Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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prodigyduck
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Re: Prodigy Duck 3e Bestiary Builds (Kelpie, Flytrap)

Post by prodigyduck » Tue Jan 17, 2012 1:31 pm

Image
Some necromander has seen Jurassic Park once too often...

FOSSIL GOLEM (PL 12)

Strength
7, Stamina --, Agility 1, Dexterity 0
Fighting 11, Intellect --, Awareness 0, Presence -5

POWERS
Construct Senses:
Senses 3 (Darkvision, Low-Light Vision) – 3 points
Construct Traits: Immunity 40 (Fortitude Effects, Magic Effects) – 40 points
Huge Size: Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Fossilize: Affliction 9 (Hindered and Vulnerable / Defenseless and Immobilized / Transformed and Unaware; Resisted by Fortitude; Cumulative, Extra Condition, Linked to Unarmed, Progressive) – 45 points
Fossilized Bones: Impervious Toughness 10, Protection 4 – 14 points

OFFENSE
Initiative
+1
Unarmed +11 (Close, Damage 7 plus Affliction 9)

DEFENSE
Dodge
2, Parry 12, Toughness 12 (Impervious 10)
Fortitude Immune, Will 5

POWER POINTS
Abilities 2 + Advantages 0 + Defenses 15 + Powers 119 + Skills 0 = 136 Total

COMPLICATIONS
Disability:
Fossil golems are mute and have no hands.
Power Loss: Impervious Toughness; not vs. adamantine bludgeoning weapons.
Weakness: If targeted by a “stone to flesh” spell, a fossil golem’s Impervious Toughness and Fossilization powers are negated for 1 round.
If targeted with a “transmute rock to mud” spell, a fossil golem is Hindered and Vulnerable until it succeeds on a save against the effect.

:idea: One of the more awesome-looking monsters from the recently-released Pathfinder Bestiary 3. Art by Mathias Kollros.

:!: Not only are the bites nasty and painful... THEY TURN YOU TO STONE!
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Re: Prodigy Duck 3e Bestiary Builds (Fossil Golem)

Post by Caniswolfman » Tue Jan 17, 2012 2:34 pm

Hey Prodigy,

Just wanted to let you know I like how you handled the Beholder's eyestalks as a summon. It's a neat idea, and a cool way of handling all those extra attacks.

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Re: Prodigy Duck 3e Bestiary Builds (Fossil Golem)

Post by prodigyduck » Wed Jan 18, 2012 12:51 am

Caniswolfman wrote:Hey Prodigy,

Just wanted to let you know I like how you handled the Beholder's eyestalks as a summon. It's a neat idea, and a cool way of handling all those extra attacks.
Thanks, but I can't take credit for the idea. I got the idea from kerianvalentine... who I have seen post in a while...


hmm...
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Re: Prodigy Duck 3e Bestiary Builds (Kelpie, Flytrap)

Post by Thorpacolypse » Fri Jan 20, 2012 8:30 pm

prodigyduck wrote:Image
Feed me, Seymore!

FLYTRAP, GIANT (PL 10)

:idea: Have Poison Ivy whip out one of these and make the Bat-family increase the pucker-factor of the encounter.


I do so think I will have to do that. That's a great build.

And the Fossil Golem would be perfect for when Harry did his little trick with Sue in Dead Beat.
Shop J-Mart!

Service with a smilie! :)

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Re: Prodigy Duck 3e Bestiary Builds (Kelpie, Flytrap)

Post by prodigyduck » Sat Jan 21, 2012 12:32 am

Thorpacolypse wrote:
And the Fossil Golem would be perfect for when Harry did his little trick with Sue in Dead Beat.
ooooOOOooo! Yeah!

I love those books!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Adherer)

Post by prodigyduck » Mon Jan 23, 2012 8:12 pm

Image
It's all STICKY!

