LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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NOBLE ELF (PL 6)

Post by legend » Thu Mar 22, 2012 9:19 am

STR 1, STA 2, AGL 3, DEX 3, FGT 4, INT 3, AWE 4, PRE 3
Powers:
Arcane Magic: Variable 2 for array of spells, Slow • 12 points
• Dispel Magic: Perception Ranged Nullify Magic 4, Broad, Distracting • 8 points
• Fireball: Ranged Burst Area Fire Damage 4, Distracting • 1 point
• Improved Invisibility: Visual Concealment 4 • 1 point
• Magic Shield: Enhanced Dodge 2, Enhanced Parry 2; Immunity 5 (Magic Damage), Half Effect • 1 point
• Web: Cone Area Affliction 6 Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Limited Degree • 1 point
Elven Senses: Enhanced Skill 3 (Investigation), Limited to search; Senses 6 (Direction Sense; Extended Hearing 1; Extended Vision 3, Ultravision) • 7 points
Elven Physiology: Immunity 2 (Aging, Sleep) • 2 points
Equipment:
Chainmail Armor: Protection 3 • 3 points
Longbow: Ranged Piercing Damage 3, Extended Ranged • 7 points
Longsword: Close Slashing Damage 3, Improved Critical • 4 points
Advantages: Attractive, Equipment 3, Improved Aim, Precise Attack (Ranged Cover), Second Chance (Mind Control)
Skills: Acrobatics 1 (+4), Athletics 2 (+3), Close Combat: Swords 4 (+8), Expertise: Arcane Magic 2 (+5), Insight 2 (+6), Investigation 2 (+5), Perception 3 (+7), Persuasion 2 (+6), Ranged Combat: Bow 6 (+9)
Offenses:
Initiative +3
Bow +9, Ranged, Piercing Damage 3
Sword +8, Close, Piercing Damage 4 (Crit 19-20)
Unarmed +4, Close, Damage 1
Defenses: Dodge 5, Parry 5, Will 4, Fort 3, Toughness 5
Power Points: Abilities 46 + Powers 21 + Advantages 7 + Skills 12 + Defenses 4 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PALADIN (PL 6)

Post by legend » Thu Mar 22, 2012 9:19 am

STR 4, STA 3, AGL 1, DEX 0, FGT 1, INT 0, AWE 4, PRE 1
Powers:
Divine Armor: Enhanced Fortitude 1, Immunity 2 (Critical Hits), Impervious Protection 6, Removable (-3 Points) • 12 points
Divine Magic: Array (8 points) • 10 points
• Cure: Healing 2, Persistent, Restorative, Stabilize • 8 points
• Detect Lies: Mind Reading 6, Effortless, Limited to Surface Thoughts, Limited to detecting lies • 1 point
• Turn Undead: Perception Area Affliction 6 (Resisted by Will or Toughness; Entranced, Compelled, Controlled), Limited to fleeing or avoiding caster, Limited to undead • 1 point
Helm of Awareness: Enhanced Skills 8 (Insight 4, Perception 4), Enhanced Will 1, Removable (-1 point) • 4 points
Holy Avenger: Array (9 points), Easily Removable (-4 Points) • 6 points
• Nullify Magic 9, Broad, Close • 9 points
• Slashing Damage 3, Accurate 1, Affects Insubstantial 4, Improved Critical • 1 point
Mount: Enhanced Advantage (Sidekick 9), Sense 1 (Mental Communication Link) • 10 points
Purity of Body: Immunity 1 (Disease) • 1 point
Equipment:
Crossbow: Ranged Piercing Damage 3, Improved Critical • 7 points
Medium Shield: Enhanced Dodge 2, Enhanced Parry 2 • 4 points
Advantages: Equipment 3, Fearless, Interpose
Skills: Athletics 1 (+5), Close Combat: Sword 2 (+3), Expertise: Religion 3 (+3), Expertise: Riding 4 (+4), Insight 1 (+9), Investigation 1 (+1), Perception 1 (+9), Persuasion 4 (+5), Ranged Combat: Crossbow 4 (+4), Treatment 1 (+1)
Offenses:
Initiative +1
Crossbow +4, Ranged, Damage 3 (Crit 19-20)
Holy Avenger +3, Close, Nullify Magic 9
Holy Avenger +5, Close, Damage 7 (Affects Insubstantial 4, Crit 19-20)
Unarmed +1, Close, Damage 4
Defenses: Dodge 3, Parry 3, Will 6, Fort 6, Toughness 9

