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[2E] Time of Crisis Deux - Redux [OOC - Closed]

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[2E] Time of Crisis Deux - Redux [OOC - Closed]

Postby kenseido » Sun Apr 29, 2012 2:49 pm

As the subject suggests, the players are looking for a new GM. As the replacement GM, I just found that I personally do not like the module. The players have already started over once, so it would be better if someone could come in and pick up after the casino scene. I would be happy to stay on as co-GM for the transition.

"...that's all, nothing else."

<CLICK>

"...the small fire was quickly contained. Two suspects were arrested. They claim to be followers of White Knight. Viewers may remember Johnny Rocket stopped the villian from disrupting the opening of the city’s Celebrate Diversity Festival in Riverside last week, though White Knight did elude capture."

<CLICK>

"...They're GR-R-R-R-EAT!"

<CLICK>

"...Police still have no leads in mysterious break in at the Hunter Museaum of Natural History yesterday. The only thing taken was an Egyptian Death Mask."

<CLICK>

"...have a headache THIIIIIIIS big."

<CLICK>

"...Thomas Gianetti is suspected of having mob ties. He makes the sixth victim of the mysterious Silencer. Police are still investigating."

<CLLICK>

"... legend rolls on."

<CLICK>

"...in this special epsidoe of Where are they Now? We look at the celebrities of 1993, the year of the Great Terminus Invasion..."

<CLICK>

"...we bring things to light."

<CLICK>

"The Atom family issued a statement today confirming that the missing work crews from the Amazon rainforrests were the results of the Green Man. The workers have been reunited with their familes, and the corporation issues a statement thanking the Atom Family..."

<CLICK>

"...I'm worth it."

<CLICK>

"...more than a dozen orangutangs and chimpanzees. ASTRO LABS claims the video surveillance links the perpetrators to Mr Simian, though the villian has posted on his Facebook page claiming no involvement in the theft."

<CLICK>

"...don't want to grow up..."

<CLICK>

"...thanks to Dr Metropolis, these children have their park back. Sources are still unclear of the objective of the Power Corp, who engaged the Freedom League over Midtown last week."

<CLICK>

"...outside the bun."

The man grimaces as he continues to flip through the TV stations. "Come on. Give me a kids' movie. Nothing sells TVs better than a good kids' movie. Keeps the brats entertained while I sell the parents." Finally giving up, he heads over to his DVD collection and pulls out the latest kids movies. He is interrupted by sirens passing by.

"Wonder what's going on? The only thing that way is casino."


This is the OOC thread for the restarted Time of Crisis Deux game. Players should post their approved characters here.

Current Roster:
American Patriot played by American Patriot
Red Ranger played by FuzzyBoots
Thunderer played by Crazyivan777
Warp played by McGufffin
Woman in Black played by Femme Fatale
Zap played by Aerlwyn
Last edited by kenseido on Sun Jul 01, 2012 1:37 pm, edited 5 times in total.
-----------------------------
Kenseido's Menagerie of Characters
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Aerlwyn » Sun Apr 29, 2012 2:58 pm

Image

Zap

Power Level: 10; Power Points Spent: 150

STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +4 (18), WIS: +0 (10), CHA: +2 (14)

Tough: +0/+10, Fort: +10, Ref: +8, Will: +10

Skills: Bluff 8 (+10), Computers 6 (+10), Craft (electronic) 8 (+12), Craft (mechanical) 8 (+12), Diplomacy 8 (+10), Drive 1 (+2), Gather Information 8 (+10), Investigate 6 (+10), Knowledge (technology) 11 (+15), Notice 8 (+8), Repair 6 (+10), Research 6 (+10), Search 4 (+8), Sense Motive 4 (+4)

Feats: Attack Focus (ranged) 5, Attractive (+4), Connected, Contacts, Defensive Roll 5, Dodge Focus 5, Improved Initiative, Inventor, Jack-of-All-Trades, Well-Informed

Powers:
Electro-magnetic Energy Manipulation (Array 10) (default power: move object)
@ Attract/Repel (Move Object 10) (Default; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Burst Area (50 ft. radius - General); Limited Material (Metals))
AP Dazzle 10 (Array; affects: 1 sense type - auditory, DC 20; Burst Area (50 ft. radius - General))
AP Drain 5 (Array; drains: all traits of type - electro-magnetic energy, DC 15; Range (ranged))
AP Electro-Magnetic (Electrical Control 10) (Array; DC 25)
AP EMP (Nullify 10) (Array; counters: all powers of (type) - technology, DC 20)
AP Machine Animation 10
AP Machine Control (Datalink 10) (Array; sense type: radio; Machine Control, Rapid)
AP Magnetic Control 10
AP Obscure 10 (Array; affects: 1 sense type - radio waves, Radius: 5000 ft.)
AP Stun 6 (Array; DC 16; Range (ranged))

