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Iron Age: Bad Medicine (the story)

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Iron Age: Bad Medicine (the story)

Postby Master » Mon Feb 27, 2012 8:58 pm

Saturday, March 9, 1985, 10PM

Recently a semi-noticeable crime wave has been happening in Freedom City. Most of the detainees are obviously blitzed out of their mind. And they're damn hard to take down than your average thug. Slowly news leaks in of a new designer drug called META. It's effects are wonderful. They have a chance to give you physical superpowers, but it also makes you a boatload of crazy and ALSO has a chance to kill you when it's over. You think the whole "death" part would keep people from doing it, but nooooo, You lot have received a tip off about a warehouse where the META is being made. How and why you get there is up to you.

From the outside, the building looks just like plenty of the run-down former industrial warehouses in the Greenbank area: windows covered or boarded up, brick and concrete walls covered with layers of gang tags and markings. Still, from your vantage, you make out a few telltale signs: faint light leaks out around the window coverings and fresh marks show the doors have been opened recently. Your contacts told you someone was using the building as a makeshift lab for making META, and it looks like they were telling the truth.

I will award someone a hero point if they can get the picture of the map. It's in the Iron Age supplement. Page 119.
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Re: Iron Age: Bad Medicine (the story)

Postby XLS » Mon Feb 27, 2012 9:38 pm

Image

No need for the HP-- consider it a favor to a fellow GM!
My PCs: Red Knight (Shades of Gray), The White Lantern (New Freedom League), Kodiak (Iron Age). My games: Freedom League (West Coast). My setting: Angel Bay (in the Freedomverse).
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Re: Iron Age: Bad Medicine (the story)

Postby Hound » Mon Feb 27, 2012 9:43 pm

XLS beat me by 3 minutes
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Re: Iron Age: Bad Medicine (the story)

Postby Sakuro » Mon Feb 27, 2012 10:38 pm

Inquisitor
HP: 1
Cnd Healthy


Inquisitor looked a bit like a bum. He wore a black hooded sweatshirt, with the hood pulled up, under a ratty old overcoat. His hands were covered in the fingerless gloves, and he had a pair of mismatched boots on. His head was lowered, and those gloved hands were extended out over a trash can with a fire burning in it. Across the street was the West end of the warehouse he had seen in a man's mind. Unless there weren't any homeless in the area, he probably wouldn't have looked out of place.

Looking up from the fire he rubbed his hands together and looked off at the building. Gray eyes searched the shadows for signs of external patrols or anyone poking their head out to see what was going on outside the building. Inquisitor also tested the doors and windows, nudging them with his mind to see if they were fastened shut, or if he could get a peak inside the structure from on opening one a little ways.
OOC wrote:Notice check to spot patrols or observers: 1d20+13=29

He's also testing the doors and windows with his Telekinesis to see if he can get a glimpse inside at anyone.
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Re: Iron Age: Bad Medicine (the story)

Postby Gilliam » Tue Feb 28, 2012 3:46 am

Nightbird
HP: 1
Condition: Normal


As she observed the warehouse from an alleyway Nightbird thought to herself thought to herself that those kids may just have been telling the truth though they had more than enough motivation to keep her happy. She had found it quite funny that just because they were about a foot taller than her that they thought she was no threat when she had interrupted them robbing a bottle store. A few swift blows from her quarterstaff to their ribs, balls and knees had them singing like canaries, literally.

They claimed that they were only robbing the store to get money to score some META and this was the place to get it. "META" Nightbird had seen the after effects of users round home and if there was any chance to nip it in the bud then she was going to take it, however she needed to be careful as the rumour mill claimed there were other parties who had been asking about the warehouse.

Dressed as a bag lady (think crazy cat lady from The Simpsons) Nightbird looked for anything out of place and thanked her parents for her gift of seeing in the dark.

Notice Check: 17 + 11 = 28
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Re: Iron Age: Bad Medicine (the story)

Postby XLS » Tue Feb 28, 2012 10:03 am

KODIAK
HP: 1
Condition: Normal

It was a crisp New England March evening, and Kodiak went for a stroll. He exited the rather dumpy apartment he rented on 71st street, just a few blocks from Broadway, and headed west. This part of the Theater District-- called "The Fens" in reference to its original marsh-like state-- was the sort neighborhood where people rarely made eye contact. Especially at night. If there was going to be a drug deal gone bad, or a hit made on a small time kingpin, the last thing you wanted was to be able to identify someone. This suited Kodiak just fine. Standing just an inch or so over seven feet, he was rather conspicuous. Thus, he appreciated the anonymity that this part of Freedom City gave him.

