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Time of Crisis - Act 2: Hell on Erde

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Re: Time of Crisis - Act 2: Hell on Erde

Postby mrdent12 » Wed Apr 04, 2012 10:46 am

Charlie and Fredrick
HP: 3
CND: Fine

Aren't we supposed to be the crazy one?, commented Charlie to Fredrick. Fredrick didn't reply.

"You alright there? I know this place is strange, but it looks like we are the only ones here. Maybe they have a going crazy power in effect here. I hear art has that effect on people." Fredrick wasn't trying to be mean. In this instance, he was trying to be helpful, surprisingly.
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Re: Time of Crisis - Act 1: Paradise Lost

Postby Arkrite » Wed Apr 04, 2012 11:33 am

Thomas Majors
HP: 2
Condition: Fatigued

Thomas carefully set the lid of his crate aside and stands up, stretching a bit.

"Everybody ready to go?"
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Re: Time of Crisis - Act 2: Hell on Erde

Postby Bill from Accounting » Wed Apr 04, 2012 1:35 pm

INK
HP: 2
CND: 3 Injured, Powerless

The sound of cracking ice can be heard over the others' voices as Ink expands to his normal size at a slow rate. Even in the darkness of the freezer it is noticeable that parts of his body are frozen over and that the boy is moving stiffly.

"Guys?" he says weakly. "Remember what I said about not doing so well with water? Cold isn't so great either. We should go." He points to the exit, and his finger breaks off from his hand, shattering on the floor. "Great."

I think for now I'm going to self-impose a loss of any shape-shifting powers as Ink's body continues to freeze. I don't think it's worth a HP until it becomes an issue, though.
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Re: Time of Crisis - Act 2: Hell on Erde

Postby badpenny » Wed Apr 04, 2012 3:20 pm

Cheshire Cat

Quinn returned to her body. "I saw someone," she told the others. "In here. When I first teleported out of the crate." She pointed at her feet. "Right here. Then they were gone. And I just looked through the wall--nothing but wall. So, we're got someone with powers who knows we're here."

She could see the cold was getting to Ink, and it was making her more irritable than she already was. There was no time like the present to get the hell out of there. Save the freaking mutltiverse already.
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Re: Time of Crisis - Act 2: Hell on Erde

Postby FuzzyBoots » Wed Apr 04, 2012 9:02 pm

Gunsmith

Gunsmith turned to Charlie Rose and shrugged, waving an index finger by the temple.
"I think Charlie might be on to something with the art explanation. That said, I'm not much warmer in this suit than our little friend looks, so here goes." He depressed the door handle and swung it out. Water vapor cascaded out in a dramatic reveal of... an empty kitchen. It's probably a good 40 feet long and 20 feet wide and filled with a wide variety of stainless steel tables, stoves, and miscellaneous shiny implements. The freezer you were in appears to be one of its storage areas.

"So, you scouted this out, right Cheshire Cat?" Gunsmith said, surveying the area, "I see a door on the opposite side of the room and it looks like one off to our right. Well, doors that probably don't lead to storage areas... the other ones look like freezer doors and the like. Did our guy on the inside provide any details on the layout, April?"
April looked about the room.
"Yes... but for a different kitchen, I think. Or at least it does not look immediately familiar comparing it to blueprints. Still, if the layout is the same as the other one, the door opposite us is likely to lead toward the central corridor with the elevator and stairs so that we can descend... I'm almost entirely certain we will be descending. There are no kitchens on the ground floor. I think."
She turns toward Ink and leans down with a concerned look on her face, "Are you feeling better, kleinen Tintenklecks?"

OOC:
kleinen Tintenklecks - German for "Little Inkblot" for the sake of Frederick.
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Re: Time of Crisis - Act 2: Hell on Erde

Postby badpenny » Thu Apr 05, 2012 7:06 am

Cheshire Cat

No, I didn't scout.it.out," Quinn said, a growl in her voice. "I was busy looking for whoever was just spying on us--in the freezer, here--with superpowers--who could narc on us, you know, right now!"

She was about to kick the door off its hinges, but Gunsmith got to it first. Which was good, she reflected in a flash of calm. Despite her growing anger and irritability, she wasn't nuts (yet). Now was not the time to go announcing their presence.

