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LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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Re: LEGEND'S AMALGAM'S: ARTEMISTY KNIGHT (Misty Knight/Artemis)

Postby Horsenhero » Fri Apr 06, 2012 8:54 pm

Jabroniville wrote:There's some interesting stuff here, and it makes me remember the handful of Amalgam comics I read at my friend's house way back in the day. The only problem was that I was a dyed-in-the-wool Marvelite, and so I was unfamiliar with at least 70% of the DC characters being merged- I was like "Who's Shatterstarfire supposed to be on the DC side?"


Starfire, formerly of the Teen Titans. I'm certain at some point you've raged at her being fanservice. :twisted:
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Re: LEGEND'S AMALGAM'S: ARTEMISTY KNIGHT (Misty Knight/Artemis)

Postby ClassDunce » Fri Apr 06, 2012 9:12 pm

Horsenhero wrote:
Jabroniville wrote:There's some interesting stuff here, and it makes me remember the handful of Amalgam comics I read at my friend's house way back in the day. The only problem was that I was a dyed-in-the-wool Marvelite, and so I was unfamiliar with at least 70% of the DC characters being merged- I was like "Who's Shatterstarfire supposed to be on the DC side?"


Starfire, formerly of the Teen Titans. I'm certain at some point you've raged at her being fanservice. :twisted:


Well she is fanservice but there have been quite a few moments where Shatterstar has been too so in that way they're a pretty good match.
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Re: LEGEND'S AMALGAM'S: ARTEMISTY KNIGHT (Misty Knight/Artemis)

Postby Jabroniville » Sat Apr 07, 2012 2:32 am

Horsenhero wrote:
Jabroniville wrote:There's some interesting stuff here, and it makes me remember the handful of Amalgam comics I read at my friend's house way back in the day. The only problem was that I was a dyed-in-the-wool Marvelite, and so I was unfamiliar with at least 70% of the DC characters being merged- I was like "Who's Shatterstarfire supposed to be on the DC side?"


Starfire, formerly of the Teen Titans. I'm certain at some point you've raged at her being fanservice. :twisted:

Dude, I know who Starfire is NOW :). Teen Titans from the '80s is about tied with being my favourite run on a comic EVER, along with X-Men & New Mutants from the same era. And I don't rag on Starfire's fanserviceyness, since it came from the same book that had fanservice for the ladies in it, too- Wolfman & Perez were all-inclusive with their whoring out of their characters, and they recouped the benefits without turning off anyone.

Now, modern-day "Porn for 13-year olds" Starfire is another matter...

Also: Hah, Mary Marvel GIrl. That is so deliciously goofy and cheesy. Also she combines two giga-hotties. Dr. Polaris as a lady proves that Dr. Polaris' stupid costume can't be improved by putting it on a hot girl, either.
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WONDER-GIRL (Wonder Man/Donna Troy) (Playable PL 13)

Postby legend » Sat Apr 07, 2012 6:12 am

Image
STR 15, STA 15, AGL 7, DEX 4, FGT 7, INT 2, AWE 3, PRE 3
Powers:
Energy Vision: Senses 2 (Infravision, Ultavision) • 2 points
Immortality: Immunity 6 (Aging, Disease, Poison, Starvation & Thirst, Suffocation Effects) • 6 points
Ionic Propulsion: Flight 5 • 10 points
Superhuman Athletics: Leaping 2 • 2 points
Superhuman Durability: Immunity 4 (Cold, Heat, Pressure, Radiation), Impervious Toughness 14 • 18 points
Superhuman Hearing: Senses 1 (Extended Hearing) • 1 point
Superhuman Speed: Quickness 1, Speed 2 • 3 points
Superhuman Stamina: Immunity 5 (Fatigue Effects) • 5 points
Advantages: Attractive, Defensive Roll, Diehard, Evasion
Skills: Acrobatics 4 (+11), Athletics 1 (+16), Close Combat: Unarmed 4 (+11), Deception 6 (+9), Insight 6 (+9), Investigation 3 (+5), Perception 6 (+9), Persuasion 6 (+9)
Offenses:
Initiative +7
Umarmed +11, Close, Damage 15
Defenses: Dodge 10, Parry 10, Will 11, Fort 15, Toughness 16/15
Power Points: Abilities 112 + Powers 47 + Advantages 4 + Skills 18 + Defenses 14 = 195


