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Jab's Builds: He-Man, Teela, Man-at-Arms, Horde Troops

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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby Arthur Eld » Mon Mar 26, 2012 10:20 am

Given that Lockjaw can teleport from the earth to the moon (at least), he either needs higher Teleport ranks or a Space Travel AE. As is with Extended Teleport 15, he can get distance rank 23-that's 32,000 miles, which isn't even half of what it would take to get to the moon in one 'port. You'd need regular Teleport 26, or extended Teleport 18. Interestingly enough, the former option is less expensive by 2 points.

Course, the Teleport description in the core book does explicitly state that one should use Movement for space teleports.
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby Jabroniville » Mon Mar 26, 2012 12:19 pm

Yeah, the game is really poor at explaining space-teleporting, too- you're supposed to use Movement, but it doesn't fit because it doesn't allow anyone Immunity to the ravages of space- it implies you're FLYING through Space, not Teleporting. Same thing came up with Lila Cheney.

Fixed the distance- with the Extra of Accurate on his Teleport, Lockjaw saves points by going Teleport 18 and putting two Extras on it. I assumed that Extended 15 could do it, but didn't bother to look at the math due to laziness. In any case, he can still Extra Effort it.
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby scc » Mon Mar 26, 2012 1:19 pm

I remember the first comic I seen Triton in. He was beating the crap out of Blastaar until Sandman blinded him. For some reason Blastaar and Sandman were teaming up. I was impressed with the guy, now not so much. :lol:
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby Gazman » Mon Mar 26, 2012 8:45 pm

I thought a good idea would be to add Space Travel 4: Travel Intergalactic distances on the same action.

Its the difference between flying through space and transporting across it.
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby Jabroniville » Mon Mar 26, 2012 11:48 pm

Image
Image

KARNAK
Created By:
Stan Lee & Jack Kirby
First Appearance: Fantastic Four #44 (Nov. 1965)
Role: Background Character, The Contemplative One
PL 11 (170)
STRENGTH
8 STAMINA 8 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 0

Skills:
Acrobatics 2 (+8)
Deception 4 (+4)
Expertise (Animal Handling) 2 (+2)
Expertise (Arcane Lore) 2 (+5)
Expertise (Soldier) 6 (+9)
Intimidation 5 (+5)
Investigation 5 (+9)
Perception 6 (+10)
Persuasion 2 (+2)
Insight 5 (+9)
Stealth 3 (+9)

Advantages:
Accurate Attack, All-Out Attack, Assessment, Benefit 2 (Ambidexterity, Attack Instead of Deception to Feint), Improved Disarm, Improved Smash, Improved Trip, Power Attack, Ranged Attack 8, Set-Up, Takedown 2, Teamwork, Trance, Weapon Break

Powers:
"Monastery-Learned Powers: Sensing Weaknesses"
Super-Senses 4 (Detect Weakness, Ranged, Acute, Analytical) [4]

"Weakness-Finding Strike"
Remote Senses (Visual- 30 feet) 1 [2]
Strength-Damage +4 (Feats: Improved Critical 4, Penetrating 12) (Quirks: Limited to When Studying For 2-5 Rounds -2, Inaccurate -1) [17]

Offense:
Unarmed +12 (+8 Damage, DC 23)
Weakness Strike +9 (+13 Damage, DC 28)
Initiative +6

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 24), Toughness +8, Fortitude +9, Will +8

Complications:
Responsibility (Protect the Royal Family of Attilan)
Weakness (Pollutants & Toxins)- Inhumans cannot survive for long in Earth's atmosphere without regular applications of a Serum.

