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Jab's He-Builds: Beast Man, Trap Jaw, Two-Bad, Bow

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Re: Jab's Avatar Builds: Zuko, Jeong, Uncle Iroh, Toph Bei Fong

Postby Jabroniville » Fri Mar 09, 2012 8:39 pm

ImageImage

LONG FENG
Role:
The Man Behind The Man, Head of the Secret Police
Name Translation: Dragon Phoenix (throne-related),
Voice Actor: Clancy Brown
Finest Moment: Ruled The Earth Kingdom with an iron fist, without anyone knowing, Fought off all of Team Avatar at once.
PL 10 (206)
STRENGTH
3 STAMINA 4 AGILITY 6
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Acrobatics 7 (+13)
Athletics 4 (+7)
Deception 8 (+12)
Expertise (Secret Police) 10 (+13)
Insight 5 (+9)
Intimidation 5 (+9)
Investigation 7 (+11)
Perception 8 (+12)
Persuasion 2 (+6)
Ranged Combat (Bending) 4 (+13)
Sleight of Hand 2 (+6)

Advantages:
Accurate Attack, Benefit 4 (True Leader of Ba Sing Se), Defensive Attack, Evasion 2, Improved Aim, Improved Critical (Bending) 3, Improved Defense, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Ranged Attack 5, Seize Initiative, Startle, Uncanny Dodge, Well-Informed

Powers:
"Earthbending Master"
"Earth Shields" Enhanced Advantages 3: Defensive Roll 3 [3]
"One With the Earth" Movement 2 (Sure-Footed, Wall-Crawling) [4]
"Earth Running" Speed 3 (16 mph) [3]

"Earthquake" Damage 8 (Extras: Area- 30ft. Burst) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree) (36) -- [48]
    AE: "Bonds of Stone" Affliction 7 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Feats: Split) (Extras: Cumulative, Extra Condition, Ranged) (29)
    AE: "Stone Shot" Blast 7 (Feats: Split, Penetrating 5) (Diminished Range -1) (19)
    AE: "Multiple Stones" Blast 7 (Extras: Multiattack) (Diminished Range -1) (20)
    AE: "Shape Earth" Transform 8 (Earth to Earth) (Extras: Continuous) (24)
    AE: "Earth Objects" Create 5 (Extras: Continuous) (15)
    AE: "Earth Shaker" Damage 8 (Extras: Area- 30ft. Shapeable) Linked to Affliction 10 (Strength or Agility; Hindered/Prone) (Extras: Area- 60ft. Shapeable +2) (Flaws: Limited Degree) (36)
    AE: "Super Trip" Affliction 9 (Strength or Agility; Hindered/Prone) (Extras: Ranged) (Flaws: Limited Degree) (Inaccurate -1) (8)
    AE: "Rockalanche" Blast 10 (Feats: Penetrating 5) (Extras: Area- 30ft. Burst) (Diminished Range -1) (34)
    AE: "Stone Spear" Damage 10 (Feats: Penetrating 7) (Extras: Area- 30ft. Line) (27)
    AE: "Earthbending" Earth Control 10 (Feats: Precise) (21)
    AE: "Rock the World/Earth to Mud" Environment 3 (120 feet) (Impede Movement) (6)
    AE: "Hold Your Ground" Enhanced Strength 6 (Flaws: Limited to Resisting Movement) (6)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Earthquake +10 Area (+8 Damage & +10 Affliction, DC 23 & 20)
Snare +13 (+7 Ranged Affliction, DC 17)
Trip +11 (+9 Ranged Affliction, DC 19)
Stone Shots +13 (+7 Ranged Damage, DC 22)
Area Effects +10 (+10 Ranged Damage, DC 25)
Initiative +10

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +4 (+7 Earth Shields), Fortitude +6, Will +7

Complications:
Motivation (Power)- Long Feng has built himself up from the Outer Rings of Ba Sing Se into the most powerful person in the government, using the simple-minded Earth King as a puppet monarch. He controls information and public speech with an iron fist, and does not appreciate the shake-ups that The Avatar and his friends are bringing. He is so power-hungry that he would ally with the Princess of the Fire Nation to get what he wants. This backfires, quite poorly.
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.

