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Tattooverse 2.5: WOF builds

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Re: Tattooverse 2.5:

Postby Tattooedman » Thu Mar 15, 2012 10:06 am

Who me?

Nah, this is the guy that led FORCE Ops to where the Sister was taken. What can I say? I have this habit of doing builds of most people who show up in the game, it's like some kind of building compulsion or something. :roll:
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Re: Tattooverse 2.5:

Postby Shock » Thu Mar 15, 2012 10:19 am

Ah, right. Forgot he had a name. And an unfortunate name considering the situation. Next week sometime:

"Sister Agnes, there's a Spider here to see you."

*Sister Agnes faints*
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Doctor Breakdown build #1010

Postby Tattooedman » Fri Mar 16, 2012 8:44 am

Image
Doctor Breakdown:
PL:
12
Str 10 (+0) Dex 12 (+1) Con 12 (+1) Int 22 (+6) Wis 12 (+1) Cha 10 (+0)

Skills: Computers 8 (+14), Concentration 12 (+13), Craft [Electronic] 10 (+16), Craft [Mechanical] 10 (+16), Investigate 4 (+10), Knowledge [Current Events] 2 (+8.), Knowledge [Physical Science] 12 (+18.), Knowledge [Technology] 12 (+18.), Notice 10 (+11), Profession [Scientist] 8 (+9), Sense Motive 4 (+5)

Feats: All-Out Attack, Attack Spec. [Matter Deconstruction Beam Array] 4, Inventor, Luck, Skill Mastery [Computers, Knowledge (Physical Science), Knowledge (Technology)], Speed of Thought

Powers: Device [Power Suit] 12 [hard to lose]
Power Field:
Force Field 11 (Extra: Impervious 12)
Immunity 7 [All Environmental Conditions, Suffocation]
Anit-Gravity System: Flight 7
Matter Deconstruction Beam: Blast 12 (Power Feat: Accurate)
-Matter Breakdown: Corrosion 8
-Matter Reshaping: Create Object 12 (Extra: Moveable); (Flaw: Limited [requires matter to reshape])
-Reshaped Restraints: Snare 12

Saves: Toughness +12*/+1 [*Force Field (Impervious)]
Fort +8
Ref +8
Will +10

Combat: Attack +4/+12 (Matter Deconstruction Beam Array)
Damage +8 (Matter Breakdown)/+12 (Matter Deconstruction Beam)
Defense +10 (+5 flat-footed)
Initiative +5

Drawbacks: Normal Identity [Full Round Action] (-4 pts)


Costs: Attributes 18+ Skills 23+ Feats 9+ Powers 48+ Saves 23+ Combat 28- Drawbacks 4= 145 pts.


Real Name: Simon Ganz
Height: 6'
Weight: 169 lbs
Hair: Dark Brown
Eye Color: Blue


Complications:
Motivation ~Greed: Doctor Breakdown is always trying to improve his armor but he needs money to do it.

Temper: Doctor Breakdown can become enraged if someone points out the failures in his former career.


Background: Simon Ganz was a scientist, not one of those child prodigies or near super-geniuses or anything like that, just a man skilled in his trade (one that happened to be the dealing with technologies most people couldn’t understand, let alone operate) that was happy with his job at Gordon Technologies working on a portable teleportation device.

Ganz had spent several years working on the project and was the only original member left, the others had either taken other job offers or quit after so much time, determined to see the project through to the end even if it took the rest of his career. What he didn’t realize is that the owner of the company, Jeffery Gordon, was just a cover for the Jonathan Grant who wanted this project to produce some kind of results. So at end of quarter review Ganz was demonstrating the advancements made to that point: that the device was small enough to be hand held and could break matter down. Reconstructing it was another matter however but Ganz assured his employer it would only take another year at most.

Which was something that ‘Gordon’ wasn’t interesting in hearing at that point.

By the end of the following day Ganz’s project was stopped, his device sent to another division of the company and he was assigned to a new project. Angered by the short-sightedness of Gordon, Ganz hacked the company computer system and tracked down his teleporting device only to discover that it was now the primary weapon on a assault vehicle being built at a separate company facility. This was the final straw for Ganz, seeing his creation perverted in such a manner and he stole not only his non-working teleporter but a suit of powered armor that manipulated gravitonic energies as well.

Three weeks later Doctor Breakdown made his first public appearance at Gordon Technologies mother labs, his portable teleporter miniaturized even more at this point and built in as part of the stolen armor, and set to laying waste to those who had perverted his work without a moment’s hesitation. By the time authorities had arrived most of the building had been collapsed inward thanks to Doctor Breakdown disintegrating most of the buildings support structure.

When the dust eventually settled Doctor Breakdown had gotten away, almost two dozen police officers had been hurt, hundreds of employees of Gordon Technologies had been injured and several dozen killed and the mother lab was completely razed to the ground. From there on Doctor Breakdown became a wanted criminal and he launched several attempts at destruction of various people and places due to perceived slights or wrong-doings, improving and refining his armor and weapons the entire time.

When Binder learned of Doctor Breakdown he knew that he could get the man to join his fledgling group of super criminals and sure enough Binder’s offering of a safe environment to work in as well as the chance to work on cutting edge technologies along with allies that would work to keep him out of jail was enough for Ganz to agree to join the Sinister Syndicate.
Last edited by Tattooedman on Sat Jun 30, 2012 3:41 pm, edited 3 times in total.
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Re: Tattooverse 2.5:

Postby catsi563 » Fri Mar 16, 2012 11:18 am

I see a new friend for Vinidcator :P LOL
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: Tattooverse 2.5:

Postby kenseido » Fri Mar 16, 2012 11:39 am

I am curious, T-Man, why no Craft skills on Dr Breakdown? Do you sub out Knowledge [Technology] for that?
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Re: Tattooverse 2.5:

Postby Shock » Fri Mar 16, 2012 2:12 pm

catsi563 wrote:I see a new friend for Vinidcator :P LOL

Hey, back off. You already got a power suit.
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Re: Tattooverse 2.5:

Postby Tattooedman » Fri Mar 16, 2012 2:17 pm

kenseido wrote:I am curious, T-Man, why no Craft skills on Dr Breakdown? Do you sub out Knowledge [Technology] for that?