Cheshire Cat teleported outside of the freezer into the kitchen area. "Which way are we going? I'll scout it out."
She purposefully didn't look at April, through the question was largely directed at her.
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Re: Time of Crisis - Act 2: Hell on Erde

Postby FuzzyBoots » Thu Apr 05, 2012 9:45 pm

GM

April nibbled on her lower lip as she surveyed the kitchen.
"No matter which kitchen we wound up in, I think the freezers are oriented toward the outside of the building, so straight ahead would probably be our best bet." With quick and quiet steps, she walked to the door and pressed her ear up against it.
"I don't hear anything, but it could be good soundproofing." Lightly depressing the handle, she opened the door and slowly cracked it open. Leaning back in, she added, "Hallway seems empty."

Gunsmith let out a quiet snort. "It' always seems empty... shortly before the screaming begins." Moving even more quietly than April, he waked over and gently nudged her out of the way. "I'm guessing we need to move quickly, but avoid attention. I can play front man. Anyone have objections to the plan?"
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Re: Time of Crisis - Act 2: Hell on Erde

Postby badpenny » Fri Apr 06, 2012 6:36 pm

Cheshire Cat

Quinn shrugged. First they wanted her to scout ahead, and then they're just pushing forward. Okay, fine by me, she thought.

"Lead on, 'Smith. I'll guard the flank." Quinn sighed. The sooner this was over, the better.
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Re: Time of Crisis - Act 1: Paradise Lost

Postby Arkrite » Fri Apr 06, 2012 11:39 pm

Thomas Majors
HP: 2
Condition: Fatigued

"So we're not sure where we are?" Thomas asked April, "Anything you can think of to let us know which tower we're on?"

He drew his gun, powered it up and checked the safety, "Chesire Cat can probably figure out what floor we're on pretty easily using her powers, just counting floors downward, or flying outside and counting from there, but without an idea of which tower we're in we might just be running around lost."
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Re: Time of Crisis - Act 2: Hell on Erde

Postby Bill from Accounting » Sat Apr 07, 2012 1:36 am

Ink
HP: 2
CND: 3 Injured

When Gunsmith swings the freezer door open, Ink makes a B-line for the exit. The sweet warmth brought on by the empty kitchen was a great relief to him, who began wiggling his limbs in a boneless manner to shake off the ice. His finger even grew back! Feeling like he was back in business, Ink nods at Gunsmith's plan.

"Yeah, she can guard your flank, and I'll guard your, er, stern."

Hm, the finger thing was meant mostly as a joke, but I can see how it might incorrectly imply that Ink has ranks of Regeneration with Regrowth. If you have a problem with it, FuzzyBoots, I'll edit it.
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Re: Time of Crisis - Act 2: Hell on Erde

Postby FuzzyBoots » Sun Apr 08, 2012 10:02 pm

GM

Shortly after stepping out the door, a sign on the wall confirmed that the team was in Tower 1 as expected.
"We are on the correct floor," April said quietly into the commlinks, "And the correct building, just the wrong kitchen for the plan... he must have had to divert us. The emergency stairwell in the core is still our planned destination, down to floor 2." As the team advanced, Gunsmith waved them through a series of positions that avoided the still-functioning cameras. A number of cameras were obviously damaged or in need or repair and April explained in whispers that their man on the inside had disabled them in advance over the prior weeks as seeming accidents while moving equipment down the halls.

There was a tense moment when, while descending the emergency stairwell, the team heard footsteps above them, but after freezing in position, Gunsmith drawing his weapons and pressing against the walls, guns pointed up the empty center, there was the sound of an opening and closing door and then silence again. Soon, at the second floor, Gunsmith signaled for silence and ghosted through the door. After a quiet thump, he came back and waved the team in. A man wearing the uniform of the Nazi soldiers lay on the floor, a spreading pool of blood beneath his head.
"I had just asked him when his next check-in was when he went for his gun," Gunsmith explained in a low voice, "I had no choice but to make sure that he stayed silent... but I don't know how long we have before someone checks on him." He looked down the corridor. "You did scout this part, right Cheshire?"

The emergency stairwell has dropped you off roughly in the center of one of the sides of the inner side of the triangle of the floor, giving you about 100 feet in either direction toward a corner. The hallways are lined with what seem to be large thin cases, maybe 10 feet wide, five feet tall, and several inches deep, currently covered in white sheets. A sign on the opposite wall sports an arrow pointing to the right and words in German.
"Proceed in an orderly fashion through our display of progress," Charlie said quietly as he stared at the wall, "Or at least, that's what Frederick says it says."
Similar signs appear as far as the team can see in the somewhat dim light.

