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WildCards: 52 Pick-Up OOC [Full]

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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 7:02 am

Hey, HH. Based on what you said about power levels in your Infinity Inc thread, I wanted to make sure that you were OK with Butch's rather prodigious lifting capability. As it is right now, he can lift 14 tons without much effort, which is in the city/school bus range. With extra effort, that gets into the small tank/APC range.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Horsenhero » Thu Mar 01, 2012 7:05 am

That's fine. The Amazing Bubbles could pull off that stunt, and the Turtles' teke can lift a Battleship. Only a couple feet, but still.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 7:07 am

Cool. I'm not too familiar with the Wild Cards universe so I wasn't sure where that placed him. For the record, he'd be able to lift a T-72 but not an M1A1. ;}
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby whiteprofit » Thu Mar 01, 2012 7:55 am

Pokerface - Jack Decker
Pokerface - Jack Decker

Power Level: 8; Power Points Spent: 120/120

STR: +0 (10), DEX: +1 (12), CON: +1 (12), INT: +0 (10), WIS: +1 (12), CHA: +3 (16)

Tough: +1/+8, Fort: +6, Ref: +8, Will: +8
Attack Bonus: +8 (Ranged: +10, Melee: +8, Grapple: +8)
Defense: +8 (Flat-footed: +1), Knockback: -4
Initiative: +5

Skills: Concentration 4 (+5), Diplomacy 6 (+9), Disguise 2 (+5), Drive 4 (+5), Gather Information 7 (+10), Intimidate 2 (+5), Investigate 6 (+6), Knowledge (civics) 5 (+5), Knowledge (streetwise) 5 (+5), Language 3 (+3), Notice 1 (+2/+14), Profession (Gambler) 6 (+7), Sense Motive 1 (+2/+14), Sleight of Hand 8 (+9), Stealth 4 (+5)

Feats: Attack Focus (ranged) 2, Defensive Attack, Defensive Roll 5, Distract (Bluff), Dodge Focus 7, Equipment 3, Improved Block, Improved Defense 2, Improved Disarm, Improved Initiative, Improved Trip, Inspire (+1), Leadership, Luck 2, Second Chance (Bluff), Second Chance (Notice), Second Chance (Sense Motive), Set-Up, Skill Mastery (Bluff, Diplomacy, Sleight of Hand, Notice), Taunt, Uncanny Dodge (Sight)

Powers:
Bluff (Immunity 5) (emotion effects)
Call (Super-Senses 5) (awareness: Psychic, detect: Mood (Ranged), detect: Physical Condition (Ranged))
Read the Cards (Enhanced Trait 13) (Traits: Bluff +12 (+15), Sense Motive +12 (+14), Notice +12 (+14), Feats: Second Chance (Bluff), Second Chance (Notice), Second Chance (Sense Motive), Skill Mastery (Bluff, Diplomacy, Sleight of Hand, Notice))

Equipment: Heavy Pistol, Smartphone 2, Undercover Shirt

Attacks: Heavy Pistol, +10 (DC 19), Unarmed Attack, +8 (DC 15)

Languages: English, French, German, Minor: Spanish, Greek and Latin

Totals: Abilities 12 + Skills 16 (64 ranks) + Feats 32 + Powers 23 + Combat 18 + Saves 19 + Drawbacks 0 = 120

Jacques (Jack) Decker/Pokerface
Jacques was born on US soil to American father Johnathan and French mother Janine. His childhood and young adult life were spent internationally in much of Europe, particularly France. His father, never really getting over his deep New York accent, has always called Jacques, Jack, which is the name he usually introduces himself with.

College in Germany in Criminal Law and Sciences brought him to the age of 21 when he landed his first job with the German police force. With an acute eye, Decker was promoted to detective after only a short few years as an officer and was most recently recruited to the Fixers when he solved a case that reached international and world news. The high profile case forced Jack 'out of the deck' when his ability allowed him to resist the emotion controlling Ace suspect who had been forcing suicidal thoughts into her patient's head.

