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Jab's Builds: He-Man, Ram Man, Teela, Man-at-Arms, Fisto

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Re: Jab's Builds: L.Monolith, New Men, Golden Gorilla, Man-Beast

Postby Jabroniville » Wed Feb 29, 2012 10:47 pm

Some of the old video games would be near-impossible, since I'm from the era were 90% of kids had only ONE system to play, and my family didn't have a Genesis. My friend had one, but all we played on it were fighting games and stuff. For "Shining Force", though- just check my Fantasy Builds, because I used a lot of archetypes over there. Hell, Mathias was what I called that game's Mark or whatever he was.

I also didn't play a LOT of the "famous" games. I played Super Metroid for all of ten minutes before getting stuck ("wide world" games were always my achilles heel), and the first CastleVania I played was the NES remake on the Game Boy Advance (which is HAAAAAAAAAARD). I was only REALLY into Street Fighter and games like that. The reason I mention this is because it's nigh-impossible to do builds of games I've never or rarely played, because I'm bound to miss TONS of stuff, and watching Youtube clips all the time is boring. My 2e series of Mega Man builds was awesome fun, though- watching YouTube compilations in that case was good for me.

I've considered "C.O.P.S." before (I even got the first season on DVD), but the characters seem to work best as Templates, much like G.I. Joe, since so many of them are similar. I'll probably do them at some point. I've never so much as seen a single clip of "Bionic Six", though. That and "Inhumanoids" are the only '80s cartoon franchises with which I am COMPLETELY unfamiliar- I couldn't even name a single character from either.

I'm actually pretty CGI-tarded these days as well. After Toy Story & Wall-E, I've barely seen any of Pixar's recent output. Never saw T.S. 3 (I can't really do builds of that, either- they're just largely-unskilled toys for the most part), Monsters (vs) Aliens, Kung Fu Panda, H.T.T.Y. Dragon, etc. I usually rent the classic "good" movies like "Network" and stuff that are well-respected films, and leave the cartoons. I DO like cartoons, I just find the modern-day DreamWorks stuff quite tiresome. Very few modern CGI cartoons appeal to me on any level. Plus, I just CAN'T un-see the "DreamWorks Face" that appears on every CGI cartoon's cover these days- even Pixar does that, and it bugs the crap out of me to see the exact same "One eye squinted, the other open, with a wide grin" look everywhere- the homogenization of entertainment is annoying.

I WILL be doing some Video Game builds regarding SNK, though. From their worst stuff like "World Heroes" (which has some big fans in the modern day, actually) to the "King of Fighters" era. That's actually coming up pretty quickly, but in smaller stretches (doing months and months of JUST Fighting Game guys would get unimaginably tiresome. Especially for SNK, where most of the fighters are the same guy after a point- Skinny fast Dexmonkeys). World Heroes, Art of Fighting & Fatal Fury to start.

Thanks for the ideas, though.

My NEXT big set, however, will start tomorrow, and is based off of one of the VERY few cartoons I would say is superior to "Justice League/Unlimited". It'll be time for some BUILD-BENDING.
Last edited by Jabroniville on Wed Feb 29, 2012 11:01 pm, edited 1 time in total.
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Re: Jab's Builds: L.Monolith, New Men, Golden Gorilla, Man-Beast

Postby Skavenger » Wed Feb 29, 2012 10:54 pm

Man...if we can put in requests, there are a lot of characters I'd love to see statted up by Jab. Most of them are totally obscure, too, such as:

Akasha - The girl from Sensational Spider-Man #20 back in the 90s who was imbued with part of the power of the Living Monolith and required the Staff of Horus to maintain control.

Characters from Untold Tales of Spider-Man: Batwing, Commanda, The Scarlet Beetle, Sundown (one of the most tragically forgotten characters of all time), and others.

The Immortal Weapons from Iron Fist.

How about some Atomic Robo? The universe needs a Dr. Dinosaur build.

And maybe if Jab really wants to overwork his brain, perhaps some Discworld stats? I'd love to see a Granny Weatherwax, Librarian, Luggage, or Cohen the Barbarian stat sheet. Maybe some Red vs. Blue stats? Ghost in the Shell series characters? There's so much opportunity floating out there!

(Granted, some of these are probably done and I'm just not seeing them, which is mostly a testament to how awesome it is that Jab does all these for us that it's possible to miss them at all)
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Re: Jab's Builds: L.Monolith, New Men, Golden Gorilla, Man-Beast

Postby Jabroniville » Wed Feb 29, 2012 11:00 pm

Image

WHITE TIGER
Created By:
Roger Stern & Pascual Ferry
First Appearance: Heroes For Hire #1 (July 1997)
Role: One-Shot Heroine
PL 9 (125)
STRENGTH
2/8 STAMINA 3/6 AGILITY 6
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Acrobatics 7 (+13)
Athletics 4 (+12)
Expertise (Survival) 8 (+10)
Intimidation 10 (+9 Size)
Perception 9 (+11)
Stealth 2 (+8)

Advantages:
Accurate Attack, All-Out Attack, Chokehold, Diehard, Equipment (Claw Gloves +2 in Human Form), Extraordinary Effort, Fast Grab, Fearless, Follow-Up Strike, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Hold, Improved Initiative, Prone Fighting, Ranged Attack 2, Startle, Tracking

Powers:
Immunity 1 (Man-Beast's Mind Control) [1]

