LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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legend
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ANGELHAWK (Angel/Hawkman) (PL 10)

Post by legend » Tue Mar 27, 2012 6:55 am

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STR 5, STA 6, AGL 6, DEX 3, FGT 5, INT 3, AWE 2, PRE 2
Powers:
Adapted Anatomy: Immunity 5 (Falling, Half Effect) • 5 points
Adapted Vision: Senses 2 (Extended Vision 2) • 2 points
Wings: Flight 7, Wings • 7 points
Equipment:
Mace: Strength-based Damage 3 • 3 points
Advantages: Defensive Roll 2, Equipment 1, Favored Environment (Air), Improved Critical (Mace), Improved Disarm, Improved Initiative, Improved Smash, Languages 1 (Ancient Egyptian), Move-by Action, Power Attack, Quick Draw, Takedown 1, Uncanny Dodge
Skills: Acrobatics 6 (+12), Athletics 3 (+8), Close Combat: Mace 7 (+12), Close Combat: Unarmed 2 (+7), Deception 6 (+8), Expertise: Business 2 (+5), Expertise: History 8 (+11), Insight 6 (+8), Intimidation 3 (+5), Investigation 7 (+9), Perception 10 (+12), Persuasion 3 (+5), Stealth 4 (+10), Technology 1 (+4), Vehicles 2 (+5)
Offenses:
Initiative +10
Mace +12, Close, Damage 8 (Crit 19-20)
Unarmed +7, Close, Damage 5
Defenses: Dodge 12, Parry 12, Will 9, Fort 10, Toughness 8/6
Power Points: Abilities 64 + Powers 14 + Advantages 14 + Skills 35 + Defenses 23 = 150

legend
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FIREBIRD (Phoenix/Fire) (PL 13)

Post by legend » Wed Mar 28, 2012 10:55 am

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STR 2, STA 13, AGL 4, DEX 4, FGT 4, INT 3, AWE 4, PRE 4
Powers:
Aura: Damage 7, Reaction, Selective, Variable Descriptor (Fire, Force); Protection 2 • 38 points
Flight: Flight 9, Movement 2 (Space Travel), Linked to Aura • 22 points
Immortality: Immortality 1, Immunity 10 (Life Support), Regeneration 5 • 17 points
Psychokinesis: Array (40 points) • 46 points
• Telekinesis: Move Object 13, Damaging, Precise • 40 points
• Concussive Blast: Ranged Damage 13 Linked to Ranged Affliction 13 (Resisted by Fortitude; Vulnerable, Prone), Limited Degree • 1 point
• Force Field: Create 13, Impervious, Subtle 2, Close • 1 point
• Molecular Agitation: Perception Ranged Weaken Toughness 8, Affects Objects, Concentration • 1 point
• Molecular Rearrangement: Ranged Transform 6 (any material into anything else) • 1 point
• Telekinetic Fire: Ranged Damage 14, Variable Descriptor (Fire, Force) • 1 point
• Thermal Explosion: Ranged Burst Area Damage 6 Linked to Ranged Burst Area Affliction 6 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree, Affects Objects • 1 point
Telepathy: Array (29 points) • 32 points
• Mind Control: Perception Ranged Affliction 7 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 29 points
• Read Minds: Mind Reading 8, Cumulative • 1 point
• Telepathic Projection: Mental Communication 4 • 1 point
• Telepathic Mind: Senses 10 (Mental Awareness, Accurate, Acute, Extended 5, Radius) • 1 point
Advantages: All-Out Attack, Attractive, Diehard, Move-By Action
Skills: Acrobatics 3 (+7), Athletics 2 (+4), Close Combat: Unarmed 2 (+6), Deception 4 (+8), Insight 8 (+12), Intimidation 8 (+12), Persuasion 5 (+9), Ranged Combat: Psychokinesis 8 (+12)
Offenses:
Initiative+4
Telekinetic Fire +12, Ranged, Ranged, Damage 14
Concussive Blast +12, Ranged, Affliction 13 Linked to Damage 13
Molecular Agitation -, Perception Ranged, Weaken Toughness 8
Telekinesis +12, Ranged, Damaging, Move Object 13
Thermal Explosion -, Ranged Burst Area, Affliction 6 Linked to Damage 6
Mind Control -, Perception Ranged, Affliction 7
Unarmed +6, Close, Damage 2
Defenses: Dodge 11, Parry 10, Will 11, Fort 15, Toughness 13 (15 with Aura)
Power Points: Abilities 76 + Powers 155 + Advantages 4 + Skills 20 + Defenses 25 = 280