It was particularly good on a night like tonight, since this evening's stroll wasn't your typical after-dinner constitutional. Instead, he was on a mission. Crime was up around here and thanks to a cooperative (after a bit of coercion) corner dealer, Kodiak learned that the source of this crime was in a warehouse over in Greenbank-- not surprisingly just a short walk away.

The culprit here was some new designer drug called "META"-- got you high, and sometimes even gave you super powers. But it also tended to kill you. Ironically, people were killing others just to score a hit. This wasn't one of Freedom City's proudest moments.

Eventually, he drew near an old run-down warehouse. It had boarded-up windows, and graffiti along its walls. Nearby, a drunk-looking homeless man in a black, hooded sweatshirt tried to warm himself up by a fire. He looked oddly familiar. Not far from the hooded homeless man was an outlandishly-dressed woman who was loitering in an alley. She, too, seemed familiar.

He drew closer-- walking casually, pausing occasionally to pick up some object off the ground, or read some graffito. He was also getting the smell of the two near him. He was fairly sure these people weren't who they seemed to be.

"Looks like we're gettin' the band back together," he said, sitting on a nearby pile of wooden crates.

I'm going to take 20 on my Scent power and assume that I can identify these two from our past run-ins together. I should be noticeable enough-- I'm not wearing a disguise, so I'm just a 7' tall guy with a scruffy beard and long hair.
Last edited by XLS on Tue Feb 28, 2012 1:44 pm, edited 1 time in total.
My PCs: Red Knight (Shades of Gray), The White Lantern (New Freedom League), Kodiak (Iron Age). My games: Freedom League (West Coast). My setting: Angel Bay (in the Freedomverse).
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Re: Iron Age: Bad Medicine (the story)

Postby Tinkerbell » Tue Feb 28, 2012 12:49 pm

La Belle Dame sans Merci
HP: 1
Condition: Unharmed
Status: reassociating


This crimewave was oppressive. Heather couldn't remember a day last week when some jerk buted her apartment door down and stole her stuff. One time while she was there even! This coupled along with the whole META thing, she was cunning enough to put two and two together. But where do you start with a drug fueled crimewave? Every night La Belle Dame sans Merci would pop through out the city, looking for drug dealers who sold this new drug. The ones she did find were just crackheads who thought META was cutting into their profit. Oh, these creeps didn't get off light either. She would nail them to the wall and call the ambulance. The dealer would live if they got there in time.

FINALLY one night La Belle Dame sans Merci got her big break. She saw a deal going down in North Bay of all places. The kid couldn't have been older than sixteen. The dealer assured him this was pure META and he wouldn't die. Man, what they would say to sell something. Popping in next to the two the dealer was caught by surprise when a giant yellow tentacle of pure chaos wrapped him up. The kid tried to run, but there was no use. La Belle Dame used the same power of madness to place an overwhelming sense of despair into the boy. So much that the boy dropped to the group. Walking over to him she shook her head and took the META from him. Walking over to the dealer, she saw him trying to struggle for breath. "If you want to live," she said menacingly, "you'll tell me where this stuff comes from" He told her exactly where to go and then begged to be let go with his fading breath. She snarled, "Did the people you supplied to get that chance?" The thing that was crushing him and his airways disappeared. He was too weary to run. Leaning against a wall His stare met hers. Before he could pull of a quip, he could feel the weight of his sins crashing in on him and began toblabber random things of madness. Maybe he would snap out of it, maybe...

La Belle Dame sans Merci popped over to the address she was given. It was in a warehouse district. A couble of bums off to the side and... Kodiak? She smiled remembering the times she and him shared a few years ago. popping in front of him she smiled and waved. Oh he didn't know her from Adam at this moment. Star Lass, her alter wgo at the time they worked together looked totally different. "Noow before you disembowel the random stranger, Kodiak, let me introduce myself." She curtsied, "My name used to be Star Lass. We worked together a few years ago. Isn't that worth not killing me over?"
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Re: Iron Age: Bad Medicine (the story)

Postby Hound » Tue Feb 28, 2012 1:29 pm

La Belle Dame sans Merci was not the only one looking for information that night. Oddly enough only a few blocks from where she was shacking down a drug dealer and a new buyer, Voth was doing something very similar. Atop a roof, the large lizard man dangled a man and a woman over the ledge, any outside watchers would surely believe the lizard man was the villain. "Where is it?!" Voth roared with animal ferocity, his sharp jagged lizard teeth gleamed with moonlight and saliva. Voth was putting on a show, people thought he was a monster, so he had to look like one.