Note: Artemisty Knight, Mary Marvel Girl, Polaris, and Wonder-Girl are all forms assumed by Dial H.U.S.K.
Last edited by legend on Sat Apr 07, 2012 8:51 am, edited 1 time in total.
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Dial H.U.S.K (Husk/Dial H for H.E.R.O.) (Playable PL 13)

Postby legend » Sat Apr 07, 2012 8:47 am

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STR 0, STA 2, AGL 2, DEX 0, FGT 1, INT 0, AWE 3, PRE 3
Powers:
Dialer: Variable 39 (195 points), Limited (all traits replaced), Uncontrolled, Removable (-46 points) • 156 points
Advantages: Attractive, Defensive Roll, Improved Initiative, Luck, Second Chance (Mental Control), Seize Initiative
Skills: Athletics 3 (+3), Expertise: Current Events 2 (+2), Expertise: Pop Culture 2 (+2), Insight 3 (+6), Perception 2 (+5), Persuasion 4 (+7)
Offenses:
Initiative +6
Unarmed +1, Close, Damage 0
Defense: Dodge 3, Parry 2, Will 4, Fortitude 2, Toughness 3/2
Totals: Abilities 22 + Powers 156 + Advantages 6 + Skills 8 + Defenses 3 = 195

Note: The Dialer is Uncontrolled because Paige cannot choose what form she will take. Experience has shown that the dial (or GM) will choose the form that is most beneficial to the situation. Artemisty Knight, Mary Marvel Girl, Polaris, and Wonder-Girl are all forms assumed by Dial H.U.S.K.

Note: Applying the Limited flaw is equal to reducing all traits to zero before applying the points from Variable.
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THORION THE HUNTER (Thor/Orion) (Playable PL 15)

Postby legend » Sat Apr 07, 2012 5:00 pm

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STR 14, STA 15, AGL 5, DEX 3, FGT 13, INT 2, AWE 5, PRE 4
Powers:
Flight: Flight 10, Movement 4 (Environmental Adaptation - Zero-G, Space Travel 3) • 28 points
Hammer of the Old Gods: Array (31 points), Easily Removable (-14 points) • 21 points
• Astro-Force: Ranged Damage 15, Precise • 31 points
• Block: Deflect 13, Close • 1 point
• Energy Absorbtion: Burst Area Nullify Energy 15, Broad, Simultaneous, Close, Unreliable (5 uses) • 1 point
• Magic Absorbtion: Burst Area Nullify Magic 15, Broad, Simultaneous, Close, Unreliable (5 uses) • 1 point
• Hammer Strike: Strengh-Based Damage 3, Improved Critical • 1 point
New Asgod: Immunity 11 (Aging, Life Support), Impervious Toughness 10, Regeneration 2 • 23 points
Advantages: Accurate Attack, All-Out Attack, Defensive Attack, Diehard, Extraordinary Effort, Fearless, Great Endurance, Improved Initiative, Power Attack, Ranged Attack 5, Second Chance (Illusions), Takedown, Ultimate Effort (Toughness)
Skills: Athletics 6 (+20), Expertise: Tactics 7 (+9), Insight 4 (+9), Intimidation 10 (+14), Perception 4 (+9), Persuasion 1 (+5), Ranged Combat: Astro-Force 6 (+14)
Offenses:
Initiative +9
Astro-Force +14, Ranged, Damage 15
Hammer Strike +13, Close, Damage 17 (Crit 19-20)
Unarmed +13, Close, Damage 14
Defense: Dodge 12, Parry 13, Will 13, Fortitude 15, Toughness 15
Power Points: Abilities 102 + Powers 72 + Advantages 17 + Skills 19 + Defenses 15 = 225
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MISTER MASTERMIND (Mastermind/Mister Mind) (PL 13)