Total: Abilities: 76 / Skills: 62--31 / Advantages: 26 / Powers: 58 / Defenses: 15 (206)

-Long Feng was a really great villain in Book Two, and I was sad that we never got to see him after that. He was basically the "Big Brother" figure of Ba Sing Se, making him the most powerful man in the city, controlling the Earth King (a down-home charm type of fellow who was well-meaning, but silly and clueless about daily happenings in his Kingdom) with a charming "advisory" nature. Using his agents, the Dai Li, he controlled all information, denying there was a war against The Fire Nation ("we have always been at war with Eastasia"/"There is no war within the walls of Ba Sing Se"), etc. Plus he was voiced with that omnipresent nasty charm of Clancy "Lex Luthor" Brown.

-Long Feng was arrested on orders of the Earth King when the truth was uncovered about his censorship practices, and he was thrown into jail. However, The Dai Li were still loyal to HIM, not the King, and so he was sprung, making an alliance with Princess Azula to invade Ba Sing Se. His PLAN was to use Azula's forces to wipe out Team Avatar, then take back Ba Sing Se. He ordered the Dai Li to arrest the Princess... but they just stood there. The reason? "Because they don't know who's going to win this battle" Azula replies. She notes that while Long Feng fought his way up from the lower classes of the Outer Ring, SHE was Royalty, and thus had The Divine Right to rule. The Dai Li recognized that Azula's manipulative power and REAL power was greater than Long Feng's, and so he was trounced out of leadership anyways. "You've beaten me at my own game" "PLEASE. You were never even a player."

-Long Feng is a powerful, dangerous Earthbender, able to hit almost anyone. He trapped Appa under a ton of rock one time, and he's one of the few cast members to actually slay someone on-screen ("I'm not sure, but I think Jet just died..."). He's also the priciest "Avatar" cast-member so far, owing to all his interpersonal skills.

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DAI LI AGENTS
Role:
Elite Mooks
Name Translation: Great
Voice Actor: Various
Finest Moment: Using their numbers, handily took out individuals as skilled as Jet & Zuko.
PL 6 (100)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 4 (+9)
Athletics 5 (+7)
Deception 2 (+4)
Expertise (Secret Police) 5 (+7)
Insight 2 (+4)
Intimidation 3 (+5)
Investigation 4 (+6)
Perception 4 (+6)
Ranged Combat (Bending) 4 (+7)
Sleight of Hand 2 (+5)

Advantages:
Accurate Attack, Defensive Attack, Equipment 2 (Surveyor's Chains), Improved Critical (Bending), Improved Defense, Improved Smash, Improved Trip, Seize Initiative

Powers:
"Earthbending Elites"
"Earth Shields" Enhanced Advantages 1: Defensive Roll [1]
"One With the Earth" Movement 2 (Sure-Footed, Wall-Crawling) [4]
"Earth Running" Speed 1 (4 mph) [1]

"Stone Hands" Snare 5 (Flaws: Requires Small Stone Gloves) (10) -- [12]
    AE: "Stone Shot" Blast 5 (Feats: Split) (Flaws: Requires Small Stone Gloves) (Diminished Range -1) (5)
    AE: "Earthbending" Earth Control 3 (Feats: Precise) (7)
Equipment:
"Surveyor's Chains" Snare 4 (Feats: Reach 2) (Flaws: Limited to One Target at a Time, Touch Range) (6)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Stone Hands/Trip +7 (+5 Ranged Affliction, DC 15)
Stone Shots +7 (+5 Ranged Damage, DC 20)
Initiative +5

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+4 Earth Shields), Fortitude +4, Will +2

Complications:
Power Loss (Bending)- All Bending requires the use of bodily-movements and forms. If a Bender's body is restrained in any manner, their Bending will be badly-hampered. Full entrapment will neutralize all Bending.

Total: Abilities: 50 / Skills: 34--17 / Advantages: 9 / Powers: 18 / Defenses: 6 (102)

-The Dai Li are essentially Elite Mooks, using Accurate Attack to trap weaker opponents, or just using the +5 Snares & Blasts they have to handle more powerful Benders. Being some of the few Mooks to cost more than their Power Level would indicate (thanks to combining Police Skills with 18 points of Powers), they are VERY dangerous in significant number. They're less-effective once their Stone Gloves & Feet have been used, however, and it's unclear how fast they can replace them. It's enough for a -1 Flaw, I figure.
Last edited by Jabroniville on Fri Mar 23, 2012 11:15 pm, edited 2 times in total.
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Re: Jab's Avatar Builds: Uncle Iroh, Toph, Long Feng, Dai Li