Total: Abilities: 90 / Skills: 42--21 / Advantages: 23 / Powers: 23 / Defenses: 13 (170)

-Karnak is a pretty goofy-looking character most of the time, and this has hurt the rep of what should be one of the more legendary martial artists in comic books. I mean, Batman & Black Canary are good, and Lady Shiva is awesome, but this guy can knock The Thing on his ass, chop down brick walls with one shot, and can generally knock out ANYBODY. But that big, Ovoid-like melon of his... it's just too goofy to take seriously. And that little moustache as well- I've seen some cool pics of him by Jae Lee (who could make just about ANY idiotic character design look great) with the tattoos and such, but most of the time, he looks like a macroencephalatic (look it up) buffoon in a lame outfit.

-And yeah, Karnak's so bad-ass he's basically a walking plot device character. His somewhat-vague "Able to find the weakness in anything" ability is through training (he never underwent the Terrigenesis like the others- his parents feared what would happen to him after his brother Triton got hit by the Weaksauce Weakness Stick HARD during his own process- which is really an unusually-ignored plot hook for The Inhumans- what IF Karnak underwent the process today?), and he uses it rather effectively. With a bit of assessment, he can basically run up to just about anyone and nail them six ways from Sunday with a super-powerful blow. Hell, in his most insane showing EVER, he actually knocked the SILVER SURFER down with a chunk of brick (this has since gone down as one of those "They were smoking crack when writing this" instances, alongside Cap throwing his Shield over a mile straight up, and Spider-Man beating Firelord in a fight, but still). He occasionally gets props, but his power is such a potential Game-Breaker that he never really gets used to his absolute peak.

-Karnak is a near PC-level PL 11 super-martial artist type with a few modifications. Kinda like the Iron Fist, he has a Penetrating Strike that can dish out tons of damage, alongside the Detect Weakness power (which I didn't realize was even in the book- I saw it while searching for other stuff). Said Strike also features FIVE ranks of Improved Critical, which is insane (15-20 is a Crit) and probably should be kept out of players' grasp- but it's an accurate reflection of his power. He has to study the target a bit first, so he couldn't do it in the dark, or in the very first round of combat unless he'd seen the guy first, but after Round Two or so, he's good. I figure that's enough for a 2-point Drawback. He also has a little-seen ESP power that I only got by searching for Respect Threads featuring him (which is a handy way to figure out guys you haven't read many issues of- Wikipedia has always been oddly low on Feats & stats), so I tossed that in.

-Aside from the Strike, he's a standard Martial Artist with lots of Advantages (especially cap-altering ones), and an Inhuman's advanced stats (basically between Spidey & Cap). He's elite, but not a God. He mostly just slaps down Goons, and killed a Smasher from the Imperial Guard one time (but almost anyone can kill THOSE replaceable losers these days...). Oh, and he once owned Vision by vibrating his hand JUST right (a one-time thing, so not Affects Insubstantial for him). He's in the Spidey/FF class of metahumans though, that's for sure.
Last edited by Jabroniville on Tue Mar 27, 2012 1:33 pm, edited 1 time in total.
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby Jabroniville » Mon Mar 26, 2012 11:49 pm

Image

Y'know, many artists forget that Medusa is supposed to be one of the straight-up hottest women in the Marvel Universe.

This artist is not one of them.


MEDUSA (Medusa Amaquelin Boltagon)
Created By:
Stan Lee & Jack Kirby
First Appearance: Fantastic Four #35 (March 1964)
Role: The Queen (Both Advisor & Severe Archetypes)
Group Affiliations: The Inhuman Royal Family, The Fantastic Four, The Frightful Four
PL 11 (159)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills:
Deception 2 (+6, +8 Attractive)
Expertise (Animal Handling) 4 (+8)
Expertise (Royalty) 8 (+10)
Intimidation 4 (+8)
Perception 3 (+6)
Persuasion 6 (+10, +12 Attractive)
Insight 4 (+7)
Ranged Combat (Snare) 4 (+12)
Stealth 3 (+7)

Advantages:
All-Out Attack, Attractive, Benefit 4 (Queen of the Inhumans, May Speak With Medusa in Code), Defensive Roll, Improved Critical (Hair Snare), Improved Disarm, Improved Trip, Power Attack, Ranged Attack 4, Startle, Teamwork