Honestly? I just forgot to add them into the build, he was supposed to have a couple of them.

They've been edited in now, thanks for pointing that out for me kenseido.
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Re: Tattooverse 2.5:

Postby ClassDunce » Fri Mar 16, 2012 4:15 pm

There's an obvious Failure in the design of Doctor Breakdown's armor but I'm afraid that he'll get angry if I point it out.

*Cough*Heforgotthetopofthehelmet*Cough*
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Re: Tattooverse 2.5:

Postby Shock » Fri Mar 16, 2012 4:22 pm

He's so smart he had to leave room for his brain to grow?
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Re: Tattooverse 2.5:

Postby Arkrite » Fri Mar 16, 2012 4:25 pm

It's the ego.
He can't stand the thought of helmet head hair. ;~)
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Re: Tattooverse 2.5:

Postby Horsenhero » Fri Mar 16, 2012 8:18 pm

I wonder if that faceplate ever fogs up? Wouldn't that be embarrassing?

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Re: Tattooverse 2.5:

Postby Tattooedman » Fri Mar 16, 2012 9:19 pm

Horsenhero wrote:I wonder if that faceplate ever fogs up? Wouldn't that be embarrassing?



And now you all know why he's got the open-top helmet, to keep that from happening. :wink:
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Re: Tattooverse 2.5:

Postby ClassDunce » Fri Mar 16, 2012 11:14 pm

Tattooedman wrote:And now you all know why he's got the open-top helmet, to keep that from happening. :wink:


So what you're saying is that his mask floods when it rains.
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Re: Tattooverse 2.5:

Postby Arkrite » Sat Mar 17, 2012 12:12 am

Power Loss: May drown when it rains.

Yup, CD found the easiest way to defeat this guy ;~)
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Captain Marvel build #1011

Postby Tattooedman » Tue Mar 20, 2012 12:10 pm

Image
Captain Marvel:
PL:
13
Str 10 [46] (+0/+18.) Dex 10 [20] (+0/+5) Con 10 [40] (+0/+15) Int 12 [20] (+1/+5) Wis 12 [20] (+1/+5) Cha 14 [18] (+2/+4)

Skills: Diplomacy 6 (+10), Knowledge [Arcane Lore] 10 (+15), Knowledge [Current Events] 6 (+11), Knowledge [History] 10 (+15), Notice 6 (+11), Profession [Reporter] 6 (+11)

Feats: Attack Focus [Melee] 4, Attack Spec. [Thrown Items] 2, Benefit [Champion of Shazam], Interpose, Power Attack, Takedown Attack

Powers: The Power of SHAZAM!:
Wisdom of Solomon:
Comprehend 3 [read, speak & understand all languages]
Enhanced Feat 1 [Ritualist]
Enhanced Intelligence 8
Enhanced Wisdom 8
Enhanced Skills 5 [Knowledge (Arcane Lore) +10; Knowledge (History) +10]
Super-Senses 5 [Analytical, Ranged, Tracking Detect (mystical energies)]

Strength of Hercules:
Enhanced Strength 36
Super Strength 8 (Power Feats: Bracing, Counter-Punch, Groundstrike, Shockwave, Thunderclap)

Stamina of Atlas:
Enhanced Constitution 30
Impervious Toughness 12
Immunity 11 [Life Support, Starvation & Thirst, Sleep]

Power of Zeus:
Boost 10 [any trait of Power of Shazam!] (Extra: Total Fade); (Flaws: Personal, Tiring)
Enhanced Feat 1 [Quick Change]
Super-Senses 2 [Extended Vision, Extended Hearing]

Courage of Achilles:
Enhanced Charisma 4
Enhanced Feats 3 [Beginner's Luck, Lionheart, Luck]
Enhanced Will Save 5

Speed of Mercury:
Enhanced Dexterity 10
Super-Movement 1 [Dimensional Movement (Rock of Eternity-Earth only])
Enhanced Feats 3 [Improved Initiative 2, Seize Initative]
Flight 10
-Alt. Power: Speed 10 & Quickness 10

Saves: Toughness +15* [*Impervious 12]
Fort +17
Ref +10
Will +15 [+19 vs. fear]

Combat: Attack +4/+8 (Melee/Thrown Items)
Damage +18 (Unarmed)
Defense +11 (+5 flat-footed)
Initiative +15

Drawbacks: Normal Identity [Billy Batson (must be able to say Shazam to reverse)] (-4 pts)


Costs: Attributes 8+ Skills 6+ Feats 10+ Powers 210+ Saves 12+ Combat 30- Drawbacks 4= 272 pts.



>>>>
So I was reading through the Settings Thread and found these really great series of posts by Ares about Captain Marvel in a combined Marvel/DC setting and he brings up many great points about the character and ways he could be handled (in comics in general mostly) but it was really well written and I've always been a fan of CM. So I got the idea to take a stab at doing a build of him following the ideas Ares talked about, plus I decided to take a try at doing him as a high level build (which is where I'd have the other members of the League in a DC setting, but then again maybe that's already been done with the offical DC builds that have been released).

But anyways I know the build came in over point but I do like how it worked out and if I were to do a build of Superman he'd be the same PL and probably have more pp spent (thanks to all his other powers mostly).
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