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Do you have Instant Superheroes? If so, look at the Supernatural Scholar or the Psychic Investigator and go from those. If not, I can send you the builds.kirinke wrote:Been trying to figure out the crunchy bits for a detective magician... Dang it, it's hard to make one that isn't a munchkin.
I like this idea, but I'd ask that you make it work well with others. While I'm not looking for shining paragons of virtue, I'm looking for heroes. Take a look at the protagonists from Buffy, Angel, Charmed, Supernatural, Dresden, even Twilight (but not for long, your mind will implode) I've never read Dresden by the way, but I'm sure it's protagonists are ones that you'd want to root for. And really, that's what I'm looking for, heroes in this genre are not always good people, but they generally care about doing the right thing. Yes, the whole cursed character is a staple of the genre, but when they're possessed by the bad they're usually the antagonist of the whole story.Crazyivan777 wrote:Still mulling over details, but I'm considering playing someone who's sort-of been 'taken over' by an artifact. I'm thinking mask, gauntlet, or a weapon. Both they and the item struggle for the 'drivers seat' from time to time. Not sure what powerset I'm shooting for; I'm still in the 'concept' stage.
As do I. Keep on!dreamking89 wrote:I have a good idea for a character who can shapeshift into a amalgamation of different animals thanks to a curse put on him by an ancient wizard or god. I don't have much of a story for him, but I like the concept.
Actually, a few.XeroKhan wrote:Any Problems?
I hope I'm not sounding like a broken record, but your character has to work well with others and has to be identifiable as a protagonist.MrMellow wrote:The idea would essentially be "a guy who hates magic... so he learned everything there is about it". Like Kria from KOTOR2. He was horribly shamed or damaged or hurt by something magical at some point, and then just basically broke down and delved deep, deep into the occult, so he could find ways to turn magic against those who use it or just plain destroy it. And because he didn't have any special gift or any particular fantastic talents other than sheer intellect and stubborn will, he didn't hesitate to go over the edge to gain more power and skill. So he bargained away his humanity, committed a lot of atrocity... You get the picture.
Crikey Kid wrote:I hope I'm not sounding like a broken record, but your character has to work well with others and has to be identifiable as a protagonist.
Crikey Kid wrote:kirinke
- Craft (armor and weapons) should be Craft (structural), Knowledge (otherworlds) is covered by Knowledge (arcane lore)
- your defense + toughness = 15 which puts you at PL8? PL 7.5? If you don't have a problem with it, i don't, just be aware that there are some nastier threats out there.
- you power array equals up to 32 if i'm looking at it right. 20 points for fire control 10, 1 point to make it dynamic, 2 points for the dynamic visual dazzle, 9 non-dynamic alternate powers. 20 + 1 + 2 + 9 = 32
- with your boost and weaken (which I think you mean drain?) what trait group are you messing with?
- Accurate Teleport and Sight/Hearing Scrying are 24 points and it seems like you're going for a 20 point array
Age: 7 days
Abilities: 0 + 4 + 8 + 0 + 4 + 0 = 16PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 10 (+0)
Combat: 4 + 12 = 16PP
Attack: +2 Melee, +2 Ranged
Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed
Saving Throws: 6 + 6 + 4 = 16PP
Toughness: +8 (+4 Con, +4 [Other])
Fortitude: +8 (+4 Con, +4)
Reflex: +8 (+2 Dex, +6)
Will: +8 (+2 Wis, +6)
Craft (Chemical) 6
Craft (Structural) 6
Craft (Artistic) 4
Knowledge (Arcane Lore) 2
Knowledge (Physical Science) 2
Perform (Dance) 4
Profession (Writer) 4 (+6)
Profession (Accountant) 4 (+6)
Profession (Chef) 4 (+6)
Attack Specialization (Unarmed) 3
Benefit (Wealth) 2
Defensive Roll 4
Dodge Focus 6Equipment 0PP = 0EP wrote:Name (power breakdown, if applicable) [XEP]
Powers: 60+16= 76PP
Alchemy (59pp array Feats: Alternate Power 1) [60PP] (Power of the Philosophers Stone)
Base Power: Transmute (Transform (Inanimate to Inanimate) 10 Extras: Continuous (+1)Flaws: Touch Range (-1) Feats: Progression 8, Precise) [59PP] (Restructuring matter through alchemic energy)
- Alternate Power: Restoration (Healing 14Extras: Total (+1), Resurrection (+1), Standard Action (+1) Flaws: Others only (-1)Feats: Stabilize, Regrowth, Persistent ) [59PP] (The Stone restores life and heals wounds)
Recover (Regeneration 12 (Bruised/Unconcious No action; Injured/staggered (1 minute), Disabled/Ability 20 minutes; Resurrection 5 hours) Extras:True Resurrection (+1) Feats: Regrowth ) [16PP] (Repairing damage through alchemic energy)
Totals: Abilities (16) + Combat (16) + Saving Throws (16) + Skills (9) + Feats (17) + Powers (76) - Drawbacks (0) = 150 Power Points