"Tiger Forms" (Activation -2) [-2]
Reduced Fighting 2 [-4]
Reduced Dodge 2 [-2]
"Animal Senses" Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-Hearing) [5]
Speed 4 (32 mph) [4]
"Cold-Based Hunter" Movement 1 (Environmental Adaptation- Cold) [2]
"Cat Agility" Leaping 1 [1]
Morph 1 (White Tiger- Anthropomorphic & Regular) [5]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Enhanced Strength 3 [6]
Protection 2 [2]

Offense:
Unarmed +12 (+2 Damage, DC 17)
Claws +12 (+4 Damage, DC 19)
Tiger Forms +10 (+8 Damage, DC 23)
Initiative +10

Defenses:
Dodge +12 (+10 Tiger, DC 20-22), Parry +12 (+10 Tiger, DC 20-22), Toughness +3 (+8 Tiger), Fortitude +5 (+8 Tiger), Will +5

Complications:
Motivation (Hunting the Man-Beast)
Responsibility (More Tiger Than Human)- White Tiger is closer to her Tiger self. When she is attracted to a human (like Iron Fist), she will respond by attacking it's current paramour (Misty Knight). She does not understand humans very well.

Total: Abilities: 50 / Skills: 40--20 / Advantages: 19 / Powers: 25 / Defenses: 11 (125)

-The White Tiger here was a neat little concept- a Tigress evolved by The High Evolutionary to hunt down the Man-Beast, she was pretty much the defining character of the '90s "Heroes For Hire" series. I was actually pretty interested in the concept, as it was one of the only '90s books to REALLY capitalize on all the marginal-selling characters that were floating around in Marvel Limbo. You had Jim Hammond (the original Human Torch), She-Hulk, Iron Fist, etc.- nowadays that kind of book is fairly ordinary (with favourites like Bendis often championing the "Forgotten Heroes", but back THEN it was a much different world, where only the TOP sellers were really allowed to shine, and everyone else was permanently stuck in Limbo unless Wolverine or Spider-Man needed someone to team up with that week. The fact that it was the late-90s and comics had started to crash from their early-90s high combined with the lesser roster of guys to make the book a quick failure, though.

-White Tiger is kind of a weird mix of Catseye from The Hellions and a martial artist, having two distinct forms. For this, I make her an Alternate Form build, rather than a Metamorph one, because the other form is a higher points cost.
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Re: Jab's Builds: L.Monolith, New Men, Golden Gorilla, Man-Beast

Postby Jabroniville » Wed Feb 29, 2012 11:05 pm

Image

THE HIGH EVOLUTIONARY (Herbert Edgar Wyndham)
Created By:
Stan Lee & Jack Kirby
First Appearance: Thor #134 (Nov. 1966)
Role: Failed Mega-Villain
PL 14 (455), PL 16 (455) Scientist
STRENGTH
14 STAMINA 15 AGILITY 0
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 16 AWARENESS 3 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Science) 10 (+26)
Insight 2 (+5)
Intimidation 3 (+6)
Perception 3 (+6)
Persuasion 3 (+6)
Technology 10 (+26)
Treatment 10 (+26)
Vehicles 4 (+6)

Advantages:
Beginner's Luck, Diehard, Equipment 20 (Just About Anything), Improved Critical (Energy Blasts) 2, Inventor, Power Attack, Ranged Attack 10, Startle, Ultimate Science & Technology Skills 2, Well-Informed

Powers:
"Devolution Beam" Affliction 14 (Fort; Dazed/Stunned/Transformed to Other Form on Evolutionary Lines) (Extras: Ranged, Continuous +3) [70]
Transform (Anything to Anything) 10 (Extras: Continuous) [60]

Senses 6 (Low-Light Vision, Cosmic Awareness, Precognition) [6]
Senses 1 (Danger Sense, Extended Range 5) (Flaws: Limited to Danger to His Creations) [3]
Growth 14 (Str & Sta +14, +14 Mass, +7 Intimidation, -7 Dodge/Parry, +1 Speed, -14 Stealth) -- (72 feet) (Flaws: Limited to Non-ST & STA Increases) [14]
Immunity 20 (Mental Effects) [20]

"Telepathy" Communication (Mental) 3 (Extras: Area, Selective) & Mind-Reading 12 (45) -- [48]
    AE: "Matter Creation" Create 10 (Feats: Innate) (21)
    AE: Energy Blast 16 (Feats: Penetrating 10) (42)
    AE: "Telekinesis" Move Object 13 (26)
"Cybernetic Exoskeleton"
Immunity 11 (Aging, Life Support) [11]
Power-Lifting 5 (12,000 tons) [5]
Regeneration 10 (Feats: Regrowth) [11]
Immortality 6 [12]

Offense:
Unarmed +6 (+14 Damage, DC 29)
Energy Blast +12 (+16 Ranged Damage, DC 31)
Devolution +12 (+14 Ranged Affliction, DC 24)
Initiative +0

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +15, Fortitude +15, Will +12

Complications:
Motivation (Destruction of All Life)

Total: Abilities: 118 / Skills: 48--24 / Advantages: 40 / Powers: 250 / Defenses: 23 (455)

-The High Evolutionary is a classically-weird character. He's a genius far beyond any other human (even Reed Richards & Victor Von Doom are beneath him- THEY never created AN ENTIRE FREAKING PLANET), looks like a tool, and switches between "Galactus-Challenging God-Like Might" and "The Hulk or Thor Can Beat Him in Melee" at a rapid pace. He's generally used as a mysterious scientist figure, and is often entirely dispassionate or outright nasty, such as when he tried to set off an Evolutionary Bomb on Earth (the "Evolutionary War" cross-over). And yet, he shows inklings of caring for his creations, takes care of the sick and ill (such as Magda, the mother of Quicksilver and the Scarlet Witch), and a strong sense of mercy (he never killed The Man-Beast, who frequently tried to murder him). However, this seeming complexity often comes across as "Inconsistent Writing", as a lot of these appearances come at random. Hell, this guy is so sparingly-used at times that the next writer just defaults him to the last-known position.

