Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

The DF/G/SS/TMNT-verse: Previews, TMNT Allies

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: The Dresden Gargoyles Ninja Turtles-verse: Spectacular . . .

Postby vitruvian » Mon Apr 04, 2011 9:24 pm

Ares wrote:I plan on eventually dedicating a post to the superhero world in general, which will cover Spider-Man as well, but to clarify, the only Marvel characters that are being transferred over to this setting are the ones that appeared in Spectacular Spider-Man. So no Avengers, no Fantastic Four, no X-Men, etc. The superhuman/supercriminals featured on the show were:

Spider-Man (Peter Parker)
Col. Jupiter (John Jameson)
Tombstone (L. Thompson Lincoln)
Hammerhead
The Enforcers: Shocker (Montana), Ricochet (Fancy Dan), Ox
The Vulture (Adrian Toomes)
Electro (Max Dillon)
The Lizard (Curt Conners)
Sandman (Flint Marko)
Rhino (Alex O'Hirn)
Green Goblin (Norman Osborn)
Dr. Octopus (Dr. Otto Octavius)
Chameleon (Dmitri Smerdyakov)
Venom (Eddie Brock)
Mysterio (Quentin Beck)
Phineas Mason / Tinkerer
Kraven the Hunter (Sergei Kravinoff)
Silver Sable (Sable Manfredi)
Silvermane (Silvio Manfredi)
Molten Man (Mark Allan)

*Yes, Harry Dresden and Peter have met. They've soulgazed in fact. It's a long story that I'll get to, but suffice to say they get along famously. The mid-battle quips they make are priceless, and both keep in touch when they can. They'd hang out more if Harry wasn't a walking anti-tech field (which has made Peter work and re-work his web-shooters so they won't fail in Harry's presence) and didn't live on the other side of the Great Lakes. Billy actually geeked out when Harry told him he'd met a real superhero, and has actually had Peter come over to meet the Alphas. Only Harry knows Peter's secret ID tho.

And I think that's enough for now. Any other questions tho, feel free to ask. ^_^


Well, since Harry and Peter aren't going to be able to meet up all that often (although I imagine that Chicago is nearly as fabulous for webswinging as Manhattan if/when Peter does visit), does the White Council have anybody on site in NYC, whether or not they're on the best terms with Harry, to deal with the supernatural and Never Never activity that seems to happen since the Gargoyles woke up? Since you've said you're sticking to Spectacular for Marvel characters, I guess the Gatekeeper isn't named Stephen rather than Rashid in this universe, nor lives in Greenwich Village in a brownstone with a most peculiar window...
vitruvian
Henchman
Henchman
 
Posts: 209
Joined: Sat Oct 11, 2008 6:59 pm

Re: The Dresden Gargoyles Ninja Turtles-verse: Spectacular . . .

Postby Ares » Mon Apr 04, 2011 10:06 pm

vitruvian wrote:Well, since Harry and Peter aren't going to be able to meet up all that often (although I imagine that Chicago is nearly as fabulous for webswinging as Manhattan if/when Peter does visit), does the White Council have anybody on site in NYC, whether or not they're on the best terms with Harry, to deal with the supernatural and Never Never activity that seems to happen since the Gargoyles woke up?


In the books, Harry has mentioned that there's a Warden in New York, one of the younger ones around Ramierz's age that looks up to him, but to my knowledge we've never gotten a name for him or any real info about him. Timeline wise I'm going with the idea that the Gargoyles and Turtles series both start around the time Harry becomes a Warden, and was forced to do a lot of traveling to New York to cover that area while they trained the replacement Wardens that they lost in Dead Beat. So Harry's encounters with the Manhattan Clan, Spider-Man and the Turtles occurred between Proven Guilty and Turn Coat, at around which point they probably got the new Warden in to take up permanent residency in New York. I haven't really decided on the new guy yet, whether to leave that position open as a potential Player Character hook or to see if I can't find someone who would fit there. The only things definitely known about the New York Warden is that he's one of the new generation that actually looks up to and admires Harry Dresden, so he'd be more likely to get along with Peter, the Gargoyles, the Turtles, etc.

Since you've said you're sticking to Spectacular for Marvel characters, I guess the Gatekeeper isn't named Stephen rather than Rashid in this universe, nor lives in Greenwich Village in a brownstone with a most peculiar window...


Nah, much as I'd like to, Rashid has his hands full with other things and can't really fill the Dr. Strange roll for Peter. Ironically, Harry winds up being that for Peter more than anything.

Though Peter HAS teamed up with Sanya to deal with a scourge of Black Court Vampires that had started trouble in New York. So yeah, Peter has teamed up with a big, black guy wielding a sword and automatic weapons who hunts monsters (vampires in this case) in order to redeem himself, having been a monster once himself. Sanya even wore some kick ass shades during the team up.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The Dresden Gargoyles Ninja Turtles-verse: The Basics

Postby Ares » Tue Apr 05, 2011 12:30 am

The Battle Nexus
For as long as there have been sentient life, there have been those who, for one reason or another, take up the arts of battle, training themselves in the ways or war. And for as long as there have been fighters, there has been the need for them to test themselves against each other, to prove to themselves and each other who truly deserves the title of The Best. And for as long as anyone can remember, the Battle Nexus tournament has allowed the greatest fighters in existence to come together and answer that question.

