Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Kreuz Control: SHOCKMASTER!, Genesis, Apex

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: Kreuz Control: Supermacho, superstorm

Postby Ares » Wed Mar 14, 2012 11:37 am

Hey, Kreu's back! And you even used my nick-name for that version of the Torch. Keen! :mrgreen:
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: Kreuz Control: Supermacho, superstorm

Postby Kreuzritter » Wed Mar 14, 2012 11:53 am

technicly, i never left, i've just been busy playing in the Crinoverse, and trying to do writeups for palladium sourcebooks for same like i did the characters of Silver Age Sentinels
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2609

Postby Kreuzritter » Wed Mar 14, 2012 11:59 am

Image

Combo Man

PL: 12 (180)

abilities (36)
STR 42/20 DEX 20 CON 20 INT 10 WIS 14 CHA 10

Combat (32)
+9 init, +9/8 ATK, +9 DEF (+2 dodge, +4 flat-footed)
+5/15 DMG (unarmed)

saves (9)
TOU +15/5 FORT +8 REF +8 WILL +5

Skills (5/20)
bluff +4
computers +4
Knowledge: pop culture +4
Notice +4
Sense motive +4

feats (3)
atk focus: melee, diehard, dodge, improved initiative, move-by action

Powers (98)
Power Mastery +14 (extra: continuous +1) (98)
default Array:
- Enhanced STR +20 [20]
- immunity +9 (life support) [9]
- Protection +10 [10]
- Flight +5 [10]
- Impervious TOU +8 [10]
- supersense +1 (danger sense) [1]
- Superstrength +5 [10]


drawback
normal identity (free action) (-3)

costs
abilities 36 + combat 32 + saves 9 + skills 5/20 + feats 3 + powers 98 - drawback 3 = 180 pts

:arrow: part of a 1996 promotional deal between marvel and the snack food "Combos", Combo Man is Rick Wilde, a peter parker-eque nerd of thehigh school/collegiate level who got bombarded by device designed to increase human potential, and could turn into a superpowered amalgamation of various superbeings whenever he ate a Combo, with power enough to go toe to toe with an AIM super-adaptoid
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2610

Postby Kreuzritter » Wed Mar 14, 2012 1:02 pm

Image

Batman

PL: 12 (208)

abilities (44)
STR 40 DEX 20 CON 26 INT 10 WIS 16 CHA 12

Combat (24)
+13 init, +12/9/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+15/8 DMG (unarmed/heat vision)

saves (9)
TOU +16 FORT +11 REF +8 WILL +6

Skills (7/28)
intimidate +10
notice +10
search +8

feats (17)
atk focus: melee 3, benefit: wealth, diehard, dodge 2, fearsome prescence 5, improvd initiative 2, move-by action, takedown attack 2

Powers (115)
blast "heat vision" +8 (accurate 3, precise) (20)
Enhanced STR +20 (20)
flight +10 (20)
Immunity +9 (life support) (9)
Protection +8 (extra: impervious +1, flaw: no impervious vs magic) (8)
quickness +8 (8)
Supersenses +14 (accurate extended hearing, extended vision 3, infravision, x-ray vision, ultrahearing) (14)
superstrength +6 (feats: bracing, superbreath, groundstrike, thunderclap) (16)

drawbacks (-8)
power loss: kryptonite (-3)
weakness: Kryptonite (major, per round, will kill) (-5)

costs
abilities 44 + combat 24 + saves 9 + skills 7/28 + feats 17 + powers 115 - drawbacks 8 = 208 pts

:arrow: In the Elseworlds tale "Speeding Bullets", the rocketship of Kal-El was found by Thomas and Martha Wayne, who raised the child within as their son, Bruce. And when the Waynes meet their end, young bruce learns he could have saved them, hides himself in shame, until years later, all his repressed rage and turmoil is given voice, and he becomes a Bat...

