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Okk wrote:4. If a power isn't on the Extended Range table, though, there don't seem to be modifiers to put it there.
5. Here's a question that only a jerk would ask: If I apply No Saving Throw to a power, then can I take ranks in excess of the Power Level Limit?
6. In a similar vein as the previous question: In the case of some powers, it appears that the only effect of additional ranks is to increase the DC of the saving throw. If I applied the No Saving Throw modifier, or in some cases something like Limited: Willing targets only, then could I take only a single rank and receive a huge discount?
7. Savarna is more or less immune to damage. Kind of like Juggernaut. Again, a concept that may not be suitable for a Player Character.
This MDSnowman file I picked up somewhere represents such a quality with 80 ranks in Immunity: Lethal physical damage, nonlethal physical damage, lethal energy damage and nonlethal energy damage. With these powers, would she still be vulnerable to Mental Blast? Are there other forms of direct damage that aren't covered?
8. Ragnarok wields four swords simultaneously in combat. Rather than mess with the rules for multi-wielding, I'd like to represent all of his swords as a single use of Strike, but still have each one purchased as a separate Device. Can bonuses to Damage, and perhaps Attack and other traits, stack if they are from different sources? If so, would I need to take the Mighty power feat four separate times?
9. Pazuzu has the power to grant people wishes
10. Supposedly, Pazuzu can also be summoned by anybody who says his name three times in succession.
11. I noticed at least one instance in one of the books where the rules reference applying a Power Feat to the character's unarmed strike. Is the power feat simply taken as though it were a normal feat, or is this some kind of special case? Is it possible to apply other kinds of power modifiers to unarmed strike?

Okk wrote:1. Donald Ng is a half-space alien vampire who can drain a target's life essence and use it to restore his own vitality. This particular character does it via Prehensile Hair, but a similar ability could work for any manner of vampiric character. By Search, I found this thread asking how to build such a power, and the verdict seemed to be with Transfer.
Transfer appears to be Drain linked to Boost, right? But the cost for the Boost effect in Transfer is unmodified. Shouldn't transfer, by default, thus allow me to touch two targets at the same time, Draining one and Boosting the other? If I modify the Boost effect so that it is Personal, am I no longer able to Link the two? To apply Requires Grapple, do I modify both effects separately? What if I want to apply the Slow Fade feat to only one effect?
Okk wrote:2. I have another question that came up when designing Donald Ng. Boost (as well as Drain) has a duration of Instant, but a lingering effect (but not Lasting, as it doesn't allow further saves in subsequent rounds.) I was considering a life draining Transfer power that only allowed a Boost effect to last a moment: A Healing power requiring only a Reaction, that is usable only the moment Transfer is used. If there's a simple way to do this, let me know, of course. But the question occurred to me, if default traits can be "sold back" in exchange for more Power Points, then could an inverted Power Feat be applied as a Power Drawback? For example: A "Fast Fade" Drawback, which causes the effect to Fade twice per round (each action, perhaps?) If so, how would further progression be handled?
Okk wrote:3. Convalescence is some kind of floaty goddess figure dressed in white. She has an aura of perpetual healing. She may not be suitable as a Player Character, but creating her power is still an intellectual concern. I want her aura of perpetual healing to be permanent, thus remaining in effect even when she is unconscious and making her incapable of turning it off. I believe that Permanent cannot be applied to the Healing effect, as its duration can't be modified from Instant. Building the power from Regeneration with Affects Others is a messy matter, though. As Regeneration as a non-action but Affects Others requires a Standard action, can I modify the action of the Affects Others property? Since Aura requires a sustained duration, does that mean I can't apply it to a permanent power? If I went with Area as a substitute for Aura, is it possibly to modify the action for Affects Others so that it takes place every round, even if Convalescence is unconscious? But combining Affects Others and Permanent, I believe, would permanently grant the power to the target; I only want the effect to take place while the target is within close proximity of the character (and for that I think a Healing effect would have been better.) For that matter, how does Regeneration with Affects Others even work?

