Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Solar Angel)

Post by prodigyduck » Tue Mar 20, 2012 1:00 am

Woodclaw wrote:
Best angel picture ever. Where did you find it?
Random internet search. I wish I knew who the artist was so I could give them proper credit. It's a beautiful piece of art.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (of Gods and Angels...)

Post by JoshuaDunlow » Tue Mar 20, 2012 7:59 am

I couldn't find any information myself, I tried seeing if the creator imbeded information in the picture. Couldn't find any.

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Re: Prodigy Duck 3e Builds (Belasco)

Post by prodigyduck » Wed Mar 21, 2012 12:37 am

Image

BELASCO (PL 11)
Real Name:
Belasco (BC: Andreas Katsulas)
Occupation: Sorcerer
Base of Operations: Limbo
Affiliation: Elder Gods
Height: 6’4”; Weight: 250 lbs.
Eyes: Black; Hair: Brown

Strength 3, Stamina 6, Agility 3, Dexterity 1
Fighting 4, Intellect 4, Awareness 6, Presence 6

POWERS
Invulnerability:
Immortality 12, Immunity 2 (Aging, Disease), Impervious Toughness 12, Protection 6 – 32 points
Personal Magic: Array (44 points)
Mind Control: Perception Range Affliction 11 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 44 points
Imitation: Morph 3 (Humanoid Forms) – 1 point
Psi-Screen: Impervious Will 11 (Sustained) – 1 point
Magic Sensing: Senses 4 (Detect Magic [Acute, Ranged], Magic Awareness) – 4 points
Sword of the Elder Gods: Easily Removable (-12 points)
Spell-Blight: Affliction 6 (Impaired / Disabled / Transformed; Resisted by Will; Cumulative, Limited Transformation [spellcasting target into non-spellcasting target], Linked to Sword Damage, Persistent) – 18 points
Sword: Strength-Based Damage 3 (Improved Critical, Incurable, Penetrating 6) – 11 points
Universal Magic: Array (33 points)
Body Transformation: Ranged Affliction 11 (Dazed / Compelled / Transformed; Resisted by Fortitude; Cumulative) – 33 points
Eldritch Beams: Ranged Damage 10 – 1 point
Ensnaring: Ranged Affliction 11 (Hindered and Vulnerable / Defenseless and Immobile; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 1 point
Fire Control: Perception Range Move Object 10 (Limited to fire) – 1 point
Raise Dead: Summon Undead 2 (Continuous, Controlled, Horde, General Type [skeletons and zombies], Multiple Minions 5 [32 undead]) – 1 point

ADVANTAGES
Artificer, Benefit 3 (Wealth 3 [millionaire]), Diehard, Languages 2 (English, Latin [Italian is native]), Ranged Attack 2, Ritualist, Trance

SKILLS
Close Combat (Swords) 2 (+6), Deception 6 (+12), Expertise (Magic) 6 (+10), Intimidation 6 (+12), Perception 2 (+8), Persuasion 2 (+8)

OFFENSE
Initiative
+3
Eldritch Beams +4 (Ranged, Damage 10)
Ensnare / Transform +4 (Ranged, Affliction 11)
Mind Control Perception (Ranged, Affliction 11)
Sword of the Elder Gods +6 (Close, Damage 6/19-20)
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
5, Parry 7, Toughness 12 (Impervious 12)
Fortitude 8, Will 12

POWER POINTS
Abilities 66 + Advantages 11 + Defenses 12 + Powers 136 + Skills 12 = 237 Total

COMPLICATIONS
Disability:
Belasco is missing his right arm.
Motivation: To please the Elder Gods. They punish him if he does not succeed.
Power Loss: Belasco must gesture and speak to use magic spells. Belasco has no Impervious Toughness vs. the Sword of the Elder Gods or Illyana’s Soul Sword.
Quirk: Belasco is fiendishly evil. He often expounds upon his wicked deeds.
Weakness: If injured with the Sword of the Elder Gods or Illyana’s Soul Sword, Belasco must make a Will check vs. the Damage or lose a rank of Presence and Stamina.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Belasco, Black Bishop, Black Bolt)