-The High Evolutionary's stats can be practically anything- you could give him Variable, or even make him PL 18 or something, and it'd probably have SOME basis in the comics. I chose to go with "Above Thor, but not so insanely bad that Thor could never win", along with a TREMENDOUS offering of powers (Permanent Duration Transform AND Devolving!)
Last edited by Jabroniville on Thu Mar 01, 2012 2:12 pm, edited 1 time in total.
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Re: Jab's Builds: L.Monolith, New Men, Golden Gorilla, Man-Beast

Postby Jabroniville » Wed Feb 29, 2012 11:11 pm

Image

PSYCHO MAN (in our world)
Created By:
Stan Lee & Jack Kirby
First Appearance: The Fantastic Four Annual #5 (Nov. 1967)
Role: Mind Controller
Group Affiliations: The Microverse
PL 13 (180)
STRENGTH
10 STAMINA -- AGILITY 2
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 6 AWARENESS 2 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Science) 9 (+15)
Intimidation 3 (+6)
Perception 3 (+5)
Technology 10 (+16)
Vehicles 2 (+6)

Advantages:
Equipment 10 (Space Vehicles, etc.), Inventor, Ranged Attack 4

Powers:
"Control-Box" (Flaws: Easily Removable) [30]
Mind Control 13 (Quirks: Fear, Doubt & Hate Only -2) (50 points)

Protection 11 (Extras: Impervious 9) [20]
Immunity 30 (Fortitude Effects) [30]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +11 (+5 Impervious), Fortitude --, Will +6

Complications:
Motivation (Power)- Psycho-Man wishes to take over either the Microverse, or our world.
Involuntary Transformation (Microverese)- When he appears in our world, Psycho-Man is merely a tiny man in a large android body approximating our size. If the android body is disabled, Psycho-Man can't do much.

Total: Abilities: 56 / Skills: 30--15 / Advantages: 15 / Powers: 80 / Defenses: 14 (180)

---

PSYCHO MAN (in The Microverse)
Created By:
Stan Lee & Jack Kirby
First Appearance: The Fantastic Four Annual #5 (Nov. 1967)
Role: Mind Controller
Group Affiliations: The Microverse
PL 13 (175)
STRENGTH
3/10 STAMINA 4 AGILITY 2
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 6 AWARENESS 2 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Science) 9 (+15)
Intimidation 3 (+6, +9 Size)
Perception 3 (+5)
Technology 10 (+16)
Vehicles 2 (+6)

Advantages:
Equipment 10 (Space Vehicles, etc.), Inventor, Ranged Attack 4

Powers:
"Control-Box" (Flaws: Easily Removable) [30]
Mind Control 13 (Quirks: Fear, Doubt & Hate Only -2) (50 points)

"Psycho-Man Armour" (Flaws: Removable) [34]
Protection 7 (Extras: Impervious 9) (16)
Enhanced Strength 7 (14)
Growth 6 (Str & Stamina +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, +1 Speed) -- (18 feet) (12)
-- (42 points)

Offense:
Unarmed +8 (+3 Damage, DC 18)
Armour +8 (+10 Damage, DC 25)
Size +8 (+16 Damage, DC 31)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+11 Armour, +16 Growth, +5 Impervious), Fortitude +7, Will +6

Complications:
Motivation (Power)- Psycho-Man wishes to take over either the Microverse, or our world.
Involuntary Transformation (Microverese)- When he appears in our world, Psycho-Man is merely a tiny man in a large android body approximating our size. If the android body is disabled, Psycho-Man can't do much.

Total: Abilities: 64 / Skills: 30--15 / Advantages: 15 / Powers: 64 / Defenses: 17 (175)

-Psycho-Man is another strange Silver Age villain, being a would-be dictator from The Microverse that can inhabit an android body in the "Big World", and control minds with a Control-Box. He's yet another "Mind Control" villain, you see- an easy way to explain "Hero (vs) Hero" plot devices, as well as a good-old-fashioned four-colour villain trope. His stats are a bit problematic, as he's normally mini-sized, but can "grow" into our Universe using a separate body- I chose to explain this away as an Android build with a Complication that puts a tiny guy "inside" of it- effectively a Transformation effect if you beat the Android. In the Microverse itself, his Armour takes on Size-Altering powers, making him more powerful in that universe. Personally, if he can build a robot 8,000 times his own size, I'm not sure why he didn't just make it super-big in OUR world, too.
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Re: Jab's Builds: L.Monolith, New Men, Golden Gorilla, Man-Beast

Postby luketheduke86 » Thu Mar 01, 2012 12:33 am

Jabroniville wrote:I'm actually pretty CGI-tarded these days as well. After Toy Story & Wall-E, I've barely seen any of Pixar's recent output.

That's fine. Wall-E should have been great enough to sustain you from then on :D. Though "Up" was really good.
Jabroniville wrote:I WILL be doing some Video Game builds regarding SNK, though. From their worst stuff like "World Heroes" (which has some big fans in the modern day, actually) to the "King of Fighters" era.