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RANGER (PL 6)

Post by legend » Thu Mar 22, 2012 9:19 am

STR 3, STA 3, AGL 3, DEX 2, FGT 3, INT 1, AWE 3, PRE 0
Powers:
Multishot: Bow Multiattack 3 • 3 points
Two-Weapon Defense: Enhanced Dodge 3, Enhanced Parry 3, Easily Removable (-2 points) • 4 points
Equipment:
Bow: Ranged Damage 3 • 6 points
Leather Armor: Protection 1 • 1 point
Sword (2): Strength-based Damage 3, Improved Critical • 8 points
Advantages: Animal Empathy, Benefit (Ambidexterity), Defensive Roll 2, Equipment 3, Evasion, Favored Environment, Favored Foe, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical (Bow), Improved Initiative, Move-By Action, Precise Attack 2 (Ranged Concealment, Ranged Cover), Uncanny Dodge, Tracking
Skills: Athletics 9 (+12), Expertise: Survival 4 (+5), Investigation 5 (+6), Perception 9 (+12), Ranged Combat: Bow 7 (+9), Sleight of Hand 1 (+3), Stealth 6 (+9), Treatment 1 (+2)
Offenses:
Initiative +7
Bow +9, Ranged, Multiattack Damage 3 (Crit 19-20)
Unarmed +3, Close, Damage 3
Defenses: Dodge 6, Parry 6, Will 4, Fort 8, Toughness 6/4
Power Points: Abilities 36 + Powers 7 + Advantages 20 + Skills 21 + Defenses 6 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RANGER (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:20 am

STR 4, STA 4, AGL 3, DEX 2, FGT 4, INT 1, AWE 4, PRE 0
Powers:
Camoflague: Visial Concealment 2, Blending • 1 point
Direction Sense: Senses 1 (Direction Sense) • 1 point
Swift Tracker: Senses 2 (Tracking 2) • 2 points
Equipment:
Bow: Ranged Piercing Damage 3 • 6 points
Leather Armor: Protection 1 • 1 points
Longsword (2): Slashing Damage 3, Improved Critical • 8 points
Advantages: Animal Empathy, Benefit (Ambidexterity), Defensive Roll 2, Equipment 3, Evasion, Great Endurance, Hide in Plain Sight, Improved Aim, Precise Shot (Ranged Cover), Sidekick 5 (Wolf with +1 Intellect)
Skills: Acrobatics 2 (+5), Athletics 6 (+10), Close Combat: Swords 1 (+5), Deception 1 (+1), Expertise: Nature 2 (+3), Insight 2 (+6), Investigation 4 (+5), Perception 6 (+10), Ranged Combat: Bow 7 (+9), Sleight of Hand 1 (+3), Stealth 4 (+7), Treatment 2 (+3)
Offenses:
Initiative +3
Bow +9, Ranged, Damage 3
Longsword +5, Close, Damage 7 (Crit 19-20)
Unarmed +4, Close, Damage
Defenses: Dodge 5, Parry 5, Will 4, Fort 7, Toughness 7/5
Power Points: Abilities 44 + Powers 4 + Advantages 17 + Skills 19 + Defenses 6 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ROGUE (PL 6)

Post by legend » Thu Mar 22, 2012 9:20 am

STR 2, STA 3, AGL 3, DEX 3, FGT 2, INT 1, AWE 3, PRE 2
Powers:
Surpise Attack: Enhanced Strength Damage 2, Limited to surprise • 1 point
Trapfinder: Enhanced Skills 12 (Investigation, Technology), Limited to search & security • 4 points
Equipment:
Crossbow: Ranged Damage 3, Improved Critical • 7 points
Leather Armor: Protection 1 • 1 point
Sword: Strength-based Damage 3, Improved Critical • 4 points
Advantages: Attractive, Contacts, Defensive Roll 2, Equipment 3, Evasion, Improved Initiative, Improvised Tools, Luck, Move-By Action, Quick Draw, Redirect, Second Chance (Traps), Uncanny Dodge
Skills: Acrobatics 3 (+6), Athletics 3 (+5), Close Combat: Sword 3 (+5), Deception 7 (+9), Expertise: Streetwise 4 (+5), Investigation 1 (+2), Perception 3 (+6), Persuasion 5 (+7), Ranged Combat: Crossbow 2 (+5), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 1 (+2)
Offenses:
Initiative +7
Crossbow +5, Ranged Damage 3 (Crit 19-20)
Sword +5, Close, Damage 5
Unarmed +2, Close, Damage 2
Defenses: Dodge 6, Parry 5, Will 5, Fort 5, Toughness 6/4
Power Points: Abilities 38 + Powers 5 + Advantages 16 + Skills 21 + Defenses 10 = 90

