Captain Zero wrote:if Benefit (wealth) were strictly roleplay-based, like hand-waving a car replacement or letting you socialize with the social elite, it should only cost 1pp regardless of the amount of money.
I think there's room for ranks of Wealth, but not the five ranks we have now. The trouble with those is that when a player pays 5 points for something, he expects to get a
lot of utility out of it -- and Wealth was obviously designed to function as a
social advantage, not as a way to get free gear.
What I've done with Wealth is two-fold. First, I cut it to three levels: Wealthy, Millionaire, and Billionaire. That covers the range well enough, and also means that no one can spend more than 3 points on it, which I think makes it feel less "important" than the as-written version does.
Second, I emphasize that it is a
social advantage. The main benefit to Wealth is that you can secure appointments with politicians and celebrities (from mayors at Wealthy to presidents at Billionaire), get invited to exclusive parties, be given the benefit of the doubt by public officials, etc. (This utility scales directly with Wealth rank, which is good.) A side benefit is that you have extra money for bribes, charity, etc.; thus, if the GM agrees that throwing money at a problem will help, each rank of Wealth gives you a +2 circumstance bonus.
I think that makes Wealth worth it. A billionaire pays 3 points, gets the perk of world famous and able to arrange a sit-down with the Queen of England or the Pope, and gets +6 on rolls where money makes a huge difference (e.g., Persuasion rolls to bribe a stoolie). And in no way does this grant
any equipment whatsoever.
Plus, I didn't want to get into the Wealth subsystem from the GM's Guide.
Ack, yeah. That was really complex for such a fast-and-loose system. It reminded me of d20 wealth rules, and that's
not a good thing.