Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Colossus)

Post by prodigyduck » Sun Apr 22, 2012 11:08 pm

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COLOSSUS (PL 10)
Real Name:
Piotr Nikolaivitch Rasputin (BC: Daniel Cudmore)
Occupation: Adventurer, Student
Base of Operations: San Francisco
Affiliation: X-Men
Height: 6’6” (human form), 7’5” (armored form)
Weight: 250 lbs. (human form), 500 lbs. (armored form)
Eyes: Blue; Hair: Black

Strength 12/4, Stamina 9/4, Agility 3, Dexterity 1
Fighting 4, Intellect 2, Awareness 2, Presence 4

POWERS
Alternate Form:
Feature 1 (Instant Change) – 1 point
Armored Form: Enhanced Stamina 3, Enhanced Strength 6, Growth 2, Immunity 21 (Cold Damage, Cold Environments, Fire/Heat Effects, High Pressure, Starvation and Thirst, Suffocation, Vacuum), Impervious Toughness 11 – 54 points

EQUIPMENT
X-Men Uniform:
Concealment 1 (Technological Mutant-Detectors), Feature 3 (Commlink, Compass, Watch) – 5 points

ADVANTAGES
Accurate Attack, Benefit 1 (X-Men Member), Defensive Attack, Equipment 1, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Interpose, Languages 1 (English [Russian is native]), Teamwork

SKILLS
Expertise (Artist) 6 (+8), Expertise (Farmer) 6 (+8), Intimidation 2 (+6, +7 in armored form), Perception 2 (+4), Vehicles 6 (+7)

OFFENSE
Initiative
+3
Unarmed +4 (Close, Damage 12)

DEFENSE
Dodge
4, Parry 5, Toughness 11 (Impervious 11)
Fortitude 11, Will 8

POWER POINTS
Abilities 48 + Advantages 12 + Defenses 12 + Powers 55 + Skills 11 = 139 Total

COMPLICATIONS
Honorable:
Piotr is a downright good person. He is a soft-spoken, though stalwart, hero.
Patriot: He is very proud of his Russian heritage, and sometimes feels guilty for having left the Soviet Union.
Prejudice: Piotr is a mutant.
Relationship: Colossus is unshakingly loyal to his teammates and friends, and an unrelenting foe to anyone who would harm them. He is romantically involved with Kitty Pryde and protective of his sister Illyana.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Constrictor)

Post by prodigyduck » Mon Apr 23, 2012 11:50 am

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CONSTRICTOR (PL 8]
Real Name:
Frank Schlichting
Bodycast: Mark Pelligrino
Occupation: Assassin
Base of Operations: Mobile
Affiliation: Independent
Height: 5’11”; Weight: 190 lbs.
Eyes: Blue-Grey; Hair: Black

Strength 3, Stamina 4, Agility 3, Dexterity 1
Fighting 3, Intellect 1, Awareness 3, Presence 3

POWERS
Constrictor Armor:
Removable (-4 points)
Adamantium Tentacles: Array (16 points)
Tentacle Slash: Strength-Based Damage 9 (Improved Disarm, Improved Trip, Reach 5) – 16 points
Electrify: Damage 11 (Grab-Based, Reach 5) – 1 point
Armor: Impervious Toughness 3 – 3 points
Electrical Insulation: Protection 3 (Impervious); Limited to electricity – 2 points

ADVANTAGES
Benefit 1 (Wealth 1 [well-off]), Connected

SKILLS
Athletics 6 (+9), Expertise (Assassin) 6 (+7), Intimidation 2 (+5), Perception 2 (+5), Stealth 2 (+5)

OFFENSE
Initiative
+3
Electrify +3 (Close, Damage 11)
Tentacle +3 (Close, Damage 9)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
5, Parry 9, Toughness 4 (Impervious 3) / Impervious 6 vs. electricity
Fortitude 6, Will 5

POWER POINTS
Abilities 42 + Advantages 2 + Defenses 12 + Powers 18 + Skills 9 = 83 Total

COMPLICATIONS
Motivation:
Frank seeks wealth and fame. He only seeks fame as a means to command greater fees for his work.
Secret Identity: Frank Schlichting.