Postby Jabroniville » Sat Mar 10, 2012 1:41 pm

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PIANDAO
Role:
The Mentor
Voice Actor: Robert Patrick
Finest Moment: Trained Zuko AND Sokka into sword-wielding bad-asses. Apparently defeated one-hundred Fire Nation soldiers.
PL 10 (143)
STRENGTH
2 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 4 (+9)
Athletics 7 (+9)
Close Combat (Sword) 3 (+15)
Deception 2 (+5)
Expertise (The Arts) 6 (+9)
Expertise (Soldier) 8 (+11)
Insight 8 (+12)
Intimidation 3 (+6)
Perception 7 (+11)
Stealth 4 (+8)

Advantages:
Accurate Attack, Assessment, Beginner's Luck, Benefit (The Order of the White Lotus), Defensive Attack, Equipment 2 (Sword), Improved Critical (Sword) 3, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Jack-of-All-Trades, Power Attack, Precise Attack (Close/Concealment), Quick Draw, Ranged Attack 2, Seize Initiative, Takedown 2, Well-Informed

Equipment:
"Elite Sword" Strength-Damage +3 (Feats: Improved Critical, Penetrating 5) (9)

Offense:
Unarmed +12 (+2 Damage, DC 17)
Sword +15 (+5 Damage, DC 20)
Initiative +8

Defenses:
Dodge +15 (DC 15), Parry +16 (DC 26), Toughness +4, Fortitude +6, Will +8

Complications:
Reputation (Elite Trainer)- Piandao is world-renowned for his swordsmanship, and so he is forced to endure constant annoyance from wannabe trainees, desperate for him to mentor them.

Total: Abilities: 74 / Skills: 52--26 / Advantages: 24 / Powers: 0 / Defenses: 19 (143)

-Master Piandao was like Jeong Jeong in that he only really had one episode to shine, but it was an AWESOME episode. I've gone into detail before about how great it was to see Sokka get accepted as Piandao's student because he showed up with humility and desperation, rather than ego and grand-standing. Piandao himself was based off of Sifu Kisu, the martial arts consultant of the show (basically, the reason why the fight scenes on this show kicked SO much ass- he knew the varying kung fu styles, and which ones would fit which "Bending" arts), and his cool sword and Sokka's were both based off of Jian Swords Kisu himself owned.

-Piandao is pretty cheap on points compared to the other Masters in the series, but it's due to his lack of Powers- he's easily the most powerful non-Bender in the "Avatar" universe, with a legendary history (his PL won't let him beat 200 men, but then, NO "Avatar" character could really do that- it seems more like conjecture/rumours to me) and ludicrous ability. His stats here reflect a PL 10 Swordfighter who could easily walk onto The Avengers or something and kick some ass- he's basically the Shang-Chi of killing dudes with a blade. He's got a lot more Insight and smarts than most "Avatar" characters, and would positively WRECK any other non-Bender.
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Re: Jab's Avatar Builds: Iroh, Toph, Long Feng, Dai Li, Piandao

Postby Arthur Eld » Sat Mar 10, 2012 2:31 pm

A PL 10 guy could easily beat 100 or so foes-providing they were low-PL Minions. Piando has Takedown 2, so he could whup a hundred non-bending soldiers. Maybe even slightly more powerful ones, providing the rolls were in his favor.
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Re: Jab's Avatar Builds: Iroh, Toph, Long Feng, Dai Li, Piandao

Postby Shock » Sat Mar 10, 2012 5:34 pm

My favorite part of the Piandao episode was seeing that he uses the same fighting style as Xianghua from Soulcaliber.
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Re: Jab's Avatar Builds: Iroh, Toph, Long Feng, Dai Li, Piandao

Postby Gazman » Sat Mar 10, 2012 5:39 pm

Arthur Eld wrote:A PL 10 guy could easily beat 100 or so foes-providing they were low-PL Minions. Piando has Takedown 2, so he could whup a hundred non-bending soldiers. Maybe even slightly more powerful ones, providing the rolls were in his favor.


Yeah, especially with active defenses as high as this. Some punk conscripts with spears aren't gonna be able to touch this guy.

Shock wrote:My favorite part of the Piandao episode was seeing that he uses the same fighting style as Xianghua from Soulcaliber.