Powers:
"Terrigen Mist-Given Powers: Prehensile Hair"
"Gimme a Head With Hair!" Extra Limbs 5 [5]
"Long Beautiful Hair!" Elongation 2 (Flaws: Limited to Hair) [1]

"Hair Strength"
Power-Lifting 2 (1,600 lbs.) (Flaws: Limited to Hair) [1]
Movement 2 (Sure-Footed, Wall-Crawling) [4]

"Multi-Snare" Affliction 10 (Strength; Hindered, Vulnerable & Impaired/Prone, Defenseless & Disabled/Vision Unaware) (Feats: Chokehold, Reversible, Tether, Improved Initiative) (Extras: Area- 30ft. Burst, Selective, Extra Condition) (Flaws: Unaware Thread Limited to Vision) (34) -- [39]
    AE: "Single-Snare" Affliction 10 (Strength; Hindered, Vulnerable & Impaired/Prone, Defenseless & Disabled/Vision Unaware) (Feats: Chokehold, Reversible, Tether, Improved Initiative) (Extras: Ranged, Cumulative, Extra Condition) (Flaws: Unaware Thread Limited to Vision) (30)
    AE: "Hair-Lash" Strike 10 (Feats: Accurate, Reach 5) (16)
    AE: "Hair-Catcher" Deflect 8 (8)
    AE: "Defensive Wall" Enhanced Advantages 3: Defensive Roll 3 (3)
    AE: "Whip Like a Fan" Affliction 8 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Cone +1/2) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) (3)
Offense:
Unarmed +8 (+3 Damage, DC 18)
Hair Lash +10 (+10 Damage, DC 25)
Snare +12 (+10 Ranged Affliction, DC 20)
Multi-Snare +8 Area (+8 Affliction, DC 18)
Initiative +4 (+8 Hair Snares)

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+5 D.Roll, +8 Hair), Fortitude +7, Will +7

Complications:
Responsibility (Attilan, The Royal Family)
Relationship (Black Bolt & Ahura)- Medusa is devoted to her husband, and also has a son with him. 'Course, we never SEE the damn kid...
Weakness (Pollutants & Toxins)- Inhumans cannot survive for long in Earth's atmosphere without regular applications of a Serum.

Total: Abilities: 64 / Skills: 34--17 / Advantages: 17 / Powers: 50 / Defenses: 11 (159)

-Medusa has a bizarre history, even going as far back as the Sixties. Introduced as a Super-Villian, she joined The Wizard's first incarnation of The Frightful Four (alongside The Sandman & Paste-Pot Pete/The Trapster) as a troublesome little minx, who was SUPER-effective (likely their most powerful member), but it turned out she was actually an amnesiac royal family member of some weird secret society of outcasts... not quite a retcon (as her origin was mysterious), but it still was an odd plot twist when I read it in the Essentials collection (which is really worth getting in the Lee/Kirby era- modern storytelling has NOTHING on the speed those two tossed out the craziest plot twists ever). So it turns out she's in love with Black Bolt, and they truly understand each other, and she becomes the Inhumans' Queen, and kinda lords over Crystal and lectures her all the time, coming across like a fuddy-duddy when she was supposed to be the most blazing hot woman ever ("She makes Raquel Welch look like a BOY!" is a passer-by's response- and this was the Seventies, mind you). Kind of an unfortunate thing- Wonder Woman was artificially-aged by making her Donna Troy's older sister, too.

-She got put through a lot of weird stuff in recent decades, as The Inhumans got dealth with awesomely and poorly in variation. She was so minor that when they finally had her & Black Bolt pop out an offspring... Marvel forgot about it! That's right- so little was thought of The Inhumans as a concept that they HAD A BABY and it was completely ignored/forgotten by writers for years. Modern times finally brought Asura out of the mothballs, but he hasn't done ANYTHING in "War of Kings", etc. in the cosmic scene- essentially being window-dressing while the adults do stuff. Poor kid.