ADHERER (PL 6)

Strength
2, Stamina 3, Agility 3, Dexterity 1
Fighting 3, Intellect -3, Awareness 1, Presence 0

POWERS
Adherer Senses:
Senses 2 (Darkvision) – 2 points
Adhesive: Affliction 4 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Parry; Concentration, Cumulative, Extra Condition, Limited to Two Degrees, Reaction) – 24 points
Stealthy: Enhanced Stealth 4 – 2 points
Sticky Climber: Enhanced Athletics 8 (Limited to climbing), Movement 1 (Wall-Crawling) – 4 points
Tough Hide: Impervious Toughness 4, Protection 1 – 1 point

ADVANTAGES
Close Attack 1, Fast Grab, Grapping Finesse, Language 0 (Undercommon is native), Improved Grab, Improved Hold

SKILLS
Athletics 0 (+2, +10 climb), Perception 4 (+5), Stealth 4 (+11)

OFFENSE
Initiative
+3
Adhesive +4 (Close, Affliction 4)
Unarmed +4 (Close, Damage 2)

DEFENSE
Dodge
7, Parry 4, Toughness 4 (Impervious 4)
Fortitude 4, Will 5

POWER POINTS
Abilities 20 + Advantages 5 + Defenses 10 + Powers 33 + Skills 4 = 72 Total

COMPLICATIONS
Power Loss:
An adherer’s adhesive is instantly nullified with the use of alcohol.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Adherer, Alraune)

Post by prodigyduck » Mon Jan 23, 2012 9:02 pm

Image

ALRAUNE (PL 14)

Strength
7, Stamina 6, Agility 1, Dexterity 0
Fighting 9, Intellect 0, Awareness 3, Presence 5

POWERS
Bleeding Thorns:
Secondary Effect with Unarmed – 7 points
Calming Fragrance: Burst Area Affliction 14 (Entranced / Compelled / Controlled [“be calm and at peace”]; Resisted by Will; Area 2 [60 ft.], Cumulative, Olfactory Sense-Based) – 42 points
Extrude Humanoid Appendage: Enhanced Advantage (Attractive), Morph 4 (Humanoid Form) – 9 points
Large Size: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Plant Senses: Senses 1 (Low-Light Vision) – 1 point
Plant Traits: Immunity 27 (Mental Effects, Paralysis Effects, Poison, Sleep, Stun Effects, Transform Effects) – 27 points
Tendrils: Extra Limbs 2 – 2 points
Thick Hide: Protection 7 – 7 points

ADVANTAGES
Chokehold, Close Attack 3, Fast Grab, Improved Initiative, Languages 2 (Common, Elven [Sylvan is native]), Power Attack, Takedown 2

SKILLS
Deception 8 (+13), Expertise (Nature) 8 (+8), Insight 8 (+11), Perception 8 (+11)

OFFENSE
Initiative
+5
Calming Fragrance Area (Close, Affliction 14)
Unarmed +12 (Close, Damage 7)

DEFENSE
Dodge
3, Parry 11, Toughness 13
Fortitude 14, Will 7

POWER POINTS
Abilities 30 + Advantages 11 + Defenses 20 + Powers 104 + Skills 16 = 181 Total

COMPLICATIONS
Infamy:
Alraune are deadly magical plants that consume mortal creatures.
These monstrous plants appear to be massive, brightly-colored flowers attached to thorny vines. When a humanoid target approaches, the alraune extrudes an attractive green-skinned humanoid appendage to use as a lure. While the humanoid is occupied with the lure, the alraune envelops the victim and consumes them. An alraune can alter the gender of its lure to suit its target (and thus gain benefit from the Attractive advantage).

Some alraune possess magical powers:

Alraune Magic: Array (40 points)
Charm Monster: Perception Range Affliction 8 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 40 points
Commune With Nature: Senses 12 (Detect Living Creatures [analyze, extended 3, penetrates concealment, radius, ranged mental sense]) – 1 point
Detect Thoughts: Mind Reading 7 (Limited to Surface Thoughts, Subtle) – 1 point
Glitterdust: Cone Area Affliction 7 (Visually Impaired / Visually Disabled / Visually Unaware; Resisted by Fortitude; Cumulative, Limited to Visual Senses) – 1 point
Hold Monster: Perception Range Affliction 10 (Hindered / Immobilized / Paralyzed; Resisted by Will) – 1 point
Mind Fog: Burst Area Weaken Awareness-Based Traits 9 (Resisted by Will; Broad, Simultaneous) – 1 point
Wall of Thorns: Environment 9 (Hamper Movement [-2 ranks]) – 1 point
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by prodigyduck » Fri Jan 27, 2012 1:43 am

Image
What fresh hell is this!?!