Mine was when Soka takes advantage of the terrain to make himself comfy and asks for a cool drink.

But that reminds me: Toph took a piece of the same meteor as the sword. She kept it for the rest of Book 3 and would shape it and mold it and turn it into stuff. Device, equipment, or fluff?
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Re: Jab's Avatar Builds: Iroh, Toph, Long Feng, Dai Li, Piandao

Postby Dureign » Sat Mar 10, 2012 5:42 pm

Piandao was cool; and I agree on the coolness of the fighting styles, not just of Piandao (and Xianghua, which is pretty much slightly fancy taijiquan sword), but all of the fighting styles used. I especially get a huge kick out of the fact the airbenders use baguazhang, having dabbled in it; its so esoteric it makes sense the spiritual air nomads would practice it.
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Re: Jab's Avatar Builds: Iroh, Toph, Long Feng, Dai Li, Piandao

Postby Jabroniville » Sat Mar 10, 2012 11:40 pm

Image
Image

MAI (Book Two-Three)
Role:
Ranged Fighter, Dour Goth Girl
Name Translations: Brightness (irony), Darkness, Sleeves, Dance
Voice Actor: Cricket Leight
Finest Moment: Turning on Azula and saving Zuko- "I love him more than I fear YOU."
PL 9 (129)
STRENGTH
1 STAMINA 2 AGILITY 5
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 7 (+12)
Athletics 7 (+8)
Deception 5 (+5)
Perception 5 (+6)
Ranged Combat (Thrown Objects) 2 (+14)
Sleight of Hand 7 (+12)
Stealth 5 (+10)

Advantages:
Accurate Attack, Benefit 2 (Wealth, Fire Nation Elite), Defensive Roll 2, Improved Aim, Improved Critical (Blades) 2, Improved Initiative 2, Improved Sunder, Power Attack, Precise Attack (Ranged/Cover), Ranged Combat 7, Seize Initiative, Set-Up

Powers:
"Blade-Hiding Costume" (Flaws: Removable) [16]
"Pin With Blades" Snare 4 (Extras: Multiattack) (Quirks: Must Be Close to Walls or Debris for Full Effect -2, Diminished Range -1) (17) -- (19 points)
    AE: "Blade Storm" Blast 4 (Extras: Multiattack) (12)
    AE: "Blade Frenzy" Damage 3 (Extras: Area- 30ft. Cone +1/2, Selective) (9)
Offense:
Unarmed +10 (+1 Damage, DC 16)
Blade Storm +14 (+4 Damage, DC 19)
Blade Frenzy +4 Area (+4 Damage, DC 19)
Initiative +13

Defenses:
Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +2 (+4 D.Roll), Fortitude +5, Will +5

Complications:
Relationship (Prince Zuko)- Mai loves the dumb-ass, but notes that "if you EVER break up with me again, I'll kill you!" Granted, he only did it because of a planned genocide, which is a pretty good reason to dump somebody.
Relationship (Family)- Mai comes from a noble family that was placed in charge of the conquered City-State of Omashu in the Earth Kingdom. She has both of her parents, and a baby brother. Her parents never paid much attention to her as a child, which resulted in her detached demeanor.
Relationship (Azula)- The shy, cynical Mai isn't one for friendship, but she is a notable ally of Princess Azula, as much through fear as anything else.

Total: Abilities: 50 / Skills: 38--19 / Advantages: 22 / Powers: 16 / Defenses: 22 (129)

-Mai has an unfortunate problem known only to kids' cartoon & comic book characters: She's got tons of sharp, dangerous weaponry, but she can't hit with any of it! Why? Because you can't have people BLEEDING PROFUSELY in a kid's show. This begs the question as to why the animators figured they'd give her a ton of bladed weaponry, but whattaya gonna do?

-Mai was one of the funnier characters, being a bored snarky girl who seemed to not enjoy anything except being all deadpan and stuff. Tons of Internet Fat Girls hate her just because she has the heart of Zuko, preventing Zutara Shipping from ever becoming canon, which only makes me like the character more :).

