Gonna go completely off the rails and ditch the program for a minute.
Having recently finished Skyrim, I wanted to do my player character in Mutants and Masterminds. I often go for ranger types in RPGs and I never choose the native race for my first play through of an Elder Scrolls game. So this is what I figure my Imperial looked near the end game.
Gazrius - PL 11 Imperial Ranger
Strength 3, Stamina 4, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 4, Presence 4/2
AdvantagesAnimal Empathy, Benefit 4: Guildmaster, Harbinger, Thane, Dragonborn, Close Attack 2, Defensive Roll, Diehard, Equipment 2, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical: Ebony Flamereavers, Improved Critical: Nightingale Bow, Improved Critical: Nightingale Bow, Improved Initiative, Move-by Action, Ranged Attack 7, Takedown, Tracking, Uncanny Dodge
SkillsAcrobatics 2 (+6), Athletics 6 (+9), Close Combat: Ebony Flamereavers 6 (+12), Expertise: Adventurer 8 (+10), Expertise: Leatherworker 8 (+10), Expertise: Woodsman 10 (+12), Investigation 4 (+6), Perception 10 (+14), Ranged Combat: Nightingale Bow 4 (+8), Sleight of Hand 4 (+8), Stealth 12 (+16), Technology 6 (+8)
PowersAmulet of Articulation (Removable)
. .
Articulation: Enhanced Trait 8 (Traits: Presence +2 (+4), Deception +2 (+6), Intimidation +2 (+6), Persuasion +4 (+8))
Nightingale Armor (Removable)
. .
Frost Resistant: Immunity 10 (Common Descriptor: Cold; Limited - Half Effect)
. .
Increased Stamina: Enhanced Trait 4 (Traits: Fortitude +2 (+11), Advantages: Diehard, Great Endurance)
. .
Magic Armor: Protection 5 (+5 Toughness; Impervious)
. .
Sound Muffled: Concealment 2 (All Aural Senses)
. .
Totally Cool Looking: Feature 1Nightingale Bow (Easily Removable)
. .
Daedric Arrows: Strength-based Damage 4 (DC 22; Affects Insubstantial 2: full rank, Increased Range: ranged [3 extra ranks], Linked: Frost and Shock: Cumulative Affliction 7, Penetrating 4)
. .
Frost and Shock: Cumulative Affliction 7 (1st degree: Fatigued, Impaired, 2nd degree: Exhausted, Disabled, Resisted by: Fortitude, DC 17; Affects Insubstantial 2: full rank, Cumulative, Extra Condition, Increased Range: ranged, Linked: Daedric Arrows: Strength-based Damage 4; Limited Degree)
. .
Ebony Flamereavers (Alternate; Easily Removable)
. . . .
Flaming War Axes: Strength-based Damage 5 (DC 23, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Multiattack, Secondary Effect, Split: 2 targets)
Ring of Nullification (Removable)
. .
Magic Resistance: Immunity 10 (Common Descriptor: Magic; Limited - Half Effect)
Sneak Attack: Enhanced Trait 2 (Advantages: Improved Critical, Improved Critical; Limited: To Attacks From Stealth)
The Thu'um. .
Animal Allegiance: Cumulative Perception Area Affliction 11 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area, Cumulative; Limited: Animals Only)
. .
Become Ethereal: Insubstantial 4 (Incorporeal)
. .
Clear Skies: Nullify 11 (Counters: Weather, DC 21; Broad)
. .
Dragonrend: Cumulative Affliction 11 (1st degree: Hindered, Dazed, 2nd degree: Immobile, Stunned, Resisted by: Will, DC 21; Cumulative, Extra Condition, Increased Range: ranged; Limited: Dragons Only, Limited Degree)
. .
Ice Form: Cumulative Cone Area Affliction 5 (1st degree: Vulnerable, Impaired, Hindered, 2nd degree: Defenseless, Disabled, Immobile, DC 15; Alternate Resistance (Dodge), Cone Area: 60 feet cone, Cumulative, Extra Condition 2; Limited Degree)
. .
Marked For Death: Broad Simultaneous Weaken 5 (Affects: Toughness, Fortitude, Will, Resisted by: Fortitude, DC 15; Broad: Defense, Increased Range: ranged, Simultaneous)
. .
Storm Call. . . .
Lightning: Damage 11 (DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack; Distracting, Tiring)
. . . .
Stormy: Environment 4 (Cold, Impede Movement (1 rank), Visibility (-2), Radius: 250 feet; Distracting, Tiring)
. .
Throw Voice: Illusion 5 (Affects: One Sense Type - Aural, Area: 30 cft., DC 15; Increased Duration: continuous, Independent)
. .
Unrelenting Force: Cone Area Affliction 11 (1st degree: Hindered, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cone Area: 60 feet cone)
. .
Whirlwind Sprint: Teleport 3 (250 feet in a move action, carrying 400 lbs.; Increased Mass 3; Medium: Places He Can Walk To)
EquipmentPotions [Healing: Healing 5]
OffenseInitiative +8
Animal Allegiance: Cumulative Perception Area Affliction 11 (DC Will 21)
Clear Skies: Nullify 11, +11 (DC Will 21)
Daedric Arrows: Strength-based Damage 4, +15 (DC 22)
Dragonrend: Cumulative Affliction 11, +11 (DC Will 21)
Flaming War Axes: Strength-based Damage 5, +14 (DC 23)
Frost and Shock: Cumulative Affliction 7, +15 (DC Fort 17)
Grab, +8 (DC Spec 13)
Ice Form: Cumulative Cone Area Affliction 5 (DC Dog/Fort/Will 15)
Lightning: Damage 11, +11 (DC 26)
Marked For Death: Broad Simultaneous Weaken 5, +11 (DC Fort 15)
Throw, +11 (DC 18)
Unarmed, +8 (DC 18)
Unrelenting Force: Cone Area Affliction 11 (DC Fort 21)
ComplicationsDovahkiin: Has the sould of a dragon in the body of an Imperial. Destined to fight dragons. Capable of absorbing their souls.
Enemy: Alduin the World Eater Wants to end the Dovahkiin.
Hatred: Hates the Thalmor and the White Gold Concordate.
Responsibility: Part of the Nightingale Trinity, leader of the Thieves Guild, and leader of the Compainons.
LanguagesNative Language
DefenseDodge 12, Parry 12, Fortitude 11/9, Toughness 10/9, Will 11
Power PointsAbilities 58 + Powers 86 + Advantages 25 + Skills 40 (80 ranks) + Defenses 26 = 235