I was reworking some of my old JLU builds and I came across the usual problem: How to build WW's bracelets?
It's a fact that the 2E construction of Deflect is really bugged, it costs a lot it's not very effective unless one buys a helluva of ranks and it has that nasty little extra of being PLcapped.
So I went back to basics. Deflect allows the user to execute something like a block action on ranged attacks. Normally Block requires a Standard Action to be set (as does Deflect) and allows to intercept melee attack. For some reason this sparked my brain, Block is pretty much a Immunity effect (it completly negate the attack) with a check required. So why I can't use the same construction on Deflect, simply designing each rank to allow the Block action on a different category of ranged attacks.
Now the big problem is the cost.
Normally Immunity to a class of Saving Throws cost 30pp, Immunity to a Very Common descriptor (like immunity to lethal energy effects) 20pp.
So I think we can assume that Immunity to all Ranged effects should be around 60pp (20 for each category of Deflect).
Now for the hard math.
Immunity 20 (Slow Ranged Attacks; 20pp)
-- Flaw: Duration 2 (Instant)
-- Flaw: Check Required (Block Check)
-- Drawback: Power Loss 1 (certain Area effects)
Pretty much the new power should work like this:
- Each rank cost 4pp
- Each rank allows to choose one of the following options: Slow Projectiles, Fast Projectiles, Energy Attacks
- For each option the character can execute Block checks against that specific form of attack
- At the GM call you might not be able to block certain forms of ranged attacks (e.g. you can deflect a missile, but not a flamethrower)
Let me know what you think.