Flight 4 (Speed: 100 mph, 880 ft./rnd; Platform)

Force Field 5 (+5 Toughness; Impervious)

Super-Senses 1 (Communication Link 1 [The Woman In Black])

Attack Bonus: +5 (Ranged: +10, Melee: +5, Grapple: +5)

Attacks: Dazzle 10 (DC Fort/Ref 20), Drain 5, +10 (DC Fort/Staged 15), Electro-Magnetic (Electrical Control 10), +10 (DC 25), EMP (Nullify 10), +10 (DC Will 20), Stun 6, +10 (DC Fort/Staged 16), Unarmed Attack, +5 (DC 15)

Defense: +10 (Flat-footed: +3), Knockback: -7

Initiative: +5

Languages: English

Totals: Abilities 14 + Skills 23 (92 ranks) + Feats 22 + Powers 44 + Combat 20 + Saves 27 + Drawbacks 0 = 150


Complication
Secret ID
Responsibility (for what she thinks is her fault)
Power loss (Reduced effect in pure water)

Backstory
Amanda O'Connor was on the first day of her new job fresh from journalism at the local university when everything went horribly wrong. Her first assign me was doing an interview with an engineer from the power company about a new kind of transformer substation opening.

Her and her camera man Allen Wats had just set up for the interview when several power company workers ran past her, not wanting to miss a scoop she and the camera man kept shooting and recording the action. To their horror they both were hit by several bolts of lightning from the power substation.

Amanda later woke up in hospital to find she had been in a coma for the last 2 months, she was not expect to wake up. She asked about Allen and was told he died at the scene, Amanda broke down in tears, blaming herself for what had happened.
Last edited by Aerlwyn on Tue May 01, 2012 2:05 am, edited 3 times in total.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Femme Fatale » Sun Apr 29, 2012 6:26 pm

Aerlwyn wrote:Power Level: 10; Power Points Spent: 165
Que?
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Aerlwyn » Sun Apr 29, 2012 6:50 pm

Oops wrong version. Fixed and reposted.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby American_Patriot » Mon Apr 30, 2012 12:18 pm

Image

American Patriot (Nathaniel Hale Spaight), American Costumed Meta-Human Super-Soldier (PL10/150pp):
Attributes: STR +7 (14/24), DEX +7 (14/24), CON +7 (14/24), INT +3 (16), WIS +2 (14), CHA +1 (12).
Saves: +10 Tough (+7 w/o bodyarmor), +8 Fort, +8 Ref, +8 Will.
Skills: Acrobatics 1 (+8), Bluff 1 (+2), Climb (+7), Computers 1 (+4), Concentration (+2), Craft: Artistic 3 (+6), Disable Device 2 (+4), Diplomacy 3 (+4), Drive (+7), Escape Artist 1 (+8), Gather Information 5 (+6), Intimidate 5 (+6), Investigate (+3), Knowledge: Civics 1 (+4), Knowledge: Current Events 1 (+4), Knowledge: History 1 (+4), Knowledge: Tactics 5 (+8), Language 1 (+1), Medicine (+2), Navigate (+3), Notice 8 (+10), Perform: Singing 1 (+2), Pilot (+7), Profession: Retired US Army Ranger 2 (+4), Ride (+7), Search 1 (+4), Sleight of Hand (+7), Sense Motive 6 (+8), Stealth (+7), Survival (+2), Swim (+7).
Feats: Accurate Attack, All-Out Attack, Assessment, Attack Focus (melee) 2, Chokehold, Combat Awareness, Dedication: The United States of America, Defensive Attack, Dodge Focus 3, Equipment 5, Evasion 2, Fighting Style: Escrima, Fighting Style: Krav Maga, Improved Block, Improved Critical 1 (melee), Improved Disarm, Improved Grapple, Improved Initiative, Improved Pin, Improved Trip, Inspire (+1), Jack-of-All-Trades, Last Stand, Martial Artist, Power Attack, Quick Draw, Stunning Attack, Swift 2, Teamwork
Powers: Super-Soldier Enhancement (Passive Container 11: Innate): Enhanced Constitution 10 (+10 CON), Enhanced Dexterity 10 (+10 DEX, Feats: Swift 2), Enhanced Strength 10 (+10 STR), Heightened Senses (Super-Senses 5: Danger Sense: Audio & Olfactory, Scent, Tracking: Olfactory 2 - normal speed, Ultra-Hearing; Custom: Susceptible to excessive Auditory, Visual and Olfactory effects; Full Power), Immunity 4 (Aging, Disease, Poison, Sleep; Limited: Half Effect), Leaping 1 (Jumping distance: x2), Regeneration 10 (Recovery Bonus 2: +2 to recover, Recovery Rate: Bruised 2 recover 1/action, Recovery Rate: Disabled 2 recover 1/hour, Recovery Rate: Injured 2 recover 1/5 mins, Resurrection 2: 1 day; Feats: Last Stand; Diehard, Persistent, Regrowth), Super-Strength 2 (+10 STR carry capacity, heavy load: 2.8k lbs; +2 STR to some checks), Super-Senses 1 (Communication Link 1: The Woman In Black).
Equipment: Constitutional Arms Advanced Combat Battlesuit prototype (Protection 3, +3 Toughness; Impervious), Constitutional Arms Collapsible Combat Baton/Escrima Stick prototype (Strike 3: DC 25; Mighty, Ricochet 2: 2 bounces, Throw: 50ft Range, 10ft incr.), Constitutional Arms Indestructible Shield prototype (Shield 4, +4 dodge bonus; Shield Strike: Strike 3, DC25; Mighty), Constitutional Arms Multiband Commlink, Constitutional Arms/Samsun SPH-N270 Cell Phone, Panasonic Toughbook 31 Fully-rugged Laptop Computer.
Combat: +11 Initiative, +8 BAB (+8 Ranged, +10 Melee, +17/+19 Grapple), +10 Unarmed Attack (DC22; 19-20 Crit), +10 Shield Strike/Strike 3 (DC25; 19-20 Crit), +10 Combat Baton-Escrima Stick/Strike 3 (DC25; 19-20 Crit), +8 Defense (+1 Flat-footed), -6 Knockback.
Drawbacks: Vulnerable: Sonic Attacks +1 (uncommon/moderate).
Languages: Arabic, English (Native Language).

