Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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scc
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Re: Prodigy Duck 3e Builds (Marvel Captains, Calastryx)

Post by scc » Mon Apr 16, 2012 6:13 pm

Thanks! I might be building some Pathfinder builds eventually. I definitely get some good ideas from your builds on some quirky powers. And I so want to build a Flail Snail!

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Re: Prodigy Duck 3e Builds (Marvel Captains, Calastryx)

Post by prodigyduck » Mon Apr 16, 2012 8:18 pm

scc wrote:Thanks! I might be building some Pathfinder builds eventually. I definitely get some good ideas from your builds on some quirky powers. And I so want to build a Flail Snail!
I'm looking forward to it! :)
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Re: Prodigy Duck 3e Bestiary Builds (Krampus)

Post by prodigyduck » Tue Apr 17, 2012 8:28 pm

prodigyduck wrote:Image

KRAMPUS (PL 7)

Strength
4, Stamina 2, Agility 1, Dexterity 0
Fighting 4, Intellect -1, Awareness 1, Presence 0

POWERS
Aura of Cold:
Environment 1 (Intense Cold; Innate, Continuous) – 3 points
Cold Beast: Feature 1 (unarmed attacks also count as “cold” descriptor), Immunity 6 (Cold Damage, Cold Environments) – 7 points
Fast: Speed 1 (4 mph) – 1 point
Magical Beast Senses: Senses 4 (Darkvision, Scent, Tracking [olfactory]) – 4 points
Swift Climber: Enhanced Athletics 8 (Limited to climbing), Movement 2 (Wall-Crawling 2) – 6 points
Thick Hide: Protection 5 – 5 points
White Fur: Enhanced Stealth 8 (Limited to cold or snowy areas) – 2 points

ADVANTAGES
Close Attack 2, Daze (Intimidation), Power Attack, Takedown

SKILLS
Athletics 0 (+4, +12 climb), Intimidation 6 (+6), Perception 6 (+7), Stealth 6 (+7, +15 in snowy areas)

OFFENSE
Initiative
+1
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
6, Parry 6, Toughness 7
Fortitude 7, Will 3

POWER POINTS
Abilities 22 + Advantages 5 + Defenses 14 + Powers 28 + Skills 9 = 78 Total

COMPLICATIONS
Infamy: Krampus is a fearsome monster known for eating misbehaving children on Christmas day.
Weakness: Krampus is vulnerable to fire damage. Fire attacks affect him as if they were +2 ranks more powerful.
Krampus is a mythical creature recognized in Alpine countries. According to legend, Krampus accompanies St. Nicholas (Santa Claus) during the Christmas season, warning and punishing bad children, in contrast to St. Nicholas, who gives gifts to good children. When the Krampus finds a particularly naughty child, it stuffs the child in its sack and carries the frightened thing away to its lair, presumably to devour for its Christmas dinner.

In the Alpine regions, Krampus is represented as a beast like creature, generally demonic in appearance. Traditionally young men dress up as the Krampus in Austria, southern Bavaria and South Tyrol during the first week of December, particularly on the evening of 5 December, and roam the streets frightening children with rusty chains and bells.

In the aftermath of the 1934 Austrian Civil War, the Krampus tradition was prohibited by the Dollfuss regime under the Fatherland Front (Vaterländische Front) and the Christian Social Party but the tradition returned after the end of World War II.
:idea: A monster for the season!

:arrow: Check out Krampuslauf Graz.

So, I've been fascinated with Krampus since I discovered him this last Christmas season. After a lot of thinking, I have come to a conclusion.

The world needs Krampus.

"But, Prodigy," you say, "Krampus is a monster! He EATS little children!!!"

Ah yes, this is true. However, Krampus only selects the naughtiest of children to be his Christmas dinner. These are the kind of children who think it is funny to pull the legs of of insects. The kind of children who strangle small dogs or cats. You know... the kind of children who grow up to be murderers, rapists, psychopaths, and corporate CEOs.

