LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
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TROLL (PL 6)

Post by legend » Mon Apr 23, 2012 5:54 pm

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STR 4, STA 4, AGL 2, DEX 2, FGT 3, INT -2, AWE 0, PRE -2
Powers:
Claws: Strength-based Damage 3 • 3 points
Darkvision: Senses 2 (Darkvision) • 2 points
Hide: Protection 3 • 3 points
Scent: Senses 2 (Acute Smell, Tracking) • 2 points
Size: Growth 2, Permanent, Innate • 5 points
Regeneration: Regeneration 5, Persistent, Feature (reattach the severed member), Limited (cannot remove penalties to due to effects with Acid or Fire descriptors) • 6 points
Advantages: All-Out Attack, Fast Grab, Fearless, Languages (Giant), Second Chance (Surprise)
Skills: Athletics 3 (+7), Close Combat: Claws 2 (+5), Intimidation 1 (0), Perception 4 (+4), Stealth 0 (+0)
Offenses:
Initiative +2
Claws +5, Close, Damage 7
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 6, Toughness 7
Power Points: Abilities 14 + Powers 21 + Advantages 5 + Skills 5 + Defenses 9 = 54
Descriptors: Giant

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.

Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack. If a troll hits with his claws, it attempts to latch onto the opponent’s body and tear the flesh (Fast Grab)
Last edited by legend on Sun May 06, 2012 8:16 am, edited 6 times in total.

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OGRE (PL 6)

Post by legend » Tue Apr 24, 2012 11:55 am

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STR 4, STA 2, AGL -1, DEX -1, FGT 3, INT -2, AWE 0, PRE -1
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 3 • 3 points
Size: Growth 2, Permanent, Innate • 9 points
Equipment:
Great Club: Strength-based Damage 3 • 3 points
Hide Armor: Protection 3 • 3 points
Javelin: Ranged Damage 2 • 4 points
Advantages: Equipment 2, Languages (Giant), Power Attack
Skills: Athletics 3 (+7), Close Combat: Club 2 (+5), Intimidation 0 (+0), Perception 2 (+2), Ranged Combat: Throwing 3 (+2), Stealth 0 (-3)
Offenses:
Initiative -1
Great Club +5, Close, Damage 7
Javelin +2, Ranged, Damage 2
Unarmed +3, Close, Damage 4
Defenses: Dodge 0, Parry 4, Will 2, Fortitude 4, Toughness 8
Power Points: Abilities 0 + Powers 14 + Advantages 4 + Skills 5 + Defenses 9 = 32
Descriptors: Giant

Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. Ogres favor overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing, but ogre gangs and bands fight as unorganized individuals.
Last edited by legend on Fri May 04, 2012 5:27 am, edited 1 time in total.

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Re: LEGEND'S FANTASY BUILDS: OGRE

Post by Thorpacolypse » Tue Apr 24, 2012 7:42 pm

I'm digging your fantasy stuff, Legend. I really like your Winter Wolf and Wraith. Makes me want to whip up some PL5-6-ish fantasy type PCs and see what they can do against them.
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Re: LEGEND'S FANTASY BUILDS: OGRE

Post by JoshuaDunlow » Wed Apr 25, 2012 11:21 am

Thorpacolypse wrote:I'm digging your fantasy stuff, Legend. I really like your Winter Wolf and Wraith. Makes me want to whip up some PL5-6-ish fantasy type PCs and see what they can do against them.
I agree, whole heartedly. I love fantasy. :D

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Re: LEGEND'S FANTASY BUILDS: OGRE

Post by HustlerOne » Wed Apr 25, 2012 11:25 am

Your fantasy build have been pretty good so far Legend. Makes me want to see warriors and warlocks for 3E.

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Re: LEGEND'S FANTASY BUILDS: OGRE

Post by legend » Wed Apr 25, 2012 11:45 am

Thorpacolypse wrote:I'm digging your fantasy stuff, Legend. I really like your Winter Wolf and Wraith. Makes me want to whip up some PL5-6-ish fantasy type PCs and see what they can do against them.
JoshuaDunlow wrote:I agree, whole heartedly. I love fantasy. :D
HustlerOne wrote:Your fantasy build have been pretty good so far Legend. Makes me want to see warriors and warlocks for 3E.
Thanks. There's a lot more coming. These builds should be closer to M&M scale than existing D20 products.