Ooh, I can't wait to see Terry Bogard and Geese. 8)
Jabroniville wrote:My NEXT big set, however, will start tomorrow, and is based off of one of the VERY few cartoons I would say is superior to "Justice League/Unlimited". It'll be time for some BUILD-BENDING.

:shock: If that means what I think it means, expect to hear some very high-pitched (but still manly!) squealing tomorrow!
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby danelsan » Thu Mar 01, 2012 6:03 am

luketheduke86 wrote::shock: If that means what I think it means, expect to hear some very high-pitched (but still manly!) squealing tomorrow!

I'll try to keep mine manly as well, but fangasm may cause some genderbending
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby The Ilethryl Knight » Thu Mar 01, 2012 8:02 am

Nice work on High Evolutionary. That's a tough character to get a handle on, statwise.
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Gazman » Thu Mar 01, 2012 7:05 pm

The Ilethryl Knight wrote:Nice work on High Evolutionary. That's a tough character to get a handle on, statwise.


+1. You got all of his crazy evolved powers, his nutso skills, and his uber evolution attack. Very well done. And with a cool picture too!

Also super duper excited (non-squealing section) for Avatar goodness.
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Thorpacolypse » Thu Mar 01, 2012 8:05 pm

Gazman wrote:
The Ilethryl Knight wrote:Nice work on High Evolutionary. That's a tough character to get a handle on, statwise.


+1. You got all of his crazy evolved powers, his nutso skills, and his uber evolution attack. Very well done. And with a cool picture too!

Also super duper excited (non-squealing section) for Avatar goodness.


Ditto. Avatar is one of the few shows that both of the Little Thorpacolypses and I agree on. We watched the whole series twice on Nicktoons and even sat through that bastardized movie thing. Well, most of it anyway. Isn't the new series starting this fall?
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Horsenhero » Thu Mar 01, 2012 8:41 pm

Thanks for Psycho Man Jab. I can always count on you to come through with the obscure characters. 8)
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Jabroniville » Thu Mar 01, 2012 11:02 pm

Image

AVATAR: THE LAST AIRBENDER

For my next set- one of my favorite TV shows of all time, and a shining example that modern animation (and Western Animation in particular) continues to be great and non-sucky, and possibly even better than in any prior era.

I discounted this show at first, assuming it was just a cheesy “Animu/Weeaboo” rip-off of Japanese animation tropes, and I avoided it. It wasn’t until the first season was almost over that my roommate attempted to convince me that it was really good, showcasing the best of the “Traveling the world” types of shows we enjoyed as kids (like later episodes of “Teddy Ruxpin”), something I’d later recognize as part of “The Hero’s Journey” (a set of tropes used by thousands of other stories, from Star Wars to Beowulf to Gilgamesh to The Lord of The Rings). I didn’t actually start watching until Season Two, and I really thought some of those episodes were cool, with great villains and some actual emotional depth beyond doing the anime tropes that I hate (such as “Sweat drops of embarassment” or “huge pratfall of shock”). In fact, the show pretty much never used those.

Watching the second season on DVD, I was officially a giant fan, and LOVED the show, thankfully having avoided it’s entire Shipping-obsessed fandom until this point. I watched the first season right away, and waited patiently for the third... which was pretty much the finest season of just about any show, ever.

This show has it ALL:
* Amazing animation in many episodes.
* Some of the best fight scene choreography ever- for a show with five basic power-sets- Air, Water, Fire, Earth & Non-Powered Martial Arts, it gets an insane amount out of it. It’s best fights beat out even “JLU” stuff.
Great characterization. NONE of the characters are easily-defined by a stereotype (The Funny Guy is also cynical, a sad-sack, a lover-boy romeo type, and desperate to help out; The Manipulative Bitch is also a crazed lunatic with almost no human emotions)
* Humor (both jokes and slapstick).
* Cute animals and AWESOME animals. A friend of mine once pointed out that the true sign that somebody REALLY did their work on a Fantasy World was the creation of non-Earth Animal species to fill it out, so not everyone was on Horses. The Avatar people deftly filled their planet with Wuzzle-type mixed animals like Moose-Lions and Rhino-Lizards.
GREAT VILLAINS. I’ve read people complain about how so many fantasy/sci-fi worlds fall prey to the “Dark Lord” cliche”. Avatar fixes that by not only giving us a great Dark Lord, but filling the REST of the villains’ roster with various character types, giving us the Reluctant Villain, The Retired Villain, The Ambitious Rich Guy Villain, and the Amoral Manipulative Psychopath Villain.
* A great supporting cast beyond the main group. A FINE hallmark of “Traveling the World” shows is that eventually the heroes are joined by nearly all the people they’d once met on their Great Journey, helping out in some great final episodes. Avatar did this at LEAST twice (the Day of Black Sun & the finale with The White Lotus Society).
* Female characters that aren’t just Token Chicks. The writers admitted they actually didn’t intend to have such a huge cast or girls at first. They made Katara a skilled Waterbender in the first season while also making him a Plucky Young Girl and Team Mom, and Toph in the second season was a Blind Bad-Ass Tomboy who also wasn’t stuck in just one role. Realizing that Avatar now had a HUGE female fanbase, the writers went nuts by creating a bunch of other great girl characters by developing Suki and giving us Azula and her Villainous Trio.
* Stuff for EVERYONE. I’ve realized over time that most TRULY great works of fiction don’t just fit a single genre (like Shonen Anime for young boys, or Image-era ‘90s comics for adolescent fanboys, or Shojou for young girls), but REALLY go out there to get additional fanbases- Sailor Moon was for girls, but made them sexy fanservice for the guys, and added in gay stuff for yuri/yaoi fans. Disney Movies have songs & women leads for the girls, but action and sexiness for the guys. Pixar movies are LEGENDARY for appealing to just about everyone short of those with NO TASTE WHATSOEVER. Avatar succeeds in this manner by making it an Action/Adventure show for boys, but making tons of great female characters for the girls, and giving around-the-world fanservice in small amounts to keep fans of BOTH genders happy. It’s goofy and fun enough for kids, but also has some very adult concepts like honor, loyalty, death and redemption in it, so it’s not JUST simple entertainment.


