MORE MARVEL R2P PL10-verse: DEVIL DINOSAUR & MOON BOY

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legend
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GHOST RIDER (Johnny Blaze) (PL 10)

Post by legend » Sat May 05, 2012 5:14 pm

Image
STR 10, STA -, AGL 2, DEX 0, FGT 5, INT 0, AWE 4, PRE 0
Powers:
Chain: Strength-based Damage 2, Elongation 4, Limited to chain; Enhanced Advantages 5 (Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Trip) • 9 points
Enhanced Senses: Senses 2 (Darkvision) • 2 points
Hellfire: Array (15 points) • 17 points
• Damage 3, Reaction, Selective • 15 points
• Ranged Burst Area Damage 5 • 1 point
• Ranged Damage 5, Accurate 5 • 1 point
Invulnerability: Immortality 1, Immunity 37 (Aging, Fire Damage, Fortitude Effects, Pain), Protection 14, Regeneration 5 • 58 points
Penance Stare: Affliction 12 (Resisted by Will; Impaired, Disabled, Incapacitated), Grab-Based, Sense-Dependent (Vision) • 4 points
Summon Cycle: Summon 2, Controlled • 6 points
Advantages: Close Attack 3, Diehard, Fearless, Move-By Action
Skills: Intimidation 5 (+5), Vehicles 7 (+7)
Offenses:
Initiative +2
Chain +8, Close (Elongation 4), Damage 12 (Fast Grab, Others)
Hellfire +10, Ranged, Damage 5
Hellfire -, Ranged Burst Area, Damage 5
Penance Stare +8, Close, Affliction 12, Grab-Based (Unarmed or Chain)
Unarmed +8, Close, Damage 10
Defenses: Dodge 5, Parry 5, Will 11, Fort Immune, Toughness 14
Power Points: Abilities 32 + Powers 96 + Advantages 6 + Skills 6 + Defenses 10 = 150

Motorcycle: SIZE -2, STR 4, SPD 7, DEF 10, TOU 8, Fire Aura (Damage 1, Reaction, Selective), Immunity 7 (Damage from making Slam Attack, Fire Damage), Leaping 2 (Limited to while moving), Movement 3 (Wall-Crawling 2, Water-Walking, Limited to while moving) • 30 points
Last edited by legend on Thu Jul 12, 2012 5:23 am, edited 1 time in total.

legend
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GI-ANT MAN (Dr. Henry Pym) (PL 10)

Post by legend » Sun May 06, 2012 6:50 am

Image Image
STR 2, STA 3, AGL 1, DEX 0, FGT 2, INT 6, AWE 1, PRE 1
Powers:
Float: Movement 1 (Safe Fall), Limited to when ½ inch tall • 1 point
Growth: Growth 16 (120 feet tall; Strength +16, Stamina +16, Intimidation +8, Stealth -16, Dodge -8, Parry -8, Speed +2); Burst Area Affliction 10 (Resisted by Fortitude; Vulnerable, Prone), Limited Degree, Limited to targets standing on the ground, Limited to when 60 feet tall or taller; Cone Area Damage 10, Limited to when 60 feet tall or taller, Alternate Effect of Strength Damage; Enhanced Advantages 10 (Accurate Attack, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Power Attack, Prone Fighting, Startle, Takedown), Limited to when 60 feet tall or taller; Enhanced Defense 8 (Dodge 4, Parry 4), Linked (2 ranks per rank of size increase), Alternate Effect of Shrinking • 1 point
Helmet, Removable (-4 points) • 16 points
-Insect Communication & Control: Array (12 points) • 15 points
• Insect Cloud: Ranged Burst Area Visual Concealment Attack 4, Partial • 12 points
• Insect Communication: Comprehend 2 (Animals 2), Limited to insects • 1 point
• Insect Swarm: Summon 3 (Insect Swarm), Active Controlled • 1 point
• Spell Out Message: Area Visual Communication 1 • 1 point
-Loudspeaker: Feature (Speaks at normal volume while shrinking) • 1 point
-Summon Flying Ant: Flight 3, Platform • 3 points
-Resistance to Gases: Immunity 2 (Gases), Half Effect • 1 point
Shrinking: Shrinking 24 (½ inch tall; Dodge +12, Parry +12, Intimidation -12, Stealth +17, Speed -3), Normal Strength; Enhanced Advantages 6 (All-Out Attack, Evasion 2, Hide in Plain Sight, Instant Up, Uncanny Dodge), Limited to when ½ inch tall • 75 points
Advantages: Inventor, Second Chance (Mental Control), Skill Mastery (Technology)
Skills: Expertise: Science 4 (+10), Insight 2 (+3), Investigation 5 (+11), Perception 6 (+7), Technology 10 (+16), Vehicles 3 (+3)
Offenses:
Initiative +1
Insect Swarm -, Close, Summon 3 (Insect Swarm)
Stomp -, Burst Area, Affliction 10 (60 feet tall)
Sweep -, Cone Area, Damage 10 (60 feet tall)
Unarmed +2, Close, Damage 2
Defenses: Dodge 5, Parry 5, Will 1, Fort 3, Toughness 3
Power Points: Abilities 32 + Powers 93 + Advantages 3 + Skills 15 + Defenses 7 = 150