:!: Yet another in a long list of villains whose armor is based on Whiplash.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Colossus, Constrictor)

Post by prodigyduck » Mon Apr 23, 2012 11:57 am

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CONTROLLER (PL 10)
Real Name:
Basil Sandhurst
Occupation: Research Scientist
Base of Operations: Mobile
Affiliation: A.I.M.
Height: 6’2”; Weight: 565 lbs. (in armor)
Eyes: White; Hair: Black

Strength 5, Stamina 4, Agility 3, Dexterity 6
Fighting 6, Intellect 4, Awareness 1, Presence 2

POWERS
Powered Armor:
Removable (-16 points)
Armor: Impervious Toughness 6, Protection 2 – 8 points
Psionic Might: Enhanced Strength 6 – 12 points
Psionic Power Transferal: Variable 12 (mimic traits; Limited to mental powers, Limited to powers possessed by target wearing a Slave Disc) – 60 points
Mind Control: Perception Ranged Affliction 10 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative, Limited to targets wearing a slave disc) – 30 points

ADVANTAGES
Benefit 2 (Wealth 2 [wealthy]), Inventor, Skill Mastery (Technology)

SKILLS
Expertise (Engineer) 6 (+10), Perception 2 (+3), Persuasion 2 (+4), Technology 6 (+10)

OFFENSE
Initiative
+3
Mind Control Perception (Ranged, Affliction 10)
Unarmed +6 (Close, Damage 5)

DEFENSE
Dodge
5, Parry 8, Toughness 6 (Impervious 6)
Fortitude 5, Will 7

POWER POINTS
Abilities 58 + Advantages 4 + Defenses 12 + Powers 94 + Skills 8 = 176 Total

COMPLICATIONS
Disability:
Without his armor, Basil is Disabled in all of his physical abilities.
Modus Operandi: Basil prefers to work in secret; building up his army before he implements his plans or confronting any heroes.
Psionic Strength: The Enhanced Strength granted to Basil is based on the number of Mind-Controlled victims who are currently fitted with his Slave Discs.

Mind Controlled Victims / Str / Lift
10 / 6 / 3,200 lbs.
25 / 7 / 3 tons
50 / 8 / 6 tons
100 / 9 / 12 tons
200 / 10 / 25 tons
400 / 11 / 50 tons
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Colossus, Constrictor, Controller)

Post by Thorpacolypse » Tue Apr 24, 2012 7:54 pm

I like the way you handled the Controller's powers, PD. I never worked him up because I never found a mechanic I liked. Kudos.
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Re: Prodigy Duck 3e Builds (Colossus, Constrictor, Controller)

Post by prodigyduck » Wed Apr 25, 2012 12:05 am

Thorpacolypse wrote:I like the way you handled the Controller's powers, PD. I never worked him up because I never found a mechanic I liked. Kudos.
Trust me, it was quite a challenge.

I also have to admit that I am not a real fan of the character, but I decided to include him after watching an episode of Iron Man: Armor Adventures where Basil shows up as an agent of AIM. It was actually pretty decent.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Copperhead)

Post by prodigyduck » Thu Apr 26, 2012 8:40 pm

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COPPERHEAD (PL 7)
Real Name:
Davis Lawfers
Bodycast: Danny Strong
Occupation: Criminal
Base of Operations: Mobile
Affiliation: HYDRA, Serpent Society
Height: 5’5”; Weight: 140 lbs.
Eyes: Brown; Hair: Brown

Strength 3, Stamina 3, Agility 3, Dexterity 1
Fighting 2, Intellect 3, Awareness 2, Presence 3

POWERS
Copperhead Armor:
Removable (-5 points)
Armor: Protection 4 – 4 points
Micro Suction Cups: Enhanced Athletics 8 (Limited to Climbing), Movement 1 (Wall-Crawling) – 4 points
Shooting Fang: Movement 1 (Swinging) – 2 points
Viper Sting Gauntlet Blasters: Array (12 points)
Electrical Barrage: Ranged Multiattack Damage 4 – 12 points
Electrical Blast: Ranged Damage 6 – 1 point

