Ghostwise wrote:pawsplay wrote:Firebrand II (Danette Reilly)
Strength 02, Stamina 02, Agility 02, Dexterity 01, Fighting 04, Intellect 03, Awareness 03, Presence 02
Whilst dusting up the DCH entry to include DCA stats I've lowered her STR to 03 and gave her Martial Arts 4 instread of STR 04. STR 04 was Ray's thing for anybody who can throw a punch, but we're a bit more detailed nowadays. Want to reflect the change in the DCA stats ?
Sure. That would make her Strength 1, but she should pick up the Power Attack Advantage.
Presumably the Array's cost is 30 rather than 27 points ?
Total, yes. I've been following DCA house style, which lists the size of the array, then prices the main power and each AE separately.
Flame Being • 18 points • Quirk (Fortitude and Toughness are impaired against ice and cold), Sustained • Descriptors: Fire, Mutation
Damage 3, Reaction
Flight 6, Limited (while flaming)
"While flaming" strikes me as a weak case of a Limited - I can't justify it, especially since it placed in the same container as her flame aura.
True, that should really be the equivalent of Quirk (maximum force), since she can't turn off the damage effect. Call it
Flight 6, Quirk (only to a maximum speed proportionate to the number of ranks of Damage she has active in the aura).
I assume you hesitated between Quirk and Complication for the ice/cold thing ? How did the decision go ?
And as pure aesthetic pedantry I'd call the container "flame aura" or something since "flame being" is a DCHism that can mistakenly lead people to think she's actually made of fire. As I said, pedantry.
Flame Aura works for me. As for the Quirk/Complication thing, I decided that she shouldn't be able to turn her Complication on and off.
I'll specify "environmental heat" for her immunity to be extra-clear. Do you want to have her some Enhanced Fortitude against flame/heat attacks ?
I wasn't sure what do about that. It's not something explicit in DC Heroes, since most Fortitude type effects would be rolled up under Environmental Heat. It would really just affect flame-based Afflictions. Perhaps it would be better to ditch Immunity (Environmental heat) and simply add Enhanced Fortitude 10, Limited 3 (Fire/Heat).