The Battle Nexus tournament itself is a realm of many mysteries, though several things are known for certain.

First, it is ruled by the Ultimate Daimyo, a being of immense power, rivaling the Queens of Faerie themselves. His rule is absolute, but he is an extremely benevolent monarch, allowing violence only within the ring, and even then, the fighting is never to the death. When acting in his duties as host of the Battle Nexus, he wishes only that the warriors present are allowed to have a good, clean fight.

Second, the tournament itself occurs once every 3 Earth years, and is attended by beings from across many worlds, and apparently even a multitude of dimensions. Combatants have included human martial artists, ninja turtles, alien gladiators, beings from the Nevernever (the young dragon Drako, a giant four armed faerie named D'Jinn, and even some of Kirby's New Olympians), and even an anthropomorphic samurai rabbit, allegedly from an alternate universe. The Pavilion of Past Champions is simply IMMENSE, and walking through it is like wandering through a museum of the most diverse beings in history.

Third, to take part in the tournament, a warrior must have a certain level of martial arts skill. Raw physical power is not enough, and in fact, most of the fighters are so skilled that beings who rely on pure strength are swiftly defeated anyway. Furthermore, the Battle Nexus arena prevents the use of all magic, save for the spell that teleports a combatant out when he is about to receive a mortal or crippling wound. Since magic is drawn from outside of the body, it is not considered a 'pure' method of combat. This is why Drako, a dragon as powerful as any in the Dresden-verse, relied on purely physical might and martial skills rather than any mystical abilities (which would normally place him only a little under the Faerie Queens in power). Chi based abilities and similar internally generated powers are allowed, however, since they come from within the warrior and are almost always channeled through martial arts.

Fourth, combat is never fatal, or even crippling in most cases. Ever since the first Battle Nexus tournament thousands of years ago, no one has ever died in the arena. There are several reasons for this. First and foremost, the Daimyo wishes all warriors to fight to the best of their ability. Many fighters are honorable beings who will not kill for sport. Similarly, if two friends face each other in the arena, they will hold back to keep from hurting each other. Knowing that they cannot kill their opponent allows everyone to cut loose and fight with all their might. Furthermore, by ensuring that everyone lives, it allows for the fighters to grow more skilled and return, ensuring greater battles. And finally, the Daimyo considers needless bloodshed barbaric. The tournament is suppose to be fun, a place where warriors can get together, beat each other up, then get drunk and tell stories afterwards. Killing just spoils the fun.

As such, anytime a warrior is about to receive a lethal blow, they are teleported immediately to the Healers Pavilion just before the hit can land, and are attended by some of the best mystical medics in the multiverse. Crippling injuries usually cause the teleport as well, though there are certain instances where a fighter can refuse to withdraw. For example, during his championship match with Drako, Splinter's foot was broken, which was a potentially crippling injury, but not lethal, which called for a halt to the fight. Splinter was given the option of receiving immediate medical attention, tho to do so would require him to forfeit the match. Instead, Splinter opted to splint his foot with two nearby pieces of wood, and continue the match. While Splinter won the fight, his choice to not receive immediate attention (along with Drako's attack after the match) resulted in the mystical treatment being imperfect, forcing him to walk with a slight limp for the rest of his life. However, even relatively minor permanent injuries such as this are exceedingly rare, and almost all warriors return home hale and hearty.

For all that is known about the Battle Nexus, no one is entirely quite sure what it truly is tho. Most of the fighters and mystics that have any experience know about it, but it means different things to different people.

A trio of friends were accompanying their martial artist ally to watch him compete in the tournament.

The Wizard of the group proposed that the Battle Nexus was some part of the Nevernever, and that the Ultimate Daimyo was some kind of faerie with access to mystical power roughly on par with the Faerie Queens. As such, the stranger beings of the Nevernever were from different pocket realities that existed within the place, such as that weird realm where Feudal Japan was populated by talking animals.

The power armor wearing superhero contended that he'd seen the Daimyo's staff and he was certain it was some kind of advanced technology, and that the Daimyo is some kind of interdimensional being. As such, the staff allowed the Daimyo to pierce alternate quantum realities and bring people together from different universes.

The group's Scion, a descendant of Haphaestus, theorized that the Daimyo was some kind of god of battle, and that the power he wielded was so advanced that it was simultaneously magic and technology at the same time.

The three heroes had a chance to speak with the Daimyo about their theories, and asked him which, if any, were correct.

The Daimyo said, "Yes." And smiling behind his mask, left it at that.

The Daimyo's inscrutability aside, being able to compete in the Battle Nexus is considered one of the highest honors a warrior can receive. Many Wizards on the White Council consider it a pointless, uncivilized bloodsport, but a lot of fighters feel that's just because they aren't allowed to use magic in the tournament. Said Wizards turn up their noses dismissively, and then usually leave the room.

Important people in the Battle Nexus include-

The Daimyo: Ruler of the Battle Nexus micro-dimension, the Daimyo is, as mentioned, immensely powerful, owing to his unique nature as both a Scion of the Japanese god Hachiman (thus explaining the whole Japanese motif) and a Faerie, granting him immense personal power that he increased through long years of training and study. It's this unique breeding that allowed him to find and then control the Warstaff of Power, one of the most powerful artifacts in the multiverse. This lineage was also how the Dark Ninja Assassins his son sent against him were able to nearly kill him. His divine heritage negates most of his vulnerability to iron (which is why he can wear so much metal so easily), specially purified and treated iron can still kill him, as it almost did then.