Speaking German, French, Japanese, and English fluently, Jacques is no stranger to travel, culture and people. He can read facial expressions even without being able to understand the words coming from their mouth. He can hold his composure against almost anything and can smell a lie miles away.
Last edited by whiteprofit on Tue Apr 17, 2012 7:59 pm, edited 1 time in total.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 8:15 am

Now that's a hell of a partner for Butch. I like him.

Questions:

1) You have Second Chance 5 listed but I only see three different choices made for it.
2) Awareness is defined as being able to notice the usage of powers with a specific descriptor. I think Detect is probably the better power to use for reading emotions and detecting lies. Also, with a Sense Motive of 14 and Second Chance, having a power to detect lies/honesty is probably overkill.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 8:30 am

Expanding a little on #2: Ultimate Power has Aura Reading as:
Detect Mood and Physical Condition (both ranged), Psychic Awareness

Detect Mood is what I think you want for Awareness: Emotions.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby whiteprofit » Thu Mar 01, 2012 11:13 am

Shock wrote:Now that's a hell of a partner for Butch. I like him.

Questions:

1) You have Second Chance 5 listed but I only see three different choices made for it.
2) Awareness is defined as being able to notice the usage of powers with a specific descriptor. I think Detect is probably the better power to use for reading emotions and detecting lies. Also, with a Sense Motive of 14 and Second Chance, having a power to detect lies/honesty is probably overkill.

1) reasons I should look up even the smallest feats. I had it in my head that you could only use second chance x times in an encounter and taking it five times would increase that. Apparently that's not the case. and apparently I have a lot of points to spend. :-/
2) I go back and forth on the descriptors of those two all the time. You're probably correct.
My goal was to require a notice check, and yes, he's likely to always win. However there is a chance he won't, and distractions can still hinder him. Watching a room requires more concentration and the chance to miss something if he has to make a check. Watching one person, he's almost never going to fail.
I will explore ultimate power a bit tomorrow if I get time.

And thanks for looking him over
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 11:33 am

Well switching from Awareness to Ranged Detect would help you spend a couple of those points. ;}

After that? Bumping Sleight of Hand could help. If you want to expand the Poker theme, you could add Profession(gambler) and from his education Knowledge(Civics) would fit in pretty well. Maybe even Knowledge(Streetwise) if he's inclined in that direction.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby whiteprofit » Thu Mar 01, 2012 12:18 pm

As usual, all great ideas.

Once I'm done with the first of three final exams tonight, I'll try to make it happen.

And get an intro post up, of course.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 12:24 pm

Three finals? Yikes! Good luck.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby CelticREI » Thu Mar 01, 2012 9:47 pm

Haz

Image

Power Level: 8; Power Points Spent: 120/120

STR: +0 (10), DEX: +2 (14), CON: +1 (12), INT: +1 (12), WIS: +1 (12), CHA: +4 (18)

Tough: +1/+6, Fort: +8, Ref: +5, Will: +5

Skills: Bluff 9 (+13), Craft (chemical) 3 (+4), Diplomacy 4 (+8), Disguise 4 (+8), Drive 2 (+4), Escape Artist 4 (+6), Gather Information 10 (+14), Intimidate 4 (+8), Investigate 5 (+6), Knowledge (life sciences) 3 (+4), Knowledge (physical sciences) 3 (+4), Language 1 (+1), Medicine 9 (+10), Notice 12 (+13), Sense Motive 13 (+14), Sleight of Hand 6 (+8)

Feats: Attack Focus (melee) 4, Attack Specialization 2 (Bio-Creation (Array 13)), Attractive (+4), Defensive Roll 2, Dodge Focus 4, Equipment 1

Powers:
Bio-Creation (Array 13) (default power: regeneration)
. . Black Plague (Disease 8) (Array; ability: constitution, DC 18; Incurable, Reversible)
. . Chemical Compound X (Stun 8) (Array; DC 18)
. . Drug Dealer (Nauseate 8) (Array; DC 18)
. . Regeneration 17 (Default; ability damage 4 (recover 1 / 5 mins), recovery bonus 8 (+8 to recover), recovery rate (bruised) 1 (recover 1 / round), recovery rate (injured) 4 (recover 1 / round))
. . Sleep 8 (Array; DC 18; Range (touch))
. . Toxic (Strike 8) (Array; DC 23; Alternate Save (Fortitude), Secondary Effect; Variable Descriptor 2 (Broad group - Any Toxin, Drug or Disease))
. . Wonder Drug (Healing 8) (Array; DC 18; Restoration, Total; Limited to Others)