:arrow: a grim and gritty vigilante with the powers of a god, this Batman is no caped crusader, but as described in story, has never stopped being the 8 year old boy who lost his parents in a dark alley, never cooled his need for revenge with a devotion to justice, nor made himself a paragon of mental ability.
Last edited by Kreuzritter on Wed Mar 14, 2012 2:26 pm, edited 1 time in total.
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2611

Postby Kreuzritter » Wed Mar 14, 2012 2:26 pm

Image

Arcanna Jones

PL: 10 (150)

abilities (32)
STR 12 DEX 16 CON 16 INT 14 WIS 18 CHA 16

Combat (20)
+7 init, +10/4 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/10 DMG (unarmed/magic)

saves (9)
TOU +10/3 FORT +6 REF +6 WILL +7

Skills (12/48)
diplomacy +8
concentration +10
knowledge: arcane +10
knowledge: current events +6
notice +6
sense motive +8

feats (15)
artificer, atk spec: magic 3, diehard, dodge 4, improved initiative, luck, move-by action, ritualist, quick change 2

Powers (67)
Flight +4 (8)
Force feild +7 (extra: impervious +1) (14)
Magic +10 (42)
- Air control +10
- Blast +10
- Earth Control +10
- Fire control +10
- Illusion +10 (sight, sound, extra: progression 5, extra: selective +1)
- plant control +10
- Telekinesis +10
- Water Control +10
supersenses +3 (acute, extended mystic awareness) (3)

drawbacks (-5)
power loss (unable to gesture) (-1)
vulnerable: Mind control (common, major) (-4)

costs
abilities 32 + combat 20 + saves 9 + skills 12/48 + feats 15 + powers 67 = 150 pts

:arrow: the long-delayed finale to my Squadron Supreme builds, Arcanna is the team's Zatanna xpy, and one of the few characters to survive the story with their morals intact
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2612

Postby Kreuzritter » Wed Mar 14, 2012 2:58 pm

Image

Superboy

PL: 9 (135)

abilities (22)
STR 30 DEX 16 CON 24 INT 10 WIS 14 CHA 10

Combat (24)
+7 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+10 DMG (unarmed)

saves (12)
TOU +12 FORT +12 REF +6 WILL +6

Skills (15/64)
animal empathy +1
bluff +6
intimidate +10
knowledge: current events +10
knowledge: history +8
languages: French, Korean, Arabic, russian (english native)
notice +8
sense motive +6

feats (7)
all-out attack, atk spec: unarmed, diehard, improved initiative, move-by action, power attack, takedown attack 2

Powers (58)
Enhanced STR +16 (16)
Enhanced CON +10 (10)
immovable +1 (extra: unstoppable +1) (2)
leaping +4 (4)
Protection +5 (extra: impervious +1) (10)
speed +3 (3)
supersenses +3 (acute extended hearing, infravision) (3)
Superstrength +6 (12)

drawback (-3)
power loss: kryptonite (-3)
weakness: Kryptonite (-3)

costs
abilities 22 + combat 24 + saves 12 + skills 16/64 + feats 7 + powers 10 - drawback 3 = 135 pts

:arrow: the young Justice version of the boy of steel, Superboy began as Project Kr ("K-r") a creation of project Cadmus designed to destroy/replace Superman, but was awoken prematurely by Robin, Aqualad and Kid Flash, and offered the chance to exist on his own terms

:arrow: a far cry from the self-absorbed hotshot he was in the comics, this superboy is dour, brooding, quiet yet intense, and that's before getting into the hormonal maelstrom of being a teenager
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: Kreuz Control: Supermacho, superstorm, Combo Man, Batman

Postby Kreuzritter » Wed Mar 14, 2012 3:03 pm

Image

Miss Martian

PL: 9 (135)

abilities (32)
STR 14 DEX 16 CON 16 INT 12 WIS 16 CHA 14

Combat (22)
+7 init, +9/5 ATK, +11 DEF (+ dodge, +3 flat-footed)
+2/9 DMG (unarmed/telekinesis)

saves (9)
TOU +7 FORT +6 REF +6 WILL +11/6

Skills (11/44)
Diplomacy +8
concentration +8
notice +6
search +6
sense motive +6
stealth +8

feats (11)
atk spec: TK 2, diehard, dodge 5, improved initiative, move-by action, ultimate will

Powers (56)
flight +4 (8)
immunity +1 (extreme cold) (1)
invisibility +1 (4)
mind sheild +5 (5)
shapeshift +1 (flaw: humanoid forms only -1) (7)
Protection +4 (4)
Telekinesis +9 (extra: damaging +1) (28)
- ap: Telepathy +9 [18]

drawbacks (-7)
vulnrability: fire (common, major) (-4)
weakness: extreme heat (common, moderate) (-3)

costs
abilities 32 + combat 22 + saves 9 + skills 11/44 + feats 11 + powers56 - drawback 7 = 135 pts

:arrow: M'gann M'orzz is a fgirl of two backstories. in the YJ comic, she'd told the team that she was chosen from a pool of thousands of Martians to be mentored by the Martian Manunter, her uncle. the truth, well, at the time of this posting it has yet to come out, but what IS known is that she had in fact stowed away on the Manhunter's ship during his last trip to Mars.