The Daimyo is the kind of ruler the multiverse could use more of. He's honorable, polite, but jolly and friendly, and is a perfect host to his guests. He also really likes children, going so far as to attend a Christmas party for orphans. He's also a warrior without peer, and someone only the most arrogant idiots would want to cross.

Mitsudomoe, the Daimyo's Son: Heir to Daimyo's throne, Mitsudomoe (or just "Mitsu" to his friends) is currently a young boy hoping to grow up to be an honorable warrior like his father. This was not always the case. Several years prior, Mitsu had been known as the Ultimate Ninja, an evil, ruthless shadow warrior who felt that his father's teachings were too soft for a true warrior. He grew into this man due to two influences on his life. First, when he was much the same age his is now, he witnessed the original Oroku Saki fight in the Battle Nexus. Saki won the tournament decisively due to the demonic power within him, though not even the Daimyo could detect it that time. Mitsu, however, did sense something within the warrior, and in his desire to be a powerful fighter like his father, sought to emulate Saki. This was why he chose to follow the path of the ninja, why some of his gear resembled the Shredders, and why he ultimately fell down the darker paths. He did not fall entirely on his own tho. The other influence had been the Circle, which had viewed Mitsu as a long term project that they could eventually twist to their whims. They sent him the Dark Ninja Assassins, they subtly encouraged him to continue to follow the darker paths, and like the Leanshe, they gifted him with weapons that slowly twisted his mind. It was only after he was merged with another member of the Circle, Drako, and feeling the power of both the Warstaff and the Time Sceptre, that his true personality was able to emerge, and feel remorse for the evil he had done. Now, returned to the age of a child again, but without the influences of either the Shredder or the Circle, Mitsu has a chance to become the man he should have been. Ironically, he once again has found a ninja role model, only this time it's the turtle Leonardo, one of his bitterest foes in his past life. This role model his father would heartily approve of.

Incidentally, I chose this name based on the symbol of three circling tomoe that samurai adopted as a symbol for Hachiman. Given who I made the Damiyo's father and how the Daimyo's son wound up starting his life cycle over again, it seemed appropriate.

Gyoji: The Gyoji are a type of water faerie, focused on knowledge pertaining to rules, regulations, history and judgment. They could be pretty dangerous if they weren't such sticklers fro rules, and instead are quite happy to serve as transport to the Battle Nexus and officiate matches.

The Warstaff of Power: The Warstaff of power is the real reason the Battle Nexus tournament takes place. Back when the Gods of Myth were overthrowing Titans like Cronos and Ymir, it was discovered that imprisoning them was far preferable to killing them (since killing Ymir resulted in the Ice Age that nearly wiped out all life on Earth). The Titan that embodied Violence, Bloodshed, War and Conflict was given a most ironic prison, being shaped into what for most would be a simple walking staff. For untold years it rested and resented this form, going mad with nothing to do, the urge to destroy building within it. If someone had learned how to tap into that power while the staff was in this state, it could have shaken the world. Fortunately, it was the Daimyo that discovered the Warstaff, and decided that this was an opportunity like no other. Using the power of the Warstaff, the Daimyo fashioned the Battle Nexus out of a chunk of the Nevernever and some left over bits of interdimensional space that floated between realities, creating his own little pocket dimension just for him. Then, he dedicated the plane to the purpose of fighting, which the Warstaff enjoyed immensely. However, the type of fighting the Daimyo introduced was . . . . . different than the Warstaff had expected. It was about honorable conflict, friendly competition, and to win without truly harming your opponent. For several thousand years the Warstaff has been exposed to this kind of battle, and over time the nature of the staff has changed. Where once it was barely contained power constantly fighting to get free, it now sits peacefully, responding to the heart and soul of the person wielding it, which is the Daimyo. In effect, the Battle Nexus has been a several thousand year long therapy session for the Warstaff, as the Daimyo seeks change the very nature of war itself into that of a simple friendly contest. Reforming evil can be tricky, but Daimyo just might be able to pull it off.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: The Battle Nexus

Postby Libra » Tue Apr 05, 2011 9:34 am

Keep up the splendid work Ares! :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19415
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: The DF/G/SS/TMNT-verse: The Battle Nexus

Postby Ares » Mon Jul 04, 2011 2:47 am

Topping this, as I plan to start this up again soon.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: The Battle Nexus

Postby ZaldyKhan » Wed Aug 31, 2011 6:18 pm

when you gonna start it again? Im gone for too long bro damn!!
"That which doesn't kill me, will make me stronger!"
ninja swords
ZaldyKhan
Bystander
Bystander
 
Posts: 4
Joined: Mon Jan 17, 2011 9:56 pm

Re: The DF/G/SS/TMNT-verse: The Battle Nexus

Postby Ares » Wed Mar 21, 2012 11:57 pm

You know, it's amazing what one finds online. I had no idea that there was a Gargoyles / Spectacular Spider-Man Radio Play floating around, and has been around for almost 3 years now. Written by Greg Weisman himself no less!