Insect Swarm (PL 3)
STR -, STA 0, AGL 3, DEX -2, FGT 0, INT -, AWE 0, PRE -
Powers: Burst Area Affliction 3 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Flight 2, Insubstantial 2 (Swarm, Permanent, Innate). Offense: Init +3, Burst Area Affliction (Fortitude DC 13). Defenses: Dodge 3, Parry 0, Will -, Fortitude 0, Toughness 0, Will. Totals: Abilities -18 + Powers 21 + Advantages 0 + Skills 0 + Defenses 0 = 3 points
Last edited by legend on Thu Jul 12, 2012 5:32 am, edited 1 time in total.

legend
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HAVOK (Alexander Summers) (PL 10)

Post by legend » Sun May 06, 2012 7:46 am

Image
STR 2, STA 7, AGL 4, DEX 1, FGT 3, INT 2, AWE 3, PRE 1
Powers:
Plasma Generation: Array (24 points) • 27 points
• Ranged Damage 12 • 24 points
• Burst Area Damage 10 • 1 point
• Cone Area Damage 10 • 1 point
• Line Area Damage 10 • 1 point
Plasma Rocket: Flight 5, Movement 1 (Space Travel) • 12 points
Plasma Shield: Immunity (Cold, Suffocation Effects, Vacuum) • 4 points
Resistance to Energy: Immunity 20 (Heat Effects, Radiation Effects) • 20 points
Advantages: All-Out Attack, Defensive Roll 3, Improved Critical (Plasma Generation), Leadership, Power Attack, Second Chance (Mental Control), Teamwork
Skills: Close Combat: Unarmed 5 (+8), Expertise: Geology 3 (+5), Perception 3 (+6), Persuasion 4 (+5), Ranged Combat: Plasma Generation 7 (+8)
Offenses:
Initiative +4
Plasma Generation +8, Ranged, Damage 12 (Crit 19-20)
Plasma Generation -, Burst Area, Damage 10
Plasma Generation -, Cone Area, Damage 10
Plasma Generation -, Line Area, Damage 10
Unarmed +8, Close, Damage 2
Defenses: Dodge 10, Parry 9, Will 9, Fort 10, Toughness 10/7
Power Points: Abilities 46 + Powers 63 + Advantages 9 + Skills 11 + Defenses 21 = 150

legend
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HAWKEYE (Clinton Barton) (PL 10)

