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LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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Re: LEGEND'S AMALGAM'S: AMERICAN BELLE (Miss America/Liberty B..

Postby Goldar » Fri Apr 20, 2012 2:23 pm

Alright! American Belle! :)

She was one of the best "mixtures" of characters, even down to the hair! (The style of Miss A and the color of L Belle.) And the amalgam seemed to produce someone slightly more powerful than both original characters together.

Very nice profile!
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THOR-EL (Thor/Superman Blue) (PL 15)

Postby legend » Sat Apr 21, 2012 6:00 am

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STR 13, STA 14, AGL 5, DEX 3, FGT 14, INT 1, AWE 5, PRE 3
Powers:
Energy Mallet of the Kryptonian Thundergod: Array (38 points) • 41 points
• Energy Bolts: Ranged Electricity Damage 12, Affects Insubstantial 2, Penetrating • 38 points
• Deflection: Deflect 13, Close • 1 point
• Flight: Flight 15, Movement 1 (Space Travel) • 1 point
• Thunder Strike: Strength-based Damage 3, Affects Insubstantial 2, Penetrating 16, Improved Critical • 1 point
Invulnerability: Immunity 11 (Aging, Life Support); Impervious Toughness 10 • 21 points
Advantages: All-Out Attack, Diehard, Extraordinary Effort, Improved Initiative, Power Attack, Precise Attack 2 (Close Concealment; Close Cover), Second Chance (Illusion Insight Checks), Takedown, Ultimate Effort (Toughness)
Skills: Athletics 3 (+16), Intimidation 2 (+5), Perception 4 (+9), Persuasion 6 (+9), Ranged Combat: Energy Mallet 7 (+10)
Offenses:
Initiative +9
Energy Bolts +10, Ranged, Penetrating Damage 12, Affects Insubstantial 2
Thunder Strike +14, Close, Penetrating Damage 16 (Crit 19-20), Affects Insubstantial 2
Unarmed +14, Close, Damage 13
Defenses: Dodge 12, Parry 16, Will 15, Fortitude 15, Toughness 14
Power Points: Abilities 114 + Powers 62 + Advantages 10 + Skills 11 + Defenses 21 = 218
Complications: Nornonite effects Thor-El in the same way Kryptonite effects Superman
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ICEBREAKER (Iceman/Aquaman) (Playable PL 12)

Postby legend » Sun Apr 22, 2012 8:34 am

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STR 10, STA 8, AGL 3, DEX 2, FGT 11, INT 2, AWE 3, PRE 2
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1(Environmental Adaptation: Aquatic), Senses 1 (Low-Light Vision) • 5 points
Icebreaker Punch: Penetrating 10 • 10 points
Invulnerability to Cold: Immunity 10 (Cold Effects) • 10 points
Jump: Leaping 1 • 1 point
Organic Ice: Impervious Protection 6 • 12 points
Thermal Vision: Senses 1 (Infravision) • 1 point
Swimming: Swimming 10, Alternate Effect (Burrowing 15, Limited to Ice) • 11 points
Equipment:
Harpoon: Ranged Strength Damage, Tether, Improved Critical, Alternate Effect (Strength-based Damage 3, Improved Critical) • 13 points
Advantages: All-Out Attack, Equipment 3, Extraordinary Effort, Favored Environment 2 (Aquatic, Arctic), Improved Initiative, Move-by Action, Power Attack
Skills: Acrobatics 2 (+5), Athletics 4 (+14), Close Combat: Unarmed 3 (+14), Insight 5 (+8), Intimidation 6 (+7), Perception 6 (+9), Persuasion 2 (+4), Ranged Combat: Throwing 10 (+12)
Offenses:
Initiative +7
Harpoon +12, Ranged Damage 10 (Crit 19-20)
Harpoon +11, Close, Damage 13 (Crit 19-20)
Unarmed +14, Close, Penetrating Damage 10 (Crit 19-20)
Defenses: Dodge 11, Parry 11, Will 11, Fort 12, Toughness 14
Power Points: Abilities 82 + Powers 50 + Advantages 10 + Skills 19 + Defenses 19 = 180
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FERRO MAN (Colossus/Ferro Lad) (Playable PL 12)

