Red Ranger 
Power Level: 10; Power Points Spent: 150/150
STR: +5/+1 (20/12),
DEX: +3 (16),
CON: +8/+3 (26/16),
INT: +0 (10),
WIS: +2 (14),
CHA: +1 (12)
Tough: +10/+9, Fort: +8/+3, Ref: +11/+6, Will: +7/+3Skills: Acrobatics 12/10 (
+15/+13), Knowledge (current events) 2 (
+2), Knowledge (popular culture) 4 (
+4), Knowledge (streetwise) 3 (
+3), Knowledge (theology & philosophy) 7 (
+7), Language 1 (
+1), Notice 10/4 (
+12/+6), Perform (dance) 6 (
+7), Sense Motive 7 (
+9)
Feats: Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Focus (melee) 2
Attack Specialization (Strike 3)
Blind-Fight
Combat AwarenessCombat Concealment (Uses Acrobatics instead of Stealth)
Defensive Attack
Defensive Roll
Distract (Acrobatics)
Dodge Focus
Elusive Target
Eyes in the Back of your Head (Radius Vision, W&W)
Evasion
Grappling Finesse
Improved Critical (Strike 3)
Improved Feint (applies to Acrobatic Bluff)
Improved Initiative 2 Improved Initiative 1
Improved Throw
Luck
Power Attack
Prone Fighting
Skill Mastery (Acrobatics, Perform (Dance), Sense Motive, Notice)
Sneak Attack
Powers:Strike 3 (DC 19; Mighty, Extended Reach) [5 pp]
Ranger PowersEnhanced Ability (Strength 8, Constitution 10) [18 pp]
Enhanced Combat (Attack 6, Defense 4) [20 pp]
Enhanced Feat (Improved Initiative 2, Combat Awareness) [3 pp]
Enhanced Save (Reflex 5, Will 4) [9 pp]
Enhanced Skill (Notice +6, Acrobatics +2) [2 pp]
Impervious Toughness 6 [6 pp]
Immovable 1 [1 pp]
Leaping 1 [1 pp]
Protection 1 [1 pp]
Quickness 1 [1 pp]
Speed 1 [1 pp]
Speed Reserve (Power Reserve 4 [Speed, Quickness, Leaping, Immovable, Super-Strength]) [11 pp]
Super-Strength 2 [4 pp]
Attack Bonus: +6 (Ranged: +6/+0, Melee: +8/+2, Grapple: +5/+15)
Attacks: Strike 3, +10 (DC 23, 25 with Sneak Attack), Unarmed Attack, +8 (DC 20, 22 with Sneak Attack)
Defense: +10/+6 (Flat-footed: +5/+3), Knockback: -8/-2
Initiative: +15Languages: English (Native), Portuguese
Drawback: Normal Identity (Free Action, Touch power gem on wrist) [3 pp]
Totals: Abilities 20 + Skills 11 (44 ranks) + Feats 25 + Powers 83 + Combat 10 + Saves 4 + Drawbacks -3 = 150
Xerxes GregorsonPower Level: 5; Power Points Spent: 75/75
STR: +1 (12),
DEX: +3 (16),
CON: +3 (16),
INT: +0 (10),
WIS: +2 (14),
CHA: +1 (12)
Tough: +3/+4, Fort: +3, Ref: +6, Will: +3Skills: Acrobatics 10 (
+13), Knowledge (current events) 2 (
+2), Knowledge (popular culture) 4 (
+4), Knowledge (streetwise) 3 (
+3), Knowledge (theology & philosophy) 7 (
+7), Language 1 (
+1), Notice 4 (
+6), Perform (dance) 6 (
+7), Sense Motive 7 (
+9)
Feats: Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Focus (melee) 2
Attack Specialization (Strike 3)
Blind-Fight
Combat Concealment (Uses Acrobatics instead of Stealth)
Defensive Attack
Defensive Roll
Distract (Acrobatics)
Dodge Focus
Elusive Target
Eyes in the Back of your Head (Radius Vision, W&W)
Evasion
Grappling Finesse
Improved Critical (Strike 3)
Improved Initiative 1
Improved Throw
Improved Feint (applies to Acrobatic Bluff)
Luck
Power Attack
Prone Fighting
Skill Mastery (Acrobatics, Perform (Dance), Sense Motive, Notice)
Sneak Attack
Powers:Strike 3 (DC 19; Mighty, Extended Reach) [5 pp]
Attack Bonus: +0 (Ranged: +0, Melee: +2, Grapple: +5)
Attacks: Strike 3, +4 (DC 19, 21 with Sneak Attack), Unarmed Attack, +2 (DC 16, 18 with Sneak Attack)
Defense: +6 (Flat-footed: +3), Knockback: -2
Initiative: +7Languages: Native Language, Portuguese
Totals: Abilities 20 + Skills 11 (44 ranks) + Feats 25 + Powers 5 + Combat 10 + Saves 4 + Drawbacks 0 = 75
Created With Hero Lab® - try it for free at
