Emerald Flame's 3e Builds (COBOLT 3.0)

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Re: Emerald Flame's 3e Builds (Red)

Postby Emerald Flame » Fri Jan 20, 2012 10:59 am

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Last edited by Emerald Flame on Tue Mar 13, 2012 12:01 pm, edited 3 times in total.
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Postby Emerald Flame » Fri Jan 20, 2012 8:04 pm

Hunter of Artemis

Image

Image
___________________________________________________________

Hunter of Artemis - PL 10

Strength 3
Stamina 3
Agility 5
Dexterity 5
Fighting 5
Intellect 1
Awareness 3
Presence 3

Advantages
Attractive 2, Defensive Attack, Defensive Roll, Equipment 1, Evasion 2, Hide in Plain Sight, Improved Aim,
Improved Critical 2: Mystic-bolt Arrow: Blast 10, Improved Initiative 2, Languages 1, Move-by Action,
Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)

Skills
Acrobatics 8 (+13), Athletics 5 (+8), Close Combat: Skills of the Hunter 4 (+9), Deception 3 (+6),
Expertise: Mythology 4 (+5), Expertise: Wilderness Survival 4 (+5), Ranged Combat: Bow of Artemis 1
(+6), Stealth 4 (+9)

Powers

Bow of Artemis (Easily Removable (indestructible))
* Mystic-bolt Arrow: Blast 10 (DC 25, Advantages: Improved Critical 2; Multiattack, Penetrating 2)
* Flash Arrow: Dazzle 5 (Alternate; Affects Sense: Visual, Resisted by: Will, DC 15)
* Shooting arrows out of the air: Deflect 8

Cloak of the Hunter (Removable (indestructible))
* Concealment: Concealment 4 (All Visual Senses)
* Immunity: Immunity 5 (Enviromental Conditions (All))

Sword of Artemis (Easily Removable (indestructible))
* Sword of Artemis: Strength-based Strike 5 (DC 23; Multiattack, Penetrating)

Hunting Garb (Removable)
* Armor: Protection 5 (+5 Toughness)
* Healing Factor: Regeneration 2 (Every 5 rounds)

Immunity 4 (Aging, Poison, Rare Descriptor: Mind Control Effects,Starvation & Thirst)

Senses of the Hunter: Senses 10
* Accurate: Visual
* Accurate: Hearing
* Danger Sense: Visual
* Direction Sense
* Distance Sense
* Extended: Visual 1: x10
* Low-light Vision
* Tracking: Visual 1: -1 speed rank

Equipment
Binoculars, Cell Phone (Smartphone)

Offense
Initiative +13
Flash Arrow: Dazzle 5, +7 (DC Will 15)
Grab, +5 (DC Spec 13)
Mystic-bolt Arrow: Blast 10, +7 (DC 25)
Sword of Artemis: Strength-based Strike 5, +5 (DC 23)
Throw, +5 (DC 18)
Unarmed, +9 (DC 18)

Languages
English, Greek

Defense
Dodge 6, Parry 5, Fortitude 3, Toughness 9/8, Will 8

Power Points
Abilities 56 + Powers 62 + Advantages 15 + Skills 11 (33 ranks) + Defenses 6 = 150

____________________________________________________________________

This is a character concept that I was introduced to in the Percy Jackson series of books. Basically, Ageless hunter maidens that are blessed by Artemis, the Greek Goddess of the Hunt.

I always thought the idea was pretty cool.... so..... Here we are.

I am trying to branch out and build something other than a power-suit.
Last edited by Emerald Flame on Fri Jan 20, 2012 9:13 pm, edited 3 times in total.
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Re: Emerald Flame's 3e Builds (Panzerfaust and Blitzkrieg)

Postby Thorpacolypse » Fri Jan 20, 2012 8:13 pm

I like that Ankylosarur armor EF. And the Thunderbird armor idea is cool, but man, that movie was NOT. It blew, I couldn't even make it through the first half hour.
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Re: Emerald Flame's 3e Builds (Panzerfaust and Blitzkrieg)

Postby Emerald Flame » Fri Jan 20, 2012 9:16 pm

Thorpacolypse wrote:I like that Ankylosarur armor EF.


Thanks.... Ankylosaur was a fun build...