Postby legend » Tue Apr 24, 2012 5:45 pm

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STR 12, STA 15, AGL 4, DEX 3, FGT 9, INT 1, AWE 5, PRE 1
Powers:
Body Transformation Enhanced Strength 8, Enhanced Stamina 11, Enhanced Advantages 2 (Diehard, Great Endurance), Immunity 25 (Electrical Effects, Cold Damage, Life Support), Impervious Toughness 15 • 80 points
Advantages: All-Out Attack, Close Attack 3, Extraordinary Effort, Great Endurance, Improved Critical (Unarmed), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages (Russian), Second Chance (Mental Control), Power Attack, Startle, Teamwork
Skills: Athletics 5 (+17), Intimidation 8 (+9), Perception 2 (+6), Ranged Combat: Throwing 9 (+12), Vehicles 2 (+5)
Offenses:
Initiative +3
Unarmed +12, Close, Damage 12 (Crit 19-20)
Defenses: Dodge 8, Parry 9, Will 8, Fort 16, Toughness 15
Power Points: Abilities 62 + Powers 80 + Advantages 16 + Skills 13 + Defenses 9 = 180
Last edited by legend on Wed Apr 25, 2012 5:00 am, edited 1 time in total.
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Re: LEGEND'S AMALGAM'S: FERRO MAN (Colossus/Ferro Lad)

Postby Arthur Eld » Tue Apr 24, 2012 7:56 pm

Ferro Man should probably have Language (Russian). I recall him speaking Russian at least once-well, one word anyway, but I'm pretty sure he was supposed to be from Russia.
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Re: LEGEND'S AMALGAM'S: FERRO MAN (Colossus/Ferro Lad)

Postby legend » Wed Apr 25, 2012 5:03 am

Arthur Eld wrote:Ferro Man should probably have Language (Russian). I recall him speaking Russian at least once-well, one word anyway, but I'm pretty sure he was supposed to be from Russia.


Your absolutely right. I replaced Chokehold with Languages (Russian) to reflect this. He seemed more like the pummeling type than the choking type anyways.

Thank you!
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H.E.C.T.O.R. (M.O.D.O.K/Hector Hammond) (PL 12)

Postby legend » Wed Apr 25, 2012 12:03 pm

Image
H.E.C.T.O.R. (Highly Evolved Creature Totally Oriented on Revenge) detached from his Hover Chair, captured by the Iron Lantern.

STR -1, STA 4, AGL -1, DEX -1, FGT -1, INT 11, AWE 12, PRE 3
Powers:
Calculate Probability: Luck Control 2 (Force Reroll, Negate), Luck 6, Limited to outcomes which can be affected by H.E.C.T.O.R.; Senses 4 (Precognition), Limited to logical deduction • 14 points
Force Field: Impervious Protection 16, Sustained • 32 points
Heat Beam: Ranged Damage 12 • 24 points
Hover Chair: Enhanced Defenses 10 (Dodge 5, Parry 5); Flight 5; Immunity 10 (Life Support); Removable (-6 points) • 24 points
Immortality: Immunity 1 (Aging) • 1 point
Mental Prowess: Enhanced Advantage 4 (Improved Initiative 4); Quickness 4, Limited to mental tasks; Senses 8 (Accurate, Acute, Detect, Radius, Ranged, Extended, Mental Awareness) • 13 points
Telekinesis: Perception Ranged Move Object 12, Damaging, Precise, Subtle • 50 points
Telepathy: Array (51 points) • 55 points
• Mental Illusions: Illusion 10 (All Senses), Resistible, Selective, Subtle • 51 points
• Mental Blast: Perception Ranged Damage 12, Alternate Resistance (Will), Subtle • 1 point
• Mind Control: Perception Ranged Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 1 point
• Multiple Mind Control: Percecption Ranged Burst Area Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 1 point
• Mind Probe: Mind Reading 12, Cumulative, Sensory Link, Subtle • 1 point
Total Memory: Enhanced Advantage 1 (Eidetic Memory); Enhanced Perception 8 Linked to Senses 4 (Postcognition), Limited to own memories • 7 points
Advantages: Beginner’s Luck, Inventor, Jack-of-All-Trades, Ultimate Effort (Will checks)
Skills: Deception 8 (+11), Expertise: Science 8 (+19), Intimidation 8 (+11), Perception 8 (+20), Persuasion 2 (+5), Ranged Combat: Heat Beam 13 (+12), Technology 9 (+20)
Offenses:
Initiative +15
Heat Beam +12, Ranged, Damage 12
Telekinesis: Perception Ranged, Move Object 12, Damaging
Mental Illusions -, Perception Ranged, Illusion 10 (All Senses),
Mental Blast -, Perception Ranged, Damage 12
Mind Control -, Perception Ranged, Affliction 12
Multiple Mind Control -, Perception Ranged Burst Area, Area Affliction 10
Unarmed -1, Close, Damage -1
Defenses: Dodge 4, Parry 4, Will 18, Fort 6, Toughness 20/4
Power Points: Abilities 52 + Powers 220 + Advantages 4 + Skills 28 + Defenses 8 = 312
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Re: LEGEND'S AMALGAM'S: H.E.C.T.O.R. (M.O.D.O.K/Hector Hammond)