The world is one comprised of human beings, many of which are “Benders”, able to control one of four elements (Air, Water, Earth, Fire). Each Element gets it’s own Kingdom/s, and they once lived together in harmony. The Avatar was a person given the power to control all FOUR elements, and when each one died, they were reincarnated into a new body. One-hundred years before the start of the series, the Fire Nation attacked, meaning to give their prosperity to the rest of the world... by taking them over and exterminating the opposition.

We start out with “Book One: Water”, featuring Katara & Sokka, two members of the Southern Water Tribe, who uncover The Avatar, a young boy named Aang (who is the titular Last Airbender, as his people were genocidally wiped out a century ago), trapped in a sphere of ice beneath the waves. They decide that The Avatar is the only one who can fix the world, and so they go on a mission to teach him all four elements and topple the Fire Nation.

Team Avatar is hunted by Prince Zuko, an obsessive, exiled young teen who was sent on a wild goose chase by his father, Fire Lord Ozai, who always hated Zuko and just wanted him out of the way. Zuko’s Uncle Iroh is his personal and spiritual guide, though Zuko is too busy being a bitchy teenager to understand most of it. Zuko & Aang are both hunted by Admiral Zhao, an ambitious up-and-comer and overall dink, meant to make Zuko more sympathetic by showing you a WORSE Fire Nation guy.

Stuff happens, a girl turns into the Moon (it’s complicated), and Aang & Katara become Waterbending Masters at the North Pole, and fight off a huge Fire Nation invasion. Zhao is slain, Zuko fails in his mission, and Ozai sends Zuko’s SISTER after both of them this time around.

Season One is actually rather mediocre compared to what came later. The writers took their sweet time developing their world, and many episodes took too long to have anything interesting happen. I also found Zhao to be a fairly poor villain during his time on the show- he was a weaker fighter than Zuko, and he was kind of a wuss overall. He was an effective Ass-face, but not really packing any sort of grandeur to him.

“Book Two: Earth” showcases Team Avatar finding an Earthbending instructor, a young blind girl named Toph who’s more manly than Sokka, and able to “see” using Earthbending. THIS is when the show REALLY takes off, as Azula and her two girl partners hunt all the heroes. Zuko flirts with reformation as he is truly exiled by his father & homeland (and we discover the sad past that explains him, but doesn’t excuse him), things get WAY more serious, and the epicness of Azula hangs over everything. By season’s end, we get The Empire Strikes Back “second in a trilogy” ending- things get their darkest, as the Earth Kingdom falls, Zuko rejects redemption and falls back to the Fire Nation, Uncle Iroh is in chains, Aang nearly dies, and all is lost.

“Book Three: Fire” ends the series. Team Avatar desperately rebuilds and tries to invade the Fire Nation at their weakest point. We watch Zuko struggle with his new role as loyal Prince, Iroh rot in jail, Sokka learn how to be a man, Aang fight to maintain his destiny against the Fire Lord, and more. In the end, the Invasion is a failure, and Team Avatar is at their most broken... just as Zuko finally betrays his father (upon realizing just HOW much of a monster he & Azula are) and teaches Aang Firebending.

What ends up happening is one of the most epic Series Finales EVER. Zuko fights his hated sister, as her Manipulative Bitch persona fades as she goes further and further into madness, with all of her old allies rejecting her. Ozai reveals his full power. Aang does too- unleashing all Four Elements (and a Fifth!). Fight scenes are epic, asses are kicked, and almost every single cast member gets a Crowning Moment of Awesome to their name.

I can’t even find any real flaws in this series. Seriously, this show is basically sharing a spot with “JLU” in terms of awesome, but without all of the flaws that “JLU” had (such as dropping the Batman/Wonder Woman subplot, random Writer’s Pet stuff, etc.). None of the great epic feats come across as Power Geeky or unbalancing, because the Villains start out more powerful (as they should), and the heroes develop powers to match them simultaneously, meaning that everyone is equally awesome. Even though Aang has power over all four elements, Katara & Toph both are superior at their individual styles of Bending, and Aang can only go super-powered and whup giga-ass occasionally.

Hell, the only stuff I found iffy AT ALL were the occasional lack of explanation behind The Avatar State (Aang’s “Super Saiyan” form that he could only hit if enraged), such as when the Guru told him he couldn’t use it anymore without giving up on his love for Katara (he had to give up all of his Earhtly attachments, desires, guilt, etc., which he did with hilarious ease- hitting near-Zen-Buddhist/Hindu/Whatever states in seconds after learning what was blocking his path), yet he still did it later while still loving her. Of course, that could easily be explained by the Guru being WRONG (Instead, love for his friends lionized Aang)- just because the dude was old, Indian and had a beard doesn't make him omniscient.