-Medusa was one of the first Inhumans I realized almost had to be PL 11. She doesn't SEEM like a huge bad-ass, especially with that weird power of hers, but she is EXTREMELY lethal, especially in the early years, and even has mass-group-disabling tactics in modern times as well. At Black Bolt's funeral, she snared a HUGE group of Inhumans and Imperial Guardsmen alike simultaneously, showing that her Snare effect is very strong.

-The full breadth of her Prehensile Hair is quite impressive- many Feats are attached to it's Snare- Obscure Vision for blinding people, Choking guys, it's Reversible AND a Tether to her Strength. It has a Selective Burst Area. Her hair can lift things that her body never could, once it's braced. She can whip it around like a fan (Super-Breath), climb up things, and avoid being thrown about (Super-Movement). For the base Prehensile Hair power, she's got 6 ranks- 3 for Additional Limbs, and 3 for Extending 20 feet. As Alternate Powers, she can Lash people (Strike 10), Deflect Arrows & stuff, and even protect herself. Physically, she's no push-over either. She's not an elite (PL 10.5 offensively only), but she's quite powerful, and can easily handle herself in a fight.
Last edited by Jabroniville on Tue Mar 27, 2012 11:15 pm, edited 1 time in total.
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby Thorpacolypse » Tue Mar 27, 2012 6:08 am

Gazman wrote:I thought a good idea would be to add Space Travel 4: Travel Intergalactic distances on the same action.

Its the difference between flying through space and transporting across it.


I think the Indigo Tribe's way of doing it from the DCA book covers it.

Interstellar Transport: Movement (Space Travel) 3, Accurate (able to precisely pick arrival point even on the surface of other planets), Affects Others, Area, Instantaneous (occurs instantly each time used), Selective
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby Aerlwyn » Tue Mar 27, 2012 6:12 am

Really like you version of Medusa and a lovely picture to go with it. Looking forward to seeing more of the Inhumans.
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby Ares » Tue Mar 27, 2012 7:24 am

During the "Beyond" mini-series, Medusa was actually owning the crap out of the Mac Gargan Venom in retaliation for Venom killing Spider-Man (who was actually the Space Phantom at the time). She slammed him around, then started whipping him with her hair so hard it was breaking the sound barrier, and basically transmitting a sonic attack right into Venom's body. If the other heroes hadn't stopped her, she would have killed Gargan right there within a few lashes.

Not a lady to mess with.
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby danelsan » Tue Mar 27, 2012 1:33 pm

I don't see the picture in his gallery, but I'm pretty sure Nebezial is the one who did that pic of Medusa. Bonus point for some fantasy gamers: chicks in armor that looks much more like armor than swimsuits. There is plenty of other amazing stuff there too.
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Re: Jab's Builds: Death Adder, The Inhumans- Gorgon, Triton

Postby luketheduke86 » Tue Mar 27, 2012 3:24 pm

Jabroniville wrote:Image

Y'know, many artists forget that Medusa is supposed to be one of the straight-up hottest women in the Marvel Universe.

This artist is not one of them.

Of course that seems to be par for the course for Marvel's redheads (Jean Grey, Mary Jane, Black Widow etc.) in general. Not that I'm complaining...:D
danelsan wrote:I don't see the picture in his gallery, but I'm pretty sure Nebezial is the one who did that pic of Medusa. Bonus point for some fantasy gamers: chicks in armor that looks much more like armor than swimsuits. There is plenty of other amazing stuff there too.

Yea it was Nebezial, here is the picture. Thanks for the link to the rest of his gallery, he has some really awesome stuff.
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby Skavenger » Tue Mar 27, 2012 8:29 pm

I don't know if it matters or not, but Medusa's shown the ability to control her hair when it's been cut off her head. Maximus pretty much shaved her bald during the 12-issue Inhumans series, and she was able to have it crawl around on the ground like worms and doing pretty precise tasks for her.