Thorpacolypse wrote: And the Thunderbird armor idea is cool, but man, that movie was NOT. It blew, I couldn't even make it through the first half hour.


Thunderbirds.... Yeah.. that movie sucked. I am still planning on returning to do the T-Bird suits, but right now, I am starting to finalize the stuff I need to start a new campaign. Once it gets started, I will go back and flesh out the suits.
I think TB2 is going to be more of a Mecha than a suit though.
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Re: Emerald Flame's 3e Builds (Red, Hunter of Artemis)

Postby Emerald Flame » Sun Jan 22, 2012 8:41 am

HORSEMAN 4.1 (Current form)


Image

Image

__________________________________________________________

Horseman 4.1_155 pts - PL 10

Strength 5
Stamina 0
Agility 4
Dexterity 3
Fighting 2
Intellect 5
Awareness 2
Presence 1

Advantages
Accurate Attack, Benefit, Wealth 4 (multimillionare), Equipment 7, Improved Initiative, Improvised Tools,
Interpose, Inventor, Languages 3, Minion 3, Minion 3, Power Attack, Second Chance: TOUGH Saves

Skills
Close Combat: Unarmed 2 (+4), Expertise: Electrical 7 (+12), Expertise: Industry 3 (+8), Expertise:
Mechanical 7 (+12), Insight 2 (+4), Perception 1 (+3), Ranged Combat: Suit Ranged Weapons 2
(+13/+5), Technology 9 (+14), Treatment 1 (+6), Vehicles 4 (+7)

Powers
Horseman U.C.S. (Removable)
Horseman Armor_Full Mode (Activation: Standard Action)
* Artificial Musculature: Enhanced Strength 5 (+5 STR)
* Enhanced Agility: Enhanced Agility 3 (+3 AGL)
* Enhanced DEX: Enhanced Dexterity 3 (+3 DEX)
* Enhanced Trait: Enhanced Trait 1 (Traits: Ranged Combat +4 (+13))
* Environmental Adaptation System: Variable 1 (Reaction 3: reaction; Limited: Environmental Effects
only, Limited: Must encounter effect before reaction.)
* High-Output Thrusters: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
* I.C.H.I.B.O.D._AI Computer: Enhanced Trait 3 (Advantages: Minion 3)
* Kinetic Pulse Weapon System: Blast 10 (DC 25; Extended Range 2, Penetrating, Precise)
> (AP) Anti-Personnel Weapon: Blast 8 (Alternate; DC 23; Split 4: 5 targets)
> (AP) Area Shield: Burst Area Force Field 10 (Alternate; +10 Toughness; Burst Area: 30 feet radius
sphere)
> (AP) Harpoon and Winch
>> Harpoon Launcher: Strike 8 (Linked; DC 23, Advantages: Improved Grab; Increased Range:
ranged, Penetrating)
>> Power WInch: Move Object 6 (Linked; 3200 lbs.; Limited: Pulls Towards Only)
> (AP) Kinetic Power Assist: Power-lifting 8 (Alternate; +8 STR for lifting)
> (AP) Mini-Missles: Burst Area Blast 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere, Homing:
1 extra attempt; Unreliable (5 uses))
> (AP) Photon Saber: Strike 10 (Alternate; DC 25; Penetrating)
> (AP) Poly-Steel Binder Coils: Snare 8 (Alternate; DC 18; Unreliable (5 uses))
> (AP) Rapid Pulse Cannon: Blast 8 (Alternate; DC 23; Multiattack [4 ranks only])
> (AP) Stun-Pulse System: Cumulative Affliction 8 (Alternate; 1st degree: Dazed, 2nd degree: Disabled,
3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

* Kinetic-Reactive Armor: Protection 10 (+10 Toughness; Impervious)
* Mental Shielding: Enhanced Trait 4 (Traits: Will +4 (+7); Limited: Only -vs- Mental Effects)
* On-Board Tactica; : Enhanced Trait 1 (Traits: Ranged Combat +4 (+13))
* S.Q.U.I.R.e.: Enhanced Trait 3 (Advantages: Minion 3)

Image
* Sensor Suite: Senses 8 (Detect: Visual 1, Direction Sense, Distance Sense, Extended: Visual 2:
x100, Infravision, Radio, Time Sense)
_________________________________________________________

