Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Bestiary Builds (Attuma, Aurora, Avalanche)

Post by prodigyduck » Thu Mar 08, 2012 4:32 pm

Image
Shake it up! Ooo! Hoo!

AVALANCHE (PL 8]
Real Name:
Dominikos Ioannis “Dominic” Petrakis (BC: Brian Austin Green)
Occupation: Terrorist
Base of Operations: Asteroid M
Affiliation: Brotherhood of Mutants
Height: 5’7”; Weight: 195 lbs.
Eyes: Brown; Hair: Brown

Strength 3, Stamina 4, Agility 3, Dexterity 1
Fighting 3, Intellect 3, Awareness 3, Presence 2

POWERS
Vibration Waves:
Array (55 points)
Vibration Wave: Ranged Weaken Toughness 11 (Affects Objects Only, Concentration), Linked to Ranged Damage 11 (Concentration, Limited to Objects) – 55 points
Disruption: Ranged Affliction 10 (Impaired / Disabled; Resisted by Fortitude; Concentration, Limited to Two Degrees) – 1 point
Earth Moving: Cone Area Affliction 6 (Vulnerable / Prone; Resisted by Dodge, Limited to Ground-Based Targets, Limited to Two Degrees), Linked to Cone Area Damage 6 (Limited to Ground-Based Targets) – 1 point

EQUIPMENT
Armor:
Protection 3 – 3 points

ADVANTAGES
Equipment 1, Languages 1 (English [Greek is native]), Ranged Attack 2

SKILLS
Intimidation 6 (+8), Perception 2 (+5)

OFFENSE
Initiative
+3
Disruption +3 (Ranged, Affliction 10)
Earth Moving Area (Close, Affliction 6 plus Damage 6)
Unarmed +3 (Close, Damage 3)
Vibration Wave +3 (Close, Weaken 11 plus Damage 11)

DEFENSE
Dodge
5, Parry 5, Toughness 7
Fortitude 10, Will 5

POWER POINTS
Abilities 44 + Advantages 4 + Defenses 12 + Powers 57 + Skills 4 = 121 Total

COMPLICATIONS
Prejudice:
Mutant.
Weakness: Dominic is immune to his own powers unless they are somehow reflected back upon him. It seems that without a non-living, inanimate object to absorb his vibrations, they reflect back on Avalanche causing damage.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Bestiary Builds (Atlanteans, Attuma)

Post by prodigyduck » Thu Mar 08, 2012 4:34 pm

Gothenem wrote:It's not Attuma!!! :lol: :D :D :D :D :lol:
Yay! :D
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Re: Prodigy Duck 3e Bestiary Builds (Balder)

Post by prodigyduck » Sat Mar 10, 2012 10:45 pm

Image
Can't you just hear the Stan Bush music?

BALDER THE BRAVE (PL 13)
Real Name:
Balder (BC: Karl Urban)
Occupation: Warrior
Base of Operations: Asgard
Affiliation: Gods of Asgard
Height: 6’4”; Weight: 320 lbs.
Eyes: Blue; Hair: White (formerly brown)

Strength 7, Stamina 6, Agility 4, Dexterity 2
Fighting 8, Intellect 3, Awareness 4, Presence 7

POWERS
Asgardian Flesh:
Immunity 2 (Aging, Disease), Impervious Toughness 4 – 6 points
Asgardian Strength: Enhanced Strength 4 (Limited to lifting; lifting Strength 11, 50 tons) – 4 points
Blessings of Frigga: Immunity 3 (Starvation and Thirst, Suffocation), Impervious Toughness 12, Protection 10, Regeneration 16 – 41 points

EQUIPMENT
Sword:
Strength-Based Damage 3 (Improved Critical) – 4 points

ADVANTAGES
Accurate Attack, Defensive Attack, Diehard, Equipment 1, Improved Disarm, Improved Initiative, Inspire 3, Power Attack, Taunt

SKILLS
Athletics 2 (+9), Close Combat (Swords) 2 (+10), Expertise (Asgardian Lore) 6 (+9), Insight 2 (+6), Intimidation 2 (+9), Perception 2 (+6)

