So one of my players has a fun concept for her character - she wants to play a midget with a fairly standard power set (acrobatics, a bit of speed, agility, enhanced strength - a spider-man type powerset, less the web shooters).
Then came the kicker - she wants to be able to be able to Dwarf Toss - she wants to create duplicates and throw them.
If this were just a descriptor for blast, it would be rather straightforward - the duplicates disappear after the attack. But she wants a duplicate to stay (possibly more than one in the future, as she improves her character), with further duplicates 'poofing' after impact (possibly with a puff of smoke, like Naruto's shadow clones in the anime).
There is a pre-created power in the books off of Summon that would work as a base, but I'm getting bogged down a bit in the mechanics (new to 3E and DCA).
The base duplicate power is 3pp/rank, and it requires a certain number of ranks to fully duplicate you (given in the book). She wants to *have* to throw her duplicates, she can't just split into two.
My thinking is she'll need to increase the action from standard to full (-1pp/rank flaw), increase the range (+1pp/rank), and Link it to a ranged damage.
My questions:
1. Does the ranged damage need to be the same rank as the Summon-based duplicate power, or can it be higher or lower?
2. Is this a 'proper' way to model 'dwarf tossing', or could I just flaw the full-round summon power with 'Limited: must throw duplicate at a target'. Is there somewhere I can find rules for throwing a character at a villain? Would that just be a Slam attack?
3. Will the duplicate take damage from hitting the enemy? Is there a power/advantage I could take to reduce damage taken from being thrown (if the duplicate - a minion - takes a decent amount of damage and is consistently wiped out from the attack, it sort of defeats the purpose).
4. I was thinking I could help her build another full-round ranged attack, linked to an Area (Cloud) Concealment Attack. How would I build the 'smoke cloud' portion of the attack? Does the target get a saving throw? What (mechanically) happens when an Area (Cloud) visual concealment appears and you are in the area of effect? Do you gain concealment from others AND they gain concealment from you, or is it just one or the other?