Rider Armor and Horse

Image

Image

* Cybersteed: Enhanced Trait 7 (Linked; Advantages: Minion 7; Limited: Horse must be able to reach
Rider)
* Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
* Kinetic Pulse: Blast 8 (Linked; DC 23)
* Axe of the Horseman: Strength-based Strike 6 (Alternate; DC 26; Penetrating)
* Light Anti-Personnel Weapon: Blast 5 (Alternate; DC 20; Multiattack)
* Next-Gen Carapace Armor: Protection 6 (Linked; +6 Toughness)
* Sensor Suite: Senses 8 (Linked; Detect: Visual 1, Direction Sense, Distance Sense, Extended:
Visual 2: x100, Infravision, Radio, Time Sense)
* Tactical Computer: Feature 1 (Linked; Advantages: Assessment, Evasion, Improved Initiative)

Nanite Infused Body
* Machine Interface: Mental Communication 1 (Linked; technological, Sense Type: Machine Interface)
* Nano-Surgeons: Regeneration 5 (Linked; technological, Every 2 rounds)

Equipment
Cell Phone (Smartphone), Custom Motorcycle, SKY STABLE, Skyscraper HQ

Offense
Initiative +8
Anti-Personnel Weapon: Blast 8, +3 (DC 23)
Axe of the Horseman: Strength-based Strike 6, +2 (DC 26)
Grab, +4 (DC Spec 15)
Harpoon Launcher: Strike 8, +3 (DC 23)
Kinetic Pulse Weapon System: Blast 10, +3 (DC 25)
Kinetic Pulse: Blast 8, +3 (DC 23)
Light Anti-Personnel Weapon: Blast 5, +3 (DC 20)
Mini-Missles: Burst Area Blast 10 (DC 25)
Photon Saber: Strike 10, +2 (DC 25)
Poly-Steel Binder Coils: Snare 8, +3 (DC Dog 18)
Power WInch: Move Object 6, +3 (DC 16)
Rapid Pulse Cannon: Blast 8, +3 (DC 23)
Stun-Pulse System: Cumulative Affliction 8, +3 (DC Fort 18)
Throw, +3 (DC 20)
Unarmed, +6 (DC 20)

Complications
* Motivation: Thrills: Being a hero gives Jason a feeling of "being alive"
* Secret: Secret Identity: Jason Crane, Owner of Crane Technologies. An international company that
spearheads technology developments.

Languages
English, German, Russian, Spanish

Defense
Dodge 5, Parry 2, Fortitude 3, Toughness 10, Will 7/3

Power Points
Abilities 22 + Powers 97 + Advantages 21 + Skills 10 (38 ranks) + Defenses 5 = 155
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Re: Emerald Flame's 3e Builds (Red, Hunter of Artemis)

Postby Emerald Flame » Mon Jan 30, 2012 2:21 pm

S.P.A.R.T.A.N.

Image

Here is a pic of SPARTAN. The piece is a commission from Synaptron. I have to say that he caught the exact feel of the armor that I was hoping for.

____________________________________________________________________

COMING SOON
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Re: Emerald Flame's 3e Builds (Hunter of Artemis, S.P.A.R.T.A.N)

Postby Emerald Flame » Thu Feb 02, 2012 3:54 am

"And there, a dread sight even for gods to see, was Cerberus ... a hideous monster, warder of the Gate of Haides, home of Wailing, jailer-hound of dead folk in the shadowy Gulf of Doom. "
Quintus Smyrnaeus, Fall of Troy 6. 260 ff (trans. Way) (Greek epic C4th A.D.)

Behold!!

CERBERUS!!!!

Image

This is an idea spawned from my groups forth-coming campaign/game. We are borrowing a page from the Percy Jackson novels and creating a team of characters that are "demi-gods". We are taking it one step further and crafting them after the "Big Three"... Zeus, Poseidon and Hades.

My character is going to be the child of Hades. As I was wanting to FINALLY play the Horseman character, I started prepping him. The other day, I had a flash of inspiration.... well.. either that or I shined my flashlight in my own face. :roll:... Anyway....

I thought that if my character was to be a child of Hades, then I might craft an image that follows form a little more. I saw a woman walking a dog and <pop> the idea was there. Cerberus!!...