Some fans felt the end with “Energybending” was a bit of an Ass Pull, and it WAS... except it really didn’t matter. Aang WON. Without using it. The only thing the last-minute Super-Power Upgrade allowed him to do was end things in his own way, without killing his foe. That’s it. Totally acceptable use of an Ass-Pull (especially since the whole “no killing” thing was an established plot point before that).

In short, this show has everything. I didn’t even care that it had only a few sexy women (most of the characters were teens and LOOKED IT, so I could only feel creepy thinking Azula or Ty-Lee were hot, despite their boobage), a certain Fire Princess MILF notwithstanding (seriously, Ursa was CRAZY attractive- and now I'm not gonna sit here and tell you that all men or all nerds find older women attractive, but all smart, correct men do :)). Hell, even the slapstick humor never comes across as asinine- much of the Comic Relief was ACTUALLY FUNNY, not just simple-minded buffoonery for the young fans.
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Jabroniville » Thu Mar 01, 2012 11:22 pm

Image
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THE WORLD OF AVATAR:

The Avatar world is more or less based off of Asia, with Chinese writing, Oriental names, and a general nature for people to look a certain way, aside from the “Generic Anime Everyrace” thing that most anime-inspired work uses.

THE FIRE NATION:
Wiki Link
-The “Evil Empire”, based off of Medieval China and World War II-era Imperialist Japan, which of course makes them the biggest arseholes around. Pointy armor, Masked Mooks (all good fantasy has faceless mooks, so the heroes don’t feel as bad for beating on them), etc. The characters tend to be more pale and with elongated “asian” eyes. 100 Years ago, they invaded the rest of the world, and have tried to take it over ever since. The Air Nomads were wiped out, but the other two nations fight on. Firebending was invented by an Aztec-like race that we only saw for one episode- they were believed to be extinct. The Fire Nation itself uses steampunk-ish technology with massive coal-powered black ships (like those which threatened the previously-isolationist Japan, ending the Shogunate period), drills, etc.

THE WATER TRIBES:
Wiki Link
-Two Tribes, separated at each Pole. The Southern one had been repeatedly invaded, and gave birth to Sokka & Katara. The Northern Fortress resisted invasion, and we oddly never saw it again after the First Season. These peoplel are sorta like vaguely-asian Inuit people with dark skin (almost chocolate/caramel in color in some members), but with bright blue eyes (being where Waterbenders come from).

THE EARTH KINGDOM:
Wiki Link
-The largest Kingdom, with a few major City-States (Omashu & Ba-Sing-Se are most-notable- the latter is the overall capital), and the Fire Nation’s biggest target. These people are more generically-Asian, with people of differing skin tones. Kiyoshi Island is basically Feudal Japan circa the Tokugawa Shogunate Period. Most everyone wears green, yellow or brown.

THE AIR NOMADS:
Wiki Link
-Travelling tribes who also seemed to settle into large fortresses. They were the first targets of the Fire Nation (despite being the most peace-loving nation... which made them the easiest target, of course- there’s a lesson there, but the show never dwelled on it), and fit a more Buddhist lifestyle, since they were the most focused on peace, giving up worldly possessions (they all wore simple red and brown robes), and harmony. Most shaved their heads. One dude looked Indian.

The Main Cast:
Aang- The titular Last Airbender, a young boy from a pacifist group of Nomads. He rejected his calling and tried to run away, ending up frozen in an iceberg for 100 years while the world went to hell. He's a goofy, fun-loving kid, and doesn't like all the duty that comes with "The Avatar" role. He's sweet on Katara.
Katara- A Water Tribe girl and the last Waterbender of her group (the Fire Nation stole away the others and killed her mother). She's a motherly, annoying, emotional girl, driven more by morals than the rest of the team.
Sokka- Katara's protective but goofy older brother, with no Bending ability (but a sweet Boomerang), who ends up being the Butt-Monkey most of the time. He screws up constantly, but displays a knack for machinery, planning and tactics, eventually becoming a solid member of the team. Easily the show's biggest source of Comic Relief.
Appa & Momo- A Flying Sky Bison and a Winged Lemur, respectively, as Weird Animals are a key to this Universe. Neither speaks (unless Aang is high from lack of sleeping), but both express some loyalty.
Prince Zuko- An exiled, scarred Prince of the Fire Nation, sent on a Snipe Hunt to catch The Avatar, until it turns out Aang's really ALIVE after all. Zuko is driven by duty and honor because he isn't accepted by his father, the Fire Lord (and our key villain). He flips and flops between giving up his duty or demanding his own honour.
Uncle Iroh- Zuko's Uncle, a doddering, tea-drinking old man who takes a Wise Mentor role. He's one of the wisest characters in the series, preferring relaxation and humor to Zuko's obsessive sense of duty- he tries to get Zuko to relax and throw off the bounds he's created for himself. He's one of the most powerful Firebenders in the world, however.
Admiral Zhao- An egomaniacal, power-hungry up-and-comer who wants to take out Zuko and catch The Avatar for himself. Basically exists so that Zuko is a more sympathetic villain by contrast.
Toph- Aang's Earthbending Master, a blind young girl who can "see" using seismic vibrations. She's tough and tomboyish, despite looking tiny and delicate.
Azula- Zuko's crazy sister, a Manipulative Bitch of the highest order, who is epically-powerful at Firebending (enough to take on three other Cast Members simultaneously), and even better at political power.
May & Ty-Lee- Azula's Lieutenants, neither of whom are Benders. May is a cynical, deadpan (think Raven from the annoying "Teen Titans" cartoon) girl with Throwing Blades, and May is a hyper, peppy acrobatic who can block Chi movements, and thus neutralize Benders or paralyze people.
Fire Lord Ozai- Your mega-villain, an I Want To Conquer The World kind of guy. He's also a supreme dick to his only son.