OFFENSE
Initiative
+8
Sword +10 (Close, Damage 10/19-20)
Unarmed +8 (Close, Damage 8]

DEFENSE
Dodge
6, Parry 10, Toughness 16 (Impervious 16)
Fortitude 8, Will 10

POWER POINTS
Abilities 82 + Advantages 11 + Defenses 12 + Powers 51 + Skills 7 = 163 Total

COMPLICATIONS
Adventurous:
Balder loves to adventure and fight.
Hunted: Carnilla seeks to possess Balder as her lover.
Power Loss: Balder’s Invulnerability and Regeneration does not work against weapons made with mistletoe. If Balder’s Invulnerability is (somehow) removed, his Fighting becomes Disabled.
Relationship: Balder was once the lover of Sif, but he feels no enmity towards her current lovers.
Responsibility: Balder believes in protecting his friends and Asgard.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by prodigyduck » Sat Mar 10, 2012 10:53 pm

Image

BANSHEE (PL 10)
Real Name:
Sean Cassidy (BC: Ewan McGreggor)
Occupation: Adventurer, former Interpol agent
Base of Operations: Ireland
Affiliation: Excalibur
Height: 6’0”; Weight: 170 lbs.
Eyes: Blue-Green; Hair: Strawberry-Blond

Strength 3, Stamina 3, Agility 3, Dexterity 1
Fighting 4, Intellect 3, Awareness 3, Presence 3

POWERS
Sonar:
Enhanced Perception 8 (Limited to Hearing), Senses 8 (Accurate, Counters Visual Concealment, Counters Illusion Hearing) – 10 points
Sonic Flight: Flight 5 (60 mph) – 10 points
Sonic Generation: Array (36 points)
Disruptive Scream: Cone Area Affliction 9 (Dazed / Stunned / Incapacitated; Resisted by Fortitude; Concentration, Cumulative) – 36 points
Disrupt Electronics: Nullify 10 (Broad, Concentration) – 1 point
Focused Scream: Ranged Damage 11 – 1 point
Hypnotizing Voice: Perception Ranged Affliction 10 (Dazed / Compelled / Controlled; Resisted by Will; Concentration, Hearing Sense-Dependent, Instant Recovery) – 1 point
Sonic Scream: Ranged Damage 12 (Limited to Objects) – 1 point
Unfocused Scream: Cone Area Damage 9 – 1 point

ADVANTAGES
Accurate Attack, All-Out Attack, Benefit 5 (Excalibur Member, Interpol Security Clearance, Irish Nobility, Wealth 2 [wealthy]), Connected, Contacts, Defensive Attack, Defensive Roll 3, Favored Environment (Mid-Air), Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Languages 1 (English [Gaelic is native]), Move-By Action, Power Attack, Ranged Attack 2, Takedown

SKILLS
Athletics 2 (+5), Close Combat (Unarmed) 2 (+6), Deception 2 (+5), Expertise (Law Enforcement) 6 (+9), Insight 2 (+5), Intimidation 2 (+5), Investigation 6 (+9), Perception 2 (+5, +13 Hearing), Persuasion 6 (+9), Ranged Combat (Pistol) 2 (+5), Stealth 6 (+9), Technology 6 (+9), Treatment 2 (+5), Vehicles 2 (+3)

OFFENSE
Initiative
+3
Disruptive Scream Area (Close, Affliction 9)
Focused Scream +3 (Ranged, Damage 11)
Hypnotizing Voice Perception (Ranged, Affliction 10)
Sonic Scream +3 (Ranged, Damage 12)
Unarmed +4 (Close, Damage 3/19-20)
Unfocused Scream Area (Close, Damage 9)

DEFENSE
Dodge
5, Parry 6, Toughness 6 / 3 flat-footed
Fortitude 9, Will 5

POWER POINTS
Abilities 46 + Advantages 25 + Defenses 12 + Powers 61 + Skills 24 = 168 Total

