TOPH BEI FONG (Book Three)
Role: The Tomboy, The Powerhouse
Voice Actor: Jessie Flower
Finest Moment: Grabbed the back fin of a Fire Nation Airship and bent it into the entire fleet, destroying them all..
PL 10 (179)
STRENGTH 0
STAMINA 2
AGILITY 5
FIGHTING 8
DEXTERITY 4
INTELLIGENCE 1
AWARENESS 2
PRESENCE 1
Skills:Acrobatics 5 (+10)
Athletics 7 (+7)
Close Combat (Unarmed) 2 (+10)
Deception 4 (+5)
Expertise (Nobility) 2 (+3)
Expertise (Survival) 4 (+6)
Insight 3 (+5)
Perception 11 (+13)
Ranged Combat (Bending) 4 (+12)
Stealth 2 (+7)
Advantages:Accurate Attack, Assessment, Diehard, Evasion, Fearless, Improved Critical (Bending) 2, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Move-By Action, Power Attack, Ranged Attack 4, Ultimate Effort (Move Earth)
Powers:"Earthbending Master"
"Earth Shields" Enhanced Advantages 4: Defensive Roll 4 [4]
"See With Her Feet" Senses 4 (Ranged Touch- Accurate, Acute) (Quirks: Requires Common Ground Contact) [3]
"One With the Earth" Movement 1 (Sure-Footed) [2]
"Detect Lies Through Heart Rates" Enhanced Skills 6: Insight 6 (+11) [3]
"Earth Running" Speed 3 (16 mph) [3]
"Earth/Metal Armour" (Flaws: Standard Action) [-2]
Enhanced Strength 2 (4)
Features 1: Increased Mass (1)
Protection 4 (Extras: Impervious 7) (11)
Immunity 5 (Fire Damage) (Flaws: Limited to Half-Effect) (3)
Reduced Dodge & Parry 5 (-10)
Reduced Bending 2 (-4)
Total: 5 points [5]
"Earthquake" Damage 8 (Extras: Area- 30ft. Burst) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (36) -- [51]
AE: "Bonds of Stone" Affliction 8 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (33)
AE: "Stone Shot" Blast 8 (Feats: Split, Penetrating 5) (Diminished Range -1) (21)
AE: "Multiple Stones" Blast 6 (Extras: Multiattack) (Diminished Range -1) (17)
AE: "Shape Earth" Transform 4 (Earth to Earth) (Extras: Continuous) (12)
AE: "Earth Objects" Create 5 (Extras: Continuous) (15)
AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (36)
AE: "Super Trip" Affliction 8 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (8)
AE: "Rockalanche" Blast 10 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (34)
AE: "Stone Spear" Damage 10 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (27)
AE: "Earthbending" Earth Control 10 (Feats: Precise) (21)
AE: "Metalbending" Move Object 9 (Flaws: Limited to Metals, Touch Range) (4.5)
AE: "Metal Snare" Snare 10 (Flaws: Touch Range, Medium- Metals) (10)
AE: "Rock the World/Earth to Mud" Environment 3 (120 feet) (Impede Movement) (6)
AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)
Offense:Unarmed +10 (+0 Damage, DC 15)
Earth Attack +12 (+8 Ranged Damage, DC 23)
Multiple Stones +12 (+6 Ranged Damage, DC 21)
Area Damage +10 (+10 Damage, DC 25)
Earthquake +8-10 Area (+8 Damage & +10 Affliction, DC 23 & 20)
Stone Bonds +12 (+8 Ranged Affliction, DC 18)
Metal Snare +8 (+10 Affliction, DC 20)
Initiative +13
Defenses:Dodge +14 (DC 24), Parry +13 (DC 23), Toughness +2 (+6 Shields), Fortitude +5, Will +8
Complications:Disabled (Blind)- Though Toph can detect seismic vibrations in the Earth to replace her sight, she cannot detect airborne objects, faces, writing, colours, etc. She also cannot accurately read things on sand (things look "fuzzy").
Relationship (Aang)- Toph is rude and bossy towards "twinkle toes", but he's probably her best friend.
Relationship (Sokka)- Toph & Sokka are the most boorish members of "Team Avatar", and see eye-to-eye fairly often, despite razzing each other. She also has a small crush on him, though she hides it well (plus, he's with Suki).
Relationship (Katara)- Toph is frequently annoyed by the motherly, civilized Katara, especially when called out for her behavior, such as scamming money off of people.
Relationship (Parents)- Toph cared for her parents, but she despised how they babied her due to her blindness. When she ran away from home to help the Avatar, she was chased by two hired goons under their orders, believing her to still be in danger (technically, they were right).
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.
