-Strength) 6 [12 pp]
Protection 9 (Extra: Impervious 5) [14 pp]
Super-Senses (Extended [Vision], Distance Sense, Infravision, Radar [Feat: Extended 2]) 8
Super-Strength 2 [4 pp] (heavy load 2.4 tons)

SAVES [12]:
Toughness: +12 (+3 without armor); Fortitude: +8; Reflex: +4; Will: +5

COMBAT [24]:
Attack: +8 (Blast Array), +6 (melee, ranged); Defense +8 (flat-footed +3)

DRAWBACK [-4]
Normal Identity (Uncommon, Major, Full Action) -4

Damage: +12 (Laser), +10 (Sonic Cannon), +9 (Unarmed), +8 (Machine Gun), +8 (Grenade), +4 (Heavy Pistol); Initiative: +1

26+8+12+72+12+24-4 = 150

:arrow: This is a fairly straight forward build based on an Iron Man-type power suit. It has an array of attacks, from a simple laser blast, to a machine gun, to a rocket grenade, to a sonic power than can stun an individual or do damage to a group.

:arrow: The Power Reserve is a nice thing to have for power suits-- it basically holds 5 ranks that I can shift between Flight and Super-Strength for a free action each round. Thus, if I need to fly somewhere quickly, I can place those extra ranks with Flight and fly at 8 ranks instead of 3. Alternatively, I can shift that over to Super-Strength if I need to do some heavier lifting. And I can split them, as though they were dynamic, and have, say, 2 ranks on Flight and 3 on Super Strength.

:arrow: The trade-offs are pretty basic: I am taking +2 to my main damage (the blast powers) in exchange for a -2 on my attack. Similarly, my suit offers protection at +2, while I am a bit easier to hit with a defense at -2. My Accurate Attack and Power Attack will let me shift that around somewhat on a case-by-case basis.
Last edited by XLS on Fri Feb 17, 2012 7:14 pm, edited 12 times in total.
My PCs: Red Knight (Shades of Gray), The White Lantern (New Freedom League), Kodiak (Iron Age). My games: Freedom League (West Coast). My setting: Angel Bay (in the Freedomverse).
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby Lord Bayushi78 » Fri Feb 03, 2012 9:31 pm

Withdrawn.
Last edited by Lord Bayushi78 on Sat Feb 11, 2012 12:53 pm, edited 21 times in total.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby eddieisbored » Fri Feb 03, 2012 9:52 pm

XLS wrote:RED KNIGHT...

Mechanically, your character sheet is very clean, XLS. There were only a few things that needed your attention.

AP: Blast 10 (Sonic Cannon) [Knockback 2, +1 Area (Cone), -1 Range (Touch)]
  • You still have 2pp to allocate toward this power. As mrdent12 illustrated you can redefine the attack and save DC tradeoffs for your alternate power. You "dropped" the Save DC back to 10 so you can also increase the attack to 10 by using the Accurate power feat. If you do this you still have 1pp to spend.
Flight 6 (50mph) {12pp}
  • You incorrectly totaled the cost at 6pp. It is really 12pp as corrected above. This error brings you above the Device's pp limit.
Protection 9 [+1 Impervious (6)] {15pp}
  • Again, you incorrectly totaled the cost. This time the total is 15pp and not 14pp. This error also brings you above the Device's pp limit.
Make the appropriate adjustments then turn in the role playing side of the character sheet.

I'm onto your character next Lord Bayushi78. Everything that comes after that I will take care of on Monday. :)

EDIT: If you can still read this Lord Bayushi78 I just head-keyboarded when I realized I'm technically going over more than one character. We'll see how much I get done tonight and I may, just may, continue on with it in the morning. :lol:
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby Lord Bayushi78 » Fri Feb 03, 2012 10:05 pm

It's a complicated build. Don't worry over the timeline too much, just comment when you can. It took me several hours to make the character, so I'm a bit tired of it at the moment, anyway; I may just go to bed myself. I have done a final check for typos, and I think I'm good, so don't stress. This is supposed to be something we do for fun, not labor.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby XLS » Fri Feb 03, 2012 10:17 pm

eddieisbored wrote:
XLS wrote:RED KNIGHT...

Mechanically, your character sheet is very clean, XLS. There were only a few things that needed your attention.