He loosen his grip a little on the woman's collar. "I want a name and an address." He hissed.

The man cursed at Voth, "You idiot, this fall won't kill us." The drug addict smiled a cocky smile, his mouth full of yellow unbrushed teeth. His breath reeked of booze and stale take out. The woman wept but said nothing.

"Kill? No. Not kill. See I like my meals... tenderized." Voth opened his mouth wide and his red tongue slowly slithered out of his mouth, moving like a live snake, the tongue began to coil around the woman's throat.

"You're a monster!" The woman wheezed as his tongue tightened. Voth only laughed and dropped the man, purposly letting him fall on bags of trash to break his fall. The man roared with pain as he broke his ankle but he was alive. The woman tried to cough but she couldn't breath. Voth loosened his tongue and let it slither back into his mouth.


"Speak now, or I drop you and then devour you piece by piece, and I promise, you'll watch me nibble off every finger, every toe, and you live long enoguh to know what its like to have someone chew on your liver." Voth roared once more, and the woman broke down. She cried, but amongst her blather she gave him the information he wanted. Pleased with the information he set the woman down on the roof.

Voth turned to leave but hesitated, "Drop the loser, go to rehab, I don't want to have to dangle you over a roof again."

"Go to hell." was all the woman could say as she fell to her knees and sobbed quietly.

Voth took off at a full run, leaping across building tops, there was nothing he could do for them now but he hope her terrified them enough to go straight. It was doubtful however. When the young mutant arrived, he knew he had found the right place. He could smell the chemicals in the air, they were faint, but they were there. Voth took a guess that they were using some sort of air filter to mask the scent from the general public, but that was only a guess.

He peered around the streets, no gang activity, and no obvious muscle to keep out rift raft, but there was some interesting people on the street. A crazy cat lady who did not smell like cat urine, rare. A homeless man who still smelt of soap, rarer. A seven foot tall man who looked like he could crack a bear in half, and... a super model?

Odd. Very odd. Perhaps these were the muscle keeping guard over the street entrance. Voth didn't want to find out. (Stealth check at bottom) He quietly leapt to the roof of the building and began to search the roof for any entrance into the building, or traps. (Search/Notice Checks)


Rolls:
Stealth, Search, Notice
1d20+17,1d20+14,1d20+16=[11, 17], [5, 14], [13, 16]

Stealth total = 28
Search total = 19
Notice total = 29
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Re: Iron Age: Bad Medicine (the story)

Postby XLS » Tue Feb 28, 2012 2:05 pm

KODIAK
HP: 1
Conditon: Normal

Kodiak had just spoken out loud to no one in particular hoping to get the attention of the two "vagrants" when a voice caught him off guard.

"Now before you disembowel the random stranger, Kodiak, let me introduce myself," the voice said.

He turned, cursing as he did so. This isn't Grenada dealing with a bunch of untrained guns-for-hire, he thought angrily to himself. Stay on your game, man!

Before him was an attractive young woman, dressed in a curious get-up. She curtsied. "My name used to be Star Lass," she said. "We worked together a few years ago. Isn't that worth not killing me over?"

Kodiak chuckled. He relaxed his hands-- unlike most people, his fingers were tipped with razor sharp, titanium-hard claws. A by-product of the chemical process that turned him from a mild-mannered EPA employee to a huge, bear-like killing machine [forgive my Iron Age tropes; I'm getting into character, here]. He'd been ready to drive the claws into whoever had snuck up on him, but was surprisingly pleased that he didn't have to do so.

"Yeah," he said, sniffing. "You ran around with that Merlin dude, right? I remember." He paused again to assess the situation. Then, he spoke more quietly, so just the former Star Lass would hear. "I used to run around with this homeless brigade," he whispered, indicating the two others nearby. "If we're all after this META factory, I think we could make it much easier on ourselves working together."