:arrow: there are those of you who find her mannerisms grating, and to be fair, i think you're supposed to, as its implied everything miss martian knows about earth she learned from watching 1950's sitcoms
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: Kreuz Control: Combo Man, Batman, Superboy, Miss Martian

Postby Jabroniville » Thu Mar 15, 2012 5:01 am

The only problem I have with Miss Martian is with the overall "look"- Redheads look good in green, but green SKIN? That, plus a costume made up of red, blue & white, makes for an overly-elaborate colour scheme and offends my artistic sensibilities :).
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7432
Joined: Sat Nov 04, 2006 1:12 am

2614

Postby Kreuzritter » Wed Mar 28, 2012 10:59 am

Image

Charivan Drago

PL: 10 (150)

abilities: (54)
STR 34 DEX 16 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +8/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (9)
TOU +10 FORT +12 REF +6 WILL +6

Skills (6/24)
intimidate +10
languages: english, german (native: russian)
notice +6
sense motive +6

feats (20)
accurate attack, all-out attack, assessment, atk spec: flamethrower, atk spec: unarmed, defensive attack, diehard, dodge 4, elusive target, fearless, improved block, improved crit (unarmed), improved defense, move by action, power attack, stunning attack, takedown attack

Powers (42)
Blast "flamethrower" +12 (24)
flight +4 (8)
superstrength +5 (10)

drawbacks
power loss (flight, if wings damaged/restrained) (-1)
vulnrability: elecricity (common, moderate) (-2)
vulnrability: water attacks (common, moderate) (-2)

costs
abilities 54 + combat 24 + saves 9 + skills 6/24 + feats 20 + powers 42 - drawbacks 5 = 150 pts

:arrow: a mashup of my older Ivan Drago build and pokemon's Charizard, Charivan is a hard-hitting fighting machine
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: Kreuz Control: Batman, Superboy, Miss Martian, Charivan

Postby SCKnight » Fri Mar 30, 2012 3:44 pm

Sally Acorn:
http://archiesonic.wikia.com/wiki/Sally_Acorn#Abilities
http://sonic.wikia.com/wiki/Sally_Acorn (The profile on the side has the info about her abilities, skills, and talents)

Mecha-Sally:
http://archiesonic.wikia.com/wiki/Mecha ... d_Enforcer
http://sonic.wikia.com/wiki/Mecha_Sally#Abilities

The version of Mecha-Sally is the one after Dr. Eggman modifies and weaponizes her. Also, from the comics, she still retains her martial art, acrobatics, and hand-to-hand skills and abilities. She likes to taunt and demoralize her opponents.

If you could do these two characters (if you got the time that is), I would appreciate it. Thanks.
User avatar
SCKnight
Daredevil
Daredevil
 
Posts: 795
Joined: Fri Oct 13, 2006 4:30 am
Location: Barnwell, South Carolina

Re: Kreuz Control: Batman, Superboy, Miss Martian, Charivan

Postby Kreuzritter » Tue Apr 03, 2012 10:19 am

no thanks. not a sonic fan.

but, for my next trick, i'm gonna tackle another abandoned project:

converting the Emerald City Sentinels to 2nd ed
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2615

Postby Kreuzritter » Tue Apr 03, 2012 10:27 am

Image

Dragoneye

PL: 10 (150)

abilities (32)
STR 10 DEX 16 CON 10 INT 16 WIS 22 CHA 18

Combat (10)
+3 init, +10/0 ATK, +8 DEF (+4 dodge, +3 flat-footed)
+0/10 DMG (unarmed/magic)

saves (18)
TOU +12/0 FORT +8 REF +7 WILL +12

Skills (8/32)
intimidate +4
knowledge: arcane +10
languages +2 (Mandarin, english, native: cantonese)
notice +6
sense motive +6
sleight of hand +4

feats (12)
accurate attack, atk spec: magic 5, dodge 3, fearless, ritualist, trance