I haven't read it yet, so I don't know if I'll consider it cannon for this setting, but I thought I'd post links to it so everyone can check it out. If anyone has read it, let me know what you think.

Intro: http://www.s8.org/gargoyles/askgreg/search.php?rid=843
Act 1: http://www.s8.org/gargoyles/askgreg/search.php?rid=844
Act 2: http://www.s8.org/gargoyles/askgreg/search.php?rid=845
Act 3: http://www.s8.org/gargoyles/askgreg/search.php?rid=846

If I like it enough, or hear enough good things about it, I'll definitely consider it for the setting.

And yes, I do plan on getting back to this setting soon. At the very least, I want to open it back up to regular

For instance, I'm debating a cut off point in the Dresden Files series where I stop taking some of the events as strictly cannon. Part of this is just that the Dresden Files is a long, ongoing process and the recent stuff have altered things so drastically that it removes some stability from the setting. I might wind up keeping everything before "Changes" as cannon, but will handle everything else on a case by case basis.

Part of me also wants to include Greg Weisman's Young Justice series in the universe, but whereas Spectacular Spider-Man is a relatively small part of the Marvel Universe that wouldn't radically change the setting, being basically one hero and a collection of villains opperating in New York, Young Justice would be a massive influx of DC characters that would simply overshadow the rest of the setting. I'd have to really limit things for it to work. Which kind of sucks, since I'd love to have Captain Marvel in this setting, even though I know I've ranted enough about him lately.

Anyway, the thread is back, so discuss!
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: Radio Play and Updates

Postby Ares » Thu Mar 22, 2012 4:16 pm

Darnit, the more I think about this, the more tempted I am to have the Young Justice cartoon as part of the setting due to the Weisman influence.

Though at that point I might just rename the setting the Butcher/Weisman/Laird-verse and be done with it.

If I were to include Young Justice tho, I'd definitely tone down the number of extra superhumans in the setting. The modern heroes would basically be whomever is in the Justice League at the end of Season 1 of the YJ series (it had expanded to 20 people by that point), and their sidekicks. So no Blue Devil, Guy Gardner or other heroes that have popped up on the show.

The Justice League would replace the Justice Force, but I'd probably replace Icon with Silver Sentry and keep Rocket. The rest of the JF might become part of an international team lead by King Arthur, Griff and other Gargoyles heroes like Cu Chullain, or I might simply write them out of the setting. I'd have to think about it.
How magic works might be an issue, but it could be handwaved that the 'hard light' aspect of magic is just a more refined version of the Force spells Harry uses, similar to what he could do with Soulfire. Most of the wizards seen in the show would be Senior Council material, save Zatana, who would still be White Council material. And as stated before, advanced enough technology with the right system reinforcements is 99% immune to normal magical interference, so Justice League technology would allow for Zatara and Zatana to be around without disrupting it. The "backwards speaking" might be a specialized form of magic Zatara has developed as another way to mitigate magical interference, given his active lifestyle in the modern world.

That's still a lot of DC heroes inserted into the setting tho, compared to the one Marvel one, so I'm kind of on the fence about the entire prospect. It's tempting as Hell, would fit the 'Weisman' inclusion theme that got Spectacular Spider-Man included, but I'm just worried that it's all a bit too much.

I'll have to ponder this some more.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: Radio Play and Updates

Postby Libra » Fri Mar 23, 2012 2:56 pm

Perhaps as another Alternate Earth?
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19415
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: The DF/G/SS/TMNT-verse: Radio Play and Updates

Postby Ares » Sat Mar 24, 2012 10:15 pm

After much debating, I've decided that the Young Justice Universe would just bring in too much of a DC Universe vibe to the Dresden Files/Gargoyles/Spectacular Spider-Man/Teenage Mutant Ninja Turtles universe. Each of those settings brings in a lot of stuff to the table, and I'm incorporating a lot of other little things, like Splatterhouse and the Castlevania lore, but I think Young Justice would make this seem like the DC Universe with some other stuff added in, rather than a single universe made of several unique and mostly equal set pieces that compliment.

I think I'm going to keep the Young Justice Universe separate from the Weisman/Butcher/Laird-verse, with one exception.

I will admit that this is done solely because of my love of the character, but I'm taking Captain Marvel from the Young Justice universe and giving the DF/G/SS/TMNT setting its own version of Captain Marvel.

Yes, I'm a shameless fanboy of the character. Yes, I'm taking advantage of the Weisman connection. I don't care, I think he fits in wonderfully with the rest of the setting, so in he goes. I hope you guys will forgive me. :mrgreen:

Anyway, now that this is settled, I'm going to get back to actually writing stuff about the setting instead of debating with myself about this sort of thing. So stay tuned.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: Radio Play and Updates

Postby Gazman » Sun Mar 25, 2012 4:58 pm

Okay. This is cool.

Now I saw that when you introduced Spidey, you gave a little run down on his cross overs with everybody. But what about Dresden, the Turtles, and the Clan's cross overs with each other? Donatello and Lexington! Harry and Raphael! Murphy and Elisa Maza!