legend
Superhero
Superhero
Posts: 2000
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SHAMAN (PL 6)

Post by legend » Thu Mar 22, 2012 9:21 am

STR 1, STA 4, AGL 3, DEX 0, FGT 2, INT 1, AWE 5, PRE 1
Powers:
Commune with Spirits: Comprehend 6 (Animals 2, Plants 2, Spirits 2); Sense 6 (Danger sense, Direction sense, Postcognition) • 18 points
Nature Magic: Array (14 points) • 20 points
• Cure: Healing 4, Persistent, Restorative, Stabilize • 14 points
• Banish: Perception Ranged Movement Attack 3 (Resisted by Will, Dimension Travel 3), Feature 3 (DC increased to 14), Limited to extradimensional creatures and incorporeal undead • 1 point
• Command: Perception Ranged Affliction 6 (Resisted by Will; Dazed, Compelled, Controlled), Instant Recovery, Sense-Dependent (Hearing) • 1 point
• Divination: Enhanced Skill 10 (Perception) Linked to Sense 4 (Precognition) • 1 point
• Entangle: Snare 4 • 1 point
• Raise Dead: Healing 7, Resurrection, Limited to others • 1 point
• Summon Wolf Spirit: Summon 3 (Wolf with Insubstantial 4), Active, Mental Link • 1 point
Equipment:
Spear: Ranged Damage 3, Improved Critical, Alternate Effect (Close) • 8 points
Knife: Ranged Damage 1, Improved Critical, Alternate Effect (Close) • 4 points
Advantages: Equiptment 3, Ritualist
Skills: Athletics 4 (+5), Expertise: Magic 3 (+4), Insight 2 (+7), Investigation 3 (+4), Persuasion 4 (+5), Stealth 2 (+5), Treatment 4 (+5)
Offenses:
Initiative +3
Spear +0, Ranged, Damage 3 (Crit 19-20)
Spear +2, Close, Damage 4 (Crit 19-20)
Knife +0, Ranged, Damage 1 (Crit 19-20)
Knife +2, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 3, Parry 2, Will 6, Fort 6, Toughness 4
Power Points: Abilities 34 + Powers 38 + Advantages 4 + Skills 11 + Defenses 3 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SORCERER (PL 6)

Post by legend » Thu Mar 22, 2012 9:21 am

STR 0, STA 3, AGL 3, DEX 1, FGT 1, INT 1, AWE 2, PRE 2
Powers:
Arcane Spells: Array (20 points) • 33 points
• Energyball: Ranged Burst Area Damage 6, Variable Descriptor 2 (Energy) • 20 points
• Animation: Perception Ranged Summon 6 (Animated Object), Limited to Available Objects • 1 point
• Arcane Hand: Move Object 9, Precise • 1 point
• Dispel: Nullify Magic 9, Broad • 1 point
• Detect Magic: Enhanced Skill 10 (Perception) Linked to Senses 13 (Detect Magic, Accurate, Acute, Analytical, Extended 2, Penetrates Concealment, Radius, Ranged) • 1 point
• Energyblast: Ranged Damage 9, Variable Descriptor 2 (Energy) • 1 point
• Energybolt: Ranged Burst Area Damage 6, Variable Descriptor 2 (Energy) • 1 point
• Feather Fall: Burst Area 3 Movement 1 (Safe Fall), Affects Others, Reaction to falling, Selective • 1 point
• Shield: Create 9, Impervious, Subtle 2, Close • 1 point
• Select 5 more Alternate Effects
Fey Blood: Enhanced Advantages (Attractive, Second Chance (Mind Contol)); Immunity 2 (Aging, Sleep), Half Effect; Senses 1 (Extended Vision) • 4 points
Advantages: Defensive Roll 2, Extraordinary Effort
Skills: Deception 1 (+3), Expertise: Arcane Magic 1 (+2), Insight 3 (+5), Intimidation 9 (+11), Perception 4 (+6), Ranged Combat: Spells 2 (+3), Sleight of Hand 2 (+5)
Offenses:
Initiative +3
Spells, Varies, Varies
Unarmed +1, Close, Damage 0
Defenses: Dodge 6, Parry 4, Will 6, Fort 6, Toughness 5/3
Power Points: Abilities 26 + Powers 37 + Advantages 3 + Skills 11 + Defenses 13 = 90