"Looks like your friend wasn't able to disable the cameras as well here," Gunsmith said, scanning the walls. "Nothing looking at the stairwell, but it's going to be a tight squeeze even with me pointing out where to walk... good thing those cases are there, though. Blocks the sightlines of some of the cameras. Bad security setup, really. They must not have been expecting much. 'Course, we could just try to rush our way through, but I don't know that I trust our little cosmic imp friend to whisk us back out right away."
"Our sources say that the cases have propaganda posters in them talking about how ruinous our government was," April said quietly, "Our original plan involved spraypainting anti-Nazi slogans on them. Sounds kind of dumb compared to saving the multiverse. Nevertheless..." She pulled a canister and a painter's mask from her belt, strapped the mask on, and stepped underneath one of the sheets. After a brief moment of aerosol sound, she was back out, her front now spackled with red paint dots. She coughed. "Verdammt cheap German ScheißWaren..." Charlie muffled a snort behind his hand.
"It is well that we are here to save the world," April said, "Because our plan to paint was poorly prepared." Pulling the mask up, she spat on the floor.

OOC: Cheshire Cat does recognize it as the second floor that she had scouted. The two figures were at the point on the opposite side of where the team is.

Notice check time. :twisted:
Gunsmith: Notice: (1d20+7=15)
Charlie Rose: Notice: (1d20+11=14)
April: Notice: (1d20+4=10)
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Re: Time of Crisis - Act 1: Paradise Lost

Postby Arkrite » Sun Apr 08, 2012 11:06 pm

Thomas Majors
HP: 2
Condition: Fatigued

Thomas says nothing at the downed guard.

He wished he lived in a world where he could avoid such violences, where they had more options to work with. But he'd lived through enough life and death fights to know sometimes there was simply no way to avoid such problems, no matter how much he wished otherwise.

The best he could do was try to keep such events as few and far between as he could.

He didn't begrudge Gunsmith though, he'd made that mistake once before and had lost a good friend. A man lost in space, dimensions and time had to be able to look past the surface and to the details beneath before making any hard decisions.

Adventure was in his blood, wanderlust drove him, but it was a lonely existance at times.

His introspection dulled his senses to the events going on around him, but he did note Gunsmith's final comments, "We shouldn't rely on Quirk to aid us, we have no way of knowing if he could even if he wanted to. I'd suggest trying to go the stealth route until we don't have a choice. Hopefully we'll have more of a window for our escape attempts when it comes time."

OOC: Notice: 1d20+6=8
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Re: Time of Crisis - Act 2: Hell on Erde

Postby badpenny » Mon Apr 09, 2012 7:56 am

Cheshire Cat

Quinn saw a number of ways she'd do this differently, but she was used to working solo...without having to consider the repercussions of teammates...let alone April--her April or otherwise.

Generally aggravated and on edge, she had her eyes peeled for trouble. Secretly she wanted it. Wanted to be hitting someone. Wanted that old familiar feeling of her knee breaking bone. Come on, you Ratzi bastards, come out and play!

Skill Mastery: Notice: 21
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Re: Time of Crisis - Act 2: Hell on Erde

Postby FuzzyBoots » Mon Apr 09, 2012 8:21 am

GM

Gunsmith took one last look at the placement of the cameras and spoke quietly into his commlink.
"By the numbers, people. Follow my path and resist the urge to wave at the cameras and we should be able to navigate this, assuming the cameras are in the same shape in the next corridor." He proceeds forward, edging along the walls, watching the active cameras. Periodically, you see him ducking or crawling to avoid the angle of the camera. Once he reaches the corner, he glances around it and then waves the rest of the team on.

OOC: Since Ink can't really get any better results than what's already been seen by the team, I rolled for him. Notice: (1d20+4=11) means he doesn't notice anything besides the obvious of the presence of the cases.

Simple Stealth check to replicate his path. As it's not the heat of the battle, you can Take 10.
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Re: Time of Crisis - Act 2: Hell on Erde

Postby badpenny » Mon Apr 09, 2012 3:35 pm

Cheshire Cat

Quinn was a very experienced investigator and could see for herself that the cameras had been shifted to provide a corridor of sorts for them to traverse. She teleported from safe point to safe point

Using subtle Teleport
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