Goldar
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Re: LEGEND'S AMALGAM BUILDS: FIREBIRD (Phoenix/Fire)

Post by Goldar » Wed Mar 28, 2012 1:18 pm

Terrific profiles, Legend! I really look forward to each new one. Please keep 'em coming!

Yay! Firebird! This is one from my Amalgams Wish List (see page 3) that I requested. So cool. 8)

Perfect PL, power descriptors and pic! What more can I say! Terrific job!
Thanks so much! :)

legend
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DARK FIREBIRD (PL 15)

Post by legend » Thu Mar 29, 2012 1:30 pm

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STR 6, STA 15, AGL 9, DEX 9, FGT 9, INT 3, AWE 4, PRE 5
Powers:
Aura: Damage 10, Reaction, Selective, Variable Descriptor (Fire, Force); Protection 4 • 55 points
Flight: Flight 9, Movement 2 (Space Travel), Linked to Aura • 22 points
Immortality: Immortality 1, Immunity 10 (Life Support), Regeneration 5 • 17 points
Psychokinesis: Array (60 points) • 66 points
• Molecular Agitation: Perception Ranged Weaken Toughness 12, Affects Objects, Concentration • 60 point
• Concussive Blast: Ranged Damage 15 Linked to Ranged Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Limited Degree • 1 point
• Force Field: Create 15, Impervious, Subtle 2, Close • 1 point
• Molecular Rearrangement: Ranged Transform 10 (any material into anything else) • 1 point
• Telekinesis: Move Object 15, Damaging, Precise • 1 point
• Telekinetic Fire: Ranged Damage 18, Variable Descriptor (Fire, Force) • 1 point
• Thermal Explosion: Ranged Burst Area Damage 10 Linked to Ranged Burst Area Affliction 6 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree, Affects Objects • 1 point
Telepathy: Array (33 points) • 36 points
• Mind Control: Perception Ranged Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 33 points
• Read Minds: Mind Reading 10, Cumulative • 1 point
• Telepathic Projection: Mental Communication 4 • 1 point
• Telepathic Mind: Senses 15 (Mental Awareness, Accurate, Acute, Extended 10, Radius) • 1 point
Advantages: All-Out Attack, Attractive, Diehard, Move-By Action, Power Attack
Skills: Acrobatics 3 (+12), Athletics 2 (+8), Close Combat: Unarmed 4 (+13), Deception 5 (+10), Insight 8 (+12), Intimidation 10 (+15), Persuasion 5 (+9), Ranged Combat: Psychokinesis 3 (+12)
Offenses:
Initiative+4
Telekinetic Fire +12, Ranged, Ranged, Damage 18
Concussive Blast +12, Ranged, Affliction 15 Linked to Damage 15
Molecular Agitation -, Perception Ranged, Weaken Toughness 12
Telekinesis +12, Ranged, Damaging, Move Object 15
Thermal Explosion -, Ranged Burst Area, Affliction 10 Linked to Damage 10
Mind Control -, Perception Ranged, Affliction 8
Unarmed +13, Close, Damage 6
Defenses: Dodge 11, Parry 10, Will 13, Fort 17, Toughness 15 (19 with Aura)
Power Points: Abilities 120 + Powers 196 + Advantages 5 + Skills 20 + Defenses 14 = 355

legend
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BIG TITANIA (Titania/Big Barda) (PL 13)

