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[2e] Villains: Shades of Gray - Prelude (IC) - Hiatus

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Re: [2e] Villains: Shades of Gray - Prelude (IC)

Postby Aerlwyn » Mon Apr 02, 2012 8:46 am

Fixed my idea and added the powers i was using like you asked.
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Re: [2e] Villains: Shades of Gray - Prelude (IC)

Postby poodle » Mon Apr 02, 2012 1:45 pm

Huntsman
VP 1
CND: focused


Huntsman strides up to the guard at the checkpoint. "I've been waiting half an hour to see my client, a Mr Hat-trick. What is the delay and are you aware this is a breach of his civil rights as everybody has the right to legal representation in this country."

Mainly I just want to be close to the guard for when the fudge hits the fan"
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Re: [2e] Villains: Shades of Gray - Prelude (IC)

Postby mrdent12 » Mon Apr 02, 2012 1:52 pm

Dracma Kalis
HP: 1
CND: Fine

Dracma happily waited and surveyed some of the attractive women who had husbands or boy friends in the prison. Mentally, he took down all he could on them so that he could "comfort" them later. A high priced looking lawyer who will help their significant other for a price. The plan was full proof enough. He even half forgot of the impending reign of terror on the prison.

Right now is waiting just far enough to teleport into the main prison when the chaos starts.
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Re: [2e] Villains: Shades of Gray - Prelude (IC)

Postby Gilliam » Tue Apr 03, 2012 3:22 am

Stretch
VP: 1
Condition: Normal

Sitting down Stretch just waits for the action to start, he is not too sure how he act once it turns to custard but one thought is to have a sudden turn due to the excitement going on and occupy the attention of a guard or two.

Otherwise he takes the time to observe what is going on around him.
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Re: [2e] Villains: Shades of Gray - Prelude (IC)

Postby eddieisbored » Tue Apr 03, 2012 8:40 am

Above the parking lot, suspended in the air, Hope struggles to raise her arms above her head and they shake as if she were lifting heavy weights. With one final growl she pushes her hands high into the air and issues a short and labored laugh of triumph.

On the pavement below the force that rattled all of the cars congests into a tight bundle. The few people there shout out in surprise as eight vehicles accelerate into the sky.

A man bursts through the doors of the visiting area panic splayed upon his face. Immediately the two security guards posted at the door move in to detain him. The man doesn't resist and instead shouts out, "The cars! They're-" His words are cut off as a series of nearby explosions rattles the entire building. The man and the guards who hold him stumble to the ground.

Outside, the villains that are part of the distraction team see the total effects of the destruction on the main prison. Eight scorch marks dot two of the fort like prison wards. The damage, however shocking, is minimal to the structures themselves. The villains now know that they will have to focus a lot of force to breach the walls of just one ward.

That said, every villain understands that the explosions are a signal to take action.

OOC wrote:Hope will be fatigued on her next turn if she doesn't spend a Villain Point to negate the effects.
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Re: [2e] Villains: Shades of Gray - Prelude (IC)

Postby poodle » Wed Apr 04, 2012 7:12 pm

Huntsman
vp 1

1d20+17=23, notice
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