I'll be back.
The Terminator
Cyberdyne System Model 101 - T-800
Power Level: 8 (116pp)
Abilities: STR: 26 (+8), DEX: 14 (+2), CON: - (-), INT: 14 (+2), WIS: 14 (+2), CHA: 8 (-1)
Skills: Bluff 4 (+3), Climb 4 (+6), Computers 3 (+5), Craft (electronic) 2 (+4), Craft (mechanical) 2 (+4), Drive 5 (+7), Intimidate 9 (+8), Knowledge (history) 3 (+5), Knowledge (tactics) 4 (+6), Language 2 (3 pre-programmed languages at GM choice), Notice 5 (+7), Search 5 (+7), Sense Motive - (+2/+6 [Dedication])
Feats:All-Out Attack, Attack Focus (ranged) 2, Dedication (pre-programmed mission), Diehard, Dodge Focus 2, Eidetic Memory, Power Attack
Powers:
Robot (Immunity 30 [Fortitude Saves]; 30pp)
Hyperalloy Chassis (Density 6 [weight x5]; Extra: Durantion [continuous]; Flaw: Permanent; 18pp)
-- Immovable 2
-- Super-Strength 2 (heavy load: 4000 lbs)
Hyperalloy Armor Plates (Protection 6; Extra: Impervious [2 ranks only]; 8pp)
Mimic (Feature 1 [can reproduce any sound previously heard; 1pp)
Sensors (Super-Senses 6 [Infravision, Analytical (visual), Direction Sense, Distance Sense, Ultra-Hearing; 6pp)
Combat: Attack +8 (+10 ranged); Damage +8 (unarmed), or by weapon of choice; Defense +7 (+3 Flat-footed); Initiative +2
Saves: Toughness +9 (Impervious 5), Fortitude [immune], Reflex +4, Will +6/+10 [Dedication]
Drawbacks: Disability (no olfactory senses [uncommon, major]; -3pp), Disability (unnatural smell [common, minor]; -2pp), Disability (Pseudo Flesh [see notes])
Abilities 4 + Skills 12 (48 ranks) + Feats 9 + Powers 63 + Combat 26 + Saves 6 - Drawbacks 5 = 115
JoshuaDunlow wrote:Psuedo Flesh (0-1 pt Drawback)
Everytime the character suffers a lethal/injured wound, the Terminator in question looses a cumulative -1 to all Bluff & Diplomacy Checks, but gains a +1 bonus to Intimidation Checks till the Penalty and Bonus reaches -4 bluff & diplomacy /+4 intimidation. Its up to you, if this is actually worth a pp or not. Since the benefits cancel each other out really. Each Lethal/injured wound is technically damage to the outer skin covering, 1 or 2 pts of damage is hideable if given time to do so. But by the time the damage has reached the 4th Lethal/injured wound, there's hardly any skin left.