Postby legend » Sun Apr 08, 2012 12:40 pm

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STR 2, STA 6, AGL 2, DEX 2, FGT 3, INT 10, AWE 8, PRE 3
Powers:
Mental Illusions: Array (65 points) • 69 points
• Illusion Generation: Illusion 13 (All Senses), Selective, Resistible by Will • 65 points
• Illusory Damage: Perception Ranged Damage 13, Alternate Resistance (Will), Resistable by Insight • 1 point
• Illusory Entrapment: Perception Ranged Affliction 13 (Resisted by Will; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Resistible by Insight • 1 point
• Illusory Invisibility: Cylinder Area 3 Concealment 10, Affects Others, Selective, Resistible by Insight, Resistible by Will • 1 point
• Mask Appearance: Cylinder Area 3 Ranged Morph 4, Affects Others, Selective, Resistible by Will • 1 point
Telepathy: Mind Reading 12, Cumulative, Subtle • 37 points
Advantages: Skill Mastery (Deception), Teamwork, Trance
Skills: Deception 12 (+15), Expertise: Psychology 4 (+14), Insight 4 (+12), Intimidation 3 (+6), Perception 2 (+10), Technology 9 (+19)
Offenses:
Initiative +2
Mental Illusions, Perception Ranged, Varies
Unarmed +3, Close, Damage 2
Defenses: Dodge 8, Parry 6, Will 16, Fort 6, Toughness 6
Power Points: Abilities 72 + Powers 106 + Advantages 3 + Skills 17 + Defenses 17 = 215
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ELASTI-GIRL (Domino & Wasp/Elasti-Woman) (Playable PL 11)

Postby legend » Mon Apr 09, 2012 7:16 am

Image
STR 2, STA 4, AGL 3, DEX 3, FGT 3, INT 3, AWE 2, PRE 3
Powers:
Beat the House: Luck Control (Forced Reroll), Limited to actions which engage her • 2 points
Fight Like a Giant: Enhanced Advantages 8 (Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Power Attack, Prone Fighting, Startle, Takedown), Limited to when 60 feet tall or taller • 4 points
Float: Movement 1 (Safe Fall), Limited to when ½ inch tall • 1 point
Giant-Sized Sweep: Burst Area Damage 11, Limited to when 60 feet tall or taller • 5 points
Growth: Growth 16 (120 feet tall; Strength +16, Stamina +16, Intimidation +8, Stealth -16, Dodge -8, Parry -8, Speed +2); Enhanced Defense 8 (Dodge 4, Parry 4), Linked (2 ranks per rank of size increase), Alternate Effect of Shrinking • 1 point
Stomp: Burst Area Affliction 11 (Resisted by Fortitude; Vulnerable, Prone), Limited Degree, Limited to targets standing on the ground, Limited to when 60 feet tall or taller, Alternate Effect of Giant-Sized Arm Sweep • 1 point
Hop: Leaping 2 (1 foot), Limited to when ½ inch tall • 1 point
Run Like A Bug: Enhanced Advantages 6 (Evasion 2, Hide in Plain Sight, Improved Defense, Instant Up, Uncanny Dodge), Limited to when ½ inch tall • 3 points
Shrinking: Shrinking 24 (½ inch tall; Strength -6, Dodge +12, Parry +12, Intimidation -12, Stealth +19, Speed -3); Enhanced Advantage (Close Attack 6), Linked (1 rank per rank of size decrease); Enhanced Skill 12 (Sleight of Hand), Linked (1 rank per 2 ranks of Shrinking); Speed 3, Linked (1 rank per 2 ranks of size decrease) • 57 points
Advantages: Accurate Attack, Attractive, Improved Aim, Improved Initiative, Leadership, Luck 5, Second Chance (Mental Control), Teamwork
Skills: Athletics 4 (+6), Acrobatics 4 (+7), Close Combat: Unarmed 1 (+4), Deception 2 (+5), Insight 9 (+11), Perception 6 (+8), Intimidation 1 (+4), Persuasion 8 (+11), Ranged Combat: Guns 8 (+11), Technology 1 (+4), Vehicles 8 (+11)
Offenses:
Initiative +7
Unarmed +4, Close, Damage 2
Defenses: Dodge 6, Parry 6, Will 2, Fort 4, Toughness 4
Power Points: Abilities 46 + Powers 75 + Advantages 12 + Skills 26 + Defenses 6 = 165

