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Belial666 wrote:Summon 3, Heroic, Horde, Extra Minions 14, mental link
Strength 5, Dexterity -2, Agility -1, Fighting 0, Stamina -, Intellect -, Awareness 1, Presence -
Dodge -1, Parry 0, Toughness 6, Fortitude Immune, Will Immune, Melee Attack 1
Immunity: Fortitude effects, Protection 6, Regeneration 5, Speed 2, Quickness 2
Spread the Plague: Affliction 3 (vs fortitude, impaired+vulnerable/disabled+compelled to attack bystanders/transformed into a wild zombie+controlled, reaction: touch, progressive, cumulative, secondary effect)
danelsan wrote:EDIT: by the way, assuming one of the immunities is a free perk of the null Abilities (I seem to remember that in the rules, though I don't like it. Away from the book so I can't check), that zombie is still 1 PP over the 45 you get with Summon 3
Saltcrow wrote:Mind Controlling is resistible though So in my opinion, MC'ing trades the reliability for its combat utility and momentarily hindering the opponent/s if not outright controlling them.
Saltcrow wrote:Summon allows the player to have a full say on the traits of the controlled creatures too, which I think is a really crucial difference. It also provides a LOT of points to work with which some people might find attractive.
danelsan wrote:Summon can also help when there is no one around for you to control. Perhaps you are still trying to get inside the enemy's hideout, or maybe you are dealing with a natural disaster. There can be plenty of situations where you want superpowered help even with no enemies around.
Belial666 wrote:Zombie Apocalypse [100pp]
You summon a horde of thirty-two thousand, seven hundred and sixty-eight zombies you can mentally direct however you wish, including but not limited to LARPing the Resident Evil series, terrorizing an entire country or have them doing construction work so you don't have to pay the workers' union.
Summon 3, Heroic, Horde, Extra Minions 14, mental link
Belial666 wrote:Spread the Plague: Affliction 3 (vs fortitude, impaired+vulnerable/disabled+compelled to attack bystanders/transformed into a wild zombie+controlled, reaction: touch, progressive, cumulative, secondary effect)
We Are Legion: Affliction 10 (vs Will, Dazed+Entranced/Defenseless+Compelled to Protect Afflictor/Transformed into a Mental Duplicate of the Afflictor+Controlled,Ranged,Multiattack ,Progressive, Cumulative, Secondary Effect,Subtle,Insidious,Indirect(X4).
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