AP: Blast 10 (Sonic Cannon) [Knockback 2, +1 Area (Cone), -1 Range (Touch)]
  • You still have 2pp to allocate toward this power. As mrdent12 illustrated you can redefine the attack and save DC tradeoffs for your alternate power. You "dropped" the Save DC back to 10 so you can also increase the attack to 10 by using the Accurate power feat. If you do this you still have 1pp to spend.
Flight 6 (50mph) {12pp}
  • You incorrectly totaled the cost at 6pp. It is really 12pp as corrected above. This error brings you above the Device's pp limit.
Protection 9 [+1 Impervious (6)] {15pp}
  • Again, you incorrectly totaled the cost. This time the total is 15pp and not 14pp. This error also brings you above the Device's pp limit.
Make the appropriate adjustments then turn in the role playing side of the character sheet.
Thanks for looking it over!

I adjusted the Flight-- I had put down 6 ranks but meant 3 ranks, so the 6 pp is correct. And the protection and impervious is fixed so that it is now 14 pp and not 15 (a math error on my part).

As for the sonic blast, unfortunately, since it's an area attack the damage bonus is fixed at PL. Thus, I can't do anything to increase my attack bonus. The reality is that I'm just going to lose those extra power points unless I just add feats. I've added two ranks of the Knockback feat, representing how a sonic vibration might blast someone backwards more than usual. I could do 4 ranks, but I felt like that would be overdoing it.
My PCs: Red Knight (Shades of Gray), The White Lantern (New Freedom League), Kodiak (Iron Age). My games: Freedom League (West Coast). My setting: Angel Bay (in the Freedomverse).
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby eddieisbored » Fri Feb 03, 2012 10:53 pm

Lord Bayushi78 wrote:It's a complicated build. Don't worry over the timeline too much, just comment when you can. It took me several hours to make the character, so I'm a bit tired of it at the moment, anyway; I may just go to bed myself. I have done a final check for typos, and I think I'm good, so don't stress. This is supposed to be something we do for fun, not labor.

I took a much needed break myself and read the whole thing over. Indeed, it is complicated mechanically and I am glad that you had a nice breakdown at the end to explain things. Qi Lilong's background is exceptional and has already set my gears turning. I felt I read them within the background but you still need to clearly define 3 goals (short/medium/long) as well as 3 beliefs on your character sheet. I'll check for an edit on that post.

I'll take a look at it in chunks over the weekend though it may not get a finished review until Monday.

Everyone have a safe weekend and enjoy watching the Super Bowl!
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby Aerlwyn » Sat Feb 04, 2012 1:53 am

Rough character idea i am working on the backstory should have that posted soon.



Hope

Power Level: 10; Power Points Spent: 150/150

STR: +1 (12), DEX: +1 (12), CON: +1 (12), INT: +4 (12/18), WIS: +1 (12), CHA: +4 (12/18)

Tough: +1/+8, Fort: +5/+10, Ref: +5/+10, Will: +5/+10

Skills: Acrobatics 1 (+2), Climb 3 (+4), Computers 4 (+8), Concentration 4 (+5), Craft (mystical) 3 (+7/+19), Diplomacy 1 (+5/+9), Disable Device 3 (+7), Drive 10 (+11), Gather Information 3 (+7), Investigate 3 (+7), Knowledge (arcane Lore) 3 (+7/+19), Language 2 (+2), Navigate 10 (+14), Notice 5 (+6), Pilot 10 (+11), Search 5 (+9), Sense Motive 5 (+6), Stealth 3 (+4), Survival 3 (+4), Swim 3 (+4)

Feats: Artificer, Attack Focus (ranged) 5, Attractive 2 (+8), Combat Driver (ground) 3, Combat Pilot (air) 3, Connected, Contacts, Defensive Roll 3, Dodge Focus 8, Eidetic Memory, Equipment 4, Quick Study 2, Ritualist, Well-Informed