He looked away for a minute, then turned back to the woman in front of him. "I mean, I'm all for sheddin' blood and all, but... this is a new coat." He smiled. "And by the way, what's this outfit? The kids call this 'Goth' or something, right? What do you go by now? Goth Girl?"
My PCs: Red Knight (Shades of Gray), The White Lantern (New Freedom League), Kodiak (Iron Age). My games: Freedom League (West Coast). My setting: Angel Bay (in the Freedomverse).
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Re: Iron Age: Bad Medicine (the story)

Postby Sakuro » Tue Feb 28, 2012 3:45 pm

Inquisitor
HP: 1
Cnd Healthy


A deeper shadow fell over him. Darker than the night being pushed back by the light and head of the trash can fire. Milky white eye looked up to find the source and there he found a giant, crushing some wooden crates under his weight. It wasn't too long before a rather attractive young woman materialized out of the shadows and formally introduced herself, on the side of the street ... in front of a drug lab. A presence touched gently at their minds, and a voice came with it.

"It would be nice if some discretion were employed."

He had picked up on Kodiak's statement about the homeless brigade, suggesting there might have been someone else he hadn't noticed earlier. Inquisitor raked those white eyes over the area, narrowing them subtly. There she was. Inquisitor's psionic pressence touched at the woman's mind, and sensing it's familiarty he offered a feeling of greeting before weaving her and the others into a mental communication node.

"As the Big Guy mentioned, it'd go smoother if we worked together. How should he approach this?"
OOC wrote:Italics is indicating speach through Telepathy. If you guys want to exploit the power for your own benefits, Inquisitor will transfer the messages between parties.
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Re: Iron Age: Bad Medicine (the story)

Postby Tinkerbell » Tue Feb 28, 2012 6:36 pm

La Belle Dame sans Merci
HP: 1
Condition: Unharmed
Status: planning


"Yes, Kodiak," she smirked, "My tortured existance has driven me to smoke absinthe-flavored cloves and listen to The Cure on repeat." She shook her head, "My name is La Belle Dame sans Merci. You know, like the poem?" She smiled and looked to the 'homeless brigade'. Upon looking, she got a voice inside her head, a familiar one. "Inqui-" she whispered before cutting herself off with a now-concious-of-her-setting hand over her mouth. She smiled leaving index finger over her lips to remind her to keep it quiet. She didn't whisper, but her light toned voice had dropped lower, "Good to see you."

Taking the finger back, she crossed her arms and looked over at the warehouse. "I'm sure the brute force method isn't the way to go in there. They have a drug that gives you all sorts of insane stuff." She smirked again. "You have mind powers, Inquisitor. Just put everyone in there asleep and Kodiak can destroy all the stuff while we look for the head guy."
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Re: Iron Age: Bad Medicine (the story)

Postby Master » Tue Feb 28, 2012 11:41 pm

Answers to rolls and questions

Sakuro wrote:
OOC wrote:Notice check to spot patrols or observers: 1d20+13=29

He's also testing the doors and windows with his Telekinesis to see if he can get a glimpse inside at anyone.
Your Telekinesis is more than enough to bust glass. Hell, it's more than enough to break steel! You see no patrols, but you DO see what looks like a green monster with Popeye arms

Gilliam wrote:
Notice Check: 17 + 11 = 28
Ditto on what Inquisitor saw.


Hound wrote:
Rolls:
Stealth, Search, Notice
1d20+17,1d20+14,1d20+16=[11, 17], [5, 14], [13, 16]

Stealth total = 28
Search total = 19
Notice total = 29
You diligently work to find traps or guards, but to no avail. You Notice, though, at least two sets of eyes on you!
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Re: Iron Age: Bad Medicine (the story)

Postby Sakuro » Wed Feb 29, 2012 12:25 am

Inquisitor
HP: 1
Cnd Healthy


Meric wrote:"I'm sure the brute force method isn't the way to go in there. They have a drug that gives you all sorts of insane stuff."

A sense of agreement flowed into the others. It wasn't forced on them, but rather a nonverbal projection of what Inquisitor felt. While Merci was suggesting he put everyone to sleep a sort of mental snort touched at the others. Apparently he didn't see that a feasible. While he was looking toward the warehouse, and caught a glimpse of something green, Inquisitor sent the others an image of the green, lizard-like humanoid with Popeye arms.