Powers (70)
Astral Projection +6 (feat: subtle 2) (33)
-AP: Flight "Levitation" 4 & Force feild "Mystic Sheild" +12 (extra: impervious +1) [32]
Magic "Dragon Channeling" +10 (35)
- blast "Dragon Breath" +10 [20]
- create object "Dragon's Will" +10 (extra: movable +1) [30]
- deflect "Dragon's sheild" +8 (all attacks) [24]
- healing "Dragon's blessing" +7 (extras: affects objects +1, energizing +1) [28]
- nullify "Dragon's curse" +10 (all magical effects at once) [20]
- stun "Dragon's Roar" +10 (extras: alt save: will +0, area-cone +1) [30]
supersenses "Dragon's eye" +2 (radius mystic awareness) (2)

costs
abilities 32 + combat 10 + saves 18 + skills 8/32 + feats 12 + powers 70 = 150 pts

:arrow: Longwei "Larry" Chin is the latest heir to the Dragoneye legacy, a power that previously rested in the hands of his crimelord uncle, whose minions would rather like to see Larry take his place

:arrow: Dragoneye's designed to be an archetypal wizard, but with an anime/hong kong cinema style rather than traditional comic book sorcery
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: Kreuz Control: Batman, Superboy, Miss Martian, Charivan

Postby Aerlwyn » Tue Apr 03, 2012 10:32 am

Cool Ms Martian and Superboy looking forward to seeing more of your designs.
User avatar
Aerlwyn
Paragon
Paragon
 
Posts: 3145
Joined: Mon Sep 12, 2011 10:16 am

2616

Postby Kreuzritter » Tue Apr 03, 2012 10:33 am

Image

Kid Robot

PL: 10 (150)

abilities (10)
STR 10 DEX 18 CON n/a INT 18 WIS 14 CHA 10

Combat (20)
+8 init, +12/10/5 ATK, +8 DEF (+2 dodge, +1 size, +3 flat-footed)
+0/8/10/10 DMG (unarmed/force bolts/force blast/force drill)

saves (8)
TOU +12/4 FORT n/a REF +8 WILL +6

Skills (4/16)
knowledge: physical science +4
knowledge: technology +6
notice +6

feats (5)
atk focus: range 2, dodge 2, improved initiative, luck, power attack

Powers (100)
blast "force bolts" +8 (feats: accurate 3, extra: autofire +1) (29)
- ap: blast "force blast" +10 (feats: accurate 2) [22]
- ap: blast "force drill" +10 (extra: area-line +0) [20]
- ap: Deflect "force dome" +8 (all ranged, extra: area +1) [24]
flight +5 (10)
force feild +8 (8)
immunity +40 (fort, mental effects) (40)
Protection +4 (4)
shrinking +4 (feat: innate, extras: continuous +1, normal TOU +1, flaw: permanent -1) (9)

costs
abilities 10 + combat 24 + saves 8 + skills 4/16 + feats 4 + powers 100 = 150 pts

:arrow: exactly what it says on the tin, Kid Robot is a very young AI in a juvenile scale chassis, out to save the world before bedtime
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2617

Postby Kreuzritter » Tue Apr 03, 2012 10:36 am

Image

Mongrel

PL: 10 (150)

abilities (58)
STR 20 DEX 24 CON 22 INT 14 WIS 20 CHA 18

Combat (28)
+11 init, +15/7 ATK, +14 DEF (+7 dodge, +3 flat-footed)
+5 DMG (unarmed)

saves (14)
TOU +6 FORT +12 REF +14 WILL +6

Skills (11/44)
acrobatics +8
bluff +8
drive +4
knowledge: streetwise +4
medicine +4
notice +6
profession: paramedic +4
stealth +6

feats (25)
animal empathy, atk spec: unarmed 4, chokehold, diehard, dodge 7, evasion, improved crit: unarmed 2, improved initiative, improved taunt, instant up, move-by action, power attack, takedown attack, taunt, uncanny dodge

Powers (11)
leaping +2 (2)
regeneration +7 (rec rate: bruised +1, injured +3, disabled +3) (7)
speed +3 (3)
supermovement +1 (wall-crawling) (2)
supersenses +4 (danger sense, extended hearing, infravision, tracking) (4)

drawback
normal identity (free action) (-3)

costs
abilities 58 + combat 28 + saves 14 + skills 11/44 + feats 25 + powers 11 - drawback 3 = 150 pts

:arrow: werewolf and obligatory "feral guy" on the sentinels roster, Mongrel's more spider-man than wolverine, indulging in witty banter and snappy comebacks than berserker rage
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17838
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Google [Bot], Lightbend and 1 guest