Powers:
Lady Death (Battle Form 25) (Action (full))
Lady Demon (Battle Form 25) (Alternate; Action (full))
Sorceress (Battle Form) (Powers: Concealment 4, Flight 4, Force Field 4, Mystical Powers (Array 22), Quickness 4, Craft (mystical) +12 (+19), Knowledge (arcane Lore) +12 (+19), Reflex +5 (+10), Fortitude +5 (+10), Will +5 (+10), Dodge Focus 8 +5 (+8), Charisma +6 (18, +4), Intelligence +6 (18, +4), Bluff +4 (+8), Diplomacy +4 (+9), Feats: Artificer, Attack Focus (ranged) 5, Attractive 2 (+8), Eidetic Memory, Quick Study 2, Ritualist)
- Concealment 4 (all visual senses)
- Flight 4 (Speed: 100 mph, 880 ft./rnd)
- Force Field 4 (+4 Toughness)
- Mystical Powers (Array 22) (default power: shape matter)
.. Banish 10 (Array; limited to: demons, DC 20)
.. Dazzle 10 (Array; affects: visual senses, DC 20)
.. Death Touch 10 (Array; DC 20; Range (ranged); Selective)
.. Electrical Control 10 (Array; DC 25)
.. Move Object 10 (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons)
.. Nullify 10 (Array; counters: all powers of (type) - fire, DC 20)
.. Shape Matter 10 (Default; Transforms: 1000 lbs.)
.. Sleep 10 (Array; DC 20)
- Quickness 4 (Perform routine tasks at 25x speed; One Type (Mental ))

Power Settings:
Swordswoman (Battle Form) (Powers: Regeneration 20, Super-Speed 7, Strength +10 (22, +6), Dexterity +10 (22, +6), Constitution +10 (22, +6), Attack Bonus +5 (+10), Defense Bonus +5 (+15), Will +5 (+15), Combat Driver (ground) 3 +1 (+4), Combat Pilot (air) 3 +1 (+4), Drive +2 (+13), Pilot +2 (+13), Feats: Accurate Attack, All-Out Attack, Combat Awareness, Defensive Attack, Elusive Target, Evasive Retreat, Fighting Style: Sword-fighting, Flurry of Blows/Rain of Steel/Rain of Arrows, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Taunt)


Equipment: Cell Phone, Commlink, GPS Receiver, HQ: Abandoned Warehouse, Katana, PDA

Attack Bonus: +5 (Ranged: +10, Melee: +5, Grapple: +6)

Attacks: Banish 10, +10 (DC Will 20), Dazzle 10, +10 (DC Fort/Ref 20), Death Touch 10, +10 (DC Fort 20), Electrical Control 10, +10 (DC 25), Katana, +5 (DC 19), Nullify 10, +10 (DC Will 20), Sleep 10, +10 (DC Fort 20), Unarmed Attack, +5 (DC 16)

Defense: +10 (Flat-footed: +1), Knockback: -4

Initiative: +1

Drawbacks: Normal Identity, common

Languages: English, French, German

Totals: Abilities 12 + Skills 21 (84 ranks) + Feats 19 + Powers 76 + Combat 14 + Saves 12 - Drawbacks 4 = 150



--------------------

HQ: Abandoned Warehouse

Power Level: 10; Equipment Points Spent: 10

Toughness: +10

Features: Communications, Computer, Concealed 1, Garage, Gym, Living Space, Power System, Security System 1



Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features 8 + Powers 0 + Combat 1 + Saves 1 + Drawbacks 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby mrdent12 » Sat Feb 04, 2012 2:20 am

I updated Dracma Kalis with the changes previously requested, added a background, and a conartist reputation.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby Corebrute23 » Sat Feb 04, 2012 2:27 am

eddieisbored wrote:Alright Corebrute23, I’m going to divide your submission into two parts so that the entire thing is easier to absorb and adjust. My first response will be to clear up the role playing part of the character. Once we get that settled then we can go over the mechanical side of Showdown.

BACKGROUND
The background is well written to the point where I’m not sure if this is strictly from Power Rangers lore or if it is something you adapted and modified. Regardless, it is flexible enough to fit into the setting.

If there’s not at least one organization named SHADOW on our planet then I would honestly be surprised. As such, there will be a terrorist cell called SHADOW in this setting.

Are all of the Shadow Rangers except Showdown monsters? Or do they have monstrous personalities? Please clarify this for me.


Thanks for the compliment. The build is based off a villain team from Power Rangers in space. but the background is original, based on how the team would exist in a super universe.

Without Showdown, the team's bad traits and slight psychotic tendancies have been allowed to bloom. I will go into more detail about actual monster status below.
GOALS
Short – He hopes to create or join a villainous team that will be more capable than the Shadow Rangers.

Medium – Showdown wants to discover who he is biologically and as an individual.

Long – The former Shadow Ranger will not rest until SHADOW and all of its splinter cells are utterly and completely annihilated.

BELIEFS
The first two beliefs are fine as written. I changed the third so that is maintains its valor absent the heroics.

