OOC wrote:That connects.
Gigantosuar's Toughness Save: (1d20+23=40), no damage.
>>>>
Sea-King II's turn.
Moderators: The Mod Squad, The Justice League
OOC wrote:That connects.
Gigantosuar's Toughness Save: (1d20+23=40), no damage.
>>>>
Sea-King II's turn.



OOC wrote:~GM tips his hat~
Nicely done CD, dead on the DC with that re-roll.
>>>>
That'll make it Big Purple's turn.
OOC wrote:Gigantosaur's Melee Attack: (1d20+4=19) on Gigantor, which hits. So that's a Toughness DC 38.
>>>>
Perun's turn now.



OOC wrote:That'll be a Toughness DC 32 for the overgrown lizard. Gigantosaur's Toughness Save: (1d20+23=30), that'll give him a Bruise.
---
At this point Gigantosaur has had enough and makes a fast withdraw from the fight.

OoC wrote:Gigantor's toughness is 1d20+20=26Yikes....It's a good thing Barney is leaving! I'll swing down to water level and look for Marcus and Perun. (Assuming we're out of combat.) I imagine Marcus can make it back under his own power, but Perun might need a lift, assuming they're uninjured.


Otakumon wrote:"Perun, Marcus, do you read?"
Otakumon wrote:"I've got a sudden, sinking feeling that this has been a giant purple distraction."




the man from AEGIS wrote:

"Nice work out there." Then points at the metal object in Sea-King's hands, "Where'd you pull that from?"



Tattooedman wrote:"So you haven't got a clue what it is exactly? And that it was embedded in the side of that overgrown lizard's head?"




OOC wrote:I'll assume that the group is heading back to Freedom Hall so that Avatar can do his big-brain thing then.
Also assuming he's going to try and figure the device out then Avatar will have to make a Knowledge [Technology] DC 30.

Okey doke, let's extra effort here for a new Alternate Form (because Tony's Analytical genius form is less tony stark and more sherlock holmes-he's a damn fine thinker, but not really tech-savvy) I could just bump Tony's Intelligence to 42 and then give him 16 ranks of Knowledge (technology), but if I ever need to use this form again, I want it to be a little more fleshed out than that.
Machine Mind
Enhanced Intelligence 18 (that makes Tony's 32), Enhanced Enhanced Skills Computers 13 (+24), Disable Device 13 (+24), Knowledge-Technology) 14 (+25)), and for the sake of future reference, Datalink 9 PF:Machine Control, Mental Quickness 6, and Comprehend (Machines) 2. I'll probably add some other stuff, but that's not important now.
Technology check 1d20+25=38


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