Alternate Build: Replace Fey Blood with Dragon Blood (Enhanced Advantages 2 (Diehard, Great Fortitude); Immunity 2 (Age, Heat), Half Effect; Protection 1)

legend
Superhero
Superhero
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Joined: Wed Oct 13, 2010 4:12 am

WARRIOR (PL 6)

Post by legend » Thu Mar 22, 2012 9:21 am

STR 3, STA 3, AGL 3, DEX 2, FGT 4, INT 1, AWE 3, PRE 1
Equipment:
Chain Mail: Protection 3 • 3 points
Crossbow: Ranged Damage 3, Improved Critical • 7 points
Medium Shield: Enhanced Dodge 2, Enhanced Parry 2 • 4 points
Sword: Strength-based Damage 3, Improved Critical • 4 points
Advantages: Accurate Attack, All-Out Attack, Assessment, Close Attack 2, Defensive Attack, Diehard, Equipment 4, Great Endurance, Improved Critical (Sword), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Precise Attack 2 (Close Concealment, Close Cover), Ranged Attack 7, Takedown 1, Teamwork
Skills: Athletics 10 (+13), Expertise: Tactics 7 (+8), Intimidation 6 (+7), Perception 5 (+8), Stealth 1 (+4), Treatment 1 (+2)
Offenses:
Initiative +6
Crossbow +9, Ranged Damage 3 (Crit 19-20)
Sword +6, Close, Damage 6 (Crit 18-20)
Unarmed +6, Close, Damage 3
Defenses: Dodge 6, Parry 6, Will 4, Fort 8, Toughness 6
Power Points: Abilities 40 + Advantages 28 + Skills 15 + Defenses 7 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WARRIOR (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:22 am

STR 4, STA 4, AGL 2, DEX 0, FGT 2, INT 0, AWE 2, PRE 0
Powers:
Hack & Slash: Sword Multiattack 7 • 7 points
Equipment:
Chainmail Armor: Protection 3 • 3 points
Crossbow: Ranged Piercing Damage 3, Improved Critical • 7 points
Medium Shield: Enhanced Dodge 2, Enhanced Parry 2 • 4 points
Sword: Slashing Damage 3, Improved Critical • 4 points
Advantages: Accurate Attack, All-out Attack, Close Attack 3, Defensive Attack, Equipment 4, Great Endurance, Improved Defense, Improved Initiative, Power Attack, Precise Attack 2 (Close Cover & Concealment), Takedown 2, Ultimate Effort (Sword Attack)
Skills: Acrobatics 4 (+6), Athletics 10 (+14), Close Combat 0 (+5), Expertise: Tactics 2 (+2), Insight 2 (+4), Intimidation 10 (+10), Perception 7 (+9), Ranged Combat: Crossbow 9 (+9), Stealth 5 (+6), Treatment 3 (+3), Vehicles 2 (+2)
Offenses:
Initiative +6
Crossbow +9, Ranged, Damage 3 (Crit 19-20)
Sword +5, Close, Damage 7 (Crit 19-20)
Unarmed +5, Close, Damage 4
Defenses: Dodge 5, Parry 5, Will 5, Fort 7, Toughness 7
Power Points: Abilities 28 + Powers 7 + Advantages 19 + Skills 27 + Defenses 9 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WIZARD (PL 6)