Questions.
Is Lea a child of Oberon?
Are any of Spidey's or Harry's cast members of the Illuminati?
What's up with the Illuminati in general?
Does the Archmage, Magus, or Demona have any relationship with the White Council?
Is there any connection between the Pack and Oscorp's super villains?
Any history between Shiro and Oroku Saki or Hamato Yoshi?
I saw that King Arthur gets Amorrachius. Any plans for Fidelachius?
Should I shut up now?
User avatar
Gazman
Zealot
Zealot
 
Posts: 1412
Joined: Sat Feb 05, 2011 11:55 pm
Location: Jersey

Re: The DF/G/SS/TMNT-verse: Radio Play and Updates

Postby Ares » Mon Mar 26, 2012 4:56 pm

Gazman wrote:Okay. This is cool.


Thanks! :mrgreen:

Now I saw that when you introduced Spidey, you gave a little run down on his cross overs with everybody. But what about Dresden, the Turtles, and the Clan's cross overs with each other? Donatello and Lexington! Harry and Raphael! Murphy and Elisa Maza!


Don't fret. The Spider-Man write ups were a quick little rundown of Peter's relationships in the setting. My plan is to give all of the major crossovers and first meetings a write up similar to the Dresden Files/Splatterhouse crosover and the first Gargoyles/Dresden Files crossover. Each major player will get a full write up and some short notes on the team-ups they've had, while major events/team ups will receive a full blown entry.

Questions.
Is Lea a child of Oberon?


I'd say yes, most likely the parent of the winter version of the typical 'high elf' winter sidhe. She was said to be the second most powerful being to Queen Mab in all of Winter, so she was definitely in the right power level for Child of Oberon status.

Are any of Spidey's or Harry's cast members of the Illuminati?


I'm not sure at this point. Norman Osborn and Gentleman Johnny Marcone are two obvious potentials, but I'm not sure I want to go with the notion of "all the heroes main villains/former villains are in the Illuminati". Still, Marcone would make for a good case, if only due to his supernatural expertise.

The Radio Play team up suggested that the Big Man and the Chameleon were Illuminati members as well, so there's definitely potential.

What's up with the Illuminati in general?


The Illuminati have an agenda that involves acquiring power, getting people into positions of power, and trying to steer the path of the world in a direction its founder desires. I'm going to be vague about their objectives until I can do an Illuminati specific post.

Does the Archmage, Magus, or Demona have any relationship with the White Council?


Nope. The Archmage and Magus would have been considered Sorcerers, having enough talent and power to draw magic from powerful sources like Avalon or the Grimore, but never received the training to flesh out their mystical abilities. The Archmage in particular would have been considered a Warlock and been killed if the Council had found out about him soon enough. Once the Magus was in Avalon he vanished off the Council radar.

Demona's an expert in ritual magic, but has little-to-no innate magical talent. However, the Wardens have a "Kill on Sight" order for her, given the grief she's caused over the years.

Is there any connection between the Pack and Oscorp's super villains?


Not really. Peter has fought some members of the Pack, the Gargoyles have fought several Spidey badguys, and occasionally the two groups have worked together on crimes, but Xanatos hired the Pack out of his own pocket and had their modifications done with in-house scientists like Sevarius.

Any history between Shiro and Oroku Saki or Hamato Yoshi?


Shiro was a problem for Oroku Saki/The Utrom Shredder, given the Knights mandate to fight evil doesn't limit them to terrestrial threats. It use to drive Saki insane how this unassuming man would just wander in, thwart his plans and wander off. He could understand when superheroes, the Turtles or the Utrom's Guardians got involved, but Shiro was just this recurring opponent that he couldn't understand or find anything out about.

Shiro and Hamato Yoshi never had any adventures together. Instead, after killing Yukio Mashimi in revenge for his murdered wife, Yoshi wandered the streets of Japan, wondering what to do with his life, and debated leaving the service of the Utrom, possibly even killing himself. Shiro wandered by Yoshi as he sat on a bench, contemplating his future, and on seeing the troubled young man, spoke with him a while. He convinced Yoshi that no matter the tragedies one endured, life was a gift, and to give up on it was to waste that precious gift. Neither man ever saw the other again after that night, but did end up traveling to the United States and serving the Utroms, where he eventually died and circumstances would give birth to Splinter and the Turtles.

I saw that King Arthur gets Amorrachius. Any plans for Fidelachius?


Not at the moment, as I'm still getting a handle on how I want to continue with the Dresden Files source material. I'm still debating whether or not to include anything after "Turn Coat". So it's kind of up in the air for now.

Should I shut up now?


Not at all, questions are good. They show there's still interest in the thread and they could potentially generate good ideas. Keep them coming.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: Radio Play and Updates

Postby Ares » Mon Mar 26, 2012 10:35 pm

The NEW Green Mantle

Image

The original Green Mantle, Al Gordon, fought crime back in the 60's thanks to the cloak he wore that granted him a variety of superpowers. The cape was lost during a battle with a supervillain towards the end of the decade, but Al continued to protect the public by joining the police, spending 25 years on the force before retiring and becoming a security guard. Eventually the cape was discovered and after being used by the Ninja Turtles Raphael and Michelangelo for a short while, was returned to Al, wherein he resumed his crime fighting career.

However, though the mantle granted its wearer great power, Al's body was still that of an out of shape man in his late 70's, and using the cape started to take its toll on him whenever he took it off. Realizing he was slowly killing himself, Al decided to select a new person to wield the power of the mantle, and decided on his grand nephew, Eugene "Flash" Thompson.