I'm also curious, Jab, how you're going to handle Black Bolt and Medusa's ability to "speak" to each other. I noticed Medusa had no "languages: Inhuman sign language" advantage and no ranks in "comprehend."
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby Jabroniville » Tue Mar 27, 2012 10:38 pm

I wasn't sure if her ability to talk to Black Bolt was a Power or not- seems to be that they're just kinda able to do that because they're in love and stuff. But that makes a pretty handy Benefit, I think. I'll add that on.

I wasn't aware of the Hair Control stuff, though that seems like a VERY limited Summon effect (Flaws: Requires Being Head-Shaved), and a one-time thing. Actually, none of her powers have a Limit on them (must be attached to head), so she could theoretically do that without playing a Hero Point- they'd have to BURN her hair away to get rid of it.

Interstellar Transport: Movement (Space Travel) 3, Accurate (able to precisely pick arrival point even on the surface of other planets), Affects Others, Area, Instantaneous (occurs instantly each time used), Selective


Aw, c'mon, inventing their own Extra for it is just cheating :). Oh well, it's a decent enough idea, I shall copy that for Lockjaw & Lila.

Also, it's funny, the new "Ultimate Power"-esque things you can buy for M&M actually give me a few ideas for other builds. They changed how "Possession" works, basically using the 2e method of "Mind Control plus an Extra", instead of "Insubstantial/whatever" that they used before.
Last edited by Jabroniville on Tue Mar 27, 2012 11:13 pm, edited 1 time in total.
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby Jabroniville » Tue Mar 27, 2012 10:44 pm

Image

MAXIMUS (Maximus Boltagon)
Created By:
Stan Lee & Jack Kirby
First Appearance: Fantastic Four #47 (Feb. 1966)
Role: The Prince John, The Manipulator, Recurring Villain
PL 11 (178)
STRENGTH
4 STAMINA 2 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 9 AWARENESS 2 PRESENCE 2

Skills:
Deception 8 (+10)
Expertise (Science) 8 (+17)
Insight 2 (+4)
Intimidation 3 (+5)
Perception 4 (+6)
Persuasion 4 (+6)
Technology 9 (+18)

Advantages:
Daze (Deception), Fascinate (Deception), Equipment 10 (Laboratory), Ranged Attack 6

Powers:
"Terrigen Mist-Given Powers: Telepathy"
"Brainwash" Affliction 11 (Will; Entranced/Compelled/Transformed to New Personality) (Extras: Progressive +2, Perception Range +2) (Quirks: Reduced Range -2) (53) -- [56]
    AE: Mind Control 11 (Feats: Mental Link, Subtle) (Extras: Sustained) (Quirks: Reduced Range -2) (44)
    AE: Mental Blast 8 (Quirks: Reduced Range -2) (30)
    AE: "Mental Stun" Affliction 11 (Will; Dazed/Stunned/Incapacitated) (Extras: Perception Range +2) (Quirks: Reduced Range -2) (31)
Offense:
Unarmed +8 (+4 Damage, DC 19)
Mind Control/Stun/Brainwash -- (+11 Perception Affliction, DC 21)
Mental Blast -- (+11 Perception Will Damage, DC 21)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2, Fortitude +5, Will +6

Complications:
Reputation (Madman)
Motivation/Obsession (Gaining Power)
Obsession (Medusa)
Weakness (Pollutants & Toxins)- Inhumans cannot survive for long in Earth's atmosphere without regular applications of a Serum.