Power Loss (The Elements)- Earthbenders require contact with the Earth to use their powers. This is usually not a problem in a pre-Industrial society, but metal structures such as Fire Nation prisons will inhibit any Earthbending. Toph eventually subverts this with her Metalbending, but even that will not allow the use of most of her powers.
Weakness (Water, Ice)- Toph can't "see" effectively on water or ice, and gets nauseous easily when on a submarine.
Total: Abilities: 46 / Skills: 44--22 / Advantages: 19 / Powers: 69 / Defenses: 23 (179)
-If Zuko is the best character in "Avatar", then Toph was easily the most AWESOME. Somehow the writers managed to gather so many Mary Sue tropes onto one character (super-special 100% unique nature, tons of Power Feats, Disabled But Bad-Ass, Child Bad-Ass), enough to make you think she was a FanFic character, and make her completely amazing nonetheless. It's an important lesson- making characters special and unique doesn't always make them over-pushed and sucky- particularly in a show where almost ALL the characters are made to be special. You can hardly claim the show over-powered her when Aang is going Super-Saiyan, Sokka is destroying the invasion through his insane genius (and scoring tons of booty from the Three Nations), and Katara is controlling people's bodies with her Bending.
-Toph ended up being pretty neat- she was initially going to be a burly male Earthbender, but the show's writers kind of changed course partway through, and decided to add another girl to the team. This helped Book Two REALLY amp up the female cast members, which really made the show more popular. And so instead of this burly tough guy, we got a tiny little blind girl with the exact same personality, which made her REALLY stand out. Born blind, young Toph once ran away, and discovered a band of Badgermoles. Since these creatures were the original Earthbenders, and blind like Toph, she had a comraderie with them, and was able to learn Earthbending too. Eventually, Toph became a true master, able to use her Bending to "see" the world around her.
-As The Blind Bandit, Toph was a pro wrestler (battling "The Boulder", a Rock parody voiced by his friend and fellow superstar wrestler, Mick Foley) discovered by Aang. Aang wanted an Earthbending master, and his old friend King Bumi (himself a master Bender) told him that his trainer should be someone who "listens, and waits". Seeing Toph use the vibrations in the ground to make out her targets, Aang found his master. Toph was gruff and unlikeable at first, acting as piggish as the boys, but being quite egotistical and confrontational. Insisting on "pulling her own weight", she made an ass of herself early on, and it took a while for her to settle. Her harsh training style over Aang didn't help- she insulted him and smacked him around like a tough-guy boxing trainer, and it took Katara to point out that Aang responded better to positive reinforcement.
-Since Book Two was often The Toph Story, she took the back steat on Book Three. She didn't even get to go on a "Life-Changing Trip With Zuko" like the other three members of Team Avatar did. But no matter- by this point, she'd become a TRUE Earthbending Master, inventing the art of "Metalbending" by picking out the mineral impurities in metal, allowing her to use Touch-Range Magnetism (more or less).
-Toph is probably the one with the most raw power of the Gaang (she is BY FAR the most likely to use Power Attack), but gives up a notch of accuracy (since "Avatar" characters are nearly always super-accurate martial artists, there is often very little difference in hitting power- just preferred fighting styles). One of the greatest Earthbenders in the world, she can actually detect people (and their general moods) using Tremorsense, completely negating her blindness (unless the subjects are flying or something- something much more rare here than in a comic book world). And on a world where pretty much every building, bridge, path, road, etc. is made out of rock, she's FAR more dangerous than she would be in modern times. Using Earthbending, she can Blast, Snare, Trip or launch people, levitate rock, hold up an entire library IN THE SAND and move at high-speeds on the ground. However, we never really see her engaging in fisticuffs given her small stature (I didn't give her Shrinking mainly because I didn't feel like complicating the build, but she's pretty short) and likely physical weakness without her Bending, so she's very dependant upon it. By Book Two's end, though, she's developed a form of Earthbending that actually affects METAL as well! This gives her a weaker Move Object, and a REALLY nasty Snare that is nonetheless much less accurate.
-The only Earthbenders in her era who could possibly be stronger by the end are King Bumi and Avatar State Aang- Long Feng could be close behind. For a Power Fighter, you'll note that she has crazy-high Initiative- her "Seismic Sense" allows her to anticipate moving opponents quite effectively, and strike first. Note also the "Stone Armour" thing- it's basically the Alternate Form set of powers, requiring a Standard Action to change forms. It's highly-defensive, but leaves you slow and an easy target, in addition to hampering Bending considerably, so it's rarely used. It's only 3 points overall, so not a big deal.
TOPH BEI FONG (Book Two)
Role: The Tomboy, The Powerhouse
Voice Actor: Jessie Flower
Finest Moment: Invented Metalbending, trapping her would-be captors.
