InkHP: 0
CND: Bruised / Injured, Stunned
With a triumphant roar of turbine engines, the jet bearing The Sphinx swooped down and strafed the stunned Ink, firing its autocannon at the suddenly vulnerable construct and scoring multiple hits with its shells. With a waggle of wings, the jet swoops back up and joins the other in circling Thomas.
As Ink lay on the ground, recovering from his injuries, his arms began slowly reeling in to their normal length.
OOC: Bill from Accounting reminded me that there's no partial results on Concentration checks, so he can't make the DC. His Toughness and Elongation end.
The jet swoops down and starts firing on Ink
Attack roll (Autocannon): (1d20+10=17) That's good for a DC of 23 on the Toughness save. You're going to at least get Bruised from this. I promise you're not going to die from this, but you may get fairly hurt since your toughness bonus got lost. It then uses Move-By action to ascend back to the sky.
Ink is stunned, so next up is Thomas.
GMCharlie Rose is nearly caught off guard as two of the tanks in front of him act as one, leveling their machine guns at his person and bracketing him with their fire. He tries evading the fire, but finds their patterns fiendishly efficient and soon he's feeling the pepper of slugs from both directions...
OOC: To simplify things, they're going for a combined attack with their machine guns.
Attack roll: (1d20+10=20, 1d20+10=24) Both will hit. Autofire puts them at DC 23 and DC 25. As they're within 5, that means a DC 27 Toughness save for Charlie Rose
GunsmithHP: 1
Seeing that the sniper seemed to have been potentially eliminated by Cheshire Cat, Gunsmith began picking his way back toward the fray. He grimaced every time he stepped on a stray bit of concrete, convinced that the echos would give him away, but he didn't seem to be drawing too much fire...
Either they've decided I'm harmless or they're biding their time.He soon fetched back up against the wall he'd started from. He slid down to a squatting position and caught his breath.
Tanks way, way down there, out of the range of my guns except maybe with the explosive rounds. Sucks being the human on a team of superhumans sometimes...OOC:
Notice check: (1d20+7-2=14) (thank goodness for Extended on his optics...) means he spots April and therefore sees Cheshire Cat whisk her off.
Stealth (full speed): (1d20+12-5=17) is a decent enough value for moving as quickly as he is. He'll double-move, which gets him back toward the central action. He situates himself behind a wall.