Postby Horsenhero » Wed Apr 25, 2012 12:44 pm

H.E.C.T.O.R......just awesome. Who knew two "big head" villains could meld so seamlessly?
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Re: LEGEND'S AMALGAM'S: H.E.C.T.O.R. (M.O.D.O.K/Hector Hammond)

Postby Gazman » Wed Apr 25, 2012 4:34 pm

Hah! Yes! That is a totally cool big head of evil. I like it.
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Re: LEGEND'S AMALGAM'S: H.E.C.T.O.R. (M.O.D.O.K/Hector Hammond)

Postby Goldar » Sun Apr 29, 2012 10:31 am

Legend,

Your builds are astonding! H.E.C.T.O.R is another favorite of mine. Thanks for the profile! I look forward to each new one! :)
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QUICK FREEZE (PL 11)

Postby legend » Mon Apr 30, 2012 3:24 pm

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STR 3, STA 3, AGL 4, DEX 3, FGT 4, INT 2, AWE 3, PRE 2
Powers:
Create Snow: Create 8, Innate, Feature (rapid snow sculpting), Close, Permanent • 10 points
Invulnerability to Cold: Immunity 10 (Cold Effects) • 10 points
Low Body Temperature: Immunity 1 (Heat) • 1 point
Quick Vision: Senses 1 (Rapid Vision) • 1 point
Reduced Oxygen Requirements: Immunity (Suffocation Effects), Half Effect • 1 point
Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point
Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points
Running Jump: Leaping 2, Quirk (Requires a running start) • 1 point
Super-Speed: Enhanced Defense 22 (Dodge 11, Parry 11), Quickness 12, Speed 12 • 48 points
Super-Speed Stunts: Array (6 points) • 11 points
• Area Attack: Burst Area on Strength Damage, Selective • 6 points
• Blur: Visual Concealment 4, Partial, Limited to while moving • 1 point
• Break Grapple: Enhanced Athletics 9, Limited to escaping grabs • 1 point
• Snowball Barrage: Ranged Cone Area Strength Damage • 1 point
• Snowball Flurry: Ranged Strength Damage, Multiattack 3 • 1 point
• Unarmed Flurry: Enhanced Strength 1, Accurate, Multiattack 4, Limited to Damage • 1 point
Thermal Vision: Senses 1 (Infravision) • 1 point
Advantages: Accurate Attack, Agile Feint, Close Attack 4, Contacts, Defensive Roll 4, Extraordinary Effort, Great Endurance, Evasion 2, Improved Initiative 8, Improved Trip, Interpose, Instant Up, Move-by Action, Ranged Attack 3, Redirect, Seize Initiative, Set-Up, Takedown, Teamwork, Uncanny Dodge
Skills: Acrobatics 4 (+8), Athletics 6 (+7), Deception 4 (+6), Close Combat: Unarmed 2 (+10), Expertise: Forensics 2 (+4), Expertise: Accounting 2 (+4), Expertise: Law Enforcement 2 (+4), Insight 7 (+9), Investigation 7 (+9), Perception 4 (+7), Persuasion 3 (+5), Technology 5 (+7), Ranged Combat: Throwing 6 (+12), Vehicles 2 (+5)
Offenses:
Initiative +36
Area Attack -, Burst Area, Selective Damage 3
Snowball Barrage -, Ranged Cone Area, Damage 3
Snowball Flurry +12, Ranged, Multiattack Damage 3
Unarmed Flurry +12, Close, Damage 4
Unarmed +10, Close, Damage 3
Defenses: Dodge 15, Parry 15, Will 10, Fortitude 9, Toughness 7/3
Power Points: Abilities 48 + Powers 87 + Advantages 36 + Skills 28 + Defenses 13 = 212
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GREEN GOLIATH (Green Lantern/Giant-Man) (PL 12)