Okk wrote:Transfer appears to be Drain linked to Boost, right? But the cost for the Boost effect in Transfer is unmodified. Shouldn't transfer, by default, thus allow me to touch two targets at the same time, Draining one and Boosting the other? If I modify the Boost effect so that it is Personal, am I no longer able to Link the two? To apply Requires Grapple, do I modify both effects separately? What if I want to apply the Slow Fade feat to only one effect?
Okk wrote:2. could an inverted Power Feat be applied as a Power Drawback? For example: A "Fast Fade" Drawback, which causes the effect to Fade twice per round (each action, perhaps?) If so, how would further progression be handled?
Fast Fade
A power with the Fades flaw can be made to lose effectiveness even faster. For every one point of value in this drawback, move the number of power points lost with each “use” one step up the Time and Value Progression Table. This progression cannot exceed the cost of the power, but it can be high enough that the power can be used only once or for a single round until you recharge.
Okk wrote:3.I want her aura of perpetual healing to be permanent, thus remaining in effect even when she is unconscious and making her incapable of turning it off. .... Since Aura requires a sustained duration, does that mean I can't apply it to a permanent power? If I went with Area as a substitute for Aura, is it possibly to modify the action for Affects Others so that it takes place every round, even if Convalescence is unconscious? .... For that matter, how does Regeneration with Affects Others even work?
Okk wrote:4. It's completely implausible to make a sense that doesn't actually sense anything, isn't it? Such a function would be a contradiction in terms. If a power isn't on the Extended Range table, though, there don't seem to be modifiers to put it there. It can, however, be modified to Perception range, and ESP can be used to throw my senses anywhere within Extended Range to use such a power. But suppose my character doesn't actually know any information that this non-sense perceives: He doesn't necessarily know what his target is doing at the time, where his target is located, or perhaps even if his power was successful at all. A non-sense could cover that. Of course, then I'd essentially be paying extra for what amounts to a flaw....
Okk wrote:5. Here's a question that only a jerk would ask: If I apply No Saving Throw to a power, then can I take ranks in excess of the Power Level Limit?
Okk wrote:6. In a similar vein as the previous question: In the case of some powers, it appears that the only effect of additional ranks is to increase the DC of the saving throw. If I applied the No Saving Throw modifier, or in some cases something like Limited: Willing targets only, then could I take only a single rank and receive a huge discount?
Okk wrote:7. Savarna is more or less immune to damage. Kind of like Juggernaut. Again, a concept that may not be suitable for a Player Character. This MDSnowman file I picked up somewhere represents such a quality with 80 ranks in Immunity: Lethal physical damage, nonlethal physical damage, lethal energy damage and nonlethal energy damage. With these powers, would she still be vulnerable to Mental Blast? Are there other forms of direct damage that aren't covered?
Okk wrote:8. Ragnarok wields four swords simultaneously in combat. Rather than mess with the rules for multi-wielding, I'd like to represent all of his swords as a single use of Strike, but still have each one purchased as a separate Device. Can bonuses to Damage, and perhaps Attack and other traits, stack if they are from different sources? If so, would I need to take the Mighty power feat four separate times?
Okk wrote:9. Pazuzu is a demon prince who looks like an anthropomorphic bird. He has the power to grant people wishes, which I was considering representing as a Variable structure with certain limitations (I'm open to other suggestions.) If he reconfigures his variable structure, he loses access to the powers in the previous configuration, of course. But what about powers that have continuous effects outside of his own person? Looking around the boards, I discovered that the results of Create Object stay in effect, but what about others? Transform is at the front of my mind, but there are other powers that could apply as well.
Okk wrote:10. Supposedly, Pazuzu can also be summoned by anybody who says his name three times in succession. I'm considering omitting this quirk, but I'm still curious about how to use it. Should I take Teleport with Uncontrolled? Or would such a quality be represented as a character drawback or maybe even a complication? It is, of course, worth note that clever allies of Pazuzu could potentially use this to an advantage.
Okk wrote:11. I noticed at least one instance in one of the books where the rules reference applying a Power Feat to the character's unarmed strike. Is the power feat simply taken as though it were a normal feat, or is this some kind of special case? Is it possible to apply other kinds of power modifiers to unarmed strike?
Okk wrote:12. One of my character ideas is just the simple Ghost example of the Alternate Form power. When using such a Container structure, do I actually buy ranks in Container, and thus any unused Power Points are wasted? Or is the container's rank calculated based on its Power Point value and likely rounded up? The latter case could result in some unusual math, depending on the modifiers applied to the structure (take Device, for example.)
Okk wrote:13. What if I have the Weakness drawback, but it applies to many things with roughly the same descriptor? For example, a weakness to holy water, crucifixes and the audible sound of The Lord's Prayer. How much of these weaknesses would overlap with each other? Or suppose that each weakness has a different frequency or severity? Would a vulnerability to holy weapons be considered entirely separately? Also, the description for Weakness mentions applying an Attack effect to a weakness, but how do you determine the point value for its severity?
Okk wrote:I know that several of these concerns are a bit on the Munchkin side, but I feel that it's important to understand the nuances of the rules as written, even before giving a proper GM the chance to veto any concept.
Thanks in advance for any help.

cochramd wrote:And there is a reason for that.



Okk wrote:When asking my sixth question, regarding using No Saving Throw to take 1 Rank powers at a discount, what I actually had in mind was Transform, as a possible common configuration for Pazuzu's Wish-granting Variable Structure. Working the rules to break the game wasn't exactly what I had in mind at the time, but the concern came up.
Question five, on the other hand, was definitely about breaking the game. Drain Constitution was what I specifically had in mind.

TheSummerEvening wrote:Ranks in Transform affect the amount of material you can transform at once.
TheSummerEvening wrote:I think that with Drain, the difference between the DC and the save is what they lose, to a cap of the power rank.


Okk wrote:Another question: Can I take trade-offs on a per-attack basis? Additionally, if my powers allow it, can I adjust my trade-offs on the fly? For example, if I had Deflect and Protection as dynamic alternate powers, or if I had Damage effects at varying ranks with different values of the Accurate feat as alternate powers.




Okk wrote:If I want to link the same effect to several powers, do I have to pay for each instance of it? For example, I'm working on a monkey-tailed space alien martial arts warrior named Brussels. Each of his attacks will have a linked Obscure effect, representing a big cloud of dust. If he has, say, three attacks (and let's assume that they aren't APs,) would I have to purchase Obscure three separate times?
Okk wrote:UP states that powers with the Uncontrolled flaw are considered Passive. It also states that Passive effects require either a non-action or a reaction and a duration of continuous or permanent. Am I supposed to modify Action and Duration on a power before applying the Uncontrolled flaw, or is that covered implicitly by the flaw?

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