Post by legend » Sun May 06, 2012 9:21 am

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STR 3, STA 4, AGL 5, DEX 5, FGT 5, INT 1, AWE 5, PRE 1
Powers:
Hawk Eyes: Enhanced Perception 6; Limited to vision; Senses 1 (Extended Vision) • 3 points
Master Archer: Multiattack 5, Extended Range 2, Indirect 1, Ricochet 1 • 9 points
Equipment:
Bow and Arrow: Array (16 points) • 35 points
• Tear Gas Arrow: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Dazed & Vision Impaired, Stunned & Vision Disabled, Incapacitated), Extra Condition • 16 points
• Acid Arrow: Ranged Damage 3, Secondary Effect Linked to Ranged Weaken Toughness 3, Affects Object Only • 1 point
• Bola Arrow: Ranged Affliction 5 (Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered and Vulnerable, Defenseless and Immobile), Cumulative Extra Condition, Limited Degree • 1 point
• Boomerang Arrow: Ranged Damage 5, Indirect 4 • 1 point
• Cable Arrow: Move Object 3, Limited Direction; Movement 1 (Swinging) • 1 point
• Electro-Disrupter Arrow: Ranged Damage 5 Linked to Ranged Affliction 5 (Resisted by Fortitude; Dazed, Stunned), Limited Degree • 1 point
• EMP Arrow: Ranged Burst Area Weaken Electronics 3, Affects Only Objects, Broad, Simultaneous • 1 point
• Explosive-Tip Arrow: Ranged Burst Area Damage 5 • 1 point
• Fire Arrow: Ranged Damage 5, Secondary Effect • 1 point
• Flare Arrow: Ranged Affliction 5 (Resisted by Fortitude; Impaired, Disabled, Unaware), Cumulative, Limited to vision • 1 point
• Freeze Arrow: Ranged Affliction 5 (Resisted by Fortitude; Hindered & Vulnerable, Defenseless and Immobile), Cumulative, Extra Condition, Limited Degree • 1 point
• Net Arrow: Ranged Cone Area Affliction 5 (Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree • 1 point
• Putty Arrow: Ranged Burst Area Affliction 5 (Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree • 1 point
• Rocket Arrow: Ranged Affliction 5 (Resisted by Fortitude; Vulnerable, Prone), Limited Degree • 1 point
• Smoke Bomb Arrow: Ranged Cloud Area Visual Concealment Attack 4 • 1 point
• Sonic Arrow: Ranged Line Area Affliction 5 (Resisted by Fortitude; Impaired, Disabled, Unaware), Cumulative, Limited to hearing • 1 point
• Sleeping Gas Arrow: Ranged Cloud Area Affliction 5 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
• Standard Arrow: Ranged Damage 5 • 1 point
• Tranquilizer Arrow: Ranged Affliction 5 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Progressive, Resistible by Toughness • 1 point
• Vibranium Arrow: Ranged Damage 5, Penetrating • 1 point
Costume: Protection 2 • 2 points
Skymobile: SIZE -2, STR 1, SPD Flight 5, DEF 10, TOU 5, Commlink, Remote Control • 13 points
Advantages: Accurate Attack, Agile Feint, Defensive Roll 3, Equipment 10, Evasion, Improved Aim, Improved Critical (Bow), Improved Disarm, Improved Initiative, Improved Trip, Leadership, Move-By Action, Precise Attack 2 (Ranged Concealment & Cover), Prone Fighting, Quick Draw, Redirect, Set-Up, Takedown, Ultimate Effort (Aim)
Skills: Expertise: Acrobatics 9 (+14), Athletics 6 (+9), Deception 5 (+6), Close Combat: Unarmed 8 (+13), Expertise: Tactics 4 (+5), Insight 4 (+9), Perception 4 (+9), Persuasion 4 (+5), Ranged Combat: Bow 10 (+15), Sleight of Hand 1 (+6), Vehicles 1 (+6)
Offenses:
Initiative +9
Bow +15, Ranged, Damage 5 (Crit 19-20) or Special Arrows
Unarmed +13, Close, Damage 3
Defenses: Dodge 11, Parry 11, Will 9, Fort 9, Toughness 9/6
Power Points: Abilities 58 + Powers 12 + Advantages 31 + Skills 28 + Defenses 21 = 150
Last edited by legend on Mon Jul 16, 2012 4:09 pm, edited 2 times in total.

legend
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HULK (Dr. Bruce Banner) (PL 10)