Postby legend » Tue May 01, 2012 12:08 pm

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STR 1/17, STA 1/17, AGL 3, DEX 3, FGT 4, INT 3, AWE 3, PRE 3
Powers:
Green Growth Ring: Removable (-16 points) • 67 points
-Growth: Growth 16 (120 feet tall; Strength +16, Stamina +16, Intimidation +8, Stealth -16, Dodge -8, Parry -8, Speed +2); Immunity 10 (Life Support); Impervious Toughness 16, Linked (1 rank per rank of Growth) • 58 points
-Fight Like a Giant: Enhanced Advantages 10 (Accurate Attack, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Power Attack, Prone Fighting, Startle, Takedown), Limited to when 60 feet tall or taller • 5 points
-Strength Stunts: Alternate Effects of Strength • 4 points
• Punch: Burst Area Damage 12, Limited to when 60 feet tall or taller, Reach 1 • 1 point
• Sweep: Cone Area Damage 12, Limited to when 60 feet tall or taller, Reach 1 • 1 point
• Stomp: Burst Area Affliction 12 (Resisted by Fortitude; Vulnerable, Prone), Reach 1, Limited Degree, Limited to targets standing on the ground, Limited to when 60 feet tall or taller • 1 points
• Thunderclap: Burst Area Affliction 13 (Resisted by Fortitude; Vulnerable, Prone), Reach 1, Instant Recovery, Limited Degree, Limited to when 60 feet tall or taller • 1 point
-Trained Defenses: Enhanced Defense 16 (Dodge 8, Parry 8), Limited to only offset Growth modifiers • 8 points
-Universal Translator: Comprehend Languages 4 • 8 points
Advantages: Teamwork, Ultimate Effort (Will checks)
Skills: Athletics 2 (+3/+19), Close Combat: Unarmed 3 (+7), Deception 2 (+5), Expertise: Law Enforcement 3 (+6), Expertise: Military 3 (+6), Expertise: Science 4 (+7), Insight 6 (+9), Investigation 3 (+6), Perception 4 (+7), Persuasion 3 (+6), Ranged Combat: Throwing 4 (+7), Technology 6 (+9), Vehicles 5 (+8)
Offenses:
Initiative +3
Unarmed +7, Close, Damage 1/17
Defenses: Dodge 7, Parry 7, Will 7, Fort 1/17, Toughness 1/17
Totals: Abilities 42 + Powers 67 + Advantages 2 + Skills 24 + Defenses 11 = 146
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Re: LEGEND'S AMALGAMS: GREEN GOLIATH (Green Lantern/Giant-Man)

Postby Goldar » Fri May 25, 2012 9:19 am

Hey there, Legend.

I know you are hard at work on your 101 builds, but I am missin' some Amalgam character love! Any chance of some more great Amalgam profiles soon?? Pretty please with a cherry on top! :)
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Re: LEGEND'S AMALGAMS: GREEN GOLIATH (Green Lantern/Giant-Man)

Postby legend » Fri May 25, 2012 11:10 am

Goldar wrote:Hey there, Legend.

I know you are hard at work on your 101 builds, but I am missin' some Amalgam character love! Any chance of some more great Amalgam profiles soon?? Pretty please with a cherry on top! :)


I actually finished my 101 builds before the first one was posted. I have a huge (I mean 240+ HUGE) block of fantasy builds coming out shortly. After that I'll be continuing with fantasy builds but I'll be aiming to complete the entire Amalgam universe.
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Re: LEGEND'S AMALGAMS: GREEN GOLIATH (Green Lantern/Giant-Man)

Postby Goldar » Fri May 25, 2012 11:56 am

legend wrote: I have a huge (I mean 240+ HUGE) block of fantasy builds coming out shortly. After that I'll be continuing with fantasy builds but I'll be aiming to complete the entire Amalgam universe.


Most excellent news! I do love me the Amalgam Universe! And your builds are supreme, so the 2 together are like....chocolate and peanut butter! YUM! Thanks. Can't wait to see more! 8)
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