"We aren't alone. Someone else may be moving against the warehouse. Perhaps they will provide a distraction we can exploit."

Inquisitor rubbed his hands together then thrust them towards the flame. He'd lost sight of the figure on the roof, otherwise he would have tried to make contact ... that or rip the information he wanted from it's mind. Inquisitor wasn't entirely sure which at the moment. White eyes looked at the fire as hands flexed into tight fists and then relaxed in the warm glow of heat. Idly he thought at the others.

"Striking from multiple directions wouldn't be a bad idea."
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Re: Iron Age: Bad Medicine (the story)

Postby Gilliam » Wed Feb 29, 2012 2:02 am

Nightbird
HP: 1
Condition: Normal

As Nightbird observed the warehouse she couldn't help but notice the huge man wandering down the street, at 7 foot and a very solid 7 foot he made those punks she had chatted to look tiny. Yet there was something about him that tugged at her memory.

As he settled himself down Nightbird could see the crates of wood strain under his weight and then as he said to no one in particular "Looks like we're gettin' the band back together", recognition, yipe it was Kodiak. A very good guy to have on your side in an all out brawl.

Catching out of the corner of her eye Nightbird saw some giant green creature land on top of the warehouse and quickly disappear. what was that she thought and then the image then reappeared in her mind along with the sense of an old acquittance.

Shaking her head Nightbird made her way over towards Kodiak and pitching her voice "Kodiak, Inquisitor it has been a while. Are you here to get rid of the META plague" pausing as she caught sight of the young gothic woman continued "La Belle Dame sans Merci', a pleasure to meet you I am Nightbird".


Sakuro wrote:"Striking from multiple directions wouldn't be a bad idea."


"I like that idea, simple and direct. Anyone know if the Green creature is here for the META or a guard?"

Edit: Fixing a misread :)
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Re: Iron Age: Bad Medicine (the story)

Postby XLS » Wed Feb 29, 2012 10:49 am

KODIAK
HP: 1
Condition: Normal

The young girl noted that she went by a new name-- something French. Just then, the oddly-dressed woman steps out from the alley. As he suspected, it was Nightbird. They exchanged greetings when a voice rumbled through Kodiak's mind.

"It would be nice if some discretion were employed," Inquisitor telepathically chided.

Kodiak smiled. As much as he hated to admit it, it was sometimes nice to run around with a group.

La Belle Dame suggested that Inquisitor take everyone out from afar using his mental powers-- bathroom mentalist style-- but Inquisitor shook his head, indicating that it wouldn't be so easy. Then he added, "We aren't alone. Someone else may be moving against the warehouse. Perhaps they will provide a distraction we can exploit."

Nightbird confirmed what Inquisitor had said, indicating that there was someone else on the rooftops. "Anyone know if the Green creature is here for the META or a guard?" She telepathically asked.

Kodiak shook his head. He was having trouble locking on a scent. "I doubt he works for them. I'm going to guess that whoever is making this META stuff isn't hiring green goons. And besides, our rooftop pal may not even be interested in the warehouse-- there are enough freaks out around here as it is."

He turned his attention to the warehouse. "There are two main ways in. First is this large cargo door," he said, now whispering, as he pointed to the large garage-door-like feature near them. "That's where the trucks would back in to unload stuff. On the other side is an ordinary door. I didn't have a chance to get a closer look so I don't know if it's reinforced or what. Then, along each side are some windows. I'm too big to fit through any of those with any effectiveness, but I cam probably go around to the front and kick that door in. Perhaps Inky could shatter one of the windows so Nightbird could leap through, and Le Dame here could just blast her way in through this cargo door. Inky could follow through there, too.

"That just leaves that green guy up on the rooftops. I don't know what he's planning, or, like I said, if he's even a part of who's inside."

I'm assuming that we're on the "up" side of the map shown above. And my plan is just an off-the-cuff suggestion. Perhaps there are better ideas. We'd have to get nice rolls to just blast our way in, though. Otherwise, we're going to look silly.

And then, I'm not sure what to do about Voth.
My PCs: Red Knight (Shades of Gray), The White Lantern (New Freedom League), Kodiak (Iron Age). My games: Freedom League (West Coast). My setting: Angel Bay (in the Freedomverse).
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