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BACKGROUNDXerxes is a Theology student who settled on the major more because he enjoyed arguing than because of a vested nature in the subject. On his own, he's very much a live-and-let-live kind of guy. For the last few years, he's been studying Capoeira and has found that the philosophy of the style greatly appealed to him. He applied for the Ranger program, not so much for philosophical reasons as that he'd come to realize that his major probably won't guarantee him much of an income. After a brief tenure helping to fight the foes of the corporation, it folded, leaving its operatives to find other jobs. Xerxes returned to finishing his degree, but found that whatever process they'd used to instill the Ranger powers in him had become ingrained within him, summoned to the surface with just touch to the gem they had embedded in his wrist.
Resigned to the fact that eventually, his background would come to roost, he emigrated to Freedom City.
PERSONALITYPhlegmatic to the extreme. Oddly tense and rigid for a capoeiristra, but within the roda, or in the rare times he's gotten into fights, he becomes relaxed, able to easily dazzle people with his acrobatics and then strike from an opportune position.
COMPLICATIONS* Argumentative - Xerxes was a contrary child. The academic atmosphere hasn't helped. He'll argue a point just because he wants to try a different point of view. And when someone tries to argue from authority, he's automatically opposed. When they try to appeal from false authority ("I'm a doctor, so I know all about building construction"), it takes a crowbar to peel him away from trying to prove them wrong.
* Reckless - Like many empowered people who started out normal, Xerxes has a slightly inflated sense of his durability and he will often leap before he looks, getting himself in over his head.
* Legacy - Xerxes never really got a chance to learn much about what the Power Rangers stood for. Ranger Corp was attacked before the capabilities and limitations of the "morphing process" could be explained and as far as Xerxes knows, the Power Rangers haven't re-established a public presence. For all he knows, he may have inherited their enemies, the suit may be weakened by exposure to tungsten, or there may be a collection agency in pursuit of him, hoping to regain the suit.
* Lone Ranger - Xerxes isn't great at teamwork. He'd just become part of the Power Rangers before the attack and since then, he's been on his own. Combined with his Argumentative nature, that makes him very much the person who, when asked to jump, may decide he wants to ask why, or jump in another direction, or simply do what he feels is right.
APPEARANCEHeight: 5' 11"
Weight: 183 lbs
Build: Slender, slightly elongated. He keeps in good shape, maintaining a fair amount of muscle on his frame without being bulky.
Hair: Blonde, almost white, generally kept close-cropped.
Eyes: Blue, generally somewhat unfocused, but when he gets passionate, they have a tendency to be uncomfortably focused on the subject of his gaze.
His costume is as the picture above (mainly because I'm lazy). The material looks like red spandex, but is incredibly resistant to tearing. It's all one piece and the faceplate is opaque albeit amazingly expressive... Xerxes is mildly disturbed at the possibility that if he does find a way to lift the facemask, he'll find that it's not really him underneath it. He tries to not let it bother him, but he has the occasional nightmare of finding that he has an alien face, or that the Red Ranger will decide it wants more control and leave Xerxes out of it entirely.
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Hah... funny story, I still don't have internet access at home and I forgot to download a copy of Xerxes before heading home from the library, so I didn't get a chance to run him through Hero Lab. Nonetheless, here he is. I tried to put all of his ranger powers into the one container to make it clearer where his normal identity and his empowered identity are separate.
Assuming Kenseido approves, here he is.