Total: Abilities: 70 / Skills: 38--19 / Advantages: 18 / Powers: 56 / Defenses: 15 (178)

-Maximus is a weird, crazy villain, but ultimately falls kind of short. The story's always exactly the same: Maximus goes insane and is submissive to his brother Black Bolt, then betrays him, takes control of Attilan and does something stupid, then gets beaten by the Inhumans allying with some hero (usually the FF or the Hulk), then he goes back to being crazy and useless. That's happened about six or seven times. He's just not that great. "War of Kings" used him as an amusing character, being quite nuts, but now an ally of the Royal Family, seemingly being 'cured' from his evil tendencies (though they've teased an evil turn here and there, it's always turned out that he was doing what Medusa/Black Bolt wanted).

-Maximus at full power is quite dangerous, but often seems to lose them, forget he has them, etc., all because he's so crazy. At his current state in the comics, he's basically a Genius Inventor and leaves the mental powers aside. For Skills, he's sorta like Reed Richards Lite- a genius in nearly all fields (especially Technology/Mechanics), just a notch or two under the MEGA-geniuses of Marvel Comics. In combat though, he's kind of a wussy, totally dependent on his Mental Powers (all of which have shorter range than Perception- I figure it's about 50 feet or so maximum- good enough for -2 since he still doesn't actually need to roll to hit).
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Re: Jab's Builds: The Inhumans- Gorgon, Triton, Karnak, Medusa

Postby Jabroniville » Tue Mar 27, 2012 10:58 pm

Image

BLACK BOLT (Blackagar Boltagon)
Created By:
Stan Lee & Jack Kirby
First Appearance: Fantastic Four #45 (Dec. 1965)
Role: The King, The Powerhouse
Group Affiliations: The Inhuman Royal Family
PL 13 (330), PL 18 (330) Scream
STRENGTH
11 STAMINA 11 AGILITY 4
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 5 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+12)
Expertise (Animal Handling) 2 (+5)
Expertise (Royalty) 10 (+13)
Insight 5 (+10)
Intimidation 8 (+11)
Perception 4 (+9)
Ranged Combat (Vocal Powers) 4 (+12)
Technology 3 (+6)

Advantages:
Benefit 6 (King of The Inhumans 5, May Speak With Medusa in Code), Diehard, Fearless, Great Endurance, Inspire, Leadership, Power Attack, Ranged Attack 5, Takedown, Teamwork

Powers:
"Terrigen Mist-Given Powers: Sonic Voice & Physical Might"
"Sonic Voice" Damage 18 (Feats: Penetrating 12) (Extras: Area- 1,000ft. Burst +6) (138) -- [142]
    AE: "Sonic Voice" Damage 18 (Feats: Penetrating 12) (Extras: Area- 2,000ft. Cone +6) (112)
    AE: "Whisper" Affliction 12 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged, Cumulative) (36)
    AE: Remote Sensing 2 (Visuals- 60 feet) (4)
    AE: Force Field 5 (Extras: Affects Others 12) (Flaws: Immobile -2) (11.5)
"Tuning Fork" (Feats: Restricted to Black Bolt 2) [7]
Five Alternate Powers to Sonic Voice: (5 points)
    AE: "Concussive Energy" Blast 13 (26)
    AE: Force Field 5 (Extras: Affects Others) (Flaws: Distracting) (5)
    AE: "Master Blow" Strength-Damage +4 (Feats: Improved Critical, Penetrating 8) (Flaws: Tiring) (11)
    AE: "Force Constructs" Create 10 (Extras: Moveable) (30)
    AE: Nullify Electronics 10 (Extras: Broad, Area- 30ft. Burst) (Flaws: Touch Range) (20)
Flight 8 (120 mph) [16]
"Minor Telepathy" Communication 1 (Mental) [5]
Features 1: May use +2 to Area using Extra Effort instead of +1 [1]
Immunity 7 (Heat, Cold, Vacuum, Pressure, Drowning & Suffocation, Radiation) [7]

Offense:
Unarmed +12 (+11 Damage, DC 26)
Sonic Voice +16 Area (+16 Damage, DC 31)
Whisper +12 (+12 Ranged Affliction, DC 22)
Concussive Energy +12 (+13 Ranged Damage, DC 28)
Master Blow +10 (+15 Damage, DC 30)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +10, Fortitude +12, Will +11