Chemical Brew (Regeneration 2) (resurrection 2 (1 day); True Resurrection)

Mithridatism (Immunity 2) (disease, poison)

Preserved (Immunity 1) (aging)


Equipment: Undercover Vest

Attack Bonus: +0 (Ranged: +0, Melee: +4, Grapple: +4)

Attacks: Black Plague (Disease 8), +8 (DC Fort 18), Chemical Compound X (Stun 8), +8 (DC Fort/Staged 18), Drug Dealer (Nauseate 8), +8 (DC Fort/Staged 18), Sleep 8, +8 (DC Fort 18), Toxic (Strike 8), +8 (DC Fort 23), Unarmed Attack, +4 (DC 15)

Defense: +10 (Flat-footed: +3), Knockback: -3

Initiative: +2

Languages: English, Spanish

Totals: Abilities 18 + Skills 23 (92 ranks) + Feats 14 + Powers 39 + Combat 12 + Saves 14 + Drawbacks 0 = 120


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"Sup, my name's Jaceska, yeah, weird spelling, mom and dad were expecting a guy, Jace. They got me, Jaceska weren't they witty?"

Born and raised in Denver, CO (at St. Anthony's actually) Jaceska was a normal child until she was caught in the '95 16th Street Mall outbreak with her parents and Jaceska was the 'lucky one' as both her parents drew the Black Queen and liquefied in front of the poor girl whom was found freaking out as she feared she was going through the same thing as her skin was black and oily.
The first EMT to touch her died from a mixture of Poison Arrow Tree Frog venom and Heroin overdose (enough to kill 50 people she was told).
After being lead to a containment vehicle and examined they found her body to be creating all sorts of different chemical compounds, most of them venoms of some sort. As she had no living family a false report stating that she had died along with her parents and she was held at a laboratory while they studied her body and began to ask her to create specific compounds... while it was difficult in the beginning, Jaceska picked up knowledge of chemicals as she went and it wasn't long until she could create just about anything given the time and effort to research it. Something else she learned was she could 'pull the chemicals in' and appear normal when she wanted, though she couldn't do so while excreting a chemical and the lab techs had her doing so nearly from waking to sleep.
A harsh and sheltered life such as she had, bred a semi separate personality akin to DID, she began to show two different emotion profiles; an 'innocent' and somewhat naive "Jacey", a cruel and harsh "Hazmat" and her normal, snarky and odd self "Jaceska"
Given a chance, and a choice, Jaceska was released to the care of the Twins on the condition that she continue to create different chemical's each day to be sent back to be studied.
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Shock » Thu Mar 01, 2012 9:54 pm

She's a little bit scary. I hate to make a comment that could really change the build but is Regeneration in an array kosher? I thought that kind of thing was generally frowned upon.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby CelticREI » Thu Mar 01, 2012 10:00 pm

Shock wrote:She's a little bit scary. I hate to make a comment that could really change the build but is Regeneration in an array kosher? I thought that kind of thing was generally frowned upon.


I think HnH and I had that talk, as it means she can't do anything else (as -all- of her offensive abilities are in the array) it limits it to her using it between fights or for a 'run and dodge and hide' while she heals though if folks have any issues I'd be fine taking it out and taking the "limited to others" off her Healing so she can still heal herself
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Horsenhero » Thu Mar 01, 2012 11:18 pm

As far as I'm concerned, given the "all or nothing" nature of it, the regeneration is fine in the array. Since I generally see AP's that are "self-only Healing", which is in my opinion, a more questionable power, I'm fine with what amounts to a Sustained Duration Regeneration.
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Re: WildCards: 52 Pick-Up OOC [Full]

Postby Rybaer » Fri Mar 02, 2012 5:04 am

Haz kinda reminds me of the Eskimo from the early Wild Cards books...only his delivery system was fingers mutated to be more like syringes if I recall correctly. And he was mostly limited to drug effects only.
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