FLAIL SNAIL (PL 6)

Strength
3, Stamina 2, Agility -1, Dexterity 0
Fighting 3, Intellect -3, Awareness 1, Presence -1

POWERS
Fire Resistance:
Immunity 5 (Fire Damage; Limited to half-effect) – 3 points
Large Size: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Magical Beast Senses: Senses 13 (Darkvision, Low-Light Vision, Scent, Tracking [olfactory], Tremorsense [Accurate, Penetrates Concealment, Radius, Ranged Touch]) – 13 points
Magical Beast Traits: Immunity 1 (Poison) – 1 point
Mucus: Array (2 points)
Slippery Mucus: Shapeable Area Affliction 4 (Vulnerable / Prone; Resisted by Dodge; Limited to Two Degrees, Limited [mucus tail follows movement path of flail snail]) – 2 points
Sticky Mucus: Shapeable Area Environment 1 (Hamper Movement [-1 rank]; Limited [mucus tail follows movement path of flail snail]) – 1 point
Retract: Enhanced Impervious Toughness 6 (Sustained) – 6 points
Snail Foot: Enhanced Athletics 8 (Limited to Climbing), Movement 3 (Slithering, Wall-Crawling 2) – 8 points
Thick Hide: Protection 8 – 8 points
Warp Magic: Variable 3 (Random Magical Effect; Reaction [when struck my magical power], Uncontrolled) – 27 points

ADVANTAGES
Close Attack 1, Language 1 (Sigh Language [Slime Writing is native]), Power Attack

SKILLS
Athletics 0 (+3, +11 climb), Perception 4 (+5), Stealth 4 (-1)

OFFENSE
Initiative
-1
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
1, Parry 2, Toughness 10
Fortitude 6, Will 2

POWER POINTS
Abilities -8 + Advantages 3 + Defenses 12 + Powers 78 + Skills 4 = 89 Total

COMPLICATIONS
Accident:
While using Retract, the Flail Snail cannot move or attack.
Disability: Flail Snails are mute and have no hands.
Obsession: Poetry. Fail snails write great epics of poetry using their slime.
Slow: Flail Snails only move 15 feet per round.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by Jabroniville » Fri Jan 27, 2012 3:30 am

haha, now that's awesome. From which book did THAT monstrosity come?

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by prodigyduck » Fri Jan 27, 2012 10:44 am

Jabroniville wrote:haha, now that's awesome. From which book did THAT monstrosity come?
Originally from the Fiend Folio in 1st edition AD&D. Then recreated in Pathfinder with Misfit Monsters Redeemed.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by Flying Cobra » Fri Jan 27, 2012 2:37 pm

Totally read that as Fail Snail and thought I found a weird part of theCheezburger network....

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by scc » Fri Jan 27, 2012 4:08 pm

Love the Flail Snail. Is that from Pathfinder? And looking at the Alrauene's picture I would totally fall for that trap.

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by Gothenem » Fri Jan 27, 2012 7:41 pm

scc wrote:Love the Flail Snail. Is that from Pathfinder? And looking at the Alrauene's picture I would totally fall for that trap.
Yeah, Genzoman's works tend to do that.

The Flail Snail was always awesome!!! I loved it back in the days of 1st edition.

Image

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Re: Prodigy Duck 3e Bestiary Builds (Flail Snail)

Post by prodigyduck » Sat Jan 28, 2012 1:02 am

I even did my own Stand-Up paper figure for a flail snail...

Image
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Axe Beak)

Post by prodigyduck » Sun Feb 12, 2012 11:07 am

Image

AXE BEAK (PL 4)

Strength
4, Stamina 3, Agility 3, Dexterity 0
Fighting 2, Intellect -4, Awareness 0, Presence 0

POWERS
Animal Senses:
Senses 1 (Low-Light Vision) - 1 point
Fast: Speed 1 (4 mph) – 1 point
Large Size: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Sudden Charge: Affliction 4 (Vulnerable / Prone; Resisted by Parry; Limited to Two Degrees, Linked to Unarmed, Only When Charging) – 2 points

ADVANTAGES
Close Attack 2, Skill Mastery (Perception)

SKILLS
Perception 6 (+6)

OFFENSE
Initiative
+3
Sudden Charge +4 (Close, Damage 4 plus Affliction 4)
Unarmed +4 (Close, Damage 4)

DEFENSE
Dodge
4, Parry 1, Toughness 3
Fortitude 6, Will 1

POWER POINTS
Abilities 0 + Advantages 1 + Defenses 8 + Powers 13 + Skills 3 = 25 Total

COMPLICATIONS
Disability:
Axe beaks are mute and have no hands.

:!: The axe beak. Another Fiend Folio fav. These creature make good raptor-variants for prehistoric settings where humans can actually be involved. One can use this build to simulate the Terror Bird scene from 10,000 BC.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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