Some of the show's Best Moments:
* "Zuko Alone", a full episode devoted to a solo Rogue Prince trying to make it on his own. He ends up being hated by the very people he saved, thanks to his tainted name and the revelation that he is a Firebender. We also get a huge part of his backstory, featuring his mother (the uber-babe Ursa) and whatever she did to ensure Zuko's survival- heavily implied to be the death of the Fire Lord (and Zuko's grandfather).
* A partial-episode devoted to all the crazy crap Appa went through when he was separated from Aang. I've never felt this much empathy for a non-speaking animal before- he went through HELL.
* "Brave Little Soldier Boy", a look into the personality of silly ol' Uncle Iroh, who sings and cries for the memory of his son, who died years ago in war.
* "The Ember Island Players", when the cast watches a play based off of their lives- the resulting thing is a tour de force that allows the "Avatar" writers to make fun of themselves and their fans. OHHHH do they ever mock their fans. "Zuko/Katara" Shippers basically get a double-middle-finger in this one, as they parody the very IDEA of those two hooking up. Among the most hilarious "inside" references ever done on a cartoon.
* The "Beach Party" episode, where a re-allied Fire Nation quartet (Azula, Zuko, May & Ty-Lee) enjoy some angst and fun on a beach. Some of the funniest crap ever features the usually cool & collected Manipulative Bitch Azula try (and fail) to adequately flirt with a boy. "You and I will be the most POWERFUL COUPLE IN ALL THE WORLD! *burning double fists of fire*"
* Aang (vs) Ozai, the way it was meant to be, in the series finale.
* Zuko's finest moment, when he basically flips his old man off, tells him he's betraying the bastard, and that he's going to help The Avatar wipe out the Fire Nation Army. Oh, and when daddy tries to kill him with Lightning, Zuko uses his past training and ****s daddy up BAD with it.
* Aang and the Guru deal with the Seven Chakras, and a deep philosophical treatment of what Aang has to do to let go of what's holding him back. Some of it was quite interesting, dealing with Aang's guilt, his shame ("Firebending is evil." "You are the Avatar- and thus, you ARE a Firebender"), etc. Of course, he lets it all go with ludicrous speed (could you just strip all of your shame & guilt off with just two seconds of reflection?), but they were pressed for time- Aang had cut short his Jedi training and go save Leia and the others... I mean his Avatar training and go save Katara.
* Sokka's attempt at a Surprise Round: "SNEAK ATTAAAAAAAAAAAAAAAAACK!!"
* All the Old Masters we've seen over the series joining up at the Series' end to go liberate Ba Sing Se from the Fire Nation. Some guys we hadn't seen for two whole Seasons by that point! I LOVE it when shows bring back old one-shot cast members for the Grand Finale!
* Aang, a pacifist at heart, desperately seeks a way to get out of killing the Fire Lord to save the world. He goes into the Spirit World to gain the insight of the past Avatars. Yet each one of them imparts a piece of wisdom- Roku points out that he failed to kill Sozin, which could have prevented the world from going to hell in the first place. A Water Tribe guy tells Aang to be more decisive. Kyoshi admits that yes, she never killed an evil Warlord on purpose (he fell off of a cliff she created), however- she WOULD HAVE killed him anyways to preserve balance to the world. Even an AIR NOMAD Avatar, sharing Aang's beliefs, points out that she has to forgo them to better serve the entire world, not just her own culture (note that Monk Gyatso, Aang's first Mentor, undoubtedly killed some Fire Nation soldiers in defense of his nation). So Aang's left with four people telling him to just straight-up kill the guy, and they're not exactly incorrect. Of course, a Lion Turtle shows up and gives us a left-field solution, but it's all good.
Last edited by Jabroniville on Fri Mar 02, 2012 6:09 am, edited 2 times in total.
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Jabroniville » Thu Mar 01, 2012 11:26 pm

Fighting Styles in "Avatar":

Waterbending:

Seen a lot in the first season, and less-so later on (as it's, y'know, called "Book 1: Water" for a reason), Waterbending is arguably the most versatile of all the Bending styles- it allows the user mastery over water, snow and ice, as well as advanced techniques that enable Area Damage, Snares, Area Snares, Tripping, Healing, etc. Waterbenders use long, flowing movements that are slower than most other styles, and much less direct- the art is based off of Tai Chi Chuan, and looks more esoteric than most arts, especially Fire & Earth-Bending.

Waterbenders are varied bunch with many different techniques, though most stick to the "Water Whip" and "Iceman-Lite" basics. There is a Forest Style, where the users manipulate large plants's water for Plant Control-like effects. Even stranger still is the art developed by Hama, a Southern Water Tribe prisoner in Fire Nation lands- her form of "Bloodbending" allows one control over the very movements of other people, manipulating the water within their own bodies!

Waterbending is more powerful at night (I would leave this largely un-statted however, as it rarely comes up after Book One- I forgot about it entirely until I read the Avatar Wiki- and it's quite annoying to deal with in games), and ESPECIALLY so during a full moon (a lunar eclipse will result in a loss of all ability). It's biggest weakness as an art, however, is it's requirements on having access to bodies of water. Earthbenders & Airbenders have near-permanent access to their Elements of control (most buildings are either made out of stone, or built small and thus close to the ground), and Firebenders can generate their own Element, but Waterbenders are greatly weakened without a large source of water. More advanced Masters can utilize water vapor, sweat, or their own carriable bottles (any good Waterbender does the latter), but this minimal amount only allows for small Blasts and the like. Again, this is a Complication, as most big "Avatar" fights take place close to bodies of water (this being a medieval-ish society where this is a necessity).