½ Inch
STR -4, STA 4, AGL 3, DEX 3, FGT 3, INT 3, AWE 2, PRE 3
Powers: Beat the House (Luck Control (Forced Reroll), Limited to actions which engage her), Float (Movement 1 (Safe Fall)), Hop (Leaping 2 (1 foot)), Shrinking 24. Advantages: Accurate Attack, Attractive, Close Attack 6, Evasion 2, Hide in Plain Sight, Improved Aim, Improved Defense, Improved Initiative, Instant Up, Leadership, Luck 5, Second Chance (Mental Control), Teamwork, Uncanny Dodge. Skills: Athletics 4 (+0), Acrobatics 4 (+7), Close Combat: Unarmed 1 (+4), Deception 2 (+5), Insight 9 (+11), Perception 6 (+8), Intimidation 1 (-11), Persuasion 8 (+11), Ranged Combat: Guns 8 (+11), Sleight of Hand 0 (+15), Stealth 0 (+22), Technology 1 (+4), Vehicles 8 (+11). Offenses: Initiative +7, Unarmed +10 (Close, Damage -4). Defenses: Dodge 18, Parry 18, Will 2, Fort 4, Toughness 4

60 Feet
STR 14, STA 18, AGL 3, DEX 3, FGT 3, INT 3, AWE 2, PRE 3
Powers: Beat the House (Luck Control (Forced Reroll), Limited to actions which engage her), Giant-Sized Sweep (Burst Area Damage 11), Growth 12 (Speed 1), Stomp (Burst Area Affliction 11; Resisted by Fortitude; Vulnerable, Prone; Limited to targets standing on the ground). Advantages: Accurate Attack, Attractive, Chokehold, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Leadership, Luck 5, Power Attack, Prone Fighting, Second Chance (Mental Control), Startle, Takedown, Teamwork. Skills: Athletics 4 (+18), Acrobatics 4 (+7), Close Combat: Unarmed 1 (+4), Deception 2 (+5), Insight 9 (+11), Perception 6 (+8), Intimidation 1 (+10), Persuasion 8 (+11), Ranged Combat: Guns 8 (+11), Stealth 0 (-9), Technology 1 (+4), Vehicles 8 (+11). Offenses: Initiative +7, Giant-Sized Sweep - (Burst Area, Damage 11), Stomp - (Burst Area Affliction 11; Resisted by Fortitude; Vulnerable, Prone; Limited to targets standing on the ground), Unarmed +4 (Close, Damage 14). Defenses: Dodge 3, Parry 3, Will 2, Fort 16, Toughness 16

