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Viking Bay (OOC comments and game speak)

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Re: Viking Bay (OOC comments and game speak)

Postby Arkrite » Tue Apr 03, 2012 7:34 am

Sebastian and Bobby (in separate vehicles) find themselves stuck in traffic and even end up passing several police cruisers trying to get to the point.


Sorry, just a little confused.

Seb, Bobby and Mary made their escape in Mary's car, shouldn't they all be in the same vehicle?
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Re: Viking Bay (OOC comments and game speak)

Postby cobalt-blue » Tue Apr 03, 2012 7:53 am

Sorry about that. I thought Seb was in his van. It's cool.
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Re: Viking Bay (OOC comments and game speak)

Postby Arkrite » Tue Apr 03, 2012 8:26 am

Ah, cool.
Thought I missed a post somewhere along the lines. ;~)

Poor Seb, people are going to be knocking on his door when they find that abandoned van.
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Re: Viking Bay (OOC comments and game speak)

Postby Hound » Tue Apr 03, 2012 9:10 am

Arkrite wrote:Ah, cool.
Thought I missed a post somewhere along the lines. ;~)

Poor Seb, people are going to be knocking on his door when they find that abandoned van.

Mysteriously the van explodes... Don't know it want.
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Re: Viking Bay (OOC comments and game speak)

Postby cobalt-blue » Thu Apr 05, 2012 7:20 pm

Waiting on Jaimey, Steven, Reno, and Victoria to describe what they expect to see when they get home.
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Re: Viking Bay (OOC comments and game speak)

Postby Horsenhero » Thu Apr 05, 2012 8:58 pm

*snicker* For someone who fancies himself a great manipulator, Mark isn't real bright. Showing up at Tuff's house in the middle of the night isn't going to win him any points. I know IRL, someone showing up at my door in the middle of the night wouldn't get a positive reaction.

It should make for an interesting conversation.
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Re: Viking Bay (OOC comments and game speak)

Postby Hound » Thu Apr 05, 2012 9:01 pm

Dude, Tuff just went toe to toe with a giant shadow beast.

Do you really think you or anyone else in the entire world would sleep after that?

But yes, mark is mad, and panicking, despite all the effort not to. He needs to talk to someone.
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Re: Viking Bay (OOC comments and game speak)

Postby Horsenhero » Thu Apr 05, 2012 9:05 pm

I can hardly wait for Dottie's response. She'll give Tuff no end of crap for not introducing her to the really cool ghost earlier. And in case you don't believe she could be that calm, this is a girl who texted Tuff for help AFTER she'd been shot in the ankle.

Nerves of steel on this 10 year old. I like her.
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Re: Viking Bay (OOC comments and game speak)

Postby Hound » Thu Apr 05, 2012 9:08 pm

Dang dude, you're online right now which would make this way easier/faster. But I am not sure if C-B will let me get to your place with out interference or not.
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Re: Viking Bay (OOC comments and game speak)

Postby cobalt-blue » Fri Apr 06, 2012 3:59 am

Actually, that would have been fine.
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Re: Viking Bay (OOC comments and game speak)

Postby Hound » Fri Apr 06, 2012 3:12 pm

Looking for some opinions.

I keep staring at my character, and I am curious if I built my ghost boy incorrectly.

Ghosts typically have no Stamina, but while alive, I need it.

I am thinking I should I have built a human, with "spare" unassigned power points. Then taken Morph 1, Metamorph for 6 points, and with that, build my "ghost form" with my full points.

In my ghost form, I should have gone with no fortitude, immune fort effects, instead of a 0 Stamina, +6 to stamina saves, and a +10 to life support.

I think this would have cost me more points in the end, so I would have to shave points in other areas, but it would have reflected a ghost character far better.
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Re: Viking Bay (OOC comments and game speak)

Postby CelticREI » Fri Apr 06, 2012 3:51 pm

Honestly it's all fluff, I have a character made of Mental Energy (so he's always a kind of ghost) and he doesn't even have Insubstantial! Just Permeate and a high Defense (it's 2e, so it'd be Parry and Dodge in 3e) and I flavor his dodging attacks as them passing through him instead of moving around an attack.
As long as he can survive where a ghost could (proper immunities such as No need to breathe, eat&drink, and immunity to whichever environments ye think a ghost should be immune to (it varies with lore, some were repulsed by heat, some by cold, some were immune, etc)) and the such it's all just personal pref.
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Re: Viking Bay (OOC comments and game speak)

Postby Horsenhero » Fri Apr 06, 2012 7:17 pm

I agree. Having powers that are ghostly, doesn't automatically make you an undead spirit (which is why ghosts have no stamina...they aren't alive). Theoretically your character survived the night of the comet, which means he's alive...his powers are just ghostlike in nature. After all, he also possesses an energy blast that affects corporeal beings, which is outside the standard ghost powerset, even for a poltergeist.
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Re: Viking Bay (OOC comments and game speak)

Postby Hound » Fri Apr 06, 2012 7:28 pm

Thank you guys, that makes me feel alot better. =)
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Re: Viking Bay (OOC comments and game speak)

Postby optionqb » Mon Apr 09, 2012 6:51 am

@cobalt-blue Thoughts and prayers are with you and your mom. Come back when you are ready.
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