Flash had grown up hearing stories from Al about superheroes, which partially explained why he was such a fan of Spider-Man. However, Flash also got taken up with the popularity and respect superheroes commanded, and as such became a hot shot athlete whose success only fueled his ego. However, Flash also performed genuine acts of heroism and bravery several times, showing that underneath his ego and attitude was a core of goodness. Al hoped that becoming a hero would help bring that side of Flash to the forefront.

Flash was initially skeptical about this, but after a demonstration he readily agreed to Uncle Al's training, which taught him how to repair or re-shape the mantle to a degree. On hearing of how Al lost the mantle the first time, Flash reshaped the cape with a closed collar that would make it much more difficult to remove. On retrospect, Al couldn't believe he never thought of that himself.

After a month of training, Flash went out to fight crime as the new Green Mantle, altering his costume to better reflect his own tastes. His initial attempts were mixed, but he soon became quite popular with the city. Three weeks into his new career and he finally got what he wanted, a team up with Spider-Man. Peter, at this point, had strongly suspected Flash was the new Green Mantle, as he recognized Flash suffering from classic "secret identity syndrome", wherein he disappeared during emergencies, always seemed to get called away for one reason or another, and had much less free time. This team up confirmed Flash's identity to Peter, who was conflicted about this. On the one hand, another hero was never a bad thing, but on the other hand, it was the guy who bullied him at school, and who was more powerful than him now to boot. Peter was also worried that Flash might figure out his own identity, and as a result, started to intentionally try and avoid the Green Mantle when he could, and would be overly critical of the Mantle's mistakes when they did have to work together. This was actually pretty crushing to Flash, who idolized Spider-Man and wanted his approval more than anything.

Finally, after two weeks of this, Flash managed to get Spider-Man alone on a rooftop and wanted to know what the problem was. Spider-Man, frustrated by several developments in his private life (nearly always the case with him), revealed that he knew the Mantles true identity, and then unmasked himself in front of Flash, just to drive the point home. To say this was jarring for Flash would be the understatement of the year.

Flash flew off to get his head together, spending a lot of his time just reflecting on Peter's actions the last few years through this new lens. He caught up with Spider-Man again, with Peter not knowing whether he was in for a fight or not, only to almost have a heart attack when Flash promptly apologized for his behavior. He acknowledged that his new girlfriend, Sha Shan, had helped him see things in a slightly different light, but he also just admitted that he had been wrong about Peter.

The two guys actually sat down and talked for a while, with Flash explaining why he treated Peter the way he did. Back when they were little kids, the two had been best friends, but as Peter's IQ started to kick in, he spent more and more time reading and less time with Flash, which Flash interpreted as Peter feeling that his brains made him better than someone as "dumb" as Flash was. Hence he considered Peter to be stuck up, especially in recent years when Peter seemed to ignore everyone at the school, and so Flash bullied Peter to knock him off his high horse. Flash then realized that Peter WAS better than he was, because all this time he'd had the physical strength to just beat Flash to a pulp, but never had.

Peter also further clarified that he didn't think his brains made him better than other people, he just really liked reading and doing science stuff. He and Flash just had different likes, that was all. Furthermore, his "attitude" at school wasn't him ignoring people to be "stuck up", but often because he was dealing with superhero issues. Put into this perspective, Flash admitted that he'd been kind of a tool, but even Peter had to admit that it could easily have been interpreted that way. He'd let his friendship with Flash deteriorate, so he was at least partially to blame.

Since that talk, the two of them have more or less buried the hatchet, having a relationship much like Peter and Flash's comic's counterparts when they were in college together. Flash still bullies Peter occasionally at school to keep up appearances, but it's been reduced to simple verbal sparring that they both rather enjoy. Flash still has a ways to go before being an effective solo hero, but with Peter showing him the ropes, he's improving quickly.

Flash would be the first to admit that he's no genius, though he is smarter than people (including himself) give him credit for. He's actually very good at improvising plans on the fly and thinking on his feet, owing to several years serving as quarterback for his football team. He genuinely wants to do the right thing, but doesn't always know that is. He also has a bit of an ego, and tends to have simplistic, compartmentalized views of people based on their likes or the clique they're with, but Peter is slowly turning that around, as is his time as a superhero, and his relationship with Sha Shan. Over time, Flash might develop into the hero his uncle Al felt was in the kid.

The new Green Mantle is not a part of the Justice Force, as Al has let them know Flash' age (the Mantle makes one look like an idealized version of themselves, making Flash appear as a full adult version of himself). Like Spider-Man, Flash is considered an emergency reserve member until he's a legal adult, wherein he will be up for a review for membership. Right now, his only partner in crimefighting is Spider-Man, which he enjoys immensely.

The Nature of the Mantle
The Green Mantle was created by an alien who had devised a unique way of shaping a certain type of radiant energy, turning it into a cloth-like item that could be worn to give the wearer amazing powers. Inspired by broadcasts of American superheroes in action, the alien "tailor" fashioned a cape to let the wearer blend in with superhero society. No one knows what the aliens motivations were beyond wanting to apparently create a hero, or if he had gifted similar individuals on other planets with other mantles.