The armor is the base Horseman armor and after about 45 minutes of photoshopping... I was able to come up with the character above. The heads are borrowed from a picture I found on the web. The original artist of the Cerberus picture is RaineShadow0025 on Deviantart.com
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Re: Emerald Flame's 3e Builds (Hunter of Artemis, S.P.A.R.T.A.N)

Postby Emerald Flame » Tue Feb 14, 2012 4:19 pm

Image
Picture by RobSaint from Deviant Art

EROS (aka: Cupid)
Eros - PL 10

Strength 5
Stamina 5
Agility 3
Dexterity 3
Fighting 6
Intellect 0
Awareness 6
Presence 5

Advantages
Attractive, Benefit, Status: Lesser god of the Greek pantheon, Diehard, Evasion, Improved Aim, Ranged
Attack

Skills
Acrobatics 2 (+5), Athletics 3 (+8), Close Combat: ???? 1 (+7), Expertise: Arcane Lore 8 (+8), Expertise:
Diplomacy 8 (+8), Perception 8 (+14), Ranged Combat: Bow of Eros 9 (+12), Stealth 4 (+7)

Powers
Bow of Eros (Removable)
* Love Bolt: Cumulative Progressive Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd
degree: Transformed, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged, Progressive;
Limited: Love only, Limited: Must make ranged attack)

* Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)
* Immortality: Immortality 5 (Return after 1 day)
* Immunity: Immunity 11 (Aging, Life Support)
* Protection: Protection 5 (+5 Toughness)
* Tongue of Babel: Comprehend 2 (Languages - Speak All, Languages - Understand All)

Offense
Initiative +3
Grab, +6 (DC Spec 15)
Love Bolt: Cumulative Progressive Affliction 10, +10 (DC Will 20)
Throw, +4 (DC 20)
Unarmed, +6 (DC 20)

Complications
Motivation: Responsibility
Prejudice

Languages
Angelic Host

Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 10, Will 6

Power Points
Abilities 66 + Powers 60 + Advantages 6 + Skills 15 (43 ranks) + Defenses 3 = 150
___________________________________________________________

:arrow: In honor of this day of romance.... I present Eros... aka... Cupid.
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Re: Emerald Flame's 3e Builds (Eros <Cupid>)

Postby Thorpacolypse » Tue Feb 14, 2012 7:16 pm

A very nice V-Day build, EF. 8)
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Re: Emerald Flame's 3e Builds (Eros <Cupid>)

Postby Emerald Flame » Mon Mar 12, 2012 4:01 pm

SPARTAN_ Athena's Champion

Image

Original artwork by Spiderguile (Deviantart.com)
Tweaked by Emerald Flame (color switched, emblem changed and lantern removed)
The character image fits wonderfully and I have to credit Spiderguile for the original piece.
__________________________________________________________
SPARTAN - PL 10

SPARTAN 2.2 - PL 10
Strength 3
Stamina 2
Agility 3
Dexterity 4
Fighting 4
Intellect 4
Awareness 3
Presence 3

Advantages
Accurate Attack, Assessment, Benefit, Wealth 3 (millionare), Eidetic Memory, Equipment 4, Improved
Initiative, Improvised Tools, Interpose, Inventor, Minion 4, Power Attack, Precise Attack (Ranged,
Concealment), Second Chance: Toughness Saves

Skills
Athletics 3 (+6), Close Combat: Unarmed 3 (+7), Deception 2 (+5), Expertise: Industry 4 (+8), Insight 4
(+7), Intimidation 2 (+5), Investigation 3 (+7), Perception 2 (+5), Ranged Combat: Ranged Weapons 3
(+7), Stealth 2 (+5), Technology 5 (+9), Treatment 1 (+5), Vehicles 2 (+6)

Powers

Athenian Ring of Crafts (Removable)
* Enhanced Ability: Enhanced Agility 3 (+3 AGL)
* Enhanced Ability: Enhanced Dexterity 3 (+3 DEX)
* Enhanced Ability: Enhanced Strength 3 (+3 STR)
* Enhanced Senses: Senses 6 (Detect: Visual 1, Direction Sense, Distance Sense, Extended: Visual
1: x10, Radio, Time Sense)
* Enhanced Trait: Enhanced Trait 1 (Advantages: Second Chance: Toughness Saves)
* Enhanced Trait: Enhanced Trait 5 (Traits: Will +5 (+9); Limited: Only -vs- Mental Attacks/Effects)
Instant Change
* Instant Change : Feature 1
* Life Support: Immunity 12 (Linked; Critical Hits, Life Support; Increased Duration: continuous;
Limited: Does not Protect -vs- Starvation)
* Protection: Protection 10 (Linked; +10 Toughness; Impervious)