ADVANTAGES
Benefit 2 (Alternate Identity [Robert Reynolds], Wealth 1 [well-off]), Leadership, Ranged Attack 2

SKILLS
Athletics 0 (+3, +11 climb), Deception 6 (+9), Expertise (Business) 2 (+5), Perception 2 (+4), Persuasion 6 (+9), Ranged Combat (Pistols) 2 (+5), Ranged Combat (Viper Stings) 2 (+5), Stealth 2 (+5)

OFFENSE
Initiative
+3
Electric Barrage +5 (Ranged, Multiattack Damage 4)
Electric Blast +5 (Ranged, Damage 6)
Unarmed +2 (Close, Damage 3)

DEFENSE
Dodge
5, Parry 4, Toughness 7
Fortitude 5, Will 8

POWER POINTS
Abilities 40 + Advantages 5 + Defenses 12 + Powers 18 + Skills 11 = 86 Total

COMPLICATIONS
Power Loss:
After using his Viper Stings six times, Davis must wait two rounds for them to recharge before they can be used again.
Secret: Davis is an agent of HYDRA attempting to infiltrate the Serpent Society.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Copperhead, Cottonmouth, Nefaria)

Post by prodigyduck » Thu Apr 26, 2012 8:44 pm

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So... what's your superpower?

I bite the heads off people.

... "Villain" it is....

COTTONMOUTH (PL 7)
Real Name:
Quincy McIver
Bodycast: Taye Diggs
Occupation: Criminal
Base of Operations: Serpent Citadel
Affiliation: Serpent Society
Height: 6’0”; Weight: 220 lbs.
Eyes: Brown; Hair: Black

Strength 2, Stamina 3, Agility 3, Dexterity 1
Fighting 4, Intellect 2, Awareness 3, Presence 2

POWERS
Bionic Jaw:
Strength-Based Damage 4 (Grab-Based, Improved Critical 2) – 4 points

ADVANTAGES
Benefit (Wealth 1 [well-off]), Chokehold, Fast Grab, Improved Grab, Improved Hold, Power Attack

SKILLS
Athletics 6 (+8), Intimidation 6 (+8), Perception 2 (+5)

OFFENSE
Initiative
+3
Bite +4 (Close, Damage 6/18-20)
Unarmed +4 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 6, Toughness 3
Fortitude 9, Will 5

POWER POINTS
Abilities 40 + Advantages 6 + Defenses 12 + Powers 4 + Skills 7 = 69 Total

COMPLICATIONS
Hatred:
Cottonmouth seeks to eliminate humanity.
Pragmatic: Cottonmouth owes his loyalty to no one; he is always looking out for his own interests.
Sadistic: Cottonmouth enjoys biting the heads and limbs off his victims.
Secret: Cottonmouth is possessed by the spirit of a Lemurian Serpent Man.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Copperhead, Cottonmouth, Nefaria)

Post by prodigyduck » Thu Apr 26, 2012 8:50 pm

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COUNT NEFARIA (PL 7)
Real Name:
Luchino Nefaria
Bodycast: Oded Fehr
Occupation: Don of the Maggia
Base of Operations: Rome, Italy
Affiliation: Maggia
Height: 6’2”; Weight: 230 lbs.
Eyes: Blue; Hair: Black

Strength 3, Stamina 3, Agility 2, Dexterity 1
Fighting 3, Intellect 7, Awareness 7, Presence 6

POWERS
Adept Mind:
Quickness 2 (Limited to Mental Tasks) – 1 point

EQUIPMENT
Heavy Pistol:
Ranged Damage 4 – 8 points

ADVANTAGES
Benefit 6 (Maggia Don, Wealth 5 [billionaire]), Connected, Eidetic Memory, Equipment 2, Languages 2 (English, Latin [Italian is native]), Ranged Attack 1, Well-Informed

SKILLS
Deception 6 (+12), Expertise (Criminal Underworld) 6 (+13), Insight 6 (+13), Intimidation 6 (+12), Perception 2 (+9), Persuasion 6 (+12)

OFFENSE
Initiative
+2
Heavy Pistol +2 (Ranged, Damage 4)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
4, Parry 5, Toughness 3
Fortitude 5, Will 9

POWER POINTS
Abilities 64 + Advantages 14 + Defenses 8 + Powers 1 + Skills 16 = 103 Total

COMPLICATIONS
Grandstander:
Nefaria likes to create impossible challenges for himself and then overcome them. He is often seen by the other leaders of the Maggia as a dangerous showoff.
Hunted: Nefaria is being watched by numerous law enforcement agencies.
Infamy: Leader of the Maggia.