Firebending:
Firebending is the art of most of the series' Mooks and major villains, giving it a kind of "evil" air. Based off of Northern Shaolin Kung Fu, it is a lethal, direct art, and is the only one that allows full power without access to any element (though Airbenders requiring the air to use their Bending isn't exactly a weakness, for the most part). It is by far the most limited style of Bending, however, enabling very few "Extra" techniques- it just does flat-out direct damage on a large scale- it's the only art lacking major Defensive Roll-based Elemental Blocking (though some Elites still have "Fire Walls" and such to deflect attacks).

However, it's nature as Fire makes it more naturally-dangerous- even mid-level Benders would do horrible damage should their attacks connect, and thus most Firebenders have a higher rank of Damage than others, sacrificing accuracy as a result (this matches the show, when you consider that almost NO Firebender ever really manages a solid, direct hit with their flames- gotta have that PG rating, folks). More elite Firebenders can go "cold-hearted" and ignore their emotional state, thus allowing them control over Lightning, a MUCH more dangerous art that is Instant Kill on most targets, but is more difficult to control or aim (it requires more direct "build-up")- this tends to have the Activation Flaw, but does more damage despite it's relative inaccuracy (guys have to "wind up" their limbs a lot). I was gonna give it an Alternate Save for Fortitude, but then I realized that pretty much every character AT LEAST matches their Toughness with Fort, and so this was actually a weakness.

As payback for their weaknesses, most Firebenders are also elite martial combatants. Azula & Zuko definitely showcase VAST fighting talent when compared with the skinny, weak Aang, Katara & Toph. Both are absolutely deadly without the use of their Bending (Azula during the Day of Black Sun easily avoids Team Avatar's attacks and proves quite dangerous, whereas Zuko as The Blue Demon is near-Aang level powerful in Book One). Almost any Firebender will be only a PL or two lower without the use of their Bending, far higher than most Benders.

Firebenders will lose access to their powers during a solar eclipse. However, their powers are GREATLY enhanced when "Sozin's Comet" passes near the planet- even mid-level Mooks gain PL 10-quality Area Effects over a MASSIVE range (up to 500-foot Cones!), to say nothing of Master Benders like Azula, Zuko & Ozai.

Earthbending:
Earthbending is the product of the largest Kingdom, and tends to have very direct applications, with sharp, short thrusting techniques. Earthbenders are the least-dynamic Benders in terms of combat style, as they maintain their ground and position above all else- however, many Earthbenders, such as great Masters or the Dai Li, leap about the battlefield. Earthbending is based off of Hun Gar, but Toph utilizes a Southern Praying Mantis-style Chu Gar in her fighting. Earthbenders' greatest strength is their raw toughness- the physically-strongest characters in the "Avatar" universe are almost all Earthbenders, and this makes them some of the most-powerful non-Bending fighters on average.

Airbending:
Airbending (based off of Ba Gua Kung Fu) is the least-seen art in the series, for obvious reason- we only see one Bender except for flashback sequences. As such, Aang is the sole benefactor and example of the style for the most part. Aang uses a quick style very similar to Waterbending (the two forms are quite similar), which is often quite direct, but uses mostly-defensive and Knockback-related techniques. Airbenders can Fly using Gliders and such, and often utilize Move Object effects or Knockdown techniques. However, the art lacks damaging potential- even the most cutting winds are weaker than Earthquakes, Fire or Torrents of Water.

This bit on the Avatar Wiki is great:
their is a saying that the four elements have a special ability that makes them superior to the other earth is the most sturdy, water is the most versatile, wind is the most adaptable and fire is the most innovative. And each four elements have dominants over each other- like for example earth is strong against water but weak against wind, water is strong against fire but weak against earth, fire is strong against wind but weak against water and wind is strong against earth but weak against fire .it's the same goes for the four martial arts that the bending arts are based on earth bending's fighting style is based on Hung Gar and Southern Praying Mantis which is known for it's heavily guarded stances and strong defense which makes this fighting method strong against Tai Chi but weak against Ba Gua, water bending's fighting style is based on Tai Chi which is known for it's accurate counter attacks and versatility which makes this fighting method strong against Northern Shaolin Kung Fu but weak against Hung Gar and Southern Praying Mantis, fire bending's fighting style is based on Northern Shaolin Kung Fu which is known for it's powerful offensive attacks which cause external damage which makes this fighting method strong against Ba Gua but weak against Tai Chi and air bending's fighting style is based on Ba Gua which is known for it's high speed movements and circular motion which makes this fighting method strong against Hung Gar and Southern Praying Mantis but weak against Northern Shaolin Kung Fu.
Last edited by Jabroniville on Thu Mar 01, 2012 11:52 pm, edited 1 time in total.
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Re: Jab's Builds: Man-Beast, White Tiger, High Evolutionary

Postby Murkglow » Thu Mar 01, 2012 11:50 pm

Huh, I honestly didn't expect Avatar to be your next project. Looking forward to Toph, best character of the series bar none... You can try and argue with me but you'd be wrong... Well ok, Iroh was pretty epic as well. :mrgreen: Anyway, I agree it was an awesome series and well worth watching.
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