Post by prodigyduck » Wed Mar 21, 2012 12:40 am

Image

BLACK BISHOP (PL 7)
Real Name:
Harry Leland (BC: Orson Wells)
Occupation: Lawyer
Base of Operations: New York City
Affiliation: Hellfire Club Inner Circle
Height: 5’11”; Weight: 330 lbs.
Eyes: Green; Hair: Red

Strength 4, Stamina 3, Agility 2, Dexterity 1
Fighting 3, Intellect 2, Awareness 3, Presence 4

POWERS
Mass Alteration:
Ranged Affliction 10 (Hindered and Vulnerable / Defenseless and Immobilized / Incapacitated and Paralyzed; Resisted by Dodge; Concentration, Extra Condition, Instant Recovery, Progressive, Split) – 51 points
Mass Crush: Ranged Damage 5 (Resisted by Fortitude; Concentration, Limited [only vs. targets suffering 3rd-rank Mass Alteration Affliction], Linked to Affliction, Split) – 31 points

ADVANTAGES
Benefit 5 (Hellfire Club Inner Circle Member, Wealth 4 [multi-millionaire]), Connected, Defensive Roll 3, Ranged Attack 1

SKILLS
Deception 6 (+10), Expertise (Lawyer) 6 (+8), Insight 2 (+5), Intimidation 2 (+6), Investigation 2 (+4), Perception 2 (+5), Persuasion 6 (+10)

OFFENSE
Initiative
+2
Mass Alteration +2 (Ranged, Affliction 10)
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
4, Parry 5, Toughness 6 / 3 flat-footed
Fortitude 9, Will 5

POWER POINTS
Abilities 44 + Advantages 10 + Defenses 12 + Powers 82 + Skills 13 = 161 Total

COMPLICATIONS
Accident:
Targets affected by the 3rd-tier Affliction of Leland’s Mass Alteration may fall through the floor due to their increased mass. At this point any floors made of TGH 2 Material or less gives way under the target, because he is so heavy (if the target is an item and is made of TGH 2 Material or less, it will collapse this round). On every alternating round the Material TGH of the floor or item that gives way increases one level until, on the 8th round and thereafter a maximum effect is reached: floors, the ground, an item, etc., of TGH 10 Material or less collapses.
Motivation: Leland seeks to accumulate wealth and power.
Prejudice: Leland is a mutant.
Responsibility: Leland has duties to perform for his clients and the Inner Circle.
Secret Identity: Leland keeps his affiliation with the Inner Circle and the fact that he is a mutant a secret from the general public.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Belasco, Black Bishop, Black Bolt)

Post by prodigyduck » Wed Mar 21, 2012 12:43 am

Image

BLACK BOLT (PL 13)
Real Name:
Blackagar Boltagon (BC: Adrian Paul)
Occupation: Monarch of Attilan
Base of Operations: Attilan
Affiliation: Inhumans of Attilan
Height: 6’2”; Weight: 210 lbs.
Eyes: Blue; Hair: Black

Strength (11) 6, Stamina 9, Agility 4, Dexterity 9
Fighting 4, Intellect 4, Awareness 4, Presence 4

POWERS
Electrical Conversion Fork:
Removable (-15 points) – 62 points
Electrical Conversion: Array (44 points)
Magnetism: Burst Area Nullify Electronics 11 (Broad, Simultaneous) – 44 points
Electrical Blast: Ranged Damage 11 – 1 point
Energy Solidification: Create 11 – 1 point
Hyper-Strength: Enhanced Strength 5 – 1 point
Electrical Conversion: Immunity 10 (Electrical Effects) – 10 points
Electron Flight: Flight 8 (500 mph) – 16 points
Energy Detection: Senses 4 (Detect Energy [Acute, Radius, Ranged Mental Sense]) – 4 points

Vibratory Speech: Ranged Damage 16 – 32 points

ADVANTAGES
Benefit 6 (King of Attilan, Wealth 5 [billionaire]), Inspire 2, Leadership, Trance

SKILLS
Expertise (Monarch) 6 (+10), Insight 6 (+10), Perception 2 (+6), Persuasion 6 (+10)