The cape grants the wearer flight, superstrength, enhanced durability, energy beams from the eyes, a cloak that can shape itself into various shapes Green Lantern style, and teleport over short distances. Flash has a solid working of all of these powers, and can use them quite effectively and creatively during combat. He tends to rely on his strength and toughness for the most part, owing to his football career, but he's often much smarter about using his abilities than one would think. He also tends to pepper his combat dialogue with football phrases, something Peter's trying to get him to tone down if he wants to keep his secret ID.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: The New Green Mantle

Postby Ares » Fri Mar 30, 2012 5:58 pm

Superheroes

Given some of my more recent superhero posts on here, I thought it best to flesh out the general history of superheroes in the DF/G/SS/TMNT-verse (and I really need to come up with a shorter name for it while I'm at it). So without further ado:

General History
Mankind has always had the potential for greatness locked inside of it. All it ever needs to be unleashed is the right combination of motivation and circumstances. Wizards and martial artists had been tapping into great power within themselves for thousands of years, but this method required years of dedication and practice. However, sometimes that potential would get released all at once, triggered by events due to a unique heritage (being the scion of a supernatural creature and a mortal), a warrior gaining a magical artifact or some mystical accident of one kind or another. In the ancient days, this would result in the creation of men and women like Hercules, Cu Chulainn, Teth Adam, and King Arthur.

However, after the fall of Camelot, heroes with obvious supernatural abilities became less and less public, though the concept of the masked hero persisted into the old west, and then re-imerged during the pulp era of the 1930's. During this time, heroes with supernatural abilities did exist, but they stuck mostly to the shadows. It wasn't until the advent of World War II that costumed heroes began appearing in full view of the public, at first in response to the crime of the era. Men and women, some with genuine superpowers, some with advanced technology, a few with esoteric/mystic abilities, and some with just a lot of combat training and heart, began donning colorful costumes to both hide their identities and inspire their fellow citizens to stand up to criminals and not let the Depression rob them of hope. And while initially successful against common criminals, it caused an escalation as supervillains began to emerge to get in on the act.

However, soon the superheroes of the world were faced with a greater challenge. The advances the Nazi's were making in the "weird science" department in public and the "supernatural" department in the shadows, as well as just the visible, tangible terror their armies struck in the world required an equally public and striking response. Superheroes, even some supervillains, joined the battle against the Nazi forces, many of whom died heroically during the war, sacrificing themselves so that dozens, sometimes hundreds, of normal soldiers could live.

The sacrifices of these heroes, combined with their popularity and their efforts that made the war a less bloody affair than it could have been, resulted in legislation being passed in most countries that allowed for masked heroes to exist, allowing them to testify in court and make the evidence they obtained admissible in court, provided they opperated within certain guidelines. This has resulted in superheroes existing throughout the decades, usually only a couple of hundred heroes world wide at any one time and about 2 to 3 times as many villains. This explosion in the superhero/villain population is due to the recent advances of technology, which allow for more high-tech heroes to exist, as well as the kind of lab accidents that occassionally result in superpowers. Furthermore, the mystical forces that still empower mortals continue to exist as well, so the superhero population looks like it will only continue to expand as time goes by.

While several superteams exist in the world, the most famous was the first founded in World War II, namely the Justice Force. The team has had several incarnations over the years, but the current is considered to be the most powerful, especially considering it's recent membership drive that has expanded its roster to 12, amongst the largest rosters the team has had since the WWII era, when most of the American heroes fought under the Justice Force banner.

Opinions on superheroes vary. They tend to be popular with most mundane humans, serving as a visible inspiration, though there is always a relatively small voice of decent that consider them dangerous menaces. The supernatural community is very divided on them. Most of the vampire clans see them as dangerous threats, while many in the White Court see them as potential pawns. The Fae have no single opinion on them, though superheroes are very popular in the Summer Court, with a few Summer Fae considering becoming superheroes themselves. The Winter Court is more of a case by case basis, with some seeing them as a perfect example of the strong exerting power over the weak, while others look at them as fighting against the natural order of things by protecting the weak. The White Council of Wizards is similarly split, especially since several superheroes are obvious magic users themselves, though they make their abilities appear to be 'generic' superpowers in public. The older Wardens tend to view superheroes as dangerous, untrained mavericks who lack discipline and any sense of restraint, while the younger Wardens tend to think of them as being awesome and doing what should be done: kicking ass in full view of the public.

The supernatural world isn't universally known amongst superheroes. At least half of them view magic with the same skeptiscism that normal people do, and think that supernatural creatures are just some kind of mutant monsters, something reinforced with guys like Dr. Sevarius creating weird things left and right. Indeed, the presence of superheroes only reinforces the public's idea that strange events can be explained by either high technology, superpowers or just a weird series of events.

Those superheroes in the supernatural know, however, tend to keep a lid on things so as to not frighten the public, feeling that it's something they aren't ready for, as well as to spare the good supernatural creatures from persecution.

Overall, superheroes are a powerful, prevelant force in the DF/G/SS/TMNT universe, and any major crossover conflict within the world is almost sure to have one or more involved.


Power Levels

Superheroes in the DF/G/SS/TMNT-verse tend to be less powerful in overall scope than traditional comic book heroes, at least in the higher end of things. While in the comics Superman can lift mountains and islands, literally billions of tons, this setting is more like the Justice League Unlimited or Young Justice cartoon, where the strongest guys will be lifting hundreds, perhaps thousands of tons at most. Furthermore, this is a pretty rare level of strength reserved for the mightiest of heroes. Most individuals with superhuman strength are more in the Gargoyles vein of things, where lifting several tons is a big deal. The higher up the strength scale you get, the rarer that level of strength becomes.

