lowew79 wrote:Yes I discovered this when I tried to make a "hulk punches the ground so hard it sends out shockwaves to nearby enemies" type power. Even though it is entirely strength based, it still cost me power points to add the ranged and the area burst effect. This pushed the DC over the power level limit, but I had to nerf it down to the DC 25 even though by the rules it would by DC 27.
IIRC, you'd only need 1 PP to build that as an AP of STR damage :
Burst Area Damage 10 (Limit : both Hulk and targets must be touching the ground); 2 pp 'lost'.
To make it selective : Selective Burst Area Damage 6 (Limit : both Hulk and targets must be touching the ground) - assuming you're starting with STR 12. Only people you want to hit get hit.
Or use the ever amusing Shapeable Area : Shapeable Burst Area Damage 10 (Limit : both Hulk and targets must be in contact with the ground), 2 pp 'lost'.
Since area attacks don't use an attack roll, you can't trade off accuracy for damage, and so damage is capped at PL.
I have seen someone build a Damage 0, Ranged 10 attack for a STR 10 character (the goddess Athena) - costs 10 pp to make STR damage ranged.
batlh ta'nISlu' net ta' - "One does what one must do. Honorably"