The Team is greater than the Unit - Where one will break many will prevail. He does not have to care for his team but he will defend them and will leave no teammate behind.
All of this is good, I like how you managed to put into words what I was going for.
COMPLICATIONS
Apply the Uncontrolled flaw to his Alternate Form power to simulate the unpredictable potential (the What else did they put in me? complication) found within Showdown. As written, the GM will be able to activate adverse or awkward effects at inconvenient times. NOTE: You will have gained a few extra power points by doing this.

Is the major food allergy biologically implanted into Showdown’s DNA or is it a seriously trained reaction and mental habit? If it is biological you will also have to create a Vulnerability drawback for processed/inorganic food.


Not sure how I feel about the uncontrolled flaw. I was thinking more I get a hero point when it happened. uncontrolled, doesn't that mean I can't morph at will?

I was thinking more along the lines of, a villain who had a part in creating him would reveal he had a device which could paralyze Showdown, then I get a hero point for that set back. Or I discover a kryptonite etc, it lasts for an adventure, then we carry on like it never happened, or we find a dna cure.

Food Allergy is more of a social complication, because it's psychologically imprinted onto him to vomit it up. I doubt it will come up, it's not like he's going to fight the ice cream super hero, whose power is to stuff you irresistible magnum bars.

:shock: Damn, your going to make that happen aren't you? KND had that villain, but health food, I could fight that! I still don't think it's worth pp, since it's just supposed to make him socially awkward, but if you think eating junk food, or drinking alcahol will become weapons of choice by our enemies, I will add it.

I revised the Hunted complication and wrote out all of the other organization names.

    Hunted – Many had a part in creating him and more know about and want those parts. SHADOW went through great efforts to create the Psycho Shadows MK 2 series, and they stole from or worked with several villainous organization to make the perfect team of warriors. They dealt with blackmarket tech dealers for the tactics scanner, rogue/secret government military groups for the transformation abilities, deadly martial artists for combat instruction, among many others. Now that Showdown has gone rogue, just about all these groups want their investments back while others desire to steal it.


Sounds good, I was just choosing random names from video games, comics and other rpgs. Good you kept it vague.

Phew… work on touching up this part. Once we come to an agreement then we can move onto the mechanical side of things.


Enjoy the super bowl!
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby mrdent12 » Sat Feb 04, 2012 2:46 am

Thats a big array Aerlywn. I am liking the possible interactions between a demon empowered person and someone who looks setup to take on demons.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby Aerlwyn » Sat Feb 04, 2012 2:56 am

Have a rough idea on the backstory of how she got the powers.

In 1820 Hope Avery was a strange sort of child, her parents thinking she had a devil in her had her put into an aslymn. Locked away in a dark room that was little more than a cell she only knew the pain of all the so called cures of the day. After month and years of the treatment she was slowly slipping into her own mind and retreating from the world.

On day she started to hear voices in her room from the shadows, after a few weeks of this in the dead of night the shadows oozed out of the sewer and engulfed poor Hope. From that day on she was Lady Death/Demon.
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Re: [2e] Villains: Shades of Gray (OOC – Recruiting)

Postby eddieisbored » Sat Feb 04, 2012 9:13 pm

Save for a few mathematical errors Qi Lilong (Human) is an entirely legal character. Unfortunately, Lord Bayushi78, the build is not balanced; mechanically he has the potential to be too powerful for this power level. The most notable flaw that I found is that the character has too many expensive powers and enhanced feats that are bought off as 1pp Alternate Powers.

ABILITIES
The base abilities are fine.

SAVES
The base saves are also just right.

SKILLS
All interaction skills are incorrectly treated as if the CHA modifier was +2 when it is really +1. The total ranks and power point cost are correct.

POWERS
Arrays and to the same extension Alternate Powers should share a narrow and similar theme. Therefore I reviewed Qi Lilong’s powers and grouped them into three categories: Martial Strikes, Chi Manipulation and Sorcery. Dividing the huge super array into three parts will increase the amount of power points spent above PL limit. You will need to decide what is worth keeping.

Another thing that needs to be discussed are the tradeoffs which will be discussed in further detail below. For now, I’m changing the values of anything that can dictate the Save DC and Attack to a “?”.