120 Feet
STR 18, STA 20, AGL 3, DEX 3, FGT 3, INT 3, AWE 2, PRE 3
Powers: Beat the House (Luck Control (Forced Reroll), Limited to actions which engage her), Giant-Sized Sweep (Burst Area Damage 11), Growth 16 (Speed 2), Stomp (Burst Area Affliction 11; Resisted by Fortitude; Vulnerable, Prone; Limited to targets standing on the ground). Advantages: Accurate Attack, Attractive, Chokehold, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Leadership, Luck 5, Power Attack, Prone Fighting, Second Chance (Mental Control), Startle, Takedown, Teamwork. Skills: Athletics 4 (+22), Acrobatics 4 (+7), Close Combat: Unarmed 1 (+4), Deception 2 (+5), Insight 9 (+11), Perception 6 (+8), Intimidation 1 (+12), Persuasion 8 (+11), Ranged Combat: Guns 8 (+11), Stealth 0 (-13), Technology 1 (+4), Vehicles 8 (+11) Offenses: Initiative +7, Giant-Sized Sweep - (Burst Area, Damage 11), Stomp - (Burst Area Affliction 11; Resisted by Fortitude; Vulnerable, Prone; Limited to targets standing on the ground), Unarmed +4 (Close, Damage 18). Defenses: Dodge 2, Parry 2, Will 2, Fort 20, Toughness 20
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Re: LEGEND'S AMALGAM'S: ELASTI-GIRL (Domino & Wasp/Elasti-Woman)

Postby Goldar » Wed Apr 11, 2012 2:39 pm

Hey Legend.

Really enjoying all your great builds. :)

I have a few questions on Elasti-Girl:

Since she is a combo including the Wasp, when she shrinks, does she not grow antenna for insect communication, have insect strength nor generate bio-electric stings?

Thanks.
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Re: LEGEND'S AMALGAM'S: ELASTI-GIRL (Domino & Wasp/Elasti-Woman)

Postby Kreuzritter » Wed Apr 11, 2012 3:42 pm

nope, straight up growth/shrink
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Re: LEGEND'S AMALGAM'S: ELASTI-GIRL (Domino & Wasp/Elasti-Woman)

Postby legend » Wed Apr 11, 2012 4:57 pm

Goldar wrote:Hey Legend.

Really enjoying all your great builds. :)

I have a few questions on Elasti-Girl:

Since she is a combo including the Wasp, when she shrinks, does she not grow antenna for insect communication, have insect strength nor generate bio-electric stings?

Thanks.


Elast-Girl has not displayed nor refers to those aspects of Wasp in any of her appearances.

How much of a each component character a given Amalgam has varies greatly. A good example is Antimony from the Magnetic Men. She has very little of the Scarlet Witch.
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MAGNETO (Magneto/Will Magnus) (PL 14)

Postby legend » Wed Apr 18, 2012 7:10 am

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STR 3, STA 4, AGL 6, DEX 2, FGT 3, INT 9, AWE 4, PRE 2
Powers:
Magnetic Control: Array (59 points) • 67 points
• Perception Ranged Create 14, Continuous, Innate, Movable, Precise, Subtle, Limited by Toughness rank and proximity of metals • 59 points
• Burst Area Healing 15, Persistent, Restorative, Stabilize, Limited to metallic objects or the Magnetic Men • 1 point
• Movement 3 (Permeate 3), Limited to metal • 1 point
• Perception Ranged Burst Area Affliction 14 (Resisted by Strength; Hindered, Immobile), Sustained, Limited Degree, Limited to targets made of or carrying metal • 1 point
• Perception Ranged Burst Area Nullify Technology 14, Broad, Simultaneous, Affects Objects Only • 1 point
• Perception Ranged Damage 14, Limited to metal • 1 point
• Perception Ranged Move Object 14, Damaging, Precise, Limited to metal • 1 point
• Perception Ranged Transform 11 (Assembled to Disassembled), Continuous • 1 point
• Perception Ranged Transform 11 (Disassembled to Assembled), Continuous • 1 point
Magnetic Flight: Flight 8, Subtle 1, Alternate Effect (Cylinder Area Flight 4, Subtle 1, Affects Others, Selective, Concentration) • 18 points
Magnetic Force Field: Create 14, Impervious, Subtle 2, Close, Alternate Effect (Impervious Protection 14) • 31 points
Magnetic Sense: Senses 14 (Detect Electromagnetic Energy, Accurate, Analytical, Extended, Radius, Ranged; Detect Metal, Accurate, Extended, Radius, Ranged; Direction Sense) • 14 points
Equipment:
Headquarters: Array (19 points) • 20 points
• Mountain Fortress: Huge, Toughness 14, Communications, Computer, Defense System, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System, Workshop • 19 points
• Magnetic Airship: Huge, Toughness 16, Communications, Computer, Concealed, Defense System, Effect (Cerebro: Enhanced Skill 10 (Perception) Linked to Senses 11 (Detect Mutants, Accurate, Extended 6, Radius, Ranged)), Holding Cells, Infirmary, Living Space, Power System • 1 point
Advantages: Benefit 3 (Wealth & Resources), Equipment 4, Improvised Tools, Inspire, Inventor, Languages 2, Leadership, Skill Mastery (Technology), Well-informed
Skills: Expertise: Mutants 3 (+12), Expertise: Science 12 (+21), Insight 6 (+10), Intimidation 3 (+5), Investigation 6 (+15), Perception 4 (+8), Technology 12 (+21), Treatment 2 (+11)
Offenses:
Initiative +6
Magnetic Control, Varies, Varies
Unarmed +3, Close, Damage 3
Defenses: Dodge 9, Parry 6, Will 15, Fort 12, Toughness 18/4*
Power Points: Abilities 66 + Powers 130 + Advantages 15 + Skills 23 + Defenses 25 = 259
*Without Magnetic Force Field:
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Re: LEGEND'S AMALGAM'S: MAGNETO (Magneto/Will Magnus)