Post by legend » Fri Mar 30, 2012 3:34 pm

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STR 15, STA 15, AGL 8, DEX 8, FGT 11, INT 3, AWE 6, PRE 4
Powers:
Invulnerability: Immunity 21 (Aging, Cold Damage, Fire Damage, Life Support), Impervious Toughness 12 • 33 points
Advantages: All-Out Attack, Chokehold, Diehard, Great Endurance, Improved Critical (Unarmed), Improved Grab, Improved Hold, Power Attack, Takedown
Skills: Athletics 4 (+19), Acrobatics 2 (+10), Intimidation 7 (+11), Perception 2 (+8), Ranged Combat: Throwing 1 (+9)
Offenses:
Initiative +11
Unarmed +11, Close, Damage 15 (Crit 19-20)
Defenses: Dodge 10, Parry 11, Will 9, Fortitude 15, Toughness 15
Power Points: Abilities 140 + Powers 33 + Advantages 9 + Skills 8 + Defenses 5 = 195

legend
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Re: LEGEND'S AMALGAM BUILDS: GUARDIAN ANGEL (PL 9)

Post by legend » Sat Mar 31, 2012 5:43 am

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STR 4, STA 6, AGL 7, DEX 3, FGT 7, INT 2, AWE 4, PRE 2
Powers:
Athletic Ability: Leaping 1, Movement 3 (Safe Fall, Sure- Footed, Swinging), Speed 1 • 8 points
Badge of Honor: Strength-based Damage 2; Deflect 9, Close, Alternate Effect (Enhanced Defenses 4 (Dodge 2, Parry 2)); Immunity 2 (Damage from making Slam Attack), Sustained; Removable (-2 points) • 8 points
Advantages: Agile Feint, Assessment, Close Attack 4, Defensive Roll 3, Evasion, Great Endurance, Improved Critical (Unarmed), Improved Disarm, Improved Initiative, Improved Trip, Interpose, Move-by Action, Power Attack, Prone Fighting, Redirect, Uncanny Dodge, Well-Informed
Skills: Acrobatics 4 (+11), Athletics 6 (+10), Close Combat: Unarmed 3 (+14), Insight 3 (+7), Investigation 7 (+9), Perception 4 (+8), Persuasion 3 (+5), Stealth 1 (+8), Treatment 3 (+5), Vehicles 2 (+5)
Offenses:
Initiative +11
Badge of Honor (Shield Bash) +11, Close, Damage 6
Unarmed +12, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 9/7*, Parry 9/7*, Will 9, Fort 9, Toughness 9/6**
Power Points: Abilities 70 + Powers 16 + Advantages 22 + Skills 18 + Defenses 8 = 135
*Without Badge of Honor
*Without Defensive Roll

Note: Amalgam of Marvel's original Angel (Thomas Halloway) and DC's Guardian. The Angel is one of Marvel's first heroes.

legend
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DEADEYE (Bullseye/Deadshot) (PL 11)