OFFENSE
Initiative
+4
Electrical Blast +9 (Ranged, Damage 11)
Master Blow +4 (Close, Damage 11)
Unarmed +4 (Close, Damage 6)
Vibratory Speech +9 (Ranged, Damage 16)

DEFENSE
Dodge
6, Parry 6, Toughness 9
Fortitude 11, Will 10

POWER POINTS
Abilities 88 + Advantages 10 + Defenses 12 + Powers 94 + Skills 10 = 214 Total

COMPLICATIONS
Accident:
Black Bolt cannot speak without causing great destruction with his voice. If Black Bolt is muzzled, he can only produce rank 6 Damage with his Vibratory Speech.
Relationship: Black Bolt is entirely devoted to Medusa.
Responsibility: Black Bolot is dedicated to the safety of Attilan. In deference to those Inhumans with monstrous appearances, he wears a mask when in public.
Weakness: Inhumans become sick if exposed to pollutants from heavy industry.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Cat)

Post by prodigyduck » Fri Mar 23, 2012 9:34 am

Image

BLACK CAT (PL 7)
Real Name:
Felicia Hardy (BC: Diora Baird)
Occupation: Debutant, former professional burglar
Base of Operations: New York City
Affiliation: Independent
Height: 5’10”; Weight: 120 lbs.
Eyes: Green; Hair: Platinum Blonde

Strength 2, Stamina 4, Agility 7, Dexterity 5
Fighting 3, Intellect 3, Awareness 3, Presence 4

EQUIPMENT
Claws:
Strength-Based Damage 2 – 2 points
Goggles: Senses 1 (Low-Light Vision) – 1 point
Grapple Line: Movement 1 (Swinging) – 2 points

ADVANTAGES
Accurate Attack, Agile Feint, Attractive 2, Daze (Deception), Defensive Attack, Equipment 1, Fascinate (Deception), Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Second Chance 2 (Acrobatics checks with Balance and Tumbling), Skill Mastery (Acrobatics), Ultimate Acrobatics

SKILLS
Acrobatics 6 (+13), Athletics 6 (+8), Deception 6 (+10), Expertise (Popular Culture) 2 (+5), Insight 2 (+5), Investigation 6 (+9), Perception 2 (+5), Persuasion 2 (+6), Sleight of Hand 6 (+11), Stealth 6 (+13), Technology 6 (+9)

OFFENSE
Initiative
+11
Claws +3 (Close, Damage 4)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
9, Parry 9, Toughness 4
Fortitude 6, Will 5

POWER POINTS
Abilities 62 + Advantages 18 + Defenses 12 + Powers 0 + Skills 25 = 117 Total

COMPLICATIONS
Honor:
Felicia only steals from criminals.
Motivation: Thrill-seeker.
Once a Thief, Always a Thief: Felicia’s criminal instincts always overcome her attempts to reform.
Relationship: Felicia is in love with Spider-Man. She is jealous of his relationship with Mary-Jane.
Secret Identity: Felicia Hardy.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Cat, King, and Knights)

Post by prodigyduck » Fri Mar 23, 2012 9:39 am

Image

BLACK KING (PL 13)
Real Name:
Sebastian Shaw (BC: Oliver Reed)
Occupation: Industrialist
Base of Operations: New York City
Affiliation: Hellfire Club Inner Circle
Height: 6’2”; Weight: 210 lbs.
Eyes: Black; Hair: Grey (dyed Black)

Strength 3, Stamina 5, Agility 3, Dexterity 1
Fighting 6, Intellect 4, Awareness 4, Presence 3

POWERS
Kinetic Absorption:
Immunity 20 (Bludgeoning Damage); Immunity 60 (Energy Damage, Piercing Damage, Slashing Damage; Limited to half-effect) – 50 points
Kinetic Enhancement: Enhanced Strength 9 (Fades); Enhanced Stamina 7 (Fades); Enhanced Agility 9 (Fades); Enhanced Fighting 6 (Fades); Reaction (when struck by physical blows) – 93 points