Post by legend » Thu Mar 22, 2012 9:22 am

STR 0, STA 3, AGL 2, DEX 1, FGT 1, INT 3, AWE 3, PRE 2
Powers:
Spells: Variable 5 for Array of spells, Slow • 30 points
• Dispel: Nullify Magic 9, Broad • 18 points
• Detect Magic: Enhanced Perception 12 Linked to Senses 9 (Detect Magic, Accurate, Acute, Analytical, Extended 2, Radius, Ranged) • 1 point
• Fireball: Ranged Burst Area Damage 6 • 1 point
• Lightning Bolt: Ranged Line Area Damage 6 • 1 point
• Hallucination: Visual Illusion 6, Independent • 1 point
• Invisibility: Visual Concealment 4, Affects Others • 1 point
• Polymorph: Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Transformed), Progressive • 1 point
• Shield: Create 5, Impervious, Selective, Subtle 2, Close • 1 point
Equipment:
Staff: Strength-based Damage 2 • 2 points
Advantages: Artificer, Equipment 1, Ritualist, Skill Mastery (Expertise: Magic)
Skills: Close Combat: Staff 4 (+5), Expertise: Magic 13 (+16), Insight 4 (+7), Intimidation 3 (+6), Investigation 4 (+7), Persuasion 1 (+3), Ranged Combat: Magic 2 (+3), Sleight of Hand 4 (+5), Treatment 1 (+4)
Offenses:
Initiative +2
Staff +5, Close, Damage 2
Unarmed +1, Close, Damage
Defenses: Dodge 3, Parry 2, Will 8, Fort 4, Toughness 3
Power Points: Abilities 30 + Powers 30 + Advantages 4 + Skills 18 + Defenses 8 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WIZARD (Alternate Build) (PL 6)

Post by legend » Thu Mar 22, 2012 9:23 am

STR 0, STA 2, AGL 1, DEX 0, FGT 0, INT 4, AWE 3, PRE 1
Powers:
Familiar: Enhanced Advantage (Sidekick 5 - Cat with Intellect 0 & Communication Link), Senses 1 (Communication Link) • 6 points
Robe of Protection: Enhanced Dodge 2, Enhanced Parry 3, Protection 5, Removable (-2 points) • 8 points
Spells: Variable 5 for Array of spells, Slow • 30 points
• Dispel: Nullify Magic 9, Broad • 18 points
• Detect Magic: Enhanced Perception 12 Linked to Senses 9 (Detect Magic, Accurate, Acute, Analytical, Extended 2, Radius, Ranged) • 1 point
• Fireball: Ranged Burst Area Damage 6 • 1 point
• Lightning Bolt: Ranged Line Area Damage 6 • 1 point
• Hallucination: Visual Illusion 6, Independent • 1 point
• Invisibility: Visual Concealment 4, Affects Others • 1 point
• Polymorph: Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Transformed), Progressive • 1 point
• Shield: Create 5, Impervious, Selective, Subtle 2, Close • 1 point
Equipment:
Dagger: Piercing Damage 1, Improved Critical • 2 points
Staff: Bludgeoning Damage 2, Improved Critical • 3 points
Advantages: Artificer, Equipment 1, Ritualist
Skills: Close Combat: Staff 6 (+6), Expertise: History 3 (+7), Expertise: Arcane Magic 11 (+15), Insight 4 (+7), Perception 2 (+5), Persuasion 2 (+3)
Offenses:
Initiative +1
Dagger +0, Close, Damage 1 (Crit 19-20)
Staff +6, Close, Damage 2
Unarmed +0, Close, Damage 0
Defenses: Dodge 3, Parry 3, Will 8, Fort 4, Toughness 7
Power Points: Abilities 22 + Powers 44 + Advantages 3 + Skills 14 + Defenses 7 = 90

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BUGBEAR (PL 5)

Post by legend » Thu Mar 22, 2012 9:36 am

Image
STR 2, STA 2, AGL 2, DEX 2, FGT 2, INT 1, AWE 1, PRE 1
Powers:
Natural Armor: Protection 3 • 3 points
Natural Senses: Senses 5 (Acute Smell; Extended Vision, Darkvision; Extended Hearing) • 5 points
Size: Growth 1, Permanent, Innate • 3 points
Equipment:
Javelin: Ranged Strength-based Damage 2 • 6 points
Leather Armor: Protection 1 • 1 point
Light Wooden Shield: Enhanced Defenses 2 (Dodge 1, Parry 1) • 2 points
Morningstar: Strength-based Damage 3 • 3 points
Advantages: Equipment 3, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Morning Star 1 (+3), Perception 4 (+5), Ranged Combat: Throwing 1 (+3), Stealth 5 (+6)
Offenses:
Initiative +2
Javelin +3, Ranged, Damage 4
Morning Star +3, Close, Damage 5
Unarmed +2, Close, Damage 2
Defenses: Dodge 3, Parry 4, Will 2, Fort 2, Toughness 6
Power Points: Abilities 22 + Powers 11 + Advantages 4 + Skills 6 + Defenses 4 = 47
Descriptors: Goblinoid, Humanoid

