HP: 1 Luck (combat): 4 Cond: Uninjured. Dodge/Parry DC 30. Not on her watch.
Black Bat jumped from Till'all's telekinetic grasp and skidded on the ground a few paces in front of Azrael. She was frowning. She had known the previous Azrael, Jean-Paul Valley. She had liked him. She had liked him very much. This one? Not so much. His whole posture cried "zealot", and as soon as he drew his enchanted blades, she knew no amount of talking would convince him.
So it had been a member of Gotham's menagerie after all.
Sid wrote:“I have no desire to harm you my friend, but the demon is with me. I have been searching for so long, and finally I have found my wife and soon to be born son, and I will not let you or your allies keep me from them.”
"No." Black Bat narrowed her eyes. She knew what it was to be raised by a single-minded killer, and as many fond memories she still had of life with David Cain, she was not about to allow an innocent to follow a similar path, not of she could help it.
"Mine." She told her other teammates and charged, her ragged cape fluttering and obscuring the movements of her equally black-clad arms and legs. She was a fluttering shadow that ducked low and struck a sweeping kick to Azrael's legs, right below his gravity center, and then she stood over him. Menacing, silent and inscrutable.
OOC: Free action to use Assessment and taking 10 on the Insight roll thanks to Skill Mastery. Azrael must roll Deception DC 30. If he rolls 25 or lower, in addition to the relative assessment, I want to know his exact Attack bonuses; if he rolls 20 or lower, add his Parry.
Defensive Attack +5/-5, going for an Improved Trip. Attack roll (1d20+17-5=24), Taking 10 on Acrobatics thanks to Skill Mastery, so Azrael must roll Acrobatics DC 25 to resist being tripped, and cannot trip back. Current Parry and Dodge DC are now 30.
Note for this combat and to save time. Cass will use her Read Opponent power to force a re-roll on any critical hit she receives, just we save time in the back-and forth