Postby Horsenhero » Wed Apr 18, 2012 8:09 am

Magneto's power coupled with Will Magnus' intellect? Run for the hills.
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Re: LEGEND'S AMALGAM'S: MAGNETO (Magneto/Will Magnus)

Postby prodigyduck » Wed Apr 18, 2012 10:54 am

Horsenhero wrote:Magneto's power coupled with Will Magnus' intellect? Run for the hills.


Let's not kid ourselves.. Magneto is supposed to be really smart in his own right. Not to the same degree as Will Magnus, but still.
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AMERICAN BELLE (Miss America/Liberty Belle) (PL 10)

Postby legend » Fri Apr 20, 2012 11:38 am

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STR 10, STA 10, AGL 8, DEX 5, FGT 8, INT 2, AWE 4, PRE 3
Powers:
Negate Gravity: Flight 5, Subtle 1 • 11 points
Sonic Vibrational Pulses: Array (20 points) • 22 points
• Blast: Ranged Damage 10 • 20 points
• Deafen: Ranged Affliction 10 (Resisted by Fortitude; Impaired, Disabled, Unaware), Cumulative, Limited to Hearing • 1 point
• Stun: Ranged Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1 point
X-Ray Vision: Senses 4 (Vision Penetrates Concealment) • 4 points
Advantages: Beginner's Luck, Close Attack 2, Defensive Attack, Extraordinary Effort, Great Endurance, Improved Defense, Improved Trip, Inspire, Teamwork
Skills: Acrobatics 3 (+11), Athletics 4 (+14), Deception 2 (+5), Insight 3 (+7), Investigation 4 (+6), Perception 5 (+9), Persuasion 6 (+9), Ranged Combat: Sonic Vibrational Pulses 5 (+10), Stealth 3 (+11), Vehicles 1 (+6)
Offenses:
Initiative +8
Sonic Vibrational Pulses - Blast +10, Ranged, Damage 10
Sonic Vibrational Pulses - Deafen +10, Ranged, Ranged Cumulative Affliction 10
Sonic Vibrational Pulses - Stun +10, Ranged, Ranged Affliction 10
Unarmed +10, Close, Damage 10
Defenses: Dodge 10, Parry 10, Will 10, Fortitude 10, Toughness 10
Power Points: Abilities 100 + Powers 37 + Advantages 10 + Skills 18 + Defenses 13 = 178
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