* On the Wings of Owls: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
* Spirit in the Ring: Enhanced Trait 4 (Advantages: Minion 4)

Force Manipulation Array
* Force Blast: Blast 12 ([10 active, 20/25 PP, 2/r], DC 25)
* Force Blast_Rapid Fire: Blast 8 ([0 active, 20/25 PP, 3/r+1], DC 23; Multiattack, Split: 2 targets)
* Force Bubble
> Life Support: Immunity 10 (Linked; Life Support; Affects Others Only; Limited: Does not protect -
vs- Starvation)
> Protective Bubble: Protection 10 (Linked; +10 Toughness; Affects Others Only)
* Force Constructs: Create 10 ([0 active, 20/25 PP, 2/r+1], Volume: 1000 cft., DC 20; Movable,
Precise; Limited: Simple Constructs Only (Walls, Barriers, Etc))
* Lifting and Moving: Move Object 10 ([0 active, 20/25 PP, 2/r+1], 25 tons; Precise)

Demi-God Racial Package
* Blessing of Asclepius: Regeneration 2 (Every 5 rounds)
* Combat Reflexes: Enhanced Agility 1 (+1 AGL)

Equipment
* SKY CHARIOT, Skyscraper HQ

Offense
Initiative +7
Force Blast: Blast 12, +7 (DC 25)
Force Blast_Rapid Fire: Blast 8, +7 (DC 23)
Grab, +7 (DC Spec 13)
Liting and Moving: Move Object 10, +4 (DC 20)
Throw, +4 (DC 18)
Unarmed, +7 (DC 18)

Complications
Motivation: Thrills: Being a hero gives Carter a feeling of "being alive". He grew up knowing that he was
"special" and now he has the tools and the knowledge to live up to his potential.

Relationship_Family: Carter has a a step-brother, Gabriel who he gets along with, but does not talk to
very often. Gabriel lived in the shadow of Carter and acted out in school. He does not attend many
functions, but a trust fund set up by their father provides him with a very comfortable life.
Carter's father Alexander, and his step-mother, Jessica, live in New York City in a penthouse suite. They
spend most of their lives traveling the world.

Secret: Secret Identity: Carter Hargrieves, Owner of Hargrieves Imports. An international company that imports and exports technology and other materials. The company was founded by Carter's father when
Carter was young. Carter would eventually take over the business when his father retired.
Secret: Carter is the child of Athena. He only knew that his mother had left shortly after his birth and his
father had raised him while he was growing up. Carter's father would eventually remarry and Carter
called her "mom", but he knew she was not his 'real' mother. Carter has a keen mind and a
photographic memory. He easily can master battle field tactics. He designed his battlesuit, to provide the
upmost in battlefield felxibility.

Languages
English

Defense
Dodge 4, Parry 4, Fortitude 5, Toughness 12, Will 9/4

Power Points
Abilities 32 + Powers 95 + Advantages 16 + Skills 9 (36 ranks) + Defenses 5 = 157
____________________________________________________________________

:arrow: This is a character concept that has developed over a period of time. Ironically enough, this idea developed from an Iron Man-esque build that I made.
In our current campaign, the characters are all the children of one of the Greek gods. (Heavily influenced by the Percy Jackson series... although not the same setting) This character (mine) is the child of Athena, while we also have a son of Zeus, a son of Poseidon and a son of Hephaestus.

:arrow: It is loosely based on the Green Lantern power-set, with some tweaks hear and there. A big tweak is to remove the space flight ability. I also want to play with the 'Force Constructs' a little. I can see him calling forth a energy centurion to aid in battle.

I built it around the premise that Athena is known by multiple different names and was thought to be in the fore-front of battle.. HOWEVER... she uses her intelligence to fight a battle, unlike her brother Ares, who is more about brute strength and blood-shed. Athena is also credited with battle strategy and invention. The ring is based on Intelligence rather than Willpower. The wearer focuses on an item and "thinks" the item into existence. His 'force field' looks like a suit of Spartan Armor. The wearer can shoot blasts of energy and such.