As such, superheroes in the DF/G/SS/TMNT-verse tend to be a little more grounded than in other comic universes, no flying between galaxies and such under their own power, and no single hero is a match for individuals like Oberon, Odin or the Demon Shredder. No matter how powerful the hero, there exists forces, both good and evil, that surpass them. Fortunately however, most heroes are smart enough to see the advantage of teamwork.


Notable Heroes

The Silver Sentry
Spider-Man
Captain Marvel
Dingo
King Arthur
Griff
Cu Chulainn
The Green Mantle
Ananda
Metal Head
Chrysalis
Tsunami
Nobody
Bowmaster
Max Loew and the Golem
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

Re: The DF/G/SS/TMNT-verse: Superheroes

Postby Ares » Fri Mar 30, 2012 8:19 pm

Strength Levels

Following off of the Superhero chat, I thought I'd go into detail about the relative strengths of supernatural critters in the combo-verse. Rather than get into an exact weight measurement system, I've got 5 classes of strength that is beyond what normal people are capable of. Each class is then broken down into a High, Medium and Low grade to show the minor differences between individuals within each class.

Due to the cinematic nature of the setting, an individual can actually put up a respectible fight against someone an entire strength class higher than themselves, but they obviously can't rely solely on strength to do so. Even a difference in grade within each class will give someone an advantage in a pure slugfest. It's why Spider-Man never gets into a stand-up fight with Venom, even though he can hurt the guy with his punches. Rhino, conversely, is someone Spider-Man can barely harm with his attacks, and usually has to come up with alternative ways of defeating him.

Regardless, a brief look at the strength breakdowns of the setting.

A Class - This level of strength is the highest level a hero can expect to achieve in the setting. The few beings that can surpass this level of strength are almost all godlike beings of immense power, such as Oberon or the Demon Shredder, and even then those beings are usually using magic to briefly augment their strength to this level. Beings in this range can lift hundreds of tons at the lower grades and thousands of tons in the higher grades.
  • A-1:
  • A-2: Silver Sentry, Captain Marvel, Dragons
  • A-3:

B Class - This is generally the highest level of strength that can be reliably created with magic, technology or some other form of power, and even then it is an involved process. People in this strength range can rip through tanks or toss them around with only minimal strength exertion. Only rare supernatural beings and even fewer species can produce this level of strength. They can lift several dozen tons at the lower level to over a hundred tons at the higher levels.
  • B-1:
  • B-2: Green Mantle I, the Golem, Sue the Zombie Dinosaur
  • B-3: Rhino, Col. Jupiter, Green Mantle II, Magog

C Class - This is usually the limit of what a most supernatural species or technology can produce, as it's here you'll find creatures such as Trolls or the stronger gargoyles, or some of the more elite power armor the world is capable of. Beings at this level can deform and rend most metals, and can lift roughly a dozen tons, while the higher levels are roughly twice that.
  • C-1: Venom, Coyote 2.0, Coyote 4.0, Ananda's Dome Bot, Elder Brother Gruff, Nokkar, Dingo (upgraded armor),
  • C-2: Coyote 3.0, Coldstone, Trolls, Uber-Ghoul, Ox w/Power Armor
  • C-3: Goliath, Wolf, Coyote 1.0, Dingo (classic armor), Kraven the Hunter, The Lizard, Black Court Master Vampires,

D Class - This is the level of supernatural strength reserved for the 'strongest of the average' races, the groups that are considered 'common' enough to be a widespread species like vampires, but are still considered a good deal stronger than most of the normal supernatural races. Beings on this level are capable of casual displays of strength, being able to bend/deform metal, toss full grown human beings around effortlessly, and even lift a car over their head with effort. Beings on this level can lift a few tons at the lower levels and nearly 10 at the higher ones.
  • D-1: Griff, Broadway, Ogres, Talon, Tombstone
  • D-2: Spider-Man, Brookyln, Average Mutate, Green Goblin, Lara Raith, Thomas Raith, Average Black Court Vampire
  • D-3: Lexington, Cyber-Jackal, Cyber-Hyena, Newborn Black Court Vampire, Elite Red and White Court Vampires, Cu Chulainn, Molten Man

E Class - This considered the 'average' strength of anything with supernatural strength. Anything that is considered supernaturally strong but not "some of the strongest" things out there usually falls into this category, and it is the most common of the supernatural strength classes. This also applies to humans whose size and strength is enough to make them superhuman by most accounts, even if they're technically an unaugmented human being. Individuals in this class can usually lift near to 1,000 pounds at the lower levels and up to a ton or two at the higher ones.
  • E-1: Ghouls, Average Red Court and White Court Vampire
  • E-2: Ox
  • E-3:
Last edited by Ares on Sat Apr 07, 2012 11:58 am, edited 2 times in total.
User avatar
Ares
Zealot
Zealot
 
Posts: 1329
Joined: Mon Dec 11, 2006 3:41 pm

PreviousNext

Return to Mutants & Masterminds Settings

Who is online

Users browsing this forum: No registered users and 2 guests