Image
Time to bring the thunder!

COUNT NEFARIA (Post Ionic Empowerment) (PL 12)
Real Name:
Luchino Nefaria
Bodycast: Oded Fehr
Occupation: Don of the Maggia
Base of Operations: Rome, Italy
Affiliation: Maggia
Height: 6’2”; Weight: 230 lbs.
Eyes: Blue; Hair: Black

Strength 12, Stamina 12, Agility 4, Dexterity 2
Fighting 4, Intellect 7, Awareness 7, Presence 6

POWERS
Adept Mind:
Quickness 2 (Limited to Mental Tasks) – 1 point
Invulnerability: Immunity 30 (Fortitude Effects), Impervious Toughness 12 – 42 points
Ionic Powers: Array (24 points)
Laser Beams: Ranged Damage 12 – 24 points
Hyper-Punch: Multiattack with Strength 12 – 1 point
Ionic Regeneration: Immortality 12 – 12 points
Ionic Speed: Array (14 points)
Hyper-Jump: Enhanced Athletics 8 (Limited to Jumping), Leaping 12 (4 miles) – 14 points
Hyper-Speed: Speed 12 (8,000 mph) – 1 point

ADVANTAGES
Benefit 6 (Maggia Don, Wealth 5 [billionaire]), Connected, Eidetic Memory, Equipment 2, Languages 2 (English, Latin [Italian is native]), Ranged Attack 2, Well-Informed

SKILLS
Athletics 0 (+12, +20 jumping), Deception 6 (+12), Expertise (Criminal Underworld) 6 (+13), Insight 6 (+13), Intimidation 6 (+12), Perception 2 (+9), Persuasion 6 (+12)

OFFENSE
Initiative
+4
Laser Blast +4 (Ranged, Damage 12)
Unarmed +4 (Close, Damage 12)

DEFENSE
Dodge
6, Parry 6, Toughness 12 (Impervious 12)
Fortitude 14, Will 9

POWER POINTS
Abilities 108 + Advantages 15 + Defenses 8 + Powers 95 + Skills 16 = 242 Total

COMPLICATIONS
Grandstander:
Nefaria likes to create impossible challenges for himself and then overcome them. He is often seen by the other leaders of the Maggia as a dangerous showoff.
Hunted: Nefaria is being watched by numerous law enforcement agencies.
Infamy: Leader of the Maggia.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Widow PC)

Post by prodigyduck » Sat Apr 28, 2012 3:31 pm

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BLACK WIDOW PC (PL 10)
Real Name:
Natasha Romanoff
Bodycast: Scarlet Johansson
Occupation: Adventurer, covert operative
Base of Operations: New York City
Affiliation: Avengers
Height: 5’7”; Weight: 125 lbs.
Eyes: Blue; Hair: Red-Auburn

Strength 3, Stamina 4, Agility 6, Dexterity 3
Fighting 7, Intellect 3, Awareness 7, Presence 4

EQUIPMENT
Climbing Gear:
Enhanced Athletics 8 (Limited to Climbing), Movement 1 (Wall-Crawling) – 4 points
Explosives: Burst Area Damage 6 (Triggered) – 13 points
Widow’s Bite Bracers: Array (16 points)
Tear Gas: Ranged Cloud Area Affliction 4 (Dazed and Visually Impaired / Stunned and Visually Disabled / Incapacitated; Resisted by Fortitude; Cumulative) – 16 points
Electro-Blaster: Ranged Damage 5 – 1 point
Cable Launcher: Movement 1 (Swinging) – 1 point

ADVANTAGES
Agile Feint, Attractive, Benefit (SHIELD Security Clearance), Defensive Attack, Defensive Roll 3, Equipment 7, Evasion, Fast Grab, Grabbing Finesse, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 2 (Chinese, English [Russian is native]), Ranged Attack 3, Skill Mastery (Acrobatics), Takedown, Uncanny Dodge