-She's dangerous in a roleplaying setting though, even though she's a PL lower than the rest of Team Avatar by Book Three (Team Azula failed to "catch up" to the others in the end, really- they weren't in combat as much as the others, who learned TONS of new techniques). She can either use the Multiattack or the Cone, though the former is more powerful overall. She also has the ability to "Snare" people, similarly to how Ranged Pin worked in the last edition. But this is SUCH an effective and recurring tactic for her that I made it a full-blown Snare, but with worse range and the requirement that people be against Walls or something to gain full power.
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Re: Jab's Avatar Builds: Iroh, Toph, Long Feng, Dai Li, Piandao

Postby Jabroniville » Sat Mar 10, 2012 11:44 pm

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TY LEE
Role:
Melee Fighter, Valley Girl
Voice Actor: Olivia Hack
Finest Moment: Defeating several high-powered Benders with only a few strikes- Katara, Azula, etc.
PL 9 (136)
STRENGTH
1 STAMINA 2 AGILITY 7
FIGHTING 9 DEXTERITY 5
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 9 (+16)
Athletics 11 (+12)
Close Combat (Unarmed) 4 (+13)
Close Combat (Chi-Blocking) 4 (+13)
Expertise (Circus Performer) 2 (+5)
Deception 4 (+7)
Perception 6 (+7)
Stealth 4 (+11)

Advantages:
Agile Feint, Benefit (Ambidexterity), Chokehold, Defensive Attack, Defensive Roll, Fast Grab, Grappling Finesse, Improved Critical (Unarmed) 3, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Move-By Action, Power Attack, Takedown

Powers:
"Chi-Blocking Attacks" Affliction 5 (Fort; Impaired/Stunned & Disabled/Paralyzed & Transformed to Powerless) (Extras: Cumulative, Multiattack, Extra Condition) [20]
"Elite Martial Artist" Strength-Damage +1 [1]

Offense:
Unarmed +13 (+2 Damage, DC 17)
Chi-Blocking +13 (+5 Affliction, DC 20)
Initiative +11

Defenses:
Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5

Complications:
Relationship (Azula)- Ty Lee is loyal to the Princess, in spite of her evil and darkness, and Ty Lee's comparative innocense.

Total: Abilities: 56 / Skills: 44--22 / Advantages: 17 / Powers: 21 / Defenses: 20 (136)

-Ty Lee is the other part of Azula's henchwomen, and is pretty devastating, despite not having any bending powers. Her precise, focused attacks can nullify people's movement, or even Bending powers, her only weakness being lack of ranged power. She was the Harley Quinn-type character in the series, being a peppy, hyper-kinetic ball of energy that smiled and laughed her way through almost everything. This made her a rather odd, unique villain, and a boatload of fun. And she has a certain set of... GIFTS, that made her rather popular among the male fanbase of the series. I'm more in the "wait a couple years" camp, 'cuz I'm not into 15-year olds, but she certainly cuts an impressive figure.

-Ty Lee's powers are fairly scary for the series, and quite unique: She can remove people's Bending abilities, while simultaneously rendering their limbs limp and useless. This effectively utilizes an Affliction set-up with two Condition threads (Paralysis & Powerlessness), Multiattacked because she often uses a series of Jabs (lowered-accuracy results in less overall power, a trait of the Multiattack Extra). Gotta love the ever-handy Affliction for stuff like this. Ty Lee's one of the hardest members of the cast to hit in a fight (and she's full-PL to Dodge & Parry) as well, making her overall quite powerful. By the series' end, she'd been "trumped" a bit by the other fighters (her only major victories come by surprise- most fighters could defend themselves adequately if prepared, like Katara & Suki did), but she could still do nasty stuff like catch Azula of all people napping and taking her out by surprise.

-Now I could theoretically give HER Attractive, but she was only ever shown to be hot in the Beach Episode, and I don't think it's ever had any in-show effect otherwise.
Last edited by Jabroniville on Sun Mar 11, 2012 12:18 am, edited 1 time in total.
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Re: Jab's Avatar Builds: Toph, Long Feng, Piandao, Mai, Ty Lee

Postby Ares » Sun Mar 11, 2012 12:10 am

You know, the Kyoshi Warriors are going to be positively lethal in coming generations, given Ty Lee joined them at the end and agreed to teach them what she knew. If you gave Suki or Ty Lee the others training on top of their own skills and a few more years of experience, they'd be to unarmed combat what Piandao is to swordsmanship.
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Re: Jab's Avatar Builds: Toph, Long Feng, Piandao, Mai, Ty Lee