The Athenian Ring of Crafting is bestowed upon a mortal who is favored by the god. The ring produces a costume of Celestial Bronze that provides protection and life-support functions. The ring also gives the wearer the ability to wield a small fraction of the power of 'creation' that is powered from the the heart of Olympus.

:?: Any thoughts, Comments or Questions?
Last edited by Emerald Flame on Thu Mar 29, 2012 3:08 pm, edited 7 times in total.
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Re: Emerald Flame's 3e Builds (Spartan_Athenian Guardian)

Postby JoshuaDunlow » Mon Mar 12, 2012 4:24 pm

I like this idea, look forward to seeing more! 8) :!:

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Re: Emerald Flame's 3e Builds (Spartan_Athenian Guardian)

Postby Emerald Flame » Tue Mar 13, 2012 11:56 am

I reorganized some of the Index page... I wanted to bring the characters that I am using together.

I also posted the stats for Spartan: Athenian Guardian. so enjoy.

I have a few other characters in the works so stay tuned....
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Re: Emerald Flame's 3e Builds (Spartan_Athenian Guardian)

Postby Emerald Flame » Tue Mar 13, 2012 12:00 pm

RED....

Image
Image
__________________________________________________________

Red- PL 10

Strength 5
Stamina 5
Agility 5
Dexterity 2
Fighting 6
Intellect 2
Awareness 7
Presence 3

Advantages
All-out Attack, Animal Empathy, Attractive, Chokehold, Close Attack 2, Daze (Intimidation), Defensive Roll,
Diehard, Eidetic Memory, Equipment 1, Evasion 2, Improved Critical 2: Claws, Improved Hold, Improved
Initiative 2, Languages 1, Luck 2, Move-by Action

Skills
Acrobatics 2 (+7), Athletics 3 (+8), Close Combat: Unarmed 2 (+8), Deception 2 (+5), Expertise: Occult 4
(+6), Insight 2 (+9), Investigation 4 (+6), Perception 2 (+14/+9), Sleight of Hand 2 (+4), Stealth 1 (+6)

Powers
* Lycanthrope (Activation: Standard Action, Advantages: All-out Attack, Chokehold, Close Attack 2, Daze
(Intimidation), Diehard, Evasion 2, Improved Critical 2, Improved Hold, Improved Initiative 2, Move-by
Action)
* Accelerated Healing: Regeneration 5 (Every 2 rounds; Limited: Not against damage from Silver
weapons)
* Claws and Fanges: Strength-based Damage 4 (DC 24; Multiattack, Split 2: 3 targets)
* Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
* Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
* Wolf-Shape: Morph 2 (+20 Deception checks to disguise; Narrow group; Limited: Wolf or Werewolf
only)
* Wolfen Attributes
Enhanced Ability: Enhanced Agility 3 (Linked; +3 AGL)
Enhanced Ability: Enhanced Awareness 5 (Linked; +5 AWE)
Enhanced Ability: Enhanced Fighting 3 (Linked; +3 FGT)
Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
Enhanced Ability: Enhanced Strength 4 (Linked; +4 STR)
Enhanced Trait: Enhanced Trait 2 (Linked; Traits: Perception +5 (+14))
Enhanced Trait: Enhanced Trait 4 (Linked; Traits: Intimidation +10 (+13))
* Wolfen Senses: Senses 8 (Acute: Scent, Extended: Scent 2: x100, Extended: Hearing 1: x10,
Infravision, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing)

* Mystical Sense: Senses 1 (Detect: Mystical Entities 1)
Senses: Senses 4 (Acute: Scent, Acute: Hearing, Extended: Scent 1: x10, Low-light Vision)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +13
Claws and Fanges: Strength-based Damage 4, +8 (DC 24)
Grab, +8 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +10 (DC 20)

Complications
Disability: Her werewolf form, while still allowing her to use her human intelligence, tends to be more
aggressive and impulsive.
Disability: If she takes on the full-wolf form, she loses the ability to speak or manipulate items with her
hands.
Prejudice: She suffers from mystical lycanthrope. Whenever anybody finds out, they immediately attach all the classic stereotypes that have been shown in movies.
Secret: Red is the latest in a long line of young women who suffer the "Curse of the Wolf".