If Krampus was actually real and eating these little jerks before they achieved adulthood, I think the world would be a better place.
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Re: Prodigy Duck 3e Builds (Marvel Captains, Calastryx)

Post by input.jack » Tue Apr 17, 2012 8:40 pm

Id have to agree.
My fingers and my brain work at different speeds. Please forgive my typoes

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Re: Prodigy Duck 3e Builds (Marvel Captains, Calastryx)

Post by baixiwei » Tue Apr 17, 2012 9:11 pm

Dude - if popular culture has taught us anything, it's that the nastiest kids grow up to be Captain Kirk and save the universe. As was put so eloquently in Team America: World Police, "D***s f**k a******s."
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Re: Prodigy Duck 3e Builds (Marvel Captains, Calastryx)

Post by prodigyduck » Tue Apr 17, 2012 9:53 pm

baixiwei wrote:Dude - if popular culture has taught us anything, it's that the nastiest kids grow up to be Captain Kirk and save the universe. As was put so eloquently in Team America: World Police, "D***s f**k a******s."
That's the modern incarnation of Kirk. In the original series, which I grew up with, he was described by his best friend as being "a pile of books with legs." He was a nerd before he discovered girls.
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Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Marvel Captains, Calastryx)

Post by prodigyduck » Wed Apr 18, 2012 11:03 am

Image
I am NOT an anime schoolgirl! This will NOT happen!!!

CLEA (PL 11)
Real Name:
Clea (BC: Gemma Ward)
Occupation: Sorceress
Base of Operations: The Dark Dimension
Affiliation: Devotee of Dormammu
Height: 5’8”; Weight: 190 lbs.
Eyes: Blue; Hair: White

Strength 4, Stamina 3, Agility 3, Dexterity 1
Fighting 3, Intellect 3, Awareness 9, Presence 3

POWERS
Dark Dimension Native:
Movement 1 (Environmental Adaptation [The Dark Dimension]) – 2 points
Dimensional Magic: Variable 9 (mystic powers; Fades, Requires Diplomacy Check [to entreat dimensional entities for power]) – 45 points
Faltine: Immunity 1 (Aging) – 1 point
Mystic Senses: Senses 1 (Magic Awareness) – 1 point
Personal Magic: Array (34 points)
Astral Projection: Remote Sensing 10 (Hearing, Mental, Visual; Dimensional 2 [any mystical dimension], Limited [physical body is defenseless], Subtle 2) – 34 points
Mystic Shield: Protection 10 (Impervious 10, Sustained) – 1 point
Telepathy: Mental Communication 4 (Subtle 2) – 1 point
Universal Magic: Array (55 points)
Transmutation: Transform Any Object into Any Other Object 11 (Continuous) – 55 points
Conjure: Perception Ranged Teleport 11 (Attack [Resisted by Will], Extended, Limited [only to bring target from current location to Clea’s presence]) – 1 point
Eldritch Bolts: Ranged Damage 11 – 1 point
Magic Barrier: Create 11 (Impervious) – 1 point
Teleportation: Teleport 11 (Extended) – 1 point

ADVANTAGES
Accurate Attack, Artificer, Defensive Attack, Improved Disarm, Improved Hold, Improved Trip, Ranged Attack 2, Ritualist, Skill Mastery (Expertise [Magic]), Trance

SKILLS
Expertise (Magic) 6 (+9), Insight 6 (+15), Perception 2 (+11), Persuasion 2 (+5)

OFFENSE
Initiative
+3
Eldritch Bolt +3 (Ranged, Damage 11)
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
5, Parry 5, Toughness 13 (Impervious 10)
Fortitude 5, Will 11

POWER POINTS
Abilities 58 + Advantages 11 + Defenses 8 + Powers 144 + Skills 8 = 229 Total

COMPLICATIONS
Demure:
Clea is subservient and devoted to her father Dormammu.
Power Loss: Clea must speak and gesture to cast spells. When removed from the Dark Dimension, Clea’s spells are Impaired.
Relationship: Clea is the lover of Doctor Strange.
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Re: Prodigy Duck 3e Builds (Calastryx, Clea)

Post by Grayson » Wed Apr 18, 2012 2:03 pm

I thought Dormammu was her uncle. Her mother is Umar, Dormammu's sister.

