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Thorpacolypse wrote:Nice Merry, JD. I told myself once we get settled in the new Thorpe's Deep that I would start reading the LOTR books to/with the Little Thorpacolypses and your LOTR builds are getting me pumped about it.



Woodclaw wrote:I love both this builds. Merry more in terms of nostalgia factor (I just playtested "The One Ring" yesterday).
The faun is pretty good too, but I have a doubt: STR 0 seem a little low, I always picture the fauns/satyrs being quite strong, although not superhumanly so.
By the way, which program do you use to make your characters' pictures?

JoshuaDunlow wrote:
"taller than some and fairer than most, [with] a cleft in his chin: perky chap with a bright eye."
Frodo Baggins - PL 7
Abilities
Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 1, Presence 3
Advantages
Attractive, Benefit: Courage, Benefit: Elf Friend, Close Attack, Defensive Roll, Equipment 1, Innate, Languages 1, Luck
* Improved Critical 2:Sting *
Skills
Acrobatics 2 (+5), Athletics 2 (+2), Close Combat: Beleriand Blade: Strength-based Damage 3 2 (+4), Expertise: History 2 (+4), Expertise: Riddles 2 (+4), Insight 2 (+3), Perception 5 (+6), Persuasion 3 (+6), Sleight of Hand 2 (+5), Stealth 4 (+11)
Powers
Elven Cloak (Removable)
. . Concealment: Concealment 1 (Sense - Hearing; Blending)
Hobbit (Advantages: Innate)
. . Hobbit Resilience: Feature 2
. . Shrinking: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category)
Mithril Shirt (Removable)
. . Protection: Protection 5 (+5 Toughness; Impervious [5 extra ranks])
Sting (Easily Removable)
. . Beleriand Blade: Strength-based Damage 3 (DC 18, Advantages: Improved Critical 2)
. . Goblin Bane (Linked: Beleriand Blade: Strength-based Damage 3, Penetrating 3)
. . Sense Orcs: Senses 3 (Detect: Orcs 1, Extended: Detect Orcs 1: x10, Radius: Detect Orcs; Noticeable: Glows blue)
Vial of Earendil (Easily Removable)
. . Environment: Environment 1 (Light, Radius: 30 feet)
. . Fearful Light: Concentration Burst Area Affliction 6 (1st degree: Impaired, Hindered, 2nd degree: Disabled, Compelled, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, Concentration, Extra Condition; Limited: Only against evil creatures, Limited Degree)
Equipment
Pipe Weed, Pipe, Walking Stick , Pack 4
Offense
Initiative +3
Beleriand Blade: Strength-based Damage 3, +5 (DC 18)
Fearful Light: Concentration Burst Area Affliction 6 (DC Fort 16)
Grab, +3 (DC Spec 10)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)
Complications
1. Enemy: Frodo is being hunted by the Ring Wraiths.
2. Honor: Frodo believes in a fair fight, and that everyone deserves a second chance. This is brought home to him, in the end. But his heart is always in the right place.
3. Motivation: Responsibility: Frodo is driven by a desire to good, but more so because of the responsibility that he feels he must bear. Being able to resist the powers of the ring better than the others, he feels he has no choice if he wants to protect the shire.
Languages
Elf, Westron
Defense
Dodge 7, Parry 4, Fortitude 4, Toughness 7/6, Will 8
Power Points
Abilities 32 + Powers 37 + Advantages 8 + Skills 9 (26 ranks) + Defenses 12 = 98
Builders Notes:
And here we have Frodo, my latest 3E conversion. As usual i went as close to the book with these things as possible. This build is slightly more cleaner than the 2E, but i don't feel happy with his Impervious Rating the way things in the game work now. My solution short of perhaps a hefty 1/2 save Immunity , is allowing impervious to be taken a second time so that it works like it does in 2nd Edition. Thus i maintain my the mystical nature of mithril without having to tag something costly onto frodo.


JoshuaDunlow wrote:Gear in LOTR:
Gear is actually quite limited compared to most medieval settings, in Middle Earth weapons and Armor were not as advanced as say like they are in D&D. Armor never exceded scale mail.
WEAPONS
Dagger (Damage 1, piercing, Improved Critical 1)
Short Sword (damage 2, slashing, improved critical 1)
Sword (damage 3, slashing, improved critical 1)
Long Sword *(damage 4, slashing, improved critical 1)
Spear (damage 3, piercing, improved critical 1)
Great Spear (damage 4, piercing, improved critical 1)
Axe (damage 2, slashing)
Battle Axe (Damage 3, slashing)
Long Hafted Axe** (damage 4, slashing)
Bow (Ranged Damage 3, piercing/slow projectile)
Great Bow (ranged damage 3, piercing/slow projectile, Improved critical 1)
Hammer (Damage 2, bludgeoning)
Mattock** (strength powered damage 4, bludgeoning)
* This weapon can be used in one or two hands, in one hand the damage is 1 point less.
** Two handed weapon
SHIELDS
Buckler (+1 Active Defense)
Shield (+2 active defense)
Great Shield (+3 Active defense)
ARMOR
The armor system below is meant to accommodate, coverage as well as materials. This assumes the character has a helmet as well. A shirt of armor covered the chest, a coat the arms and chest (and perhaps the upper legs), while the hauberk covered the chest, arms, and legs.
Leather Shirt (+1 toughness)
Leather Coat/Mail Shirt (+2 toughness)
Scale Shirt/Coat of Mail (+3 toughness)
Scale Coat/Mail Hauberk (+4 toughness)
Full Scale Hauberk (+5 toughness)

Example Legacy Items:
- A scabbard that grants any blade it sheaths , the Improved Critical feat.
- A family sword that gains a +2 bonus to hit when attacking orcs.
- A ring that imbues the wearer with 1 rank of the Inspire feat.
- A bear skin cloak, that provides the "Feature: Insulation" power.
- A lute that provides a +2 bonus when attempting to play it.
- A captains banner, that provides the "teamwork" feat when proudly displayed.
- A mighty horn that mimics the fearsome presence feat against his enemies.