COMPLICATIONS
Accident:
While flying, Sean cannot hear above his own scream; his Perception is Disabled.
Enemy: Black Tom Cassidy, his cousin.
Honest: Sean is friendly, honest, and open in his relationship with people. It is obvious in both his attitudes and actions that he loves life. He is the perfect light-hearted Irishman.
Prejudice: Sean is a mutant. He is also Irish.
Relationship: Sean is romantically involved with Moira MacTaggart. He has a daughter from a previous wife named Theresa.
Sean Cassidy worked for Interpol for years before realizing his mutant powers. He has since retired with his love, Moira MacTaggert, and his own long-lost daughter, Theresa, who has sound-related powers similar to those of her father. They all live on Muir Island in Ireland. His cousin is Black Tom Cassidy, the mutant villain. Even though he and Black Tom have an enemy relationship, Black Tom did send Sean's daughter to him when her identity was discovered.
:!: It had to be an American that named Sean "Banshee," because no Isishman would give themselves a codename that means "wailing woman."

:!: In my Marvel Universe, Sean is a member of Excalibur. The X-Men have enough people on their team. Plus, his detective skills from his Interpol background are a real boon to the team. Sean is one of the few actual detectives in the Marvel universe.

It's odd. DC has a huge number of detectives, but few scientists. Yet Marvel is chok-a-block full of scientists with few detectives. Huh...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by prodigyduck » Sat Mar 10, 2012 10:59 pm

Image

BARON BLOOD (PL 9)
Real Name:
Lord Jonathan Falsworth (BC: Michael Sheen)
Occupation: Assassin
Base of Operations: Mobile
Affiliation: Nazi Germany
Height: 5’10”; Weight: 180 lbs.
Eyes: Red; Hair: Black

Strength 5, Stamina --, Agility 6, Dexterity 3
Fighting 4, Intellect 3, Awareness 4, Presence 6

POWERS
Blood Drain:
Weaken Constitution 6 (Resisted by Fortitude; Concentration, Grab-Based), Linked to Healing 6 (Limited to Self) – 12 points
Control and Domination: Array (40 points)
Weather Control: Environment 8 (Intense Cold, Intense Heat, Impeded Movement [-1 rank], Visibility [-2 Perception); Selective) – 40 points
Animal Control: Summon Rat Swarm 6 (Active, Continuous, Controlled) – 1 point
Hypnotism: Perception-Ranged Affliction 6 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative, Visual Sense-Dependent) – 1 point
Self-Levitation: Flight 6 (120 mph; Subtle) – 13 points
Vampire Traits: Immunity 30 (Fortitude Effects) – 30 points
Vampiric Toughness: Protection 9 (Impervious) – 18 points

ADVANTAGES
Benefit 2 (Wealth 2 [wealthy]), Daze (Intimidation), Languages 1 (German [English is native])

SKILLS
Deception 6 (+12), Insight 6 (+10), Intimidation 6 (+12), Perception 6 (+10), Persuasion 6 (+12), Stealth 6 (+12)

OFFENSE
Initiative
+6
Hypnotism Perception (Ranged, Affliction 6)
Unarmed +4 (Close, Damage 5)

DEFENSE
Dodge
8, Parry 6, Toughness 9 (Impervious 9)
Fortitude Immune, Will 10

POWER POINTS
Abilities 52 + Advantages 4 + Defenses 10 + Powers 115 + Skills 18 = 199 Total

COMPLICATIONS
Disability:
A vampire is Incapacitated if impaled through the heart.
Hatred: Having been denied the Falsworth inheritance, John hates England and the Falsworth family.
Power Loss: Impervious Toughness; not vs. silver or holy weapons.
Weakness: Vampires must feed on living blood or suffer a -1 penalty on all Abilities every 2 days. Upon seeing blood, a vampire must make a DC 15 Will check or immediately attack.
Vampires suffer Damage 3 per round of exposure to holy objects or symbols. A vampire must make a competing Presence check when presented with a holy object or be unable to approach the individual holding the holy device.
Lord John Falsworth became a vampire when he was bitten by Dracula before the first World War. During WWI, Falsworth offered his services to German Intelligence and was given the code-name Baron Blood. During the war he unknowingly came into conflict with his brother Montgomery in the guise of Union Jack.