SKILLS
Acrobatics 6 (+12), Athletics 6 (+9, +17 climbing), Close Combat (Unarmed) 6 (+13), Deception 6 (+10), Expertise (Intelligence Agent) 6 (+9), Insight 2 (+9), Investigation 6 (+9), Perception 2 (+9), Persuasion 2 (+6), Ranged Combat (Widow’s Bite) 6 (+12), Sleight of Hand 2 (+5), Stealth 6 (+12), Technology 6 (+9), Treatment 2 (+5), Vehicles 2 (+5)

OFFENSE
Initiative
+10
Electro-Blaster +12 (Ranged, Damage 5)
Tear Gas Area (Ranged, Affliction 4)
Unarmed +13 (Close, Damage 3/19-20)

DEFENSE
Dodge
12, Parry 9, Toughness 7 / 4*
Fortitude 6, Will 9
* without Defensive Roll

POWER POINTS
Abilities 74 + Advantages 31 + Defenses 12 + Powers 0 + Skills 33 = 150 Total

COMPLICATIONS
Responsibility:
SHIELD Agent.

:!: I received a request for a Black Widow PC build (PL 10, 150 points) based on my original Bklack Widow build and aimed at a movie-style Avengers setting. She still has a lot of room to grow and build to make her a solid PL 10; but her Dodge and Toughness get her there for the time being. I had to trim down a few things to get her on points. But that's what XPs are for...

The movie-universe does not really go into her personal life too much, so getting additional Complications on Natasha is difficult.

I kept her Widow Bite braacers, because I am not a fan of pistol-wielding heroes.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Black Widow PC)

Post by Thorpacolypse » Sat Apr 28, 2012 4:30 pm

prodigyduck wrote: I kept her Widow Bite braacers, because I am not a fan of pistol-wielding heroes.
Man, you must have hated the 90's, huh? :D
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Re: Prodigy Duck 3e Builds (Black Widow PC)

Post by prodigyduck » Sat Apr 28, 2012 8:28 pm

Thorpacolypse wrote:
prodigyduck wrote: I kept her Widow Bite braacers, because I am not a fan of pistol-wielding heroes.
Man, you must have hated the 90's, huh? :D
Yeah.

Oddly enough, the 90s is where I -started- reading comics. The Jim Lee cover for X-Men #1 caught my eye. I read that series for about a year, before stopping to go to Ultraverse and (ugh) Image.

I can't say all 90s comics were bad; just like I can't say all 70s and 80s comics were good. There are both good and bad characters/stories in all eras of comics. It's all a matter of personal taste.

But that's why I love gaming. I can pick and choose what I want in my own universe.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Black Widow PC build)

Post by prodigyduck » Sun Apr 29, 2012 9:28 am

Image

CRIMSON DYNAMO (PL 10)
Real Name:
Ivan Vanko
Bodycast: Mickey Rourke
Occupation: Criminal
Base of Operations: Mobile
Affiliation: Independent
Height: 6’0”; Weight: 200 lbs.
Eyes: Brown; Hair: Brown

Strength (11) 2, Stamina 4, Agility 3, Dexterity 1
Fighting (6) 2, Intellect 3, Awareness 4, Presence 3

POWERS
Crimson Dynamo Armor:
Removable (-23 points)
Armor: Impervious Toughness 10, Protection 7 – 17 points
Radio Jammer: Close Burst Area Nullify Radio 9 (Broad, Simultaneous) – 27 points
Rockets: Flight 6 (120 mph) – 12 points
Sealed Systems: Immunity 10 (Life Support) – 10 points
Sensor Suite: Radio Communication 2, Senses 6 (Detect Microwaves [extended, radius, ranged], IR Vision, Radio) – 14 points
Targeting Systems: Enhanced Advantage 9 (Precise Shot [Ranged; Cover], Ranged Attack 8], Enhanced Fighting 4 – 17 points
Weapon Systems: Array (18 points)
Electrical Blast: Ranged Damage 9 – 18 points
Cybernetic-Muscles: Enhanced Strength 9 – 1 point
Rocket Boot Blast: Damage 4 – 1 point