ADVANTAGES
Benefit 5 (Hellfire Club Inner Circle Member, Wealth 4 [multi-millionaire]), Connected, Contacts, Taunt, Well-Informed

SKILLS
Acrobatics 2 (+5), Athletics 2 (+5), Deception 6 (+9), Expertise (Business) 6 (+10), Insight 2 (+6), Intimidation 2 (+5), Perception 2 (+6), Persuasion 6 (+9), Technology 6 (+10)

OFFENSE
Initiative
+3
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
5, Parry 8, Toughness 5
Fortitude 7, Will 10

POWER POINTS
Abilities 58 + Advantages 9 + Defenses 12 + Powers 143 + Skills 17 = 239 Total

COMPLICATIONS
Motivation:
Shaw is a stylish rogue who admires the ruthless, self-indulgent habits of the late 18th Century upper class. He seeks to accumulate power to fuel his hedonistic proclivities.
Prejudice: Shaw is a mutant.
Rivalry: Other Inner Circle members. Shaw especially hates the Black Queen and wants her dead!
Secret Identity: Shaw keeps his position as a member of the Inner Circle and the fact that he is a mutant a secret from the general public.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Cat, King, and Knights)

Post by prodigyduck » Fri Mar 23, 2012 9:47 am

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BLACK KNIGHT II (PL 7)
Real Name:
Nathan Garrett (BC: Alan Rickman)
Occupation: Criminal, former college professor
Base of Operations: Mobile
Affiliation: Masters of Evil
Height: 6’0”; Weight: 195 lbs.
Eyes: Blue; Hair: Black

Strength 3, Stamina 3, Agility 2, Dexterity 4
Fighting 4, Intellect 3, Awareness 2, Presence 1

POWERS
Power Lance:
Easily Removable (-8 points) – 13 points
Power Lance: Array (20 points)
Smoke Launcher: Ranged Burst Area Visual Concealment 4 (Attack) – 20 points
Laser Blast: Ranged Damage 6 – 1 point

EQUIPMENT
Armor:
Protection 3 – 3 points
Sword: Strength-Based Damage 3 (Improved Critical) – 4 points

ADVANTAGES
Benefit 2 (Wealth 2 [wealthy]), Equipment 2, Favored Environment (Horseback), Sidekick 14 (Aragorn)

SKILLS
Expertise (Genetics) 6 (+9), Intimidation 2 (+3), Perception 2 (+4), Persuasion 2 (+3), Technology 6 (+9), Treatment 2 (+4)

OFFENSE
Initiative
+2
Laser Blast +4 (Ranged, Damage 6)
Sword +4 (Close, Damage 6/19-20)
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
4, Parry 6, Toughness 6
Fortitude 9, Will 4

POWER POINTS
Abilities 44 + Advantages 19 + Defenses 12 + Powers 13 + Skills 10 = 98 Total

COMPLICATIONS
Communist:
Nathan is a political leftist who strongly believes in Communist ideals.
Enemy: The Avengers.

:!: The villainous Black Knight developed his gadgets after studying designs found in the notes of Sir Percy of Scandia - the original Black Knight of legend. These note contained minor details of technologies from Otherworld!

:!: Rather than genetically engineering his winged horse, Nathan managed to pierce the veil of Otherworld (with the help of Enchantress after he joined the Masters of Evil) and captured a winged horse from that mythical realm.
ARAGORN (PL 9)
Strength
6, Stamina 7, Agility 4, Dexterity 2
Fighting 3, Intellect -4, Awareness 3, Presence 2

POWERS
Fast:
Speed 4 (30 mph) – 4 points
Large Size: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Tough Hide: Protection 2 – 2 points
Wings: Flight 5 (60 mph; Wings) – 5 points

ADVANTAGES
Great Endurance

SKILLS
Perception 6 (+9)

OFFENSE
Initiative
+4
Unarmed +3 (Close, Damage 6)

DEFENSE
Dodge
8, Parry 3, Toughness 9
Fortitude 13, Will 5

POWER POINTS
Abilities 30 + Advantages 1 + Defenses 16 + Powers 20 + Skills 3 = 70 Total