Abilities 24 + Skills 12 (48 ranks) + Feats 34 + Powers 56 + Combat 18 + Saves 8 - Drawbacks 2 = 150

Image

Complications: Astigmatism (Suffers from a -3 penalty to ranged attacks w/o his corrective lenses), Fame (As the American Patriot, Nathaniel is seen as a symbol of the United States and its policies both at home and abroad, but he is known for his fearless vocal opposition to those policies that he disagrees with… and as equally vocal about those he supports; very common/major), Guilt (Nathaniel carries a great deal of guilt around with him, that at times cause him to fall into a melancholy funk... especially when reminded of his step-son and son, and the fact that his ex-wife will not even allow him to even talk to them. Forcing him to keep extensive journals that he writes to them with the hope and desire that it will allow them to get to know him and that he can pass on the life lessons that he had to learn the hard way. He refers to these private journals as "All of my knowledge, and none of my failures or faults, so that he will not follow in my footsteps… but become the man I know he will become."; very common/moderate), Honorable (Nathaniel is an exceptionally honorable, and constantly attempts to be the best man possible… something that he feels that he has not been the best at in the past), Responsibility (To His God, His Children and His Country; very common/major), Low Social Status: Southern Blue-collar Background (Nathaniel has a thick southern accent that many mistake as a Texan on, he grew up in a poor yet proud family that learned very quickly to make do with what little they had.. and to adapt to bad situations so that they can overcome whatever adversity would come their way; uncommon/minor), Recurring Nightmares: PTSD (Has dreams about the Iraqi people standing up for freedom, and the fact that the US Armed Forces were forced to stand by and watched as they were butchered… in his nightmares, it’s not the faces of the Iraqi civilians… but those his own loved ones, families & friends; uncommon/moderate), Secret Identity (Nathaniel is quite protective of his identity so that he can protect his step-son and son from any possible threat that could be made against them, his identity is only known by selected members of the Executive Branch and the highest levels of AEGIS; very common/major), Veterans Administration Compensation & Pension check just does not go that far every month (Nathaniel has to make due on his monthly VA C&P check & stipend from Social Security Disability to cover rent, utilities and other costs in a community that he has not completely been assimilated too; very common/major).

Battle Cry: "For the Republic!"
Quotes: "One's life must mean more than any one single thing, but one should always have at least one single thing that they are willing to die for."
"I am a simple man, with simple tastes… while I can respect and admire amazingly complicated things, I prefer to keep things as simple as possible so that anyone can understand it."
"I am no hero… I am a soldier, a super-soldier, who fights for the ideals that this Republic was founded upon. You know, a small government that doesn’t get involved in your personal life… that doesn't interfere in what you are doing unless what you are doing is hurting someone else or oppressing them… that is what the Federal Government is supposed to be there for. That is why the Constitution only put limits on what the government was able to do for a reason… because, it is only when the government is limited and restrained, does Freedom truly exist."

This is something that i wanted to do for our game from the start, i just didn't get a chance to post this message. So i am posting it now.

