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Mostlyjoe wrote:Anything I can use to model a Fantasy game using M&M.
So Item of Power, Transmutation, Species Powers, etc.
FuzzyBoots wrote:When you get to a Super Strength profile, I suspect a lot of people on the boards would love to have an official answer on how to handle a "fastball special" where the super-strong teammate throws another teammate at an enemy.
FuzzyBoots wrote:For that matter, getting into how to handle throwing objects of different sizes, masses, and toughness and how much damage to allocate would also be quite welcome. As of now, the system doesn't differentiate between throwing a baseball, throwing a bus, and throwing a bus-sized piece of Styrofoam.
JD ROOK wrote:That would work well in combination, actually, Aiding an ally who Charges and Slams. However, there's no component of that mechanic that addresses the Strength of the Aider/Thrower, so it would work identically if Wolverine were thrown by Collosus or Jean Grey or Shadowcat. I'd be fine with that, but I strongly suspect most people want some kind of tangible bonus based on the raw power of the Aider.
Flying Cobra wrote:It'd be a Throw by Colossus to get Wolvie to the target (probably with some kind of bonus, since he just wants to end up near, not in/through),
UnkindMirror wrote:Not necessarily my personal favorite, but I think Mimic/Power Theft could use some in-depth treatment.
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