COMPLICATIONS
Disability:
Aragorn is mute and has no hands.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Cat, King, and Knights)

Post by prodigyduck » Fri Mar 23, 2012 9:55 am

Image

BLACK KNIGHT III (PL 9)
Real Name:
Dane Whitman (BC: Henry Cavil)
Occupation: Adventurer
Base of Operations: London, England
Affiliation: Excalibur
Height: 6’0”; Weight: 190 lbs.
Eyes: Brown; Hair: Brown

Strength 3, Stamina 3, Agility 4, Dexterity 2
Fighting 6, Intellect 3, Awareness 2, Presence 2

POWERS
Ebony Blade:
Easily Removable (-10 points) – 14 points
Deflect Energy: Enhanced Dodge 6 (Limited to Energy) – 3 points
Ebony Blade Attacks: Array (18 points)
Mystic Trap: Damage 9 (Limited to those unworthy to hold the blade, Reaction, Uncontrolled) – 18 points
Absorb Energy: Deflect 12 (Limited to energy attacks, Reflect) – 1 point
Sword Strike: Strength-Based Damage 3 (Improved Critical, Penetrating 6) – 1 point
Summon Ebony Blade: Feature 1 (Through complete concentration, the Black Knight may summon his sword to him or teleport himself to the sword, crossing time and dimensions to do so) – 1 point

EQUIPMENT
Atomic Steed:
Vehicle (Size Large; Strength 4; Speed Flight 9 [1,000 mph]; Defense 6; Toughness 7) – 27 points
Chainmail: Protection 3 – 3 points
Commlink: Feature 1 (Communicator) – 1 point

ADVANTAGES
Accurate Attack, Benefit 3 (Excalibur Member, Wealth 2 [wealthy]), Defensive Attack, Equipment 7, Improved Disarm, Improved Initiative, Inventor, Power Attack, Skill Mastery (Technology), Taunt

SKILLS
Close Combat (Swords) 2 (+8), Deception 2 (+4), Expertise (Physics) 6 (+9), Expertise (Riding) 6 (+9), Perception 2 (+4), Technology 6 (+9), Treatment 2 (+5), Vehicles 6 (+8)

OFFENSE
Initiative
+8
Ebony Blade +8 (Close, Damage 6/19-20)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
6 (12 vs. energy), Parry 8, Toughness 6
Fortitude 9, Will 4

POWER POINTS
Abilities 50 + Advantages 18 + Defenses 12 + Powers 14 + Skills 16 = 110 Total

COMPLICATIONS
Blood Curse:
As the bearer of the Ebony Blade, Dane is curse; should he take a life with the sword, he becomes bloodthirsty.
Motivation: Dane seeks to redeem the title of the Black Knight and undo the damage caused by his criminal uncle.
Secret Identity: Dane Whitman.

:!: This character will show up later in the series, after his uncle has caused plenty of damage to the Black Knight name.

:!: Much like Banshee, I have moved Black Knight from his original universe team (the Avengers) to a team that needs more members of their own (Excalibur)! The last thing the Avengers need, considering Tony Stark and Hank Pym are there, is yet another technologically-minded science type.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Mamba)

Post by prodigyduck » Sun Mar 25, 2012 12:22 am

Image

BLACK MAMBA (PL 6)
Real Name:
Tanya Sealy (BC: Tera Patrick)
Occupation: Mercenary, former call girl
Base of Operations: Serpent Citadel
Affiliation: Serpent Society
Height: 5’7”; Weight: 115 lbs.
Eyes: Green; Hair: Black

Strength 2, Stamina 2, Agility 3, Dexterity 1
Fighting 2, Intellect 2, Awareness 2, Presence 2

POWERS
Darkforce Trance:
Ranged Affliction 9 (Entranced, Hindered, and Vulnerable / Compelled, Defenseless, and Immobile / Controlled, Paralyzed, and Unaware; Resisted by Will; Concentration, Cumulative, Extra Condition 2) – 54 points
Strangling Darkness: Ranged Affliction 9 (Dazed / Impaired / Incapacitated; Resisted by Fortitude; Concentration, Cumulative, Insidious, Linked to Darkforce Trance, Subtle 2) – 39 points