Post by legend » Sun May 06, 2012 11:52 am

Image
STR 12/15, STA 14, AGL 3, DEX 0, FGT 5, INT -1, AWE 2, PRE 0
Powers:
Size: Growth 4 (Permanent, Innate) • 9 points
Adrenalin Surge: Enhanced Strength 3, Limited - increments 1 rank each round when angry • 3 points
Astral Detection: Senses 4 (Astral Awareness, Accurate, Acute) • 4 points
Body Armor: Impervious Toughness 14 • 14 points
Invulnerability: Immunity 18 (Cold Damage, Disease, Fire Damage, Poison, Pressure, Radiation, Starvation & Thirst, Suffocation Effects, Vacuum) • 18 points
Healing Factor: Regeneration 5 • 5 points
Superhuman Strength: Array (Alternate Effects of Strength Damage) • 4 points
• Ground Pound: Burst Area 3 Affliction 10 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited - Hulk & targets must be in contact with ground, Alternate Effect of Strength Damage • 1 point
• Ground Strike: Cone Area Damage 10, Limited - Hulk & targets must be in contact with ground, Alternate Effect of Strength Damage • 1 point
• Hyper-Leaping: Leaping 12 • 1 point
• Thunderclap: Cone Area Nullify Fire 6, Simultaneous, Close, Alternate Effect of Strength Damage • 1 point
Advantages: All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Extraordinary Effort, Fearless, Improved Grab, Improved Hold, Improved Smash, Power Attack, Second Chance (Mental Control), Startle, Takedown 2, Ultimate Effort 3 (Will, Fortitude, Toughness)
Skills: Athletics 2 (+14/+17), Intimidation 10 (+12), Perception 3 (+5), Ranged Combat: Throwing 5 (+5), Stealth 0 (-1)
Offenses:
Initiative +3
Ground Pound -, Burst Area 3, Affliction 10
Ground Strike -, Cone Area, Damage 10
Unarmed +5, Close, Damage 12/15
Defenses: Dodge 6, Parry 6, Will 6, Fort 14, Toughness 14
Power Points: Abilities 54 + Powers 57 + Advantages 17 + Skills 10 + Defenses 12 = 150

Dr. Bruce Banner (PL 5)
STR 2, STA 2, AGL 2, DEX 2, FGT 1, INT 7, AWE 3, PRE 0
Equipment: Smartphone. Advantages: Equipment 1, Inventor. Skills: Deception 3 (+3), Expertise: Science 8 (+15), Perception 2 (+5), Persuasion 3 (+3), Technology 8 (+15). Offenses: Initiative +2, Unarmed +1 (Close Damage 2). Defenses: Dodge 3, Parry 2, Will 6, Fort 3, Toughness 2. Totals: Abilities 38 + Advantages 2 + Skills 12 + Defenses 6 = 58

legend
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HUMAN TORCH (Johnny Storm) (PL 10)

Post by legend » Sun May 06, 2012 1:56 pm

Image
STR 1, STA 4, AGL 2, DEX 1, FGT 1, INT 0, AWE 3, PRE 2
Powers:
Energy Sheath: Fire Damage 5, Reaction, Selective; Impervious Protection 5, Sustained, Limited to flammable weapons • 30 points
Fire Control: Array (25 points) • 32 points
• Fire Blast: Ranged Fire Damage 12, Improved Critical • 25 points
• Fire Absorption: Burst Area Nullify Fire 10, Simultaneous, Close • 1 point
• Fire Shaping: Ranged Shapeable Area Fire Damage 5, Concentration, Selective • 1 point
• Flame Duplicates: Visual Concealment 4, Increased DC 6 • 1 point
• Flamethrower: Line Area Fire Damage 10 • 1 point
• Nova: Burst Area 2 Fire Damage 10, Feature 1 (Extraordinary Effort for +2 effect rank), Tiring • 1 point
• Skywriting: Area Visual Communication 2 • 1 point
• Tunneling: Burrowing 10, Penetrating • 1 point
Invulnerability: Immunity 10 (Fire Effects) • 10 points
Rocket Flight: Flight 5 • 10 points
Advantages: Benefit (Status), Favored Environment (Air), Improved Initiative, Move-By Action, Taunt
Skills: Deception 5 (+7), Insight 2 (+5), Perception 3 (+6), Persuasion 3 (+5), Ranged Combat: Fire Control 6 (+8), Vehicles 5 (+6)
Offenses:
Initiative +6
Fire Blast +8, Ranged, Damage 12 (Crit 19-20)
Fire Absorption -, Burst Area, Nullify Fire 10
Fire Shaping -, Ranged Shapeable Area, Damage 5
Flamethrower -, Line Area, Damage 10
Nova -, Burst Area 2, Damage 10 (Extraordinary Effort for +2 effect rank, Tiring)
Defenses: Dodge 11, Parry 7, Will 7, Fort 8, Toughness 9*/4
Power Points: Abilities 28 + Powers 82 + Advantages 5 + Skills 12 + Defenses 23 = 150
*Energy Sheath (flammable weapons only)