Complications:
Responsibility (Attilan, The Royal Family)
Relationship (Medusa & Ahura)
Responsibility (Cannot Speak to Anyone)- Black Bolt is not technically Mute (really, he's quite the opposite), but he can't say anything without killing people. Why he doesn't just carry some Sticky Notes and a pen is beyond me, but whatever.
Weakness (Pollutants & Toxins)- Inhumans cannot survive for long in Earth's atmosphere without regular applications of a Serum.
Responsibility (Full Power)- Black Bolt can only ever use his Sonic Voice at high power, meaning that he endangers everyone around him just by speaking. He can SORTA modulate it, but not by much.
Power Loss (Able to Speak)- Black Bolt must be able to speak to use his powers.

Total: Abilities: 100 / Skills: 36--18 / Advantages: 19 / Powers: 168 / Defenses: 15 (330)

-Black Bolt is The Inhumans' King, and fits the role, being a classic case of Stan Lee's 1960s storytelling: An ultimately tragic hero. He's a great, noble and wise king, but is struggling with first & foremost the fact that he can't speak to anyone, ever, without the power of his voice vaporizing them, and then the fact that his brother is insane and is constantly striving to murder him and take charge. Black Bolt's been all over the Marvel Universe with his charges, but has virtually no instances of bad jobbing to his name: He's bad-ass, and everyone knows it. In his very first appearance, he fights The Thing to a stand-still, and nearly KOs him with his Master Blow. His Voice is considered one of the absolute most powerful weapons in all existence, surpassing even some of Galactus' Heralds for sheer power. Even to this day, everyone goes all "Oh Sh*t" when Black Bolt shows up, like in World War Hulk, where his loss (actually a Skrull's) to the Jade Giant is the first salvo of the battle.

-Black Bolt is one of the tougher people to stat up properly, as he's powerful in his BASE form, but also packs a ludicrously-powerful damaging Sonic Voice, and has a ton of Alt-Effects to boot, including one-off powers and random stuff that you almost never see in stories featuring him. The Sonic Voice is basically a really long-range Cone or Burst-Area Damage (with enough Range to take out one-thousand feet around him- he has blown up CITIES using this power, so you could push it even further with Extra Effort, Plot Devices and the like) that has the Full Power & Power Loss Complications on it- he really can't help but Burst out in all directions (or the Cone) if he yells, making it a nigh-impossible team tactic, or anything he can use safely around innocents or buildings he doesn't want to tear apart.

-There's also his weird set of Alt-Effects. I chose to stat them up as Feats bestowed by his Tuning Fork costume that only he can really use- otherwise it's like a 34-point Device costing 28 pp, which is way too much for something he usually does OTHER THAN his major power. He can Nullify Electronics, Blast normally (a standard +13 Blast this time), create Force Constructs, or use his popular "Master Blow", a Tiring punch that's shaken Ben Grimm, among others. Aside from that, he's a mini-Flying Brick, capable of Flight & Super-Strength, and quite the World Leader as well.

-Used normally and effectively, he's PL 11.5 in melee and PL 12.5 at range- essentially making him just above the equal of The Thing or Colossus at hand-to-hand (which fits his showings). With his Master Blow (which should be used sparingly, with that glaring weakness), he's PL 12.5, and his Voice makes him PL 18 overall. But of course that can almost never be used in concert with any of his allies, lest he blow them apart. You could go to almost any Rank with that, honestly, but +18 is more than enough to do a TON of Damage with that kind of range- he hits almost as hard as Thor's Hammer.

-Note the unique Feature for Extra Area Damage- I stole it from one of those new "Ultimate Power" sources for Fire Powers. You can use Extra Effort to get TWO extra levels of Area.
Last edited by Jabroniville on Wed Mar 28, 2012 9:34 pm, edited 2 times in total.
Jabroniville
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