If anyone wants them... I can make title logos for their characters. I've got a huge amount of fonts and the like that i've gotten so that i can create them for the comicbook project that i've been working on. All i need is the character's name, powers and personality so I can find a good font to use for their title.

As soon as we come up with a name for our group, i'll be making a title logo for us so that we can put it in the first post of each of our threads.

This is the title logo of a group that I am hoping to put together for a 2e game in the hopefully near future.

Image

and this is the title logo for the Campaign... using The Liberators logo to show the kind of title I am wanting to make for our game.

Image
Last edited by American_Patriot on Tue May 22, 2012 9:08 am, edited 3 times in total.
American Patriot (Nathaniel Hale Spaight), American Meta-Human Super-Soldier (PL10/150pp.)
"Sometimes... success is measured just one little victory at a time."
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby FuzzyBoots » Mon Apr 30, 2012 1:33 pm

Red Ranger
Image
Power Level: 10; Power Points Spent: 150/150

STR: +5/+1 (20/12), DEX: +3 (16), CON: +8/+3 (26/16), INT: +0 (10), WIS: +2 (14), CHA: +1 (12)

Tough: +10/+9, Fort: +8/+3, Ref: +11/+6, Will: +7/+3

Skills: Acrobatics 12/10 (+15/+13), Knowledge (current events) 2 (+2), Knowledge (popular culture) 4 (+4), Knowledge (streetwise) 3 (+3), Knowledge (theology & philosophy) 7 (+7), Language 1 (+1), Notice 10/4 (+12/+6), Perform (dance) 6 (+7), Sense Motive 7 (+9)

Feats:
Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Focus (melee) 2
Attack Specialization (Strike 3)
Blind-Fight
Combat Awareness
Combat Concealment (Uses Acrobatics instead of Stealth)
Defensive Attack
Defensive Roll
Distract (Acrobatics)
Dodge Focus
Elusive Target
Eyes in the Back of your Head (Radius Vision, W&W)
Evasion
Grappling Finesse
Improved Critical (Strike 3)
Improved Feint (applies to Acrobatic Bluff)
Improved Initiative 2
Improved Initiative 1
Improved Throw
Luck
Power Attack
Prone Fighting
Skill Mastery (Acrobatics, Perform (Dance), Sense Motive, Notice)
Sneak Attack

Powers:
Strike 3 (DC 19; Mighty, Extended Reach) [5 pp]

Ranger Powers
Enhanced Ability (Strength 8, Constitution 10) [18 pp]
Enhanced Combat (Attack 6, Defense 4) [20 pp]
Enhanced Feat (Improved Initiative 2, Combat Awareness) [3 pp]
Enhanced Save (Reflex 5, Will 4) [9 pp]
Enhanced Skill (Notice +6, Acrobatics +2) [2 pp]
Impervious Toughness 6 [6 pp]
Immovable 1 [1 pp]
Leaping 1 [1 pp]
Protection 1 [1 pp]
Quickness 1 [1 pp]
Speed 1 [1 pp]
Speed Reserve (Power Reserve 4 [Speed, Quickness, Leaping, Immovable, Super-Strength]) [11 pp]
Super-Strength 2 [4 pp]

Attack Bonus: +6 (Ranged: +6/+0, Melee: +8/+2, Grapple: +5/+15)

Attacks: Strike 3, +10 (DC 23, 25 with Sneak Attack), Unarmed Attack, +8 (DC 20, 22 with Sneak Attack)

Defense: +10/+6 (Flat-footed: +5/+3), Knockback: -8/-2

Initiative: +15

Languages: English (Native), Portuguese

Drawback: Normal Identity (Free Action, Touch power gem on wrist) [3 pp]

Totals: Abilities 20 + Skills 11 (44 ranks) + Feats 25 + Powers 83 + Combat 10 + Saves 4 + Drawbacks -3 = 150

Xerxes Gregorson

Power Level: 5; Power Points Spent: 75/75

STR: +1 (12), DEX: +3 (16), CON: +3 (16), INT: +0 (10), WIS: +2 (14), CHA: +1 (12)

Tough: +3/+4, Fort: +3, Ref: +6, Will: +3

Skills: Acrobatics 10 (+13), Knowledge (current events) 2 (+2), Knowledge (popular culture) 4 (+4), Knowledge (streetwise) 3 (+3), Knowledge (theology & philosophy) 7 (+7), Language 1 (+1), Notice 4 (+6), Perform (dance) 6 (+7), Sense Motive 7 (+9)