legend
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HUSK (Paige Guthrie) (PL 10)

Post by legend » Sun May 06, 2012 6:06 pm

Image
STR 1, STA 2, AGL 3, DEX 1, FGT 2, INT 2, AWE 3, PRE 1
Powers:
Computer Skills: Enhanced Advantages (Second Chance (Technology), Skill Mastery (Technology)), Limited to computers; Enhanced Skill 6 (Technology +12), Limited to computers • 4 points
Transitional Omni-morph Husking: Variable 12 (60 points), Move Action • 96 points
Advantages: Second Chance (Mental Control)
Skills: Close Combat: Unarmed 4 (+6), Deception 4 (+5), Expertise: Computers 4 (+6), Perception 5 (+8), Technology 1 (+3)
Offenses:
Initiative +3
Unarmed +6, Close, Damage 1
Defenses: Dodge 5, Parry 5, Will 5, Fortitude 5, Toughness 3
Power Points: Abilities 30 + Powers 100 + Advantages 1 + Skills 9 + Defenses 10 = 150

Transitional Omni-morph Husking cannot be used for Growth.
Last edited by legend on Mon Jul 16, 2012 7:06 am, edited 1 time in total.

legend
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HYDRO-MAN (Morris Bench) (PL 10)

Post by legend » Sun May 06, 2012 6:07 pm

Image
STR 4, STA -, AGL 1, DEX 0, FGT 5, INT 0, AWE 2, PRE 0
Powers:
Swimming: Swimming 6 • 6 points
Water Absorption: Regeneration 6, Source (Water) • 3 points
Water Attacks: Array (24 points) • 28 points
• Dousing: Nullify Water-Soluble Effects 8, Broad, Simultaneous • 24 points
• Drown: Affliction 12 (Resisted by Fortitude; Fatigued, Exhausted, Incapacitated), Concentration, Cumulative, Grab-based • 1 point
• Hard Water: Enhanced Strength 4, Affects Corporeal 4, Variable Descriptor (Bludgeoning, Piercing, Slashing), Limited to Damage, Improved Critical • 1 point
• Water Blast: Ranged Damage 12 • 1 point
• Water Cannon: Line Area Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed, Prone), Cumulative, Limited Degree • 1 point
Water Jet: Leaping 3 • 3 points
Water Body: Visual Concealment 4, Limited to Underwater; Immunity 30 (Fortitude Effects); Insubstantial 2, Innate, Precise, Reaction, Strength Affects Corporeal 4; Movement 1 (Environmental Adaptation: Aquatic), Protection 12 • 66 points
Advantages: Close Attack 3, Evasion, Fast Grab, Favored Environment (Aquatic), Improved Hold, Power Attack
Skills: Athletics 5 (+9), Close Combat: Unarmed 4 (+12), Perception 3 (+5), Ranged Combat: Water Attacks 8 (+8)
Offenses:
Initiative +1
Dousing +8, Ranged, Nullify Water-Soluble Effects 8
Drown +8, Close, Grab-based Cumulative Affliction 12
Hard Water (Unarmed) +12, Close, Damage 8 (Crit 19-20)
Water Blast +8, Ranged, Damage 12
Water Cannon -, Line Area, Affliction 10
Defenses: Dodge 7, Parry 5, Will 8, Fort Immune, Toughness 12
Power Points: Abilities 14 + Powers 106 + Advantages 8 + Skills 10 + Defenses 12 = 150

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Thorpacolypse
Cosmic Entity
Cosmic Entity
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Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: LEGEND'S 101 R2P Marvel Builds: HUSK & HYDRO-MAN

Post by Thorpacolypse » Sun May 06, 2012 7:20 pm

Nice stuff Legend, but take this from someone who has over 2000 builds on this forum...