During the decades that followed WWI, Blood served Adolf Hitler’s rise to power and again offered his services to Germany. He served the Axis during WWII as a special operative in England and elsewhere abroad.

The Thule Society has used a magical ritual to make Falsworth more powerful than a typical vampire. He can fly without changing into a bat. In addition, he can resist the harmful effects of the sun on his undead flesh.

Note: Baron Blood is slain by Union Jack II (Brian Falsworth) during WWII.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by Jabroniville » Sun Mar 11, 2012 12:10 am

Nice Banshee there- I always liked the poor guy- it's a shame that he left the X-Men JUST as the book was hitting huge.

Jim Shooter relates a priceless story about the Banshee name- apparently he was with Stan Lee, who was deciding which X-Men team to "pitch" to networks for a cartoon series. He had the '60s one, and the '70s one. Stan was arguing that the '60s one was better, because you could tell which heroes had which names just by looking at them. He guessed that "Colossus" was Wolverine (it was single pictures, not the whole team- he couldn't see Logan's height), and "Banshee" was Storm. Why? "Because Banshees are women". Jim corrected him, and Stan was aghast. Then Jim pointed out that Roy Thomas created the guy.

"Not ROY!?!" came the horrified reply from Stan (who always treated Roy as a surrogate son and heir-apparent).

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by prodigyduck » Mon Mar 12, 2012 4:10 pm

Jabroniville wrote:Nice Banshee there- I always liked the poor guy- it's a shame that he left the X-Men JUST as the book was hitting huge.

Jim Shooter relates a priceless story about the Banshee name- apparently he was with Stan Lee, who was deciding which X-Men team to "pitch" to networks for a cartoon series. He had the '60s one, and the '70s one. Stan was arguing that the '60s one was better, because you could tell which heroes had which names just by looking at them. He guessed that "Colossus" was Wolverine (it was single pictures, not the whole team- he couldn't see Logan's height), and "Banshee" was Storm. Why? "Because Banshees are women". Jim corrected him, and Stan was aghast. Then Jim pointed out that Roy Thomas created the guy.

"Not ROY!?!" came the horrified reply from Stan (who always treated Roy as a surrogate son and heir-apparent).
That's funny. I had never heard that before. :lol:
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by Jabroniville » Mon Mar 12, 2012 10:41 pm

Here's the whole Blog article: http://www.jimshooter.com/2011/08/more- ... -name.html
Roy?!” Stan had that look of horror and incredulity you get when you discover that the guy who’s been doing your taxes can’t add or subtract.

Roy doesn’t know banshees are female?!”
I also liked his disgusted "A Nightcrawler is a worm."

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by Horsenhero » Tue Mar 13, 2012 8:08 am

Here's what everyone but Claremont, Cockrum and Roy Thomas overlooked...character names can be thematic in ways that aren't literal. Nightcrawler's name was evocative of his "dark" appearance and the fact he crawled up walls, and Banshee's name was evocative of his powers, not his gender. Plus, "Screams-like-a-Japanese schoolgirl-man" isn't a great character name.

Don't get me wrong, I admire Stan, and fully realize that without him comics as we know them might not exist. That being said, he oftentimes displays an arrogance that is astounding.

Of course so does Frank Miller, so maybe it's just a comics-guy "thing".

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by Arthur Eld » Tue Mar 13, 2012 12:13 pm

I'm digging your personal takes on Marvel characters, PD.

One note about Baron Blood, his Healing should have Affects Objects Only. Since he lacks a Stamina score, regular Healing won't work on him. It doesn't change the cost at all, and its a minor distinction to make, but I just thought I'd point it out.

Actually, I'm not even sure that Self Only Healing can be Linked to an attack effect. Attack effects have Close Range, and a Self Only Healing effect is essentially Personal Range. It might be better to do it as Reaction Healing, Limited to when draining blood. But that's just my opinion, after all.