Aerlwyn wrote:Really liking your Middle Earth material you have worked out so far. Makes me want to see if i can work out my champion armorsmith from LOTRO into the format you have come up with.






In game terms this powerful herb can do the following things when used by someone who has the proper knowledge. You can simulate this by someone with a Treatment Rank of 5, and/or The Grace of Numenor Feature (without this feat, Treat the effects of Athelas at half their normal power level value.
Athelas Salve: Healing 4 (Energizing, Restorative)
. . Aeromatic Athelas: Nullify 3 (Alternate; Counters: Fear & Despair through sense of smell, DC 14; Perception (area), Effortless, Increased Duration 2: sustained)
Athelas is restorative, when the athelas is steeped in water. Otherwise as a salve it has a energizing quality to its healing properties. When crushed and the fragrance is allowed to fill the room, you can its aeromatic qualities.

JoshuaDunlow wrote:
"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil's son of Gondor. Here is the Sword that was Broken and is forged again! Will you aid me or thwart me? Choose swiftly!"
The Two Towers: "The Riders of Rohan," p. 36
Aragorn - PL 9
Abilities
Strength 3*, Stamina 3, Agility 3, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5
* my house rules
Advantages
Animal Empathy, Benefit, Status: Chief of the Dunadan, Benefit, Status: Heir of Gondor, Benefit: Elf Friend, Close Attack 2, Courage, Defensive Roll 3, Equipment 3, Favored Foe: Orcs, Fearless, Great Endurance, Improved Critical 3: The Blade that was broken: Strength-based Damage 5, Languages 4, Leadership, Ranged Attack 4
Skills
Athletics 6 (+9), Deception 5 (+10), Expertise: Herbs & Plants 5 (+8), Expertise: Rangers 5 (+8), Expertise: Survival 9 (+12), Insight 5 (+10), Perception 9 (+14), Persuasion 5 (+10), Stealth 8 (+11), Treatment 5 (+8)
Powers
Anduril Flame of the West (Easily Removable)
. . The Blade that was broken: Strength-based Damage 5 (DC 23, Advantages: Improved Critical 3; Affects Insubstantial 2: full rank, Penetrating 8)
Elven Cloak (Removable)
Aragorn doesn’t have this cloak till after the fellowship leaves Lothlorien.
. . Concealment: Concealment 2 (Sense - Sight; Blending)
One of the Dunedain
. . Grace of Numenor: Feature 1
. . Men of the West: Feature 1
Rune Inscribed Sword Scabbard (Removable)
Don’t include this unless the company has left lothlorien, this is the gift that Galadriel gives him.
. . Adds Improved Critical to any sword it sheaths: Feature 1
. . Adds Incurable to any sword it sheaths: Feature 1
Equipment
Bow, Elf Stone Brooch , Knife, Leather Armor, Sword, The Ring of Barahir
The elf stone brooch, is a beryl stone placed in a brooch. It allows elves to recognize him as a friend.
The ring of barahir.In the books Aragorn gives this to Arwen when they are in Rivendel, as an engagement ring. So if you play him after the Council Meeting he wont have this. This ring would also identify him to anyone that he was the Heir of Gondor. This ring adds or grants 1 rank of the Majestic Advantage.
Offense
Initiative +3
Bow, +8 (DC 21)
Grab, +8 (DC Spec 13)
Knife, +8 (DC 19)
Sword, +8 (DC 21)
The Blade that was broken: Strength-based Damage 5, +8 (DC 23)
Throw, +8 (DC 18)
Unarmed, +8 (DC 18)
Complications
Enemy: Aragorn is actively sought out by the Servants of the Shadow, so he cannot fulfill his legacy.
Honor: Doing what is right and Just, never taking advantage of a foe in combat. Always shoe mercy.
Motivation: At first Aragorn’s Motivation is “Doing Good”, but this changes to “Responsibility” by the time he leaves Rivendel after the Council Meeting.
Quirk: Aragorn’s Quirk before the Council Meeting, is a fear of his own Responsibility to be King. Any time after this, the Quirk disappears.
Relationship: Arwen is the most important person in his life, she inspires him and gives him the strength to keep on going during those times he looses hope.
Responsibility: Aragorn is a ranger, and it is his duty to fight the Servants of the Shadow; For all the Free People of Middle Earth.
Languages
Adunaic, Black Speech, Elvish, Orcish, Rohirim, Westron
Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 7/3, Will 10
Power Points
Abilities 64 + Powers 16 + Advantages 25 + Skills 31 (62 ranks) + Defenses 18 = 154

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