...go outside. Get some fresh air. See The Avengers. You're building too much too fast! You're going to pull a building muscle!!! :wink:
Shop J-Mart!

Service with a smilie! :)

legend
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HYPERION (Mark Milton) (PL 10)

Post by legend » Mon May 07, 2012 5:03 am

Image
STR 12, STA 12, AGL 3, DEX 1, FGT 3, INT 0, AWE 5, PRE 1
Powers:
Invulnerability: Impervious Toughness 12 • 12 points
True Flight: Flight 5, Alternate Effect (Movement 2 (Space Travel 2)) • 11 points
Nuclear Vision: Ranged Damage 10 • 20 points
Self-Sustenance: Immunity 10 (Life Support) • 10 points
Advantages: Extraordinary Effort, Power Attack
Skills: Close Combat: Unarmed 5 (+8), Persuasion 2 (+3), Ranged Combat: Nuclear Vision 9 (+10)
Offenses:
Initiative +8
Nuclear Vision +10, Ranged, Damage 10
Unarmed +8, Close, Damage 12
Defenses: Dodge 8, Parry 8, Will 8, Fort 12, Toughness 12
Power Points: Abilities 74 + Powers 53 + Advantages 2 + Skills 8 + Defenses 13 = 150
Last edited by legend on Mon Jul 16, 2012 7:16 am, edited 1 time in total.

legend
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ICEMAN (Bobby Drake) (PL 10)

Post by legend » Mon May 07, 2012 5:05 am

Image
STR 2/6, STA 3, AGL 3, DEX 1, FGT 3, INT 1, AWE 3, PRE 2
Powers:
Cryokinesis: Array (24 points) • 29 points
• Ice Snare: Ranged Affliction 12 (Resisted by Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree • 24 points
• Create Ice: Create 12, Innate, Permanent, Quirk (melts) • 1 point
• Ice Blast: Ranged Damage 12 • 1 point
• Icy Surface: Ranged Burst Area Affliction 5 (Resisted by Dodge; Vulnerable, Prone), Limited Degree, Sustained Linked to Ranged Environment 1 (Impede Movement 2) • 1 point
• Ice Weapons: Strength-based Damage 3, Improved Critical, Variable Descriptor 2 (Bludgeoning, Piercing, Slashing) • 1 point
• Project Cold: Burst Area Affliction 5 (Resisted Fortitude; Fatigued, Exhausted, Incapacitated), Sustained, Subtle Linked to Environment 1 (Cold 2) • 1 point
Ice Slide: Flight 4, Platform • 4 points
Invulnerability to Cold: Immunity 10 (Cold Effects) • 10 points
Lower Body Temperature: Feature 1 (Can lower to -105°F at will) • 1 point
Thermal Vision: Senses 1 (Infravision) • 1 point
Transform into Organic Ice: Enhanced Strength 4, Enhanced Fortitude 4, Impervious Protection 10, Regeneration 2, Activation (Move Action) • 33 points
Advantages: Accurate Attack, Extraordinary Effort, Improved Initiative, Move-by Action, Teamwork
Skills: Athletics 3 (+5/7), Close Combat: Ice Weapons 6 (+9), Expertise: Accounting 2 (+3), Perception 3 (+6), Persuasion 3 (+5), Ranged Combat: Cryokinesis 7 (+8), Vehicles 2 (+3)
Offenses:
Initiative +4
Ice Snare +8, Ranged, Affliction 12
Ice Blast +8, Ranged, Damage 12
Icy Surface -, Ranged Burst Area, Affliction 5
Ice Weapons +9, Close, Damage 5/9 (Crit 19-20)
Project Cold -, Burst Area, Affliction 5
Unarmed +7, Close, Damage 2/6
Defenses: Dodge 7, Parry 7, Will 8, Fort 8/12, Toughness 3/13
Power Points: Abilities 36 + Powers 78 + Advantages 5 + Skills 13 + Defenses 18 = 150
Last edited by legend on Fri Jul 20, 2012 10:38 am, edited 1 time in total.