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by prodigyduck » Tue Mar 13, 2012 9:06 pm

Arthur Eld wrote:I'm digging your personal takes on Marvel characters, PD.

One note about Baron Blood, his Healing should have Affects Objects Only. Since he lacks a Stamina score, regular Healing won't work on him. It doesn't change the cost at all, and its a minor distinction to make, but I just thought I'd point it out.

Actually, I'm not even sure that Self Only Healing can be Linked to an attack effect. Attack effects have Close Range, and a Self Only Healing effect is essentially Personal Range. It might be better to do it as Reaction Healing, Limited to when draining blood. But that's just my opinion, after all.
:shock:

I see where you're going here, but I personally feel it does not need to change. Sure, he's undead and the Affects Objects Only would not alter the cost, but the wording will get so confusing as to eventuall be "legal-ese" for an effect that should be easy to understand.

He heals when he drinks blood. Very basic.

3rd edition M&M is al about trying to get rid of the confusing rules, and I attempt to follow that ideal with my builds. 8)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Balder, Banshee, Baron Blood)

Post by prodigyduck » Tue Mar 13, 2012 9:13 pm

Image

BARON MORDO (PL 11)
Real Name:
Karl Amadeus Mordo (BC: Rufus Sewell)
Occupation: Ambassador
Base of Operations: Transylvania, Romania
Affiliation: Minion of Dormammu
Height: 6’1”; Weight: 200 lbs.
Eyes: Brown; Hair: Black

Strength 2, Stamina 3, Agility 2, Dexterity 2
Fighting 2, Intellect 3, Awareness 6, Presence 5

POWERS
Dimensional Magic:
Variable 10 (mystic powers; Fades, Requires Diplomacy Check [to entreat dimensional entities for power]) – 50 points
Mystic Senses: Senses 1 (Magic Awareness) – 1 point
Personal Magic: Array (35 points)
Astral Projection: Remote Sensing 11 (Visual, Auditory, Mental; Limited [physical body is defenseless], Subtle 2) – 35 points
Mystic Shield: Protection 10 (Impervious, Sustained) – 1 point
Telepathy: Mental Communication 5 (Subtle) – 1 point
Universal Magic: Array (44 points)
Mesmerism: Perception Ranged Affliction 11 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 44 points
Conjure: Perception Ranged Teleport 9 (Attack [Resisted by Will], Extended, Limited [only to bring target from current location to Baron Mordo’s presence]) – 1 point
Eldritch Bolts: Ranged Damage 10 – 1 point
Necromancy: Summon Zombies 1 (Limited [requires available human bodies], Multiple Minions 9, Requires Magic Check) – 1 point
Portal: Teleport 12 (Extended) – 1 point

ADVANTAGES
Artificer, Benefit (Diplomatic Immunity), Languages 3 (English, German, Latin, Tibetan [Romanian is native]), Ritualist, Trance

SKILLS
Deception 2 (+7), Expertise (History) 6 (+9), Expertise (Magic) 6 (+9), Insight 2 (+8), Intimidation 2 (+7), Perception 2 (+8), Persuasion 2 (+7)

OFFENSE
Initiative
+2
Eldritch Bolt +2 (Ranged, Damage 10)
Mesmerism Perception (Ranged, Affliction 11)
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
4, Parry 4, Toughness 13 (Impervious 10)
Fortitude 5, Will 12

POWER POINTS
Abilities 50 + Advantages 7 + Defenses 12 + Powers 136 + Skills 11 = 216 Total

COMPLICATIONS
Enemy:
Doctor Strange.
Obsession: Mordo desires to become the Sorcerer Supreme of Earth.
Power Loss: Mordo cannot cast spells unless he can speak and gesture.
Responsibility: Mordo has pledged his loyalty to Dormammu. He is also the ambassador of the Central Euro Asian Alliance.
Secret Identity: Mordo keeps his identity as a sorcerer secret from the general populace.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Barons!)

Post by prodigyduck » Tue Mar 13, 2012 9:20 pm

Image
Why wasn't I in the Captain America movie!?! I AM HYDRA!

