This will be an anthology superhero game!
Each chapter of this story will focus on a different time and region in history. It will trace the origins of superheroes from antiquity through the modern day. There will be an overarching story that will link each chapter together and culminate in the final adventure scenario for this game. The chapters will be largely unrelated to each other, resembling a series of one-shot adventures that are linked under one thematic umbrella. PCs are not expected to carry over from one adventure to the next, but I will not rule it out if the concept is appropriate and I find it interesting. Players, of course, are encouraged to keep playing from chapter to chapter if they wish. If anyone has played Assassin's Creed, the game will roughly be structured in the same manner.
Here is a link to the original interest thread that may shed some more light on the concept.
Chapter 1: Fire in the Sky
The game will begin in Ancient Egypt. The first pyramid was recently completed and each player character will start out as a normal human Egyptian. Early in the adventure, powers will manifest and the players will have to balance their new found abilities against a growing threat.
Player characters will be in their mid- to late teens. You should have some reason to exist in the royal palace, whether you are the child of a noble or servant or whatever. Being the offspring of the Pharaoh Djoser is restricted as they will be NPCs. Also, there will be references to military battles, so please state if your character is in the military (or wishes to be).
Please note that while I'm going to try to keep a toe dipped in the waters of history, my main objective is to tell a good story so drama will trump reality in this game.
3E PL8 120pp
PCs will derive their power from four core concepts: namely the primordial waters, air (or invisibility), darkness, and eternity (or infinite space). Interpret that how you will (please try to refrain from any direct Egyptian god analogues, thank you). I will be looking for a mix of male and female characters to fulfill these roles, choosing one to two submissions from each core power concept.
As everyone's character will start out as human, I won't go so far as to require a separate non-powered build, but please keep your base human traits in mind when you consider your enhanced abilities. Build to concept, not maximum power.
I'm still getting my feet wet in the 3E system, but there seemed to be some demand for it in the interest thread, so I'm going to give it a go. To keep things simple for me, I'm going to ask that no one submit any size- or shape-changers. Also, some house rules are listed below (that seem common from some threads that I've read).
- 1. Impervious works as in 2E and is capped at PL. Penetrating works as described in 3E.
2. Non-combat skills may be purchased at 3 ranks per power point.
3. Regeneration costs 2 power points per rank and it's rank + Toughness may not exceed 2xPL.
Let the games begin!
Ahti (Lord Fell) - handmaiden shadowmancer [D]
Antesh (RedBeardJim) - speed/time controlling servant [E] - WITHDRAWN
Hesaret (optionqb) - jr. priestess deflection fielder [A]
Hound (Hound) - immortal hunter [D]
Jabari (Gazman) - enhanced soldier [A]
Kifi (Coyotzin) - water form healing shaman's apprentice [W]
Panya (knitcat) - dancer/assassin [A]
Tath (ZetaGilgamesh) - super strong woodcutter [E]