ADVANTAGES
Attractive, Fascinate (Deception), Grabbing Finesse, Ranged Attack 2

SKILLS
Deception 6 (+8), Expertise (Call Girl) 6 (+8), Expertise (Dancing) 6 (+8), Insight 6 (+8), Perception 2 (+4), Persuasion 2 (+4)

OFFENSE
Initiative
+3
Darkforce Trance +3 (Ranged, Affliction 9)
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 4, Toughness 2
Fortitude 4, Will 8

POWER POINTS
Abilities 32 + Advantages 5 + Defenses 12 + Powers 93 + Skills 14 = 156 Total

COMPLICATIONS
Power Loss:
The Darkforce Trance is nullified by light or heat-based effects. When this occurs, Black Mamba must make a Fortitude check against the rank of the effect or be Stunned for 1 round.
Lover, Not a Fighter: If threatened or wounded, Tanya will attempt to flee. If fighting is unavoidable, Tanya is ruthless; enjoying watching her victim strangling in her darkforce embrace.
Relationship: Tanya is involved with Sidewinder. She is best friends with Asp and Diamondback.

:idea: I'm stuck on what to do about Tanya. I don't want her to be possessed by a serpent man (why would a call girl have been on the oil rig when the event happened?). I want her to be human, so she stays with the BAD Girl trifecta when that story happens... how do I give her powers? WHY does she get powers? To what purpose does a supervillain give a call girl the power to strangle others with darkness?

:idea: (04/22/2013) While researching an obscure Marvel character (Dansen Macabre), it came to me what to do about Black Mamba, here. She was trained to use the "Dance of Death" that is only practiced by the modern Cult of Kali. This summons Darkforce energy that can hypnotize and slay those who see it. Dansen and Black Mamba has similar powers in this regard. The "Dance of Death" can be a mystical ritual with origins from Lemuria.
As for why the Serpent Men would be teaching this power to a human, I'm going to chalk that up to the 'Star Wars defense.' To explain that, in Return of the Jedi, the utterly monstrous aliens seem to have a thing for beautiful humanoid women (such as the Twi'leck dancers and Princess Leia, as opposed to their own races' females). I am going to treat aliens and monsters the same way in my Marvel Universe; having an attraction to human women.
Last edited by prodigyduck on Mon Apr 22, 2013 12:12 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Blackout)

Post by prodigyduck » Tue Mar 27, 2012 3:04 pm

Image

BLACKOUT (PL 7)
Real Name:
Marcus Daniels (BC: Matthew Marsden)
Occupation: Criminal, former laboratory assistant
Base of Operations: Mobile
Affiliation: Masters of Evil
Height: 5’10”; Weight: 180 lbs.
Eyes: Grey; Hair: Brown

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 2, Intellect 1, Awareness 2, Presence 2

POWERS
Darkforce Flight:
Flight 5 (60 mph; Platform) – 5 points
Darkforce Manipulation: Array (20 points)
Darkforce Objects: Create 4 (Continuous, Impervious 4, Moveable, Stationary) – 20 points
Darkforce Blast: Ranged Damage 4 – 1 point
Darkforce Field: Burst Area Ranged Visual Concealment 4 (Attack) – 1 point
Darkforce Travel: Movement 1 (Dimensional Travel [Darkforce Dimension]) – 1 point
Darkforce Travel: Teleport 4 (Extended) – 1 point

ADVANTAGES
Move-By Action, Ranged Attack 2

SKILLS
Expertise (Lab Assistant) 6 (+7), Intimidation 2 (+4), Perception 2 (+4)

OFFENSE
Initiative
+4
Darkforce Blast +4 (Ranged, Damage 4)
Unarmed +2 (Close, Damage 3)

DEFENSE
Dodge
6, Parry 4, Toughness 4
Fortitude 10, Will 4

POWER POINTS
Abilities 40 + Advantages 3 + Defenses 12 + Powers 29 + Skills 5 = 89 Total