Bugbears resemble hairy, feral goblins standing seven feet tall. They take their name from their noses and claws, which are similar to those of bears. Their claws are not long and sharp enough to be used as weapons, so bugbears often armor and arm themselves with a variety of purloined gear. Most often, this gear is second-rate and in poor repair.

Bugbear eyes are greenish white with red pupils, and their wedge-shaped ears rise from the tops of their heads. Most bugbears have hides ranging from light yellow to yellow brown and their thick, coarse hair ranges from brown to brick red.

Bugbears have exceptional sight and hearing, able to see in pitch darkness. They move with amazing stealth. Unlike their smaller cousins, bugbears operate equally well in daylight and great darkness. A bugbear is considered mature by the age of 11. They live for approximately 75 years.

Bugbears are carnivores who survive primarily by hunting. They will eat anything they can kill, including sentient beings. Intruders are considered a valuable source of food, so bugbears rarely bother to negotiate with them. They have a fondness for glittery, shiny objects and weapons, however, so they will sometimes parley if they think they can get something exceptional. Bugbears also enjoy strong wine and ale, sometimes to excess. Rarely, they will take slaves.

Bugbears live in loose bands. Bands of 24 or more will be led by a chief and a sub-chief. Females are not given the same opportunities as males. Bugbears are less preoccupied with mass battles than most goblinoids, partially because they can't as easily afford the losses, and partially because their chaotic nature makes organizing them in armies difficult.
Last edited by legend on Sun May 06, 2012 8:08 am, edited 6 times in total.

legend
Superhero
Superhero
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Joined: Wed Oct 13, 2010 4:12 am

FROST GIANT (PL 9)

Post by legend » Thu Mar 22, 2012 9:36 am

Image
STR 5, STA 4, AGL 1, DEX 1, FGT 6, INT 1, AWE 2, PRE 2
Powers:
Immunities: Immunity 5 (Cold) • 5 points
Low-Light Vision: Senses 1 (Low-Light Vision) • 1 point
Natural Armor: Protection 5 • 5 points
Size: Growth 4 (Permanent, Innate) • 9 points
Unarmed Strike: Strength-based Damage 1 • 1 point
Equipment:
Greataxe: Strength-based Damage 4 • 4 points
Chain Mail: Protection 2 • 2 points
Advantages: All-Out Attack, Close Attack 3, Equipment 2, Improved Smash, Power Attack, Takedown 2
Skills: Athletics 6 (+11), Intimidation 0 (+6), Perception 5 (+7), Ranged Combat: Throwing 4 (+5), Stealth 1 (0)
Offenses:
Initiative +1
Great Axe +9, Close, Damage 9
Throwing +5, Ranged, Damage 5
Unarmed Strike +9, Close, Damage 6
Defenses: Dodge 3, Parry 6, Will 4, Fort 7, Toughness 11
Power Points: Abilities 28 + Powers 21 + Advantages 10 + Skills 8 + Defenses 11 = 78
Descriptors: Cold, Giant

A frost giant’s hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants dress in skins and pelts, along with any jewelry they own. Frost giant warriors add chain shirts and metal helmets decorated with horns or feathers. An adult male is about 15 feet tall and weighs about 2,800 pounds. Females are slightly shorter and lighter, but otherwise identical with males. Frost giants can live to be 250 years old.