Post by legend » Sat Mar 31, 2012 5:29 pm

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STR 3, STA 6, AGL 6, DEX 5, FGT 9, INT 2, AWE 3, PRE 1
Powers:
Eyescope: Enhanced Skill 4 (Perception) Linked to Senses 3 (Extended Vision, Infravision, Low-Light Vision), Removable (–1 point) • 4 points
Marksman: Enhanced Advantage (Ranged Attack 10), Extended Range, Innate, Ricochet 3 • 15 points
Reinforced Skeleton: Strength-based Damage 1; Damage 2, Reaction to physical attacks; Immunity 20 (Bludgeoning), Half Effect • 19 points
Wrist Launchers: Array (18 points), Removable (–4 points) • 16 points
• Silenced Magnums: Ranged Damage 5, Multiattack, Penetrating 2, Subtle • 18 points
• Kill Shot: Ranged Damage 5, Homing 1, Incurable, Penetrating 5 • 1 point
• Mini-Rocket: Ranged Damage 7, Burst Area (4 ranks only), Unreliable (5 Uses) • 1 point
Advantages: Accurate Attack, All-Out Attack, Assessment, Close Attack 2, Defensive Roll 3, Diehard, Evasion, Fearless, Great Endurance, Improved Aim, Improved Disarm, Improved Initiative, Luck, Move-by Action, Power Attack, Precise Attack 2 (Ranged Concealment & Cover), Quick Draw, Takedown, Throwing Mastery 5, Tracking, Ultimate Aim
Skills: Acrobatics 6 (+12), Athletics 5 (+8), Expertise: Mercenary 8 (+10), Intimidation 9 (+10), Perception 11 (+14), Stealth 7 (+13), Technology 4 (+6)
Offenses:
Silenced Magnums +15, Ranged, Multiattack Damage 5, Penetrating 2
Kill Shot +15, Ranged, Damage 5, Homing 1, Incurable, Penetrating 5
Mini-Rocket +15, Ranged, Damage 7 (Burst Area Damage 4)
Unarmed +11, Close, Damage 4
Defenses: Dodge 12, Parry 10, Will 8, Fort 10, Toughness 9/6
Power Points: Abilities 70 + Powers 54 + Advantages 29 + Skills 25 + Defenses 16 = 194

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Aerlwyn
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Re: LEGEND'S AMALGAM BUILDS: DEADEYE (Bullseye/Deadshot)

Post by Aerlwyn » Sun Apr 01, 2012 1:10 am

Legend, hope you dont mind me borrowing some idea from your Firebird character for a telepath im playing in another campaign.

Goldar
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Re: LEGEND'S AMALGAM BUILDS: DEADEYE (Bullseye/Deadshot)

Post by Goldar » Sun Apr 01, 2012 6:48 am

Legend,

I have been in an Amalgam Daze-Haze reviewing all these great profiles, especially Firebird, Dark Firebird and Big Titania! :)

Each one is so terrific! The pics are equally as dynamic which is a must for any good write-up.

Thanks for all the caring you put into each one of these characters. It really shows. I look forward to each new one with anticipation. And thanks for profiling 3 of my favorites already! 8)

legend
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INSECT QUEEN (Mary Jane/Insect Queen-Lana Lang) (Playable PL

Post by legend » Sun Apr 01, 2012 10:41 am

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STR 2, STA 3, AGL 2, DEX 1, FGT 1, INT 2, AWE 3, PRE 3
Powers:
Variable 12 (60 points) for arthropod abilities, Move Action • 96 points
Advantages: Attractive
Skills: Deception 5 (+8), Insight 5 (+8), Persuasion 6 (+9)
Offenses:
Initiative +2
Unarmed +1, Close, Damage 1
Defenses: Dodge 6, Parry 3, Will 7, Fort 6, Toughness 3
Power Points: Abilities 32 + Powers 96 + Advantages 1 + Skills 8 + Defenses 13 = 150

Gazman
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Re: LEGEND'S AMALGAM BUILDS: INSECT QUEEN (Mary Jane/Lana Lang)

Post by Gazman » Sun Apr 01, 2012 2:35 pm

legend wrote: Insect Queen (Mary Jane/Lana Lang)
Image
:shock: I know that I've never read much Superman. But I've never even heard it suggested that Lana Lang had bug powers at one point. *Shrug* Comics.

That Deadeye pic does remind me how cool Wolverine and Batman are, though. When are we going to see Darkclaw and the Hyena?

legend
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Re: LEGEND'S AMALGAM BUILDS: INSECT QUEEN (Mary Jane/Lana Lang)

Post by legend » Sun Apr 01, 2012 4:36 pm

Gazman wrote: :shock: I know that I've never read much Superman. But I've never even heard it suggested that Lana Lang had bug powers at one point. *Shrug* Comics.
Lana Lang was the Insect Queen in the mid 60's via a ring received from an alien. Also in the early 80's on Earth-2 via a scarab she received from her father. Check it out:
https://en.wikipedia.org/wiki/Insect_Qu ... _Comics%29
Gazman wrote:That Deadeye pic does remind me how cool Wolverine and Batman are, though. When are we going to see Darkclaw and the Hyena?
Darkclaw and Hyena are done. Hyena was my first Amalgam build. Check out the index on page 1.