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Re: Prodigy Duck 3e Builds (Calastryx, Clea)

Post by Vexous » Wed Apr 18, 2012 10:34 pm

Grayson is right........last I heard anyway. I'm guessing this is Clea before she becomes ruler of the Dark Dimension, and before Dormy exiles her? Really hoping they do some stuff with that in the Defenders now that I'm buying it.

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Re: Prodigy Duck 3e Builds (Calastryx, Clea)

Post by prodigyduck » Wed Apr 18, 2012 11:44 pm

Grayson wrote:I thought Dormammu was her uncle. Her mother is Umar, Dormammu's sister.
Normally, yes. However, in my Marvel universe, she is his daughter.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Calastryx, Clea)

Post by prodigyduck » Wed Apr 18, 2012 11:46 pm

Vexous wrote: I'm guessing this is Clea before she becomes ruler of the Dark Dimension, and before Dormy exiles her?
Yes, her Ruler of the Dark Dimension build would be much more powerful. However, as I am a fan of Dormammu as a villain, I am not sure I will ever be using her as that. My intent is that she simply moves to Earth and becomes an ally of Strange. But, we shall see how the game goes...
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Re: Prodigy Duck 3e Builds (Clea, Coachwhip, Cobra)

Post by prodigyduck » Wed Apr 18, 2012 11:52 pm

Image

COACHWHIP (PL 7)
Real Name
: Beatrix Keener (BC: Barbara Moore)
Occupation: Professional Criminal
Base of Operations: Serpent Citadel
Affiliation: HYDRA, Serpent Society
Height: 5’10”; Weight: 135 lbs.
Eyes: Pale Blue; Hair: White

Strength 2, Stamina 3, Agility 3, Dexterity 1
Fighting 4, Intellect 2, Awareness 2, Presence 2

POWERS
Steel Whips:
Array (10 points); Removable (-2 points)
Whip Slash: Strength-Based Damage 2 (Improved Grab, Improved Trip, Penetrating 4, Reach 2) – 10 points
Electrical Whip: Damage 4 (Concentration, Grab-Based) – 1 point

EQUIPMENT
Flash Goggles:
Feature 1 (+5 vs. Visual Dazzles) – 1 point

ADVANTAGES
Equipment 1, Improved Critical (Whip)

SKILLS
Close Combat (Whips) 2 (+6), Expertise (Streetwise) 6 (+8), Intimidation 6 (+8), Perception 2 (+4)

OFFENSE
Initiative
+3
Unarmed +4 (Close, Damage 2)
Whip +6 (Close, Damage 4/19-20)

DEFENSE
Dodge
5, Parry 10, Toughness 3
Fortitude 5, Will 4

POWER POINTS
Abilities 38 + Advantages 2 + Defenses 12 + Powers 9 + Skills 8 = 69 Total

COMPLICATIONS
Sadistic:
Coachwhip is brutal and will usually engage in lethal combat unless ordered to take her opponent alive.
Secret Identity: Beatrix is a spy. She is infiltrating the Serpent Society to bring it under the control of Viper.
Weakness: Beatrix is sensitive to bright lights. She is Visually Impaired without her goggles.

