Elemental Fusionist
The elemental fusionist draws upon two conflicting elements, either Air/Earth or Fire/Water and all of their powers are based on these 2 elements. At the basic level in addition to their Elemental Magic Array they have the following powers.
Elemental Immunity: Immunity 10 (Air Damage 5, Earth Damage 5) – 10 points
More powerful fusionists might be completely immune to Air and Earth Damage.
Elemental Awareness:Senses 2 (Awareness [Air effects], Awareness [Earth effects] – 2 points
Elemental Communication: Comprehend 2 [Speak/Understand; Limited to Elementals] – 1 point
Wilderness Perception: Enhanced Skill 4 (Perception +8); limited to non-urban areas – 2 points
Fusionists also have a unique status with elementals who are not openly hostile with the fusionist if one of their elemental abilities is the same as the elemental. This is Benefit, Status (Friend to the elements).
What’s the best thing about making an Elemental Fusionist? Right now we have Power Profiles which are perfect for spell ideas: Fire, Water, Earth, Weather all provide powers which can just as easily be your fusionist’s spell list.
What I also find cool about the fusionist is simply the concept, two opposing elements instead of just one because let's face it, most elementalist types only seem to use a single element in their powers... Unless they are the Avatar.
I've made a quick example of an Elemental Fusionist (Air/Earth) here His time out in the wilds mastering his elemental magics has made him a tougher stronger kind of spellcaster. His Elemental Fusion array has powers converted from the abilities in Rifts.