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ORC (PL 4)

Post by legend » Wed Apr 25, 2012 12:14 pm

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STR 2, STA 2, AGL 1, DEX 0, FGT 2, INT -1, AWE -1, PRE -2
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Equipment:
Battleaxe: Strength-based Damage 3 • 3 points
Javelin: Ranged Damage 2 • 4 points
Scale-Mail: Protection 3 • 3 points
Advantages: Equipment 2, Second Chance (Surprise)
Skills: Close Combat: Battleaxe 1 (+3), Perception 3 (+2), Ranged Combat: Throwing 2 (+2)
Offenses:
Initiative +0
Battleaxe +3, Close, Damage 5
Javelin +2, Ranged, Damage 2
Unarmed +2, Close, Damage 3
Defenses: Dodge 1, Parry 3, Will -1, Fortitude 3, Toughness 5
Power Points: Abilities 6 + Powers 2 + Advantages 3 + Skills 3 + Defenses 2 = 16
Descriptors: Humanoid, Orc

Orcs are carnivorous humanoids, standing approximately 5'11 to 6'2, weighing from 180 to 280 lbs. They are easily noticeable due to their green to gray skin, lupine ears, black hair, reddish eyes, lower canines resembling boar tusks, and their muscular builds. Orcs like scars and take pride in exposing them, whether they are of a victory or loss. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is often dirty and unkempt.

Orcs are susceptible and sensitive to bright light.
Last edited by legend on Sun May 06, 2012 8:14 am, edited 3 times in total.

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GRIMLOCK (PL 4)

Post by legend » Wed Apr 25, 2012 3:13 pm

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STR 2, STA 2, AGL 2, DEX 2, FGT 2, INT 0, AWE -1, PRE -2
Powers:
Blind: Immunity 10 (Visual Effects) • 10 points
Blindsight: Senses 6 (Hearing- Accurate; Smell - Acute, Accurate, Ranged, Tracking) • 7 points
Camouflage: Visual Concealment 2, Limited to mountains or underground, Passive • 1 point
Natural Armor: Protection 3 • 3 points
Equipment:
Stone Battleaxe: Strength-based Damage 3 • 3 points
Advantages: Close Attack 1, Equipment 1, Languages (Grimlock), Second Chance (Surprise)
Skills: Athletics 2 (+4), Close Combat: Unarmed 1 (+4), Investigate 3 (+3), Perception 5 (+4), Ranged Combat: Throwing 1 (+3), Stealth 1 (+3)
Offenses:
Initiative +2
Stone Battlexe +3, Close, Damage 5
Unarmed +4, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 2, Toughness 5
Power Points: Abilities 14 + Powers 21 + Advantages 4 + Skills 4 + Defenses 5 = 48
Notes: Some Grimlocks use Spears instead of Stone Axes
Descriptors: Monstrous Humanoid
Last edited by legend on Sun May 06, 2012 8:11 am, edited 4 times in total.

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GOBLIN (PL 3)

Post by legend » Thu Apr 26, 2012 5:25 am

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STR 1, STA 1, AGL 1, DEX 1, FGT 1, INT 0, AWE 0, PRE -2
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Size: Shrinking 4, Permanent, Innate • 9 points
Equipment:
Leather Armor: Protection 1 • 1 point
Javelin: Ranged Damage 2 • 4 points
Morningstar: Strength-based Damage 3 • 3 points
Small Shield: Enhanced Defenses 2 (Dodge 1, Parry 1) • 2 points
Advantages: Equipment 2, Second Chance (Surprise)
Skills: Athletics 1 (+2), Intimidation 0 (-4), Perception 3 (+3), Ranged Combat: Throwing 2
(+3), Stealth 0 (+5)
Offenses:
Initiative +1
Javelin +3, Ranged, Damage 2
Morningstar +2, Close, Damage 4
Unarmed +1, Close, Damage 1
Defenses: Dodge 4, Parry 4, Will 0, Fortitude 3, Toughness 2
Power Points: Abilities 8 + Powers 11 + Advantages 3 + Skills 3 + Defenses 2 = 27
Descriptors: Goblinoid, Humanoid

A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors.

Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise.

Goblins have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them. With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage.
Last edited by legend on Sun May 06, 2012 8:11 am, edited 4 times in total.

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KOBOLD (PL 3)

Post by legend » Thu Apr 26, 2012 7:28 am

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STR -1, STA 0, AGL 1, DEX 1, FGT 1, INT 0, AWE 0, PRE -1
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 1 • 1 point
Size: Shrinking 5, Permanent, Innate • 11 points
Equipment:
Leather Armor: Protection 1 • 1 point
Sling: Ranged Damage 1 • 2 points
Spear: Strength-based Damage 3, Improved Critical • 4 points
Advantages: Equipment 2, Second Chance (Surprise)
Skills: Close Combat: Spear 2 (+3), Expertise: Mining 2 (+2), Intimidation 0 (-3), Investigation 2 (+2), Perception 2 (+2), Ranged Combat: Sling 2 (+3), Stealth 0 (+6), Technology 2 (+2)
Offenses:
Initiative +1
Sling +3, Ranged, Damage 1
Spear +3, Close, Damage 2 (Crit 19-20)
Unarmed +1, Close, Damage 0
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 2, Toughness 2
Power Points: Abilities 4 + Powers 14 + Advantages 3 + Skills 6 + Defenses 4 = 31
Descriptors: Humanoid, Reptilian
Last edited by legend on Sun May 06, 2012 8:13 am, edited 2 times in total.

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GNOLL (PL 4)

Post by legend » Thu Apr 26, 2012 11:46 am

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STR 2, STA 2, AGL 0, DEX 0, FGT 2, INT -1, AWE 1, PRE -1
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 1 • 1 point
Size: Growth 1, Permanent, Innate • 3 points
Equipment:
Battleaxe: Strength-based Slashing Damage 3 • 3 points
Heavy Steel Shield: Enhanced Defenses 4 (Dodge 2, Parry 2) • 4 points
Leather Armor: Protection 1 • 1 point
Shortbow: Ranged Piercing Damage 3 • 6 points
Advantages: Equipment 3, Power Attack
Skills: Athletics 1 (+3), Close Combat: Battleaxe 1 (+3), Perception 2 (+3), Ranged Combat: Bow 2 (+2), Stealth 0 (-1)
Offenses:
Initiative +0
Battleaxe +3, Close, Damage 5
Shortbow +2, Ranged, Damage 3
Unarmed +2, Close, Damage 2
Defenses: Dodge 1, Parry 4, Will 1, Fortitude 3, Toughness 4
Power Points: Abilities 6 + Powers 6 + Advantages 4 + Skills 3 + Defenses 2 = 21
Descriptors: Gnoll, Humanoid
Last edited by legend on Fri May 04, 2012 5:21 am, edited 1 time in total.

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HOBGOBLIN (PL 4)

Post by legend » Thu Apr 26, 2012 1:50 pm

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STR 2, STA 2, AGL 1, DEX 1, FGT 2, INT 0, AWE 0, PRE -1
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Equipment:
Dagger: Strength-based Piercing Damage 1, Improved Critical • 1 point
Javelin: Ranged Strength-based Piercing Damage 2 • 6 points
Light Shield: Enhanced Defenses 2 (Dodge 1, Parry 1) • 2 points
Longsword: Strength-based Slashing Damage 3, Improved Critical • 3 points
Studded Leather Armor: Protection 2 • 2 points
Advantages: Equipment 3, Languages (Goblin), Second Chance (Surprise)
Skills: Perception 2 (+2), Stealth 1 (+3), Ranged Combat: Throwing 1 (+2)
Offenses:
Initiative +2
Javelin +2, Ranged, Damage 2
Longsword +2, Close, Damage 5 (Crit 19-20)
Unarmed +2, Close, Damage 2
Defenses: Dodge 2, Parry 3, Will 0, Fortitude 3, Toughness 4
Power Points: Abilities 14 + Powers 2 + Advantages 5 + Skills 2 + Defenses 1 = 24
Descriptors: Goblinoid, Humanoid

Hobgoblins are larger cousins of goblins. Hobgoblins’ hair color ranges from dark reddish-brown to dark gray. They have dark orange or red-orange skin. Large males have blue or red noses. Hobgoblins’ eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly colored, often blood red with black-tinted leather. Their weaponry is kept polished and in good repair. Hobgoblins speak Goblin and Common.
Last edited by legend on Sun May 06, 2012 8:13 am, edited 2 times in total.