Languages
English, French

Defense
Dodge 7, Parry 6, Fortitude 5, Toughness 6/5, Will 9

Power Points
Abilities 32 + Powers 98 + Advantages 8 + Skills 8 (24 ranks) + Defenses 4 = 150
----------------< HUMAN FORM>---------------------------------------------
<Red> - PL 10
Strength 1
Stamina 1
Agility 2
Dexterity 2
Fighting 3
Intellect 2
Awareness 2
Presence 3

Advantages
Animal Empathy, Attractive, Defensive Roll, Eidetic Memory, Equipment 1, Languages 1, Luck 2

Skills
Acrobatics 2 (+4), Athletics 3 (+4), Close Combat: Unarmed 2 (+5), Deception 2 (+5), Expertise: Occult 4
(+6), Insight 2 (+4), Investigation 4 (+6), Perception 2 (+4), Sleight of Hand 2 (+4), Stealth 1 (+3)

Powers
Lycanthrope

* Mystical Sense: Senses 1 (Detect: Mystical Entities 1)
* Senses: Senses 4 (Acute: Scent, Acute: Hearing, Extended: Scent 1: x10, Low-light Vision)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Claws and Fanges: Strength-based Damage 4, +3 (DC 20)
Grab, +3 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)


__________________________________________________________

Stephanie "Red" Lazar is the latest in a long line of women that have been cursed with a unique illness... mystical-lycanthrope. It is an illness that originated in a small village in French Village in the 15th Century.
In France between 1520 and 1630, it is estimated that approximately 30,000 people were identified as werewolves. These "werewolves" were subjugated to horrific interrogation / torture. Whether they confess or not, most of them died at the stake. During these "Werewolf Trials", Stephanie's ancestor was a judge that ruled over the trials. He was responsible for condemning many innocent people to their deaths. One of these victim's mother was a witch. As she watched her son burn to death, she cursed his wife with the same mallody that he had accused all the innocent people of. Eventually, he was forced to have his wife put to death. The witch went further to curse ALL the women of his bloodline.
This form of lycanthrope is mystical in nature and passes to the females of the bloodline when they reach puberty. Because this lycanthrope is mystically "targeted" to their bloodline, it cannot be passed to others through their bite.

Stephanie's family was wealthy and their money enabled the family secret to remain buried. She had private tutors and she enjoyed a protected life. She eventually started feeling that she was trapped in her life so one night, she slipped away. She now travels the world enjoying her life. Her wolfen-abilites have saved her on more than one occasion. She now embraces her abilities and uses them to help other people... She has now assumed the title of protector.
Emerald Flame's 3e Builds
Emerald Flame's 2e Misc. Builds

The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-

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Emerald Flame
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Re: Emerald Flame's 3e Builds (Spartan_Athenian Guardian)

Postby Emerald Flame » Wed Mar 14, 2012 7:31 am

I was discussing the build for Spartan and the fact that there is a rather complex build of arrays and options.. I was hoping that I could reach out to the members of the ATT and get some feedback.

It IS a complex build and maybe I crammed too much into it... Let me know what you think.
Emerald Flame's 3e Builds
Emerald Flame's 2e Misc. Builds

The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-

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Emerald Flame
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Posts: 3035
Joined: Wed Aug 03, 2005 11:28 am
Location: In geosynchronus orbit above OA
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Re: Emerald Flame's 3e Builds (Spartan_Athenian Guardian)

Postby Emerald Flame » Sun Mar 25, 2012 7:08 pm

Image

After completing my build for Spartan....

I was looking at expanding my character log and a silly little idea popped into my head.

While researching Athena, I read about how Ares is considered the embodiment of the rage and blood-shedding on the field of battle. Where Athena is the embodiment of strategy and using the mind to win battles. Ares is the embodiment of the violent aspects of war.

Also added to the mix is the new Green Lantern Animated series, which I just started watching. This series started me thinking of the different rings....

I thought of Ares having his own ringed warriors.... Hmmm.... Sound familiar? :shock:

Image
Emerald Flame's 3e Builds
Emerald Flame's 2e Misc. Builds

The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-


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