BARON STRUCKER (PL 7)
Real Name:
Wolfgang Von Strucker (BC: Arnold Vosloo)
Occupation: Criminal Mastermind, former soldier
Base of Operations: Hydra Island
Affiliation: HYDRA, formerly Nazi Germany
Height: 6’2”; Weight: 225 lbs.
Eyes: Blue; Hair: Bald

Strength 4 (3), Stamina 4, Agility 2, Dexterity 4
Fighting 4, Intellect 4, Awareness 4, Presence 3

POWERS
Satan Claw:
6 points; Removable (-1 point) – 5 points
Electrical Shock: Strength-Based Damage 4 – 4 points
Mystical Strength: Enhanced Strength 1 – 2 points

EQUIPMENT
As the Supreme Leader of HYDRA, Strucker has access to all gear, weapons, and vehicles in HYDRA’s arsenal. He typically carries the following items:

Commlink: Feature 1 (Communicator) – 1 point
Weapons: Array (10 points)
Blaster Pistol: Ranged Damage 5 – 10 points
Sword: Strength-Based Damage 3 (Improved Critical) – 1 point

ADVANTAGES
Accurate Attack, All-Out Attack, Assessment, Benefit 4 (Supreme Serpent of HYDRA, Wealth 3 [millionaire]), Chokehold, Defensive Attack, Equipment 10, Fast Grab, Improved Critical 2 (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Inspire 1, Leadership, Power Attack, Takedown

SKILLS
Athletics 2 (+6), Close Combat (Swords) 2 (+6), Deception 6 (+9), Expertise (Soldier) 6 (+10), Insight 2 (+6), Intimidation 6 (+9), Investigation 6 (+10), Perception 2 (+6), Persuasion 2 (+5), Ranged Combat (Pistols) 2 (+6), Stealth 6 (+8), Technology 2 (+6), Vehicles 6 (+10)

OFFENSE
Initiative
+6
Blaster Pistol +6 (Ranged, Damage 5)
Electric Shock +4 (Close, Damage 8]
Sword +6 (Close, Damage 7/19-20)
Unarmed +4 (Close, Damage 4/18-20)

DEFENSE
Dodge
8, Parry 10, Toughness 4
Fortitude 6, Will 6

POWER POINTS
Abilities 56 + Advantages 31 + Defenses 16 + Powers 5 + Skills 25 = 133 Total

COMPLICATIONS
Arrogance:
Baron Strucker is one of the most arrogant and dangerous villains on Earth. Vain, proud, treacherous, and extremely cunning; Strucker's goal was the conquest and subjugation of the human race, the absolute humiliation and destruction of anyone who opposed him.
Infamy: Baron Stucker is known throughout the world as an evil agent from the days of Nazi Germany.
Weakness: Baron Strucker relies on the Satan Claw and its life-sapping powers to maintain his youth and vigor. If the Stan Claw is removed, all of his physical traits become Disabled.

:idea: I like what the Avengers: Earth's Mightiest Heroes cartoon did with Strucker and the Satan Claw. I use that in my campaign.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Barons!)

Post by prodigyduck » Tue Mar 13, 2012 9:27 pm

Image
I wasn't in the movie either...
In fact, they replaced me with Zola! Arnim! Freaking! Zola!
I'm the Nazi's technological mastermind! ME! Not that genetic-engineering wackadoo!

BARON ZEMO I (PL 6)
Real Name:
Heinrich Zemo (BC: NBC)
Occupation: Scientist
Base of Operations: Germany
Affiliation: Nazi Germany
Height: 5’9”; Weight: 180 lbs.
Eyes: Blue; Hair: Grey-Black

Strength 2, Stamina 3, Agility 3, Dexterity 1
Fighting 4, Intellect 7, Awareness 1, Presence 3

POWERS
Mental Genius:
Quickness 2 (Limited to Mental Tasks) – 1 point

EQUIPMENT
Blaster Pistol:
Ranged Damage 5 – 10 points

ADVANTAGES
All-Out Attack, Benefit 4 (German Nobility, Wealth 3 [millionaire]), Connected, Contacts, Equipment 2, Improved Block, Improved Disarm, Instant Up, Inventor, Leadership, Power Attack, Ranged Attack 2, Skill Mastery 3 (Expertise [chemistry, physics], Technology)