legend
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INVISIBLE WOMAN (Sue Storm) (PL 10)

Post by legend » Mon May 07, 2012 8:43 am

Image
STR 1, STA 2, AGL 1, DEX 1, FGT 1, INT 1, AWE 3, PRE 3
Powers:
Force Fields: Dynamic Array (50 points) • 63 points
• Force Field Projection: Create 12, Impervious, Subtle 2, Area 1 (Increases Volume), Dynamic • 51 points
• Cushion Fall: Ranged Cylinder Area Movement 1 (Safe Fall), Affects Others, Reaction, Dynamic • 2 points
• Kinetic Bolt: Ranged Force Damage 12, Dynamic • 2 points
• Kinetic Ram: Line Area Damage 10, Dynamic • 2 points
• Life Support Bubble: Ranged Burst Area Immunity 9 (Disease, Environmental Effects, Poison, Suffocation Effects), Affects Others, Dynamic • 2 points
• Personal Force Field: Impervious Protection 12, Dynamic • 2 points
• Zig Zag: Cylinder Area Flight 4, Platform, Subtle, Concentration, Affects Others, Increased Mass 8, Dynamic • 2 points
Invisibility: Visual Concealment 4, Precise • 9 points
Visibility Control: Array (12 points) • 14 points
• Ranged Visual Concealment 4, Affects Others Only • 12 points
• Ranged Visual Concealment Attack 4 (Resisted by Dodge) • 12 point
• Nullify Invisibility 12 • 12 points
Advantages: Benefit 2 (Status, Wealth), Improved Initiative, Ranged Attack 7
Skills: Close Combat: Unarmed 3 (+4), Deception 2 (+5), Insight 2 (+5), Perception 2 (+5), Persuasion 3 (+6)
Offenses:
Initiative +5
Kinetic Bolt +8, Ranged, Damage 12
Kinetic Ram -, Line Area, Damage 10
Unarmed +4, Close, Damage 1
Defenses: Dodge 6, Parry 6, Will 9, Fort 8, Toughness 14/2*
Power Points: Abilities 26 + Powers 86 + Advantages 10 + Skills 6 + Defenses 22 = 150
*Without Personal Force Field
Last edited by legend on Fri Jul 20, 2012 11:19 am, edited 1 time in total.

legend
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IRON FIST (Danny Rand) (PL 10)

Post by legend » Mon May 07, 2012 10:56 am

Image
STR 3, STA 5, AGL 9, DEX 2, FGT 11, INT 0, AWE 9, PRE 0
Powers:
Athletics: Leaping 2, Acrobatics Check Required • 1 point
Chi: Array (14 points) • 20 points
• Augmented Speed: Strength-based Damage 2, Multiattack 5, Penetrating 1, Improved Critical, Inaccurate 1; Quickness 4, Limited to physical tasks; Speed 4 • 14 points
• Black-Black Poison Touch: Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive, Inaccurate • 1 point
• Energy Absorption: Immunity 20 (Energy), Half Effect, Sustained • 1 point
• Enhanced Healing: Healing 7, Restorative, Limited to self • 1 point
• Environmental Adaptation: Enhanced Advantages 2 (Great Endurance, Trance); Immunity 8 (Cold, Disease, Heat, Poison, Sleep, Starvation & Thirst, Suffocation Effects), Half Effect, Sustained; Variable 1 (5 points), Limited to Movement (Environmental Adaptation), Free Action • 1 point
• Iron Fist Punch: Strength-based Damage 6, Penetrating 9, Improved Critical 2, Inaccurate 3 • 1 point
• Mind Meld: Mind Reading 10, Cumulative, Effortless, Close, Grab-Based, Side Effect 2 (Same Effect), Inaccurate 2 • 1 point
Heightened Awareness: Senses 3 (Accurate Hearing; Mental Danger Sense) • 3 points
Nervous System Control: Immunity 2 (Lie Detectors, Pain) • 2 points
Advantages: Accurate Attack, Agile Feint, Close Attack 3, Defensive Attack, Defensive Roll 4, Evasion, Extraordinary Effort, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Move-By Action, Power Attack, Takedown, Uncanny Dodge
Skills: Acrobatics 4 (+13), Athletics 7 (+10), Close: Combat Unarmed 3 (+17), Perception 4 (+13), Ranged Combat: Throwing 10 (+12), Sleight of Hand 6 (+8), Stealth 2 (+11)
Offenses:
Initiative +13
Augmented Speed +15, Close, Multiattack Damage 5 (Crit 19-20)
Black-Black Poison Touch +15, Close, Progressive Affliction 5
Iron Fist Punch +11, Close, Penetrating Damage 9 (Crit 18-20)
Unarmed +17, Close, Damage 3
Defenses: Dodge 11, Parry 11, Will 11, Fort 9, Toughness 9/5
Power Points: Abilities 78 + Powers 26 + Advantages 20 + Skills 18 + Defenses 8 = 150
Last edited by legend on Fri Jul 20, 2012 11:24 am, edited 2 times in total.