PL 9 (164)
STRENGTH 0
STAMINA 2
AGILITY 5
FIGHTING 8
DEXTERITY 4
INTELLIGENCE 1
AWARENESS 2
PRESENCE 1
Skills:Acrobatics 5 (+10)
Athletics 7 (+7)
Close Combat (Unarmed) 2 (+10)
Deception 4 (+5)
Expertise (Nobility) 2 (+3)
Expertise (Survival) 4 (+6)
Insight 3 (+5)
Perception 10 (+12)
Ranged Combat (Bending) 4 (+10)
Stealth 1 (+6)
Advantages:Accurate Attack, Assessment, Fearless, Improved Critical (Bending) 2, Improved Disarm, Improved Initiative 2, Improved Smash, Improved Trip, Move-By Action, Power Attack, Ranged Attack 2, Ultimate Effort (Move Earth)
Powers:"Earthbending Master"
"Earth Shields" Enhanced Advantages 3: Defensive Roll 3 [3]
"See With Her Feet" Senses 4 (Ranged Touch- Accurate, Acute) (Quirks: Requires Common Ground Contact) [3]
"One With the Earth" Movement 1 (Sure-Footed) [2]
"Detect Lies Through Heart Rates" Enhanced Skills 6: Insight 6 (+11) [3]
"Earth Running" Speed 3 (16 mph) [3]
"Earth/Metal Armour" (Flaws: Standard Action) [-2]
Enhanced Strength 2 (4)
Features 1: Increased Mass (1)
Protection 4 (Extras: Impervious 7) (11)
Immunity 5 (Fire Damage) (Flaws: Limited to Half-Effect) (3)
Reduced Dodge & Parry 5 (-10)
Reduced Bending 2 (-4)
Total: 5 points [5]
"Earthquake" Damage 8 (Extras: Area- 30ft. Burst) Linked to Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (34) -- [46]
AE: "Bonds of Stone" Affliction 8 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (33)
AE: "Stone Shot" Blast 8 (Feats: Split, Penetrating 5) (Diminished Range -1) (21)
AE: "Multiple Stones" Blast 6 (Extras: Multiattack) (Diminished Range -1) (17)
AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (34)
AE: "Super Trip" Affliction 8 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (8)
AE: "Shape Earth" Transform 4 (Earth to Earth) (Extras: Continuous) (12)
AE: "Earth Objects" Create 5 (Extras: Continuous) (15)
AE: "Rockalanche" Blast 9 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (32)
AE: "Stone Spear" Damage 9 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (25)
AE: "Earthbending" Earth Control 10 (Feats: Precise) (21)
AE: "Rock the World/Earth to Mud" Environment 3 (120 feet) (Impede Movement) (6)
AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)
Offense:Unarmed +10 (+0 Damage, DC 15)
Earth Attack +10 (+8 Ranged Damage, DC 23)
Area Damage +9 (+9 Damage, DC 24)
Earthquake +8-9 Area (+8 Damage & +9 Affliction, DC 23 & 19)
Stone Bonds +10 (+8 Ranged Affliction, DC 18)
Initiative +13
Defenses:Dodge +13 (DC 23), Parry +12 (DC 22), Toughness +2 (+5 Shields), Fortitude +5, Will +7
Complications:Disabled (Blind)- Though Toph can detect seismic vibrations in the Earth to replace her sight, she cannot detect airborne objects, faces, writing, colours, etc. She also cannot accurately read things on sand (things look "fuzzy").
Relationship (Aang)- Toph is rude and bossy towards "twinkle toes", but he's probably her best friend.
Relationship (Sokka)- Toph & Sokka are the most boorish members of "Team Avatar", and see eye-to-eye fairly often, despite razzing each other. She also has a small crush on him, though she hides it well (plus, he's with Suki).
Relationship (Katara)- Toph is frequently annoyed by the motherly, civilized Katara, especially when called out for her behavior, such as scamming money off of people.
Relationship (Parents)- Toph cared for her parents, but she despised how they babied her due to her blindness. When she ran away from home to help the Avatar, she was chased by two hired goons under their orders, believing her to still be in danger (technically, they were right).
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.
Power Loss (The Elements)- Earthbenders require contact with the Earth to use their powers. This is usually not a problem in a pre-Industrial society, but metal structures such as Fire Nation prisons will inhibit any Earthbending. Toph eventually subverts this with her Metalbending, but even that will not allow the use of most of her powers.
Weakness (Water, Ice)- Toph can't "see" effectively on water or ice, and gets nauseous easily when on a submarine.
Total: Abilities: 46 / Skills: 42--21 / Advantages: 15 / Powers: 65 / Defenses: 20 (164)
-Book Two Toph is essentially equally as powerful as her Book Three self, but drops accuracy- in either Season, she is doing CRAZY damage, and lifting hella-gigantic structures and junk. She basically gets better over time, and gains Metalbending between seasons.