ADVANTAGES
Benefit 1 (Wealth 1 [well-off]), Inventor, Language 1 (English [Russian is native])

SKILLS
Intimidation 6 (+9), Perception 2 (+6), Technology 6 (+9)

OFFENSE
Initiative
+3
Electrical Blast +9 (Ranged, Damage 9)
Rocket Boots +6 (Close, Damage 4)
Unarmed +6 (Close, Damage 11)

DEFENSE
Dodge
5, Parry 8, Toughness 11 (Impervious 10)
Fortitude 6, Will 10

POWER POINTS
Abilities 44 + Advantages 3 + Defenses 12 + Powers 94 + Skills 7 = 160 Total

COMPLICATIONS
Obsession:
Vanko hates Tony Stark and is dedicated to the destruction of all he loves.

:idea: The Crimson Dynamo of my Marvel Universe is Ivan Vanko from the second Iron Man film. The events basically proceeded as occured in the movie; however, when Vanko shows up at the end, he is not in a suped-up version of the Whiplash armor. Instead, he is wearing the Crimson Dynamo armor. ...also, he does not die at the end.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Crossbones)

Post by prodigyduck » Mon Apr 30, 2012 2:13 pm

Image

CROSSBONES (PL 8]
Real Name:
Brock Rumlow
Bodycast: Kevin Durand
Occupation: Mercenary
Base of Operations: Mobile
Affiliation: Red Skull
Height: 6’4”; Weight: 290 lbs.
Eyes: Brown; Hair: Black

Strength 4, Stamina 6, Agility 3, Dexterity 1
Fighting 6, Intellect 2, Awareness 1, Presence 3

EQUIPMENT
Weapons:
Array (9 points)
Automatic Pistol: Ranged Multiattack Damage 3 – 9 points
Throwing Knives: Ranged Strength-Based Damage 1 (Improved Critical) – 1 point
Wrist Blades: Strength-Based Damage 1 (Improved Critical) – 1 point

ADVANTAGES
All-Out Attack, Benefit 1 (Wealth 1 [well-off]), Chokehold, Defensive Attack, Equipment 3, Fast Grab, Improved Critical (Unarmed), Improved Defense, Improved Grab, Improved Hold, Improved Initiative, Power Attack, Ranged Attack 2, Takedown, Throwing Mastery

SKILLS
Acrobatics 2 (+5), Athletics 6 (+10), Deception 2 (+5), Expertise (Mercenary) 6 (+8), Intimidation 6 (+9), Perception 2 (+3), Ranged Combat (Bows) 2 (+5), Ranged Combat (Firearms) 2 (+5), Stealth 2 (+5), Treatment 2 (+4), Vehicles 6 (+7)

OFFENSE
Initiative
+7
Automatic Pistol +5 (Ranged, Multiattack Damage 3)
Throwing Knife +3 (Ranged, Damage 6/19-20)
Wrist Blade +6 (Close, Damage 5/19-20)
Unarmed +6 (Close, Damage 4/19-20)

DEFENSE
Dodge
9, Parry 8, Toughness 6
Fortitude 8, Will 3

POWER POINTS
Abilities 52 + Advantages 18 + Defenses 12 + Powers 0 + Skills 19 = 101 Total

COMPLICATIONS
Infamy:
While he is a trustworthy henchman, Rumlow’s loyalties are first and foremost to himself. He is willing to set traps and take hostages to gain advantage over his enemies.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Crimson Dynamo, Crossbones, Crystal)

Post by prodigyduck » Mon Apr 30, 2012 2:16 pm

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CRYSTAL (PL 8]
Real Name:
Crystalia Amaquelin
Bodycast: Alicia Witt
Occupation: Royal Physician
Base of Operations: Attilan
Affiliation: Inhumans of Attilan
Height: 5’6”; Weight: 110 lbs.
Eyes: Green; Hair: Red

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 3, Intellect 3, Awareness 3, Presence 2