SKILLS
Deception 2 (+5), Expertise (Chemistry) 6 (+13), Expertise (Physics) 6 (+13), Insight 2 (+3), Intimidation 2 (+5), Investigation 2 (+9), Perception 2 (+3), Persuasion 6 (+9), Technology 6 (+13), Treatment 2 (+9), Vehicles 2 (+3)

OFFENSE
Initiative
+3
Blaster Pistol +3 (Ranged, Damage 5)
Unarmed +4 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 6, Toughness 3
Fortitude 5, Will 7

POWER POINTS
Abilities 48 + Advantages 20 + Defenses 12 + Powers 1 + Skills 19 = 100 Total

COMPLICATIONS
Prejudice:
Heinrich is horrifically scared, due to exposure to Chemical-X. He is an Aryan racist.
Relationship: Heinrich is married to Hilda Zemo. Their son is Helmut (aka Baron Zemo II).
Sadist: Baron Zemo likes to see others suffer. As such, he will place his foes in deathtraps to watch them die slowly, rather than kill them outright.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Barons!)

Post by prodigyduck » Wed Mar 14, 2012 12:47 am

Image
Shut up, dad!

BARON ZEMO II (PL 8]
Real Name:
Helmut Zemo (BC: Ralph Fiennes)
Occupation: Criminal Mastermind
Base of Operations: Amazon Jungle, Brazil
Affiliation: Masters of Evil
Height: 5’10”; Weight: 180 lbs.
Eyes: Blue; Hair: Blond

Strength 3, Stamina 4, Agility 2, Dexterity 1
Fighting 3, Intellect 7, Awareness 3, Presence 3

POWERS
Mental Genius:
Quickness 2 (Limited to Mental Tasks) – 1 point
Mind Shield Device: Impervious Will 8; Removable (-2 points) – 6 points

EQUIPMENT
Commlink:
Feature 1 (Communicator) – 1 point
Weapons: Array (10 points)
Blaster Pistol: Ranged Damage 5 – 10 points
Sword: Strength-Based Damage 3 (Improved Critical) – 1 point

ADVANTAGES
Accurate Attack, Benefit 3 (Wealth 3 [millionaire]), Connected, Defensive Attack, Equipment 3, Improved Disarm, Improved Initiative, Inventor, Power Attack, Ranged Attack 1, Skill Mastery (Technology), Taunt

SKILLS
Acrobatics 2 (+4), Athletics 2 (+5), Close Combat (Swords) 2 (+5), Deception 6 (+9), Expertise (Biology) 6 (+13), Insight 2 (+5), Intimidation 2 (+5), Perception 2 (+5), Persuasion 2 (+5), Technology 6 (+13)

OFFENSE
Initiative
+6
Blaster Pistol +2 (Ranged, Damage 5)
Sword +5 (Close, Damage 5/19-20)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 9, Toughness 4
Fortitude 6, Will 9 (Impervious 8]

POWER POINTS
Abilities 52 + Advantages 16 + Defenses 20 + Powers 7 + Skills 16 = 111 Total

COMPLICATIONS
Obsession:
Helmut is obsessed with avenging his father and conquering the world. He is devoted to the destruction of Captain America.
Relationship: Helmut is the son of Heinrich and Hilda Zemo.
Secret: Helmut is a true mastermind villain. He likes to operate behind the scenes; never letting his enemies know he even exists.

:idea: The Baron Helmut Zemo of my universe is a true master villain. He hides in his castle in South America. From here, he coordinates a massive collection of associated supervillains called the Masters of Evil. They perform what many believe to be unrelated crimes that have a grander scheme in the eyes of Zemo. Most of the Masters do not even know he exists... just how he likes it. He works through intermediaries, such as the Enchantress (always in disguise).

However, with Captain America having returned, Zemo has focused the efforts of his organization towards the destruction of the man who drove his father into exile.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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