COMPLICATIONS
Accident:
Extended use of his powers mentally stains Marcus; causing him to become Impaired.
Paranoid: Marcus varies between bouts of being manipulated and paranoia. He strikes out against anyone he thinks is out to get him; which is almost everyone.
Relationship: Marcus only truly trusts Moonstone (Karla Sofen), who has manipulated his feelings towards her.
Weakness: Without his costume to use as a stabilizer, Marcus will slowly be absorbed into the Darkforce Dimension.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Panther)

Post by prodigyduck » Tue Mar 27, 2012 3:08 pm

Image

BLACK PANTHER (PL 8]
Real Name:
T’challa (BC: Djimon Hounsou)
Occupation: King of Wakanda
Base of Operations: Wakanda
Affiliation: Independent
Height: 6’0”; Weight: 185 lbs.
Eyes: Brown; Hair: Black

Strength 4, Stamina 6, Agility 7, Dexterity 4
Fighting 7, Intellect 3, Awareness 6, Presence 4

POWERS
Enhanced Senses:
Enhanced Perception 4 (Limited to Tracking), Senses 6 (Acute Olfactory, Infravision, Low-Light Vision, Tracking 2 [olfactory]) – 7 points

ADVANTAGES
Accurate Attack, All-Out Attack, Benefit 7 (Diplomatic Immunity, King of Wakanda, Wealth 5 [billionaire]), Close Attack 3, Connected, Contacts, Defensive Attack, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 2 (English, French [Wakandan is native]), Power Attack, Ranged Attack 5, Second Chance (Acrobatics checks with Tumbling), Skill Mastery (Acrobatics), Takedown

SKILLS
Acrobatics 6 (+13), Athletics 6 (+10), Expertise (Physics) 6 (+9), Insight 6 (+12), Intimidation 2 (+6), Investigation 2 (+5), Perception 6 (+12, +16 tracking), Persuasion 6 (+10), Stealth 6 (+13), Technology 6 (+13), Treatment 2 (+8), Vehicles 2 (+6)

OFFENSE
Initiative
+11
Unarmed +10 (Close, Damage 4/19-20)

DEFENSE
Dodge
9, Parry 9, Toughness 6
Fortitude 8, Will 8

POWER POINTS
Abilities 82 + Advantages 32 + Defenses 10 + Powers 7 + Skills 28 = 159 Total

COMPLICATIONS
Enemy:
Klaw and Man-Ape.
Honor: T’challa is an honorable fighter and a deeply ethical person. He respects others who are strong and honorable.
Motivation: Patriotism. T’challa is fiercely proud of his country and its traditions. However, he is a civilized man and trying to have his people adopt the modern traditions of the technological world.
Responsibility: King of Wakanda.

:!: Classic Black Panther, before he started getting all his Batman-esque toys and gadgets.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Re: Prodigy Duck 3e Builds (Blackout, Black Panther)

Post by prodigyduck » Tue Mar 27, 2012 3:14 pm

Image

BLACK QUEEN (PL 12)
Real Name:
Selene (BC: Kate Beckinsale)
Occupation: Sorceress, self-styled goddess
Base of Operations: New York City
Affiliation: Hellfire Club Inner Circle
Height: 5’10”; Weight: 130 lbs.
Eyes: Red; Hair: Black

Strength 5, Stamina 10, Agility 4, Dexterity 2
Fighting 3, Intellect 3, Awareness 10, Presence 10