Postby luketheduke86 » Sun Mar 11, 2012 12:38 am

Man, I'm just loving the Avatar builds. The only problem is that you're churning out so many that it's hard to comment on all of the awesomeness. Mai and Ty Lee are great (both build and character-wise) and of course Toph is pretty much epic-ness incarnate. There's nothing quite as cool as a blind, sarcastic girl, who's able to move several tons of rock with deadly force. 8)

While, I can't wait to see Azula and Aang from the last two seasons, I think I'm almost more excited to see your builds of Appa and Momo. :D
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Re: Jab's Avatar Builds: Toph, Long Feng, Piandao, Mai, Ty Lee

Postby danelsan » Sun Mar 11, 2012 12:59 am

Hmm...how are you handling the Avatar State? I don't see anything to represent it on Aang's sheet.

I was kinda expecting it to be a Complication as, if I remember correctly, he basically had no control over it in book one.

I may be missing something pretty obvious, though - considering it is already 4:56 AM where I live...
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Re: Jab's Avatar Builds: Toph, Long Feng, Piandao, Mai, Ty Lee

Postby Jabroniville » Sun Mar 11, 2012 1:42 am

Yeah, I'm waiting till the end to finish Complete Aang and the Avatar State. And yeah, it's mostly a Complication (albeit one that usually lets him automatically win every fight) that presents itself when Aang is REALLY screwed or pissed.
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Re: Jab's Avatar Builds: Toph, Long Feng, Piandao, Mai, Ty Lee

Postby HustlerOne » Sun Mar 11, 2012 1:51 pm

luketheduke86 wrote:Man, I'm just loving the Avatar builds. The only problem is that you're churning out so many that it's hard to comment on all of the awesomeness. Mai and Ty Lee are great (both build and character-wise) and of course Toph is pretty much epic-ness incarnate. There's nothing quite as cool as a blind, sarcastic girl, who's able to move several tons of rock with deadly force. 8)

While, I can't wait to see Azula and Aang from the last two seasons, I think I'm almost more excited to see your builds of Appa and Momo. :D


I totally agree with everything luketheduke86 said. I'm really loving your Avatar builds Jab. Bring us Appa and Momo soon Jab.

Ty Lee is probably the scariest person in the Avatar World. For a Bender like Katara it's like cutting off someones arm when Ty Lee takes away someones bending. Even her weakness to long range attack is mitigated by her high dodge and the long range support fire of Mai (or Azula).
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Re: Jab's Avatar Builds: Toph, Long Feng, Piandao, Mai, Ty Lee

Postby Jabroniville » Sun Mar 11, 2012 10:53 pm

Image
Image

OH GOD CUTEST THING EVER

APPA
Role:
Animal Buddy, Supreme Flying Mount
PL 9 (111)
Normal Version:
PL 8
STRENGTH 8 STAMINA 10 AGILITY -1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Close Combat (Unarmed) 4 (+8)
Expertise (Survival) 5 (+8)
Insight 2 (+5)
Intimidation 11 (+9, +12 Size)
Perception 3 (+6)
Ranged Combat (Airbending) 6 (+6)

Advantages:
Diehard, Extraordinary Effort, Great Endurance, Improved Critical (Unarmed), Last Stand, Startle, Takedown

Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Extended Hearing) [3]
"Natural Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, +1 Speed) -- (18 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +2 (Feats: Reach 2) [4]
"Six Limbs" Extra Limbs 2 [2]

"Airbending"
Flight 5 (60 mph) [10]

"Air Blast" Blast 9 (Extras: Knockback) (Flaws: Distracting) (18) -- [23]
    AE: "Gust of Wind" Move Object 8 (Extras: Area- 60ft. Cone) (Flaws: Touch Range, Distracting) (16)
    AE: "Wind" Features 2: Nullifies Arrows, Blows Out Flames, etc. (2)
    AE: "Wind Screen" Deflect 10 (10)
    AE: "Very Blustery Day" Environment 2 (60 feet) (Impede Movement 2) (8)
    AE: "Blowback Effect" Affliction 9 (Strength; Hindered & Vulnerable/Prone & Defenseless) (Extras: Area- 60ft. Cone, Extra Condition) (Flaws: Limited Degree, Instant Recovery) (9)
Offense:
Unarmed +8 (+10 Damage, DC 25)
Air Blast +6 (+8 Ranged Damage, DC 23)
Blockback +9 Area (+9 Affliction, DC 19)
Initiative -1

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +10, Fortitude +11, Will +8

Complications:
Disabled (Animal)- Appa cannot speak to humans, nor use his feet to easily manipulate objects.
Relationship (Aang)- Aang & Appa are inseparable, and being parted with leave them both in a deep depression.
Phobia (Fire)- Appa, like most animals, tends to panic when Fire is involved. Firebenders are at a big advantage against him.