legend
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IRON MAN (Tony Stark) (PL 10)

Post by legend » Mon May 07, 2012 5:02 pm

Image
STR 12, STA 12, AGL 2, DEX 0, FGT 2, INT 4, AWE 2, PRE 1
Powers:
Armor: Removable (-30 points) • 121 points
Body Armor: Impervious Toughness 12 • 12 points
Built-In Equipment: Feature 6 (Cellphone 2, Commlink, Fire Extingusher, Flashlight, GPS) • 6 points
Enhanced Abilities: Enhanced Strength 12, Enhanced Stamina 12, Enhanced Agility 2, Enhanced Fighting 2 • 56 points
Flight: Flight 5 • 10 points
Radar: Senses 6 (Accurate Extended Radio) • 6 points
Weapon Systems: Array (28 points) • 33 points
• Repulsors: Ranged Damage 12, Accurate 4 • 28 points
• Laser: Ranged Damage 8, Accurate 5, Precise • 1 point
• Magnetism: Move Object 9, Accurate 5, Limited to Metal • 1 point
• Pulse Beam: Ranged Line Area Damage 10, Unreliable (5 uses) • 1 point
• Smart Missiles: Ranged Damage 8, Penetrating 5, Accurate 5 • 1 point
• Unibeam: Line Area 2 Damage 10, Unreliable (5 uses) • 1 point
Self-Sustenance: Immunity 9 (Disease, Environmental Effects, Poison, Suffocation Effects) • 9 points
Tactical Computer: Enhanced Skills 12 (Close Combat: Unarmed 6, Perception 6), Enhanced Defenses 12 (Dodge 6, Parry 6) • 18 points
Voice Distorter: Auditory Illusion 2, Limited to disguising voice • 1 point
Advantages: Benefit (Wealth), Improvised Tools, Inventor, Second Chance (Technology)
Skills: Close Combat: Unarmed 0 (+8), Technology 10 (+14), Perception 0 (+8), Persuasion 3 (+4), Vehicles 3 (+3)
Offenses:
Initiative +2
Repulsor +8, Ranged, Damage 12
Laser +10, Ranged, Damage 8
Magnetism +10, Ranged, Move Object 9
Pulse Beam -, Ranged Line Area, Damage 10
Smart Missiles +10, Ranged, Damage 8, Penetrating 5
Unibeam -, Line Area 2, Damage 10
Unarmed +8, Close, Damage 12
Defenses: Dodge 8, Parry 8, Will 5, Fort 12, Toughness 12
Power Points: Abilities 14 + Powers 121 + Advantages 4 + Skills 8 + Defenses 3 = 150
Last edited by legend on Fri Jul 20, 2012 11:17 am, edited 3 times in total.

legend
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JOCASTA (PL 10)

Post by legend » Mon May 07, 2012 5:03 pm

Image
STR 10, STA -, AGL 2, DEX 0, FGT 1, INT 5, AWE 2, PRE 0
Powers:
Computer Integration: Comprehend 2 (Machines) • 4 points
Construct: Immunity 40 