Feats:
Accurate Attack
Acrobatic Bluff
All-Out Attack
Attack Focus (melee) 2
Attack Specialization (Strike 3)
Blind-Fight
Combat Concealment (Uses Acrobatics instead of Stealth)
Defensive Attack
Defensive Roll
Distract (Acrobatics)
Dodge Focus
Elusive Target
Eyes in the Back of your Head (Radius Vision, W&W)
Evasion
Grappling Finesse
Improved Critical (Strike 3)
Improved Initiative 1
Improved Throw
Improved Feint (applies to Acrobatic Bluff)
Luck
Power Attack
Prone Fighting
Skill Mastery (Acrobatics, Perform (Dance), Sense Motive, Notice)
Sneak Attack

Powers:
Strike 3 (DC 19; Mighty, Extended Reach) [5 pp]

Attack Bonus: +0 (Ranged: +0, Melee: +2, Grapple: +5)

Attacks: Strike 3, +4 (DC 19, 21 with Sneak Attack), Unarmed Attack, +2 (DC 16, 18 with Sneak Attack)

Defense: +6 (Flat-footed: +3), Knockback: -2

Initiative: +7

Languages: Native Language, Portuguese

Totals: Abilities 20 + Skills 11 (44 ranks) + Feats 25 + Powers 5 + Combat 10 + Saves 4 + Drawbacks 0 = 75

Created With Hero Lab® - try it for free at http://www.wolflair.com!


BACKGROUND
Xerxes is a Theology student who settled on the major more because he enjoyed arguing than because of a vested nature in the subject. On his own, he's very much a live-and-let-live kind of guy. For the last few years, he's been studying Capoeira and has found that the philosophy of the style greatly appealed to him. He applied for the Ranger program, not so much for philosophical reasons as that he'd come to realize that his major probably won't guarantee him much of an income. After a brief tenure helping to fight the foes of the corporation, it folded, leaving its operatives to find other jobs. Xerxes returned to finishing his degree, but found that whatever process they'd used to instill the Ranger powers in him had become ingrained within him, summoned to the surface with just touch to the gem they had embedded in his wrist.

Resigned to the fact that eventually, his background would come to roost, he emigrated to Freedom City.


PERSONALITY
Phlegmatic to the extreme. Oddly tense and rigid for a capoeiristra, but within the roda, or in the rare times he's gotten into fights, he becomes relaxed, able to easily dazzle people with his acrobatics and then strike from an opportune position.

COMPLICATIONS
* Argumentative - Xerxes was a contrary child. The academic atmosphere hasn't helped. He'll argue a point just because he wants to try a different point of view. And when someone tries to argue from authority, he's automatically opposed. When they try to appeal from false authority ("I'm a doctor, so I know all about building construction"), it takes a crowbar to peel him away from trying to prove them wrong.
* Reckless - Like many empowered people who started out normal, Xerxes has a slightly inflated sense of his durability and he will often leap before he looks, getting himself in over his head.
* Legacy - Xerxes never really got a chance to learn much about what the Power Rangers stood for. Ranger Corp was attacked before the capabilities and limitations of the "morphing process" could be explained and as far as Xerxes knows, the Power Rangers haven't re-established a public presence. For all he knows, he may have inherited their enemies, the suit may be weakened by exposure to tungsten, or there may be a collection agency in pursuit of him, hoping to regain the suit.
* Lone Ranger - Xerxes isn't great at teamwork. He'd just become part of the Power Rangers before the attack and since then, he's been on his own. Combined with his Argumentative nature, that makes him very much the person who, when asked to jump, may decide he wants to ask why, or jump in another direction, or simply do what he feels is right.

APPEARANCE
Height: 5' 11"
Weight: 183 lbs
Build: Slender, slightly elongated. He keeps in good shape, maintaining a fair amount of muscle on his frame without being bulky.
Hair: Blonde, almost white, generally kept close-cropped.
Eyes: Blue, generally somewhat unfocused, but when he gets passionate, they have a tendency to be uncomfortably focused on the subject of his gaze.

His costume is as the picture above (mainly because I'm lazy). The material looks like red spandex, but is incredibly resistant to tearing. It's all one piece and the faceplate is opaque albeit amazingly expressive... Xerxes is mildly disturbed at the possibility that if he does find a way to lift the facemask, he'll find that it's not really him underneath it. He tries to not let it bother him, but he has the occasional nightmare of finding that he has an alien face, or that the Red Ranger will decide it wants more control and leave Xerxes out of it entirely.

--------

Hah... funny story, I still don't have internet access at home and I forgot to download a copy of Xerxes before heading home from the library, so I didn't get a chance to run him through Hero Lab. Nonetheless, here he is. I tried to put all of his ranger powers into the one container to make it clearer where his normal identity and his empowered identity are separate.