Frost giants usually start combat at a distance, throwing rocks until they run out of ammunition or the opponent closes, then wading in with their enormous battleaxes. A favorite tactic is to lay an ambush by hiding buried in the snow at the top of an icy or snowy slope, where opponents will have difficulty reaching them.
Last edited by legend on Fri May 04, 2012 5:15 am, edited 10 times in total.

legend
Superhero
Superhero
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Joined: Wed Oct 13, 2010 4:12 am

WRAITH (PL 4)

Post by legend » Sun Apr 22, 2012 2:37 pm

Image
STR -, STA -, AGL 3, DEX 0, FGT 4, INT 2, AWE 2, PRE 2
Powers:
Incorporeal: Flight 1, Permanent, Subtle; Insubstantial 4, Innate, Permanent • 24 points
Incorporeal Touch: Damage 4, Alternate Resistance (Fortitude) • 8 points
Undead: Immunity 42 (Critical Hits, Fortitude Effects, Mental Effects); Protection 4 • 47 points
Unnatural Aura: Burst Area Affliction 4 (Resisted by Will; Compelled (flee)), Reaction, Limited to third degree, Limited to animals • 12 points
Wraith Senses: Senses 5 (Danger Senses, Darkvision, Tracking 2) • 5 points
Advantages: Improved Initiative, Precise Attack (Close Concealment), Second Chance 2 (Surprise, Turn Undead)
Skills: Insight 3 (+5), Intimidation 5 (+7), Perception 5 (+7), Persuasion 2 (+4), Stealth 3 (+6)
Offenses:
Initiative +7
Incorporeal Touch +4, Close, Damage 4 (Resisted by Fortitude)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude Immune, Toughness 4
Power Points: Abilities 6 + Powers 96 + Advantages 4 + Skills 9 + Defenses 3 = 118
Weaknesses:
Daylight Powerlessness: Wraiths are utterly powerless in natural sunlight and flee from it.
Descriptors: Incorporeal, Undead

Wraiths are incorporeal creatures born of evil and darkness, despising light and all living things. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s combat abilities but only reflects the shape it had in life. A wraith drains the life from living creatures, turning them into new wraiths upon death. A wraith is powerless in natural sunlight and will flee from it. A wraith appears as a sinister, spectral figure robed in darkness. It has no visual features or appendages, except for its glowing red eyes.
Last edited by legend on Thu May 10, 2012 2:13 pm, edited 11 times in total.

legend
Superhero
Superhero
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Joined: Wed Oct 13, 2010 4:12 am

WINTER WOLF (PL 6)

Post by legend » Mon Apr 23, 2012 5:27 pm

Image
STR 4, STA 4, AGL 2, DEX 0, FGT 4, INT -1, AWE 1, PRE 0
Powers:
Breath Weapon: Cone Area Cold Damage 6, Unreliable (5 uses) • 6 points
Camouflage: Visual Concealment 2, Blending, Limited to areas of ice and snow • 1 point
Darkvison: Senses 2 (Darkvision) • 2 points
Fast Movement: Speed 1 • 1 point
Freezing Bite: Strength-based Damage 2 Linked to Cold Affliction 4 (Resisted by Fortitude; Fatigued; Exhausted) • 6 points
Hide: Protection 3 • 3 points
Immunity to Cold: Immunity 10 (Cold Effects) • 10 points
Scent: Senses 3 (Acute Smell, Tracking 2) • 3 points
Size: Growth 4, Permanent, Innate • 9 points
Advantages: Close Attack 1, Fast Grab, Improved Initiative, Improved Trip, Second Chance (Surprise)
Skills: Athletics 3 (+7), Intimidation 0 (+2), Perception 5 (+6), Stealth 6 (+4)
Offenses:
Initiative +6
Breath Weapon -, Cone Area, Cold Damage 6
Freezing Bite +5, Close, Damage 6 Linked to Cold Affliction 4
Defenses: Dodge 4, Parry 4, Will 3, Fortitude 5, Toughness 7
Power Points: Abilities 24 + Powers 41 + Advantages 5 + Skills 7 + Defenses 9 = 86
Descriptors: Cold, Magical Beast

A winter wolf resembles a normal wolf, only with white or another pale color fur. Despite being large (8 feet long and 4 and a half feet tall), it is somewhat more slender and petite than other wolves.

The winter wolf is pretty similar in habits to normal wolves. It hunts either solitary or in packs, in its desolate environment, searching for game. It has a good sense of smell, is stealthy, and is prized for its fur. It is distinguishable from other wolves, including the arctic wolf, however, in that it has a breath weapon; it can breathe ice. This gives it an obvious advantage in combat. It also attacks with its teeth and claws. There is little else which needs to be said about the creature.

Winter wolves are vulnerable to fire and heat effects.
Last edited by legend on Mon May 14, 2012 1:29 pm, edited 5 times in total.

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