Total: Abilities: 12 / Skills: 32--16 / Advantages: 7 / Powers: 55 / Defenses: 20 (111)

-Appa's is Aang's Spirit Animal or what-have-you: apparently every Avatar gets one animal that's super close to them (Avatar Roku had a Dragon, and Avatar Korra is getting a Polar Bear Dog). A Flying Sky Bison, Appa is the sole survivor of a race that are apparently the Original Airbenders (the same way Dragons started Firebending, and Badgermoles started Earthbending), though the show's writers have created a batch of different Sky Bison that live elsewhere on the world.

-Appa was a good sort of Animal Companion, in that he was the Team Transport, and could fight in a pinch. His sheer size made him vulnerable, however, and he couldn't go into buildings and the like, so he wasn't a game-breaker. Some great moments came out of the guy too, as we saw Azula's team assault him, he ended up trapped in a circus, attacked by a Boarcupine, etc. You actually felt EMPATHY of the poor guy as he went through all this crap (in addition to Aang COMPLETELY losing his sh*t on the bastards who Bison-napped him in the first place... had Katara not brought him out of the Avatar State, Aang would have killed them all)!

-Appa is quite powerful, and hits as hard as a Bender in melee, so he's a pretty good Goonsweeper if Team Avatar gets into trouble. He's as big as an Elephant, about as tough, his six limbs, and he can Airbend, though it's rather Distracting (he tends to turn around and use his tail) and used as a last-ditch effort. He's tough enough to fight off a crazed Boarcupine, though.

---

Image

MOMO
Role:
Cute Sidekick, Toy-Bait
PL 4 (68)
STRENGTH
-2 STAMINA -1 AGILITY 4
FIGHTING 2 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 1 PRESENCE -2

Skills:
Acrobatics 7 (+11)
Athletics 3 (+1)
Close Combat (Unarmed) 3 (+5)
Expertise (Survival) 7 (+8)
Insight 3 (+4)
Perception 5 (+6)
Ranged Attack (Poop) 6 (+6)
Sleight of Hand 4 (+4)

Advantages:
Evasion, Fast Grab, Improved Initiative

Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
"Simian Anatomy" Enhanced Athletics 8 (+9) (Flaws: Limited to Climbing) [2]
"Tail" Extra Limbs 1 [1]
Speed 2 (2 mph) [2]
Leaping 1 [1]
"Wings" Flight 4 (30 mph) (Flaws: Winged) [4]

"Small Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) [17]
(-2 Strength & Speed, +4 Defenses, +8 Stealth, -4 Intimidation)

Offense:
Unarmed +5 (-2 Damage, DC 13)
Initiative +8

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness -1, Fortitude +2, Will +2

Complications:
Disabled (Animal)- Lemurs cannot speak to humans.

Total: Abilities: 2 / Skills: 38--19 / Advantages: 3 / Powers: 30 / Defenses: 14 (68)

-Momo is Aang's beloved Winged Lemur, discovered in an abandoned Air Temple (ie. the Fire Nation killed everyone there). Seemingly the only one left (it would take some supplemental material to show any more), he was basically the Cute Animal Sidekick that shows up in EVERY kids' cartoon after a point. Usually this is met with eye-rolling and such from us "too cool for school" older-types, but nobody seemed to mind Momo. He was never very central to the plot, he was appropriately funny, and he just sat there and made Prosimian noises most of the time. A very adequate Animal Sidekick. He's only PL 4 because he's shockingly fast and hard to hit (Sokka unsurprisingly tried to eat him at one point)- he can't fight.
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Re: Jab's Avatar Builds: Piandao, Mai, Ty Lee, Momo, Appa

Postby HustlerOne » Mon Mar 12, 2012 12:25 pm

Nice work on Appa and Momo Jab.

Appa really did save Team Avatar a lot of times didn't he? The most memorable was against Ty Lee and Mai during that episode where everyone else was too tired to fight. Heck even Momo had some moments.
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