POWERS
Immortality:
Immortality 5, Immunity 2 (Aging, Disease) – 7 points
Momentary Speed: Visual Concealment 4; Linked to Speed 7 (250 mph) – 15 points
Psionic Powers: Array (44 points)
Telekinetic Disintegration: Ranged Weaken Toughness 11 (Resisted by Fortitude; Affects Objects Only), Linked to Ranged Damage 11 (Affects Objects Only) – 44 points
Extinguish Flame: Nullify Fire 12 (Broad, Simultaneous) – 1 point
Psi Screen: Impervious Will 10 (Sustained) – 1 point
Pyrokinesis: Perception Range Move Object 12 (Limited to Fire) – 1 point
Telekinesis: Move Object 12 – 1 point
Telepathic Bolts: Perception Range Damage 9 (Resisted by Will) – 1 point
Telepathy: Mental Communication 3 (Subtle), Linked to Comprehend 1 (Languages) – 1 point
Psychic Armor: Immunity 5 (Power Absorption Effects), Impervious Toughness 3 – 8 points
Psychic Vampire: All Powers Linked – 55 points
Life Drain: Weaken Awareness and Stamina 11 (Resisted by Fortitude; Broad, Concentration, Limited to 1 rank per round, Simultaneous) – 33 points
Mind Control: Affliction 11 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative, Limited to Life-Drained Targets) – 11 points
Psychic Vampire Spawn: Affliction 11 (Dazed / Stunned / Transformed; Resisted by Fortitude; Cumulative, Limited to targets drained to -5 Awareness or less but not killed) – 11 points

ADVANTAGES
Benefit 6 (Hellfire Club Inner Circle Member, Wealth 5 [billionaire]), Connected, Contacts, Languages 3 (English, Italian, Portuguese, Spanish [Latin is native]), Ranged Attack 2, Ritualist

SKILLS
Deception 6 (+16), Expertise (Magic) 6 (+9), Insight 2 (+12), Intimidation 6 (+16), Perception 2 (+12), Persuasion 2 (+12), Ranged Combat (Telekinesis) 6 (+10)

OFFENSE
Initiative
+4
Life Drain +3 (Close, Weaken 11 plus Affliction 11)
Telekinetic Disintegration +10 (Ranged, Weaken 11 plus Damage 11)
Telepathic Bolts Perception (Ranged, Damage 9)
Unarmed +3 (Close, Damage 5)

DEFENSE
Dodge
6, Parry 5, Toughness 10 (Impervious 3)
Fortitude 12, Will 12 (Impervious 10)

POWER POINTS
Abilities 94 + Advantages 14 + Defenses 8 + Powers 135 + Skills 15 = 266 Total

COMPLICATIONS
Motivation:
Selene wants not only to be worshiped as a goddess; she actually wants to become a god!
Power Loss: Selene cannot use Momentary Speed more often than once a round every 1 minute.
Prejudice: Selene is a mutant.
Psychic Vampire: Use of Selene’s Psionic Powers (with the exception of her Psi-Screen) drains her Stamina by 1 rank per use. If reduced to 0 Stamina, she ages rapidly. Selene can replenish her Stamina to full by using her Life Drain power.
Rival: Sebastian Shaw.
Secret: Selene keeps her identity as a sorceress, mutant, and activities in the Hellfire Club a secret from the general public.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Jabroniville
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Re: Prodigy Duck 3e Builds (Blackout, Black Panther, Selene)

Post by Jabroniville » Tue Mar 27, 2012 11:41 pm

Nice stuff. I'm interested by your choice in Power Levels- you're one of the few here who go lower than I do for most characters, though your villains are quite powerful. Is that to make them a greater challenge to the baseline heroes?

prodigyduck
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Re: Prodigy Duck 3e Builds (Blackout, Black Panther, Selene)

Post by prodigyduck » Wed Mar 28, 2012 12:03 am

Jabroniville wrote:Nice stuff. I'm interested by your choice in Power Levels- you're one of the few here who go lower than I do for most characters, though your villains are quite powerful. Is that to make them a greater challenge to the baseline heroes?
It's unintentional, actually. I am converting these characters from the old TSR Marvel Superheroes RPG. I am often surprised where the builds end up when I am finished with them (such as Doc Ock, who is only PL 7).

However, I do prefer a lower power level scale than most. For example, the two currently-running M&M games in my group -- a teenage Avengers game and my own Golden Age campaign -- are both PL 8. I find PL 8 to be sufficiently powerful for superheroes while at the same time being vulnerable to mundane weapons (thus normals armed with military gear can be a threat, rather than just a nuisance).

When it comes to villains, I do like the big bad to be of a higher PL than the PCs. This does, in fact, help a battle to be more dangerous and forces the heroes to think in ways other than "hit 'em!"
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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