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INTELLECT DEVOURER (PL 6)

Post by legend » Thu Apr 26, 2012 5:34 pm

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STR 1, STA 2, AGL 4, DEX 0, FGT 3, INT 2, AWE 2, PRE 2
Powers:
Blindsight: Senses 9 (Metal Sense - Acute, Accurate, Radius, Ranged) • 9 points
Body Thief: Affliction 7 (Resisted by Will; Dazed,Compelled, Controlled), Cumulative, Sustained, Extra (merge with subject), Subtle, Limited to Defenseless targets • 29 points
Claws: Strength-based Damage 1 • 1 point
Immunities: Immunity 25 (Electrical Effects, Fire Damage, Psionic Effects), Half Effect on Electrical & Psionic Effects • 15 points
Natural Armor: Protection 4, Impervious Toughness 6 • 10 points
Psionics: Array (14 points) • 24 points
• Id Insinuation: Perception Ranged Affliction 4 (Resisted by Will; Dazed, Stunned, Controlled (random action)), Insidious, Subtle • 14 points
• Body Adjustment: Healing 6, Limited to self, Unreliable (5 uses) • 1 point
• Cloud Mind: Concealment 10, Passive • 1 point
• Compression: Shrinking 4 • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Domination: Perception Ranged Affliction 4 (Resisted by Will; Dazed, Compelled, Controlled), Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 4 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Unreliable (5 uses), Subtle • 1 point
• Mental Blast: Perception Ranged Damage 3, Alternate Resistance (Will) • 1 point
• Painful Strike: Enhanced Strength 4, Limited to Damage, Unreliable (5 uses) • 1 point
Up the Walls: Movement 1 (Wall-Crawling), Limited to while moving • 1 point
Size: Shrinking 4, Permanent, Innate • 9 points
Advantages: Diehard, Improved Initiative
Skills: Athletics 4 (+5), Close Combat: Unarmed 1 (+4), Deception 6 (+8), Intimidation 0 (+0), Perception 5 (+7), Stealth 0 (+8)
Offenses:
Initiative +8
Unarmed +4, Close, Damage 2
Defenses: Dodge 6, Parry 6, Will 4, Fortitude 3, Toughness 6
Power Points: Abilities 34 + Powers 89 + Advantages 2 + Skills 8 + Defenses 4 = 137
Descriptors: Aberration, Evil, Psionic

When an intellect devourer overcomes a lone victim, it consumes the victim’s brain and enters the skull. The devourer can merge its form with that of a helpless or dead creature size -3 or larger. The devourer cannot merge its body with that of a creature immune to critical hits.
Last edited by legend on Mon May 07, 2012 8:02 am, edited 6 times in total.

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Re: LEGEND'S FANTASY BUILDS: INTELLECT DEVOURER

Post by JoshuaDunlow » Thu Apr 26, 2012 6:18 pm

I'm curious what you are using to measure power level for these builds? :)

And I don't know why, but Gnolls are one of my favorite monsters.

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Re: LEGEND'S FANTASY BUILDS: INTELLECT DEVOURER

Post by catsi563 » Thu Apr 26, 2012 7:25 pm

Ahh goblins one of my favorites.

to this day goblins and their concept of a fair fight is my favorite lessoin on how to keep players from getting into slash and loot style games.

the day the players say 5 goblins and yelled out Experience points ebfore giving chase only to run into the fact that the goblins were bait to lead unwary adventurers into an ambush of 10 times their number in goblins riding wolves and with a pair trained Warbears was the last day they ever underestimated gobins again. :mrgreen:
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