:idea: Coachwhip is just one of many villains whose weapon suit is based on the Whiplash armor created by Ivan Vanko. Yeah... once Justin Hammer got ahold of the plans, he started cranking those things out to a bunch of villains.
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Re: Prodigy Duck 3e Builds (Clea, Coachwhip, Cobra)

Post by prodigyduck » Wed Apr 18, 2012 11:58 pm

Image

COBRA (PL 10)
Real Name:
Klaus Voorhees (BC: Mads Mikkelsen)
Occupation: Professional Criminal, former research assistant
Base of Operations: Serpent Citadel
Affiliation: Serpent Society
Height: 5’10”; Weight: 160 lbs.
Eyes: Blue; Hair: Bald

Strength 3, Stamina 6, Agility 5, Dexterity 11
Fighting 6, Intellect 3, Awareness 3, Presence 4

POWERS
Cobra Armor:
Removable (-10 points) – 38 points
Armor Plates: Impervious Toughness 3 – 3 points
Chemical Adhesive: Enhanced Athletics 8 (Limited to Climbing), Movement 2 (Wall-Crawling 2) – 6 points
Wrist Launcher: Array (36 points)
Cobra Bite Missile: Ranged Weaken Constitution 9 (Resisted by Fortitude; Progressive) – 36 points
Blindness Gas: Ranged Affliction 9 (Impaired / Disabled / Unaware; Resisted by Fortitude; Cumulative, Limited to Visual Sense) – 1 point
Nerve Gas: Ranged Cloud Area Affliction 9 (Dazed / Stunned / Incapacitated; Resisted by Fortitude; Cumulative) – 1 point
Smoke Projector: Cloud Area Visual Concealment 4 (Attack) – 1 point

Malleable Body: Enhanced Acrobatics 8 (Limited to Tumbling), Enhanced Advantage 3 (Fast Grab, Grabbing Finesse, Improved Hold), Enhanced Sleight of Hand 8 (Limited to Contorting and Escaping), Enhanced Strength 7 (Limited to Grabs) – 13 points
Slithering: Movement 1 (Slithering), Speed 5 (60 mph) – 7 points

ADVANTAGES
Benefit 2 (Wealth 2 [wealthy]), Languages 2 (English, French [Dutch is native])

SKILLS
Acrobatics 0 (+5, +13 Tumbling), Athletics 0 (+3, +11 Climb), Expertise (Chemistry) 6 (+9), Intimidation 6 (+10), Perception 2 (+5), Sleight of Hand 0 (+11, +19 Contort and Escape), Stealth 2 (+7)

OFFENSE
Initiative
+11
Blindness Gas +11 (Ranged, Affliction 9)
Cobra Bite Missile +11 (Ranged, Weaken 9)
Nerve Gas Area (Ranged, Affliction 9)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
13, Parry 8, Toughness 6 (Impervious 3)
Fortitude 8, Will 9

POWER POINTS
Abilities 82 + Advantages 4 + Defenses 12 + Powers 58 + Skills 8 = 164 Total

COMPLICATIONS
Hatred:
The Lemurian within Cobra hates humanity and seeks to destroy them.
Secret: Klaus is possessed by the spirit of a Lemurian Serpent Man.
Vengeful: Cobra carries grudges and never forgives anyone who has wronged him.

:idea: Cobra is dangerous! One should never forget that he started as a THOR VILLAIN!
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Re: Prodigy Duck 3e Builds (Calastryx, Clea)

Post by Grayson » Thu Apr 19, 2012 3:19 am

prodigyduck wrote:
Grayson wrote:I thought Dormammu was her uncle. Her mother is Umar, Dormammu's sister.
Normally, yes. However, in my Marvel universe, she is his daughter.
Oops...my bad. I thought there was yet another comic book retcon that I missed.

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Re: Prodigy Duck 3e Builds (Calastryx, Clea)

Post by prodigyduck » Thu Apr 19, 2012 9:37 am

Grayson wrote:
prodigyduck wrote:
Grayson wrote:I thought Dormammu was her uncle. Her mother is Umar, Dormammu's sister.
Normally, yes. However, in my Marvel universe, she is his daughter.
Oops...my bad. I thought there was yet another comic book retcon that I missed.
Nope, just a personal choice.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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