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Re: LEGEND'S AMALGAM BUILDS: INSECT QUEEN (Mary Jane/Lana Lang)

Post by Gazman » Sun Apr 01, 2012 5:41 pm

legend wrote: Darkclaw and Hyena are done. Hyena was my first Amalgam build. Check out the index on page 1.
So they are. Sorry. :)

legend
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SKULK (Hulk/Solomon Grundy) (Playable PL 14)

Post by legend » Mon Apr 02, 2012 11:26 am

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STR 18, STA 19, AGL 3, DEX 3, FGT 6, INT -1, AWE 2, PRE 0
Powers:
Alter Ego: Morph 1, Metamorph 1 (Dr. Bruce Banner) • 6 points
Astral Vision: Senses 4 (Astral Awareness, Accurate, Acute) • 4 points
Body Armor: Impervious Toughness 12 • 12 points
Hyper-Leaping: Leaping 10 • 10 points
Invulnerability: Immunity 45 (Cold Damage, Fire Damage, Fortitude Effects, Mind Control) • 45 points
Size: Growth 4, Permanent, Innate • 9 points
Advantages: All-Out Attack, Close Attack 4, Diehard, Extraordinary Effort, Fearless, Improved Grab, Improved Hold, Power Attack, Ultimate Damage
Skills: Intimidation 8 (+10), Perception 3 (+5), Ranged Combat: Throwing 7 (+10), Stealth 0 (-1)
Offenses:
Initiative +0
Unarmed +10, Close, Damage 18
Defenses: Dodge 8, Parry 9, Will 9, Fort Immune, Toughness 19
Power Points: Abilities 84 + Powers 86 + Advantages 12 + Skills 9 + Defenses 19 = 210

Dr. Bruce Banner (PL 2)
STR 2, STA 2, AGL 2, DEX 2, FGT 1, INT 6, AWE 2, PRE 0
Powers: Alter Ego: Morph 1, Metamorph 1 (Hulk). Skills: Expertise: Current Events 1 (+7), Expertise: Nuclear Physics 6 (+12), Expertise: Science 5 (+11), Insight 1 (+3), Perception 1 (+3), Persuasion 3 (+3), Technology 5 (+11). Offenses: Initiative +2, Unarmed +1 (Close Damage 2). Defenses: Dodge 2, Parry 1, Will 2, Fort 2, Toughness 2. Totals: Abilities 34 + Powers 6 + Skills 11 = 51

legend
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ANTIMONY (Scarlet Witch/Platinum) (PL 11) - UPDATED

Post by legend » Tue Apr 03, 2012 4:20 am

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STR 6, STA -, AGL 7, DEX 4, FGT 9, INT 3, AWE 4, PRE 5
Powers:
Armblades: Strength-based Damage 3, Improved Critical • 4 points
Construct: Immunity 40 (Fortitude Effects, Mental Effects); Impervious Protection 9 • 58 points
Diamagnetic: Immunity 10 (Magnetic Effects) • 10 points
Diamagnetic Blast: Nullify Technology 12, Broad, Simultaneous, Close, Randomize • 24 points
Illusion of Humanity: Morph 1 (supermodel Debbie Walker) • 5 points
Advantages: Attractive, Defensive Roll 2, Close Attack 1, Luck, Set-Up, Teamwork
Skills: Close Combat: Armblades 3 (+13), Persuasion 8 (+13), Treatment 5 (+8)
Offenses:
Initiative +5
Armblades +13, Close, Damage 9 (Crit 19-20)
Unarmed +11, Close, Damage 6
Defenses: Dodge 9, Parry 11, Will 6, Fortitude Immune, Toughness 11/9
Power Points: Abilities 66 + Powers 101 + Advantages 6 + Skills 8 + Defenses 6 = 187
Last edited by legend on Wed Apr 04, 2012 4:37 am, edited 3 times in total.

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