POWERS
Elemental Control:
Array (33 points)
Fire Control: Perception Ranged Move Object 11 (Limited to Fire) – 33 points
Fire Blast: Ranged Damage 4 – 1 point
Extinguish Flames: Nullify Fire 6 (Broad, Simultaneous) – 1 point
Move Earth: Perception Range Move Object 11 (Limited to Earth) – 1 point
Propel Rocks: Ranged Damage 9 – 1 point
Tremors: Environment 10 (Impede Movement [-2 ranks]; Limited to Ground-Based Targets) – 1 point
Water Control: Perception Range Move Object 11 (Limited to Water) – 1 point
Weather Control: Environment 6 (Intense Cold, Intense Heat, Visibility [-2 Perception]; Selective) – 1 point
Whirlwind: Burst Area Flight 7 (250 mph; Selective) – 1 point

ADVANTAGES
Attractive, Benefit 3 (Attilan Royal Family Member, Wealth 2 [wealthy]), Ranged Attack 2, Second Chance (Persuasion checks), Skill Mastery (Treatment)

SKILLS
Deception 2 (+4), Insight 2 (+5), Perception 2 (+5), Persuasion 6 (+8), Technology 2 (+5), Treatment 6 (+9)

OFFENSE
Initiative
+4
Fire Blast +4 (Ranged, Damage 4)
Propel Rocks +4 (Ranged, Damage 9)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
6, Parry 5, Toughness 4
Fortitude 6, Will 9

POWER POINTS
Abilities 48 + Advantages 8 + Defenses 12 + Powers 41 + Skills 10 = 119 Total

COMPLICATIONS
Relationship:
Crystal is the younger sister of Medusa and member of the Royal Family of Attilan. She is attracted to Johnny Storm.
Responsibility: In deference to those Inhumans who are monstrous in appearance, Crystal wears a mask when in public.
Weakness: Inhumans become sick if exposed to pollutants from heavy industry.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Re: Prodigy Duck 3e Builds (Cyclone)

Post by prodigyduck » Wed May 02, 2012 11:02 am

Image

CYCLONE (PL 10)
Real Name:
Pierre Freston
Bodycast: Andy Gillet
Occupation: Criminal Mercenary
Base of Operations: France
Affiliation: Maggia
Height: 5’8”; Weight: 169 lbs.
Eyes: Blue; Hair: Blond

Strength 2, Stamina 4, Agility 3, Dexterity 1
Fighting 3, Intellect 3, Awareness 3, Presence 2

POWERS
Cyclone Battlesuit
: Removable (-12 points)
Cyclone Disruption: Environment 5 (Impede Movement [-2 ranks]; Limited to Flight Speed) – 5 points
Cyclone Flight: Flight 6 (120 mph) – 12 points
Stability: Immunity 1 (Personal Powers) – 1 point
Wind Control: Array (40 points)
Wind Vacuum: Ranged Cylinder Area Affliction 10 (Impaired / Dazed / Incapacitated; Resisted by Fortitude; Concentration) – 40 points
Wind Buffet: Ranged Cylinder Area Damage 6 – 1 point
Wind Control: Close Burst Area Move Object 10 – 1 point
Wind Lifting: Move Object 10; Linked to Ranged Damage 6 (Limited to targets held with Move Object) – 1 point

ADVANTAGES
Benefit 2 (Maggia Don, Wealth 1 [well-off]), Language 1 (English [French is native]), Ranged Attack 2, Taunt

SKILLS
Deception 6 (+8), Expertise (Streetwise) 6 (+9), Perception 2 (+5)

OFFENSE
Initiative
+3
Buffet Area (Ranged, Damage 6)
Unarmed +3 (Close, Damage 2)
Vacuum Area (Ranged, Affliction 10)

DEFENSE
Dodge
9, Parry 5, Toughness 4
Fortitude 6, Will 5

POWER POINTS
Abilities 42 + Advantages 5 + Defenses 12 + Powers 49 + Skills 7 = 115 Total

COMPLICATIONS
Hunted:
Cyclone is wanted by Interpol.
Infamy: Cyclone is proud and boastful, but not brash. He has no concern for human life and will gladly kill to keep the Maggia's secrets.
Responsibility: To the Maggia.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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