“Martial Strikes” (Array) {?pp }

Default: Nauseate ? “Agonizing Strikes” [Accurate ?, +1 Autofire]
    AP: Paralyze ? “Paralyzing Strikes” [Accurate ?, +1 Autofire]
    AP: Damage ? “Vital Strikes” [Accurate ?, Mighty, +1 Autofire (?)] & Enhanced Feats ? []
    AP: Trip ? “Grasping and Throwing” [Improved Trip, +1 Knockback, -1 Range (Touch), -1 Requires Grapple] & Enhanced Feats ? []
The first thing you will notice is that I removed the reversible power feat from “Agonizing and Paralyzing Strikes.” In this instance Qi Lilong would use his Chi Healing to remove the effects or the victim would have to recover naturally. This will still be the case whether he uses chi to enhance his strikes or pressure points since he would use the similar methods to reverse the process using Chi Healing.

“Vital Strikes” is legal but it is too powerful especially when combined with the Aggressive Stance and tradeoff feats such as Power Attack. Combining that with a high critical ratio from Improved Critical, only to top it off with an extra attack using Follow-Up Strike makes this attack supremely overpowered. To simulate a “Flurry of Blows” either take the Autofire extra or choose to keep the Improved Critical and Follow-Up Strike, but not both. One other thing I will mention is that 16 feats for the price of 1pp is too large a difference for an Alternate Power. You will have to severely reduce the amount or purchase the feats separate from this alternate power.

Sneak Attack may or may not go over the PL limits once everything is reworked.

As for “Grasping and Throwing” a 16pp selection of feats to 1pp ratio is too large a gap to be an alternate power. You will either have to severely reduce the amount of enhanced feats or purchase them separately outside of this alternate power.

Another note is that you originally purchased Trip at 9 ranks. With the modifiers Trip can only be purchased at 1pp/2ranks. The final rank would have to be an even number.

“Chi Manipulation” (Array) {?pp}
Default: Healing ? “Chi Healing” [Persistent, +1 Restoration, +1 Total, -1 Tiring]
    AP: Drain ? (Fortitude) “Drain Chi” [Accurate ?, Subtle]
    AP: Drain 1 (Fortitude) “Drain Chi” [Accurate ?, Subtle, +1 Insidious]
This array is fine and only had to be modified slightly. One drain is to attack with while the other is to sustain yourself when you interact with people. The drain you use to severely cripple may not even be noticed (subtle), but you would definitely feel the negative effects of something as integral and connected to your life as Chi which is why I removed Insidious. The sustenance drain is so slight that not only would it pass unnoticed, the victim would also not even feel the effect (insidious).

“Eyes of Kaa” (Container) {?pp}
  • Emotion Control ? “Eyes of Kaa” [-1 Limited (Calm Only), -1 Sense-Dependent (Visual)]
  • Enhanced Charisma 9 [-1 Duration (Sustained), -1 Sense-Dependant (Visual)]
  • Enhanced Bluff 12 [-1 Duration (Sustained), -1 Sense-Dependant (Visual)]
  • Enhanced Feats 13 [Challenge 7 (Fast Distraction, Fast Diversion, Fast Fascinate, Fast Feint, Fast Taunt, Conversational Paralysis, Durable Lie), Distract (Bluff), Fascinate (Bluff), Improved Trick, Redirect, Second Chance (Bluff), Taunt]
“Eyes of Kaa” is now a container and you would have to pay for the entire thing in all of its entirety. If you choose you can fit this into a “Sorcery” (Array).

Like Trip there is a similar problem with Emotion Control where that it can only be purchased at 1pp/3ranks therefore the total rank would have to be a multiple of 3 so it cannot be 10.

Another thing that I would recommend is that Qi Lilong’s Bluff bonus is so ridiculously high that he could afford to lose all of the Challenge feats and still be effective even with a -5 penalty. It would save you PP in the long run.

”Dim-Mak”
This power has the potential to be extremely powerful paid for on its own yet alone as an alternate power and the tradeoff is also above what I would consider reasonable for this campaign. It is too dangerous for the integrity of the entire story to provide a character with a power that both you and I consider a plot device. If it is important enough to the concept of the character that you must keep this power send me a PM and we will come up with a compromise.

TRADEOFFS
The highest I would allow any tradeoff to be is within a difference of 4. I will also have to compare it to the character or to the particular power in question and see if it makes sense roleplaying wise.

Rethink your tradeoffs and list them again for the human and serpent forms. Factor these into your rebalanced powers.

CLOSING
There is a lot to work on for this character and all of these changes may be too radical for your liking. That is why I humbly hope that you stick around and make the adjustments. Feel free to defend your decision in this thread or PM me instead.

Once we figure out the human side then we can tackle the serpent side.

I will read the new posts on Monday. Good night!
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eddieisbored
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