Assuming Kenseido approves, here he is.
Last edited by FuzzyBoots on Sat Jul 07, 2012 9:16 pm, edited 3 times in total.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Femme Fatale » Mon Apr 30, 2012 2:25 pm

Image

Code Name: The Woman In Black
Real Name: Chel Olivia Rodriguez
Age: 21
Height: 5 foot 4 inches
Weight: 130 pounds
Build: Noticeable Hourglass
Hair: Light brown
Eyes: Brown
Skin: Brown
Ethnicity: Chinese/Hispanic mix

Chel comes from a nouveau riche family. Her father is a stock broker who hit it big when she was about five. From then on Chel never had to want for anything. What she enjoyed the most was dancing. And they found out she was good at it when they put her in ballet class. By the time she was in high school her ballerina princess dreams had all but died. She was more of a social butterfly by then. Her friends convinced her to take a few pictures and then send them off to a modelling agency. She was all for that. It was fun and she didn't think they actually call back. But they did. After high school she started to model professionally. After a falling out with her family unrelated to the cause, she left home. Though she didn't have the money to keep her lifestyle up. She had to find a way to make money, so she turned to her other love, dancing. Though it wasn't ballet, it paid the bills. She didn't make much, but she told herself she would only do it until she had enough to get her modeling career back. That and she still had friends to fall back on the supported her. One night after a party she and guy were messing around at his place. He told her that he had something that would enhance her life. She was very drunk and didn't understand what she was getting into. He slipped a pill in her drink in front of her so she would know that he wasn't trying any funny stuff. The night was a blur after that, but when she woke up to the smell of breakfast cooking. Normally after a night like that she'd feel ten kinds of hangover, but she felt very clear headed. While she was cleaning herself in the bathroom She heard him but it was a weird trippy sound like what a person was thinking. She was happy and scared at the same time. She wrapped herself in a robe and went to him. He explained that the pill reacted in different ways to different people. It was then she got her first mental hunger. Her stomach lurched at the thought of it but he looked delicious. While they had breakfast (another thing she found out was that she couldn't enjoy food like she used to) she slowly drained him without him knowing. By the time he was unconscuous she left. She now had to deal with the fact that she was a psychic vampire. She decided she would work as a superhero, only draining villains for her food.

Complication
Secret - She's a Psychic Vampire. she needs to drain living beings of their life energy. How much depends on how hungry she is. As a side effect, while she can eat normal food, nothing tastes right to her.

Secret - She's a Superhero. To sustain her new diet, she hunts down criminals. Her "costume" is a motorcycle leathers and her "mask" is a motorcycle helmet. Criminals all over have come to fear the woman in black.

Str 10 (+0)
Dex 20 (+5)
Con 20 (+5)
Int 10 (+0)
Wis 20 (+5)
Cha 20 (+5)
(40 points)

Tou +5/+10
Fort 1 (+6)
Ref 7 (+12)
Will 1 (+6)
(9 points)

Acrobatics 10 (+15)
Bluff 10 (+15)
Concentration 10 (+15)
Diplomacy 5 (+10)
Languages 4 (Chinese, English, French, German, Spanish)
Notice 10 (+15)
Perform (dance) 5 (+10)
Sense Motive 10 (+15)
(16 points)

Acrobatic Bluff
Attractive
Distract (Bluff)
Equipment (5 points to base)
Fascinate (Perform [dance])
Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive)
Taunt
(7points)

Device 3 (glow sword): Damage 10 (Power Feats: Accurate 3, Improved Critical, Precise)

    • Drain Any One Ability Score 10 (Extras: Alternate Save [Will], Total Fade, Power Feats: Accurate 3, Insidious, Slow Fade [1 minute], Subtle)
    • Boost 10 (all traits, Flaws: Limited [skills and feats], Personal, Split Personality, Tainted, Uncontrolled)
    • Communication 9 (mental, Extras: Linked)
    • Comprehend 1 (mental speak)
    • Mind Reading 10 (Extras: Action [Move/Standard], Duration [Sustained], Linked)
  • Concealment 10 (all senses, Extras: Affects Others, Power Feats: Close Range, Selective)
    • Confuse 10 (Extras: Range [Perception])
    • Emotion Control 10 (Power Feats: Mind Blank)
  • Mental Blast 10 (Power Feats: Subtle)
  • Mind Control 10 (Extras: Conscious, Duration [Sustained], Power Feats: Mental Link)

Force Field 5 (Extas: Linked)

Shield 5 (Extras: Linked)

Super-Senses 5 (Communication Link 5)

(70 points)

Attack +4
Grapple +4
Damage +0 (unarmed), +10 (glow sword and powers)
Defense +5/+10 (+3 flat-footed)
Knockback -2/-5
Initiative +5
(18 points)
Last edited by Femme Fatale on Fri Jul 27, 2012 12:31 pm, edited 7 times in total.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Femme Fatale » Mon Apr 30, 2012 2:31 pm

By the way, I took off the regeneration and added

Psychic Switchboard Operator (Super-Senses 4) (Communication Link 4 [mental, up to four people who want to spend a point on a communication link back, i'll get the fifth one when we get points in game])

She'll mentally connect with her team during the first fight. So you can either wait until we get points. I will not take your points this time! I want to be legitimate :D Once you add this to your sheet

Super-Senses 1 (Communication Link 1 [The Woman In Black]) [1PP]

I will add your name to the communication link on my sheet!
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Crazyivan777 » Mon Apr 30, 2012 3:24 pm

Thunderer

“Where to, mac?”
Yeah, I know it's a cliché. People expect cliches in Freedom City. Especially people who look tourist-y. This guy was probably from Florida or something, as I saw it. He hopped in the back and asked to be taken across town to some hole-in-the-wall restaurant on the west side. Greektown. I started up the meter and pulled into traffic.
“Some weather we're havin', huh?” I said, nodding my head towards the rain-soaked businesspeople rushing to and fro under the downtown awnings.
“Son, you don't know the half of it,” The old man chuckled. “Haven't seen it like this in well over a hundred years.”
I didn't flinch. You get these in Freedom City, too. Lunatics. All shapes and sizes. I once had a woman in my hack who... Ah, you don't wanna know.
“You Hank Taylor?”
I nodded, “S'what it says on the license.”
“Hank Taylor from Peoria?”
I winced. Only thing worse than a lunatic in Freedom is a psychic lunatic in Freedom.
“Yeah, came here when I was eight, though.”
“It was kinda hard finding you. I've learned that perseverance will get you through, though. Fortunately, I've got a lot of time.”
There was a long pause as I pushed through a yellow light. Guy was starting to give me the creeps. I focused on the road ahead and the off-tempo of my wiper blades.
“You're not gonna ask why I was looking for you?”
“Nope.”
“Could be something good, you know. You could've inherited something.”
I chuckled, “I couldn't be that lucky. But I'll humor you. Why were you looking for me?”
“I'm your father.”
I didn't flinch. Psychic loonie could rant all he wanted. I once had a psychic -plant- of all things in my cab, and he... She? Whatever... Anyway...
“I see you don't believe me.”
“Oh, no I believe you all right.” Best to humor the metahumans. Besides, humoring gets tips.
“Good. Y'see, this world's gonna need your help soon, and I figured you should at least be armed for the job.”
I winced again. A metahuman psychic con man. Wonderful.
“Here. This is for you.”
I looked in the rear-view mirror and saw him holding up a ragged-looking tan jacket. “I know it doesn't look like much,” he said, “But it'll see you through the scrapes.”
“Thanks. Just what I always wanted.”
His eyes flashed blue, “Don't get sass with me, son. I don't have to do this. Daedalus and his 'friends' might be good enough.”
That's when I stopped. People can mess with me, but no one bad-mouths the League.
“Right. We're here.” Thankfully, we were. “That's forty bucks...”
I turned. The old man was gone. The jacket was still there. I sighed. Stiffed. Wonderful.
That night when I was ending my shift, I still had the jacket, now in the front seat with me. On a lark I tried it on. It fit surprisingly well. I got out of the cab and stretched a little. Me. A metahuman. Son of some crazy old man. Sure.
I lifted my cab. Effortlessly.
“Crap.”



Henry 'Hank' Taylor was born in Peoria to Jacosta and Will Taylor. His home life with his brother Jay was uneventful until age eight, when, for reasons Hank never learned (although he certainly now suspects) his parents split up. Messily. In the middle of the night.
A bus-ride later and Hank, Jacosta, and Jay were in Freedom City. Hank took to the place like a fish to water; he loved the city and everything about it. By age 12, he could recite minutae about the city history that would bore most adults. By 14, he'd earned enough money with his extracurricular activities (recycling, paper-routes, and the like) to get the occasional tickets to see the Freedom City Comets play. It proved to him that hard work meant something, and it was a philosophy that stuck by him.
Unfortunately, karma isn't always fair. When Hank was 15, his 18-year-old brother got hit by a bus. It wasn't even a cross-the-street accident. It was thrown.
Freedom city has it's share of crazies, and at that moment, the Freedom League was fighting one of them. The name 'Black Star' became indelibly written in Hank's mind, as did 'mangled' and 'coma'.
Jocasta fell apart afterwords, and Hank soon found himself scrambling for work with a forged drivers' license, doing whatever he could to keep the medical bills in check and the rent paid. In the height of things, he was working four jobs at a time, and barely sleeping. Finally, though, he caught a break. Or rather, a break-in.
Coming home at 2 AM from late night bussing tables, Hank saw two hoodlums trying to jack a car from a lot, and, in a moment that he still isn't quite clear on the motivation for, stood them down, despite them having crowbars and he having only a dirty apron. Still, he had been seen doing it by the approaching owner of the car, a mister Franks, who was owner of one of the city's cab companies. Mr. Franks took Hank out for a late-night burger in thanks, and learned Hank's story. In gratitude and understanding, Franks made a deal with Hank; a job at the company, driving once he had a legal license, and Mr. Franks would do what he could to look after Jay's medical bills.
In the ensuing years, Hank has become something of an icon in the hack community, always with stranger and stranger stories about his fares. He goes to visit his brother, still comatose in the hospital, every few days. His mother has recovered her balance, and works downtown as a secretary. For a year and a half, Hank was married, but it just didn't work out. He and his ex, Wendy, are still cordial, but not friendly.
Of course, everything changed once again the day the old man got into the back seat of Hank's cab...

Hank Taylor. Yeah, just Hank Taylor.

ABILITIES
STR: 30 (+10/+3)
DEX: 10 (+0)
CON: 22 (+6/+3)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 24 (+7/+3)

COMBAT
Attack 8 (Melee 8, Ranged 8 ) [Unarmed +10 (Bruise)]
Defense 1 (1 flat-footed)
Initiative 0

SAVES
Toughness 13 (13 flat-footed)
Fortitude 13
Reflex 6
Will 4

SKILLS
Bluff 4 (+11)
Climb (+10)
Concentration (+2)
Diplomacy (+7)
Disguise (+7)
Drive 8 (+8)
Escape Artist (+0)
Gather Info 4 (+11)
Handle Animal (+7)
Intimidate 8 (+15)
Knowledge
-Current Events 6 (+7)
-Streetwise 6 (+7)
-Freedom City Traffic 6 (+7)
-Freedom City Sports Teams 4 (+5)
Notice (+2)
Search (+1)
Sense Motive (+2)
Stealth (+0)
Survival (+2)
Swim (+10)

LANGUAGES
English, Spanish, Arabic

FEATS
Attractive (1)
Contacts
Diehard
Elusive Target
Improved Grapple
Improved Overrun
Improved Throw
Improved Trip
Improved Sunder
Luck 1
Power Attack
Well-Informed

POWERS
Enhanced Charisma 8
Enhanced Constitution 6
Enhanced Strength 14
Protection (Impervious, Device- Hard to lose (jacket)) 7
Immunity (Aging, disease, starvation / thirst, suffocation, critical hits)
Immovable (Unstoppable) 2
Super-strength 7


MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 20 ft/10 ft/5 ft

LIFTING
Light: 34 tons, Med: 68 tons, Heavy: 102 tons
Max: 205 tons, Push: 512 tons
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby kenseido » Mon Apr 30, 2012 4:43 pm

Hey gang, I like to include Interludes between adventures - or in this case Chapters. I got this idea from another GM (Crinos), and it gives players a chance to develop their characters independently of the group. Think of Interludes as the hero's solo comic, while the rest of the adventure is the team comic.

While I am more than happy to come up with everything, if there is a direction you want to take it, or a specific character development path you may want to take; feel free to PM me with that information. I will work it into your Interludes.

While this module is pretty well contained, I think there is the potential for some of this between chapters. I could do some of them as flashbacks; but that just smacks a little to much of retcon, so I won't do to many like that. As a result, you will not be having these Interludes at "home," but hopefully I will be able to work your ideas in - though it may not be exactly like you suggest.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Femme Fatale » Mon Apr 30, 2012 4:47 pm

Awesome! This'll smooth out the slow parts too :D
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby American_Patriot » Tue May 01, 2012 1:33 am

I got the mapsfor the scenes out of the "Time of Crisis" book. im gonna keep posting the maps as i get to them. :)

And if everyone can tell me what kind of logo they want made, i'll get their character ones done. And a team logo when we can come up with a team name.

I took down the maps... but if we need them, i've got them.

anyone who wants title logos for their characters, please let me know. :)
Last edited by American_Patriot on Tue May 01, 2012 9:52 am, edited 1 time in total.
American Patriot (Nathaniel Hale Spaight), American Meta-Human Super-Soldier (PL10/150pp.)
"Sometimes... success is measured just one little victory at a time."
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Aerlwyn » Tue May 01, 2012 2:05 am

Sorted the link onto my character.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby kenseido » Tue May 01, 2012 7:24 am

Okay everyone looks good. Waiting on McGuffin. He hasn't been on since Sunday afternoon.
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Re: [2E] Time of Crisis Deux - Redux [OOC]

Postby Femme Fatale » Tue May 01, 2012 8:34 am

I'd say give him until Friday. I don't want to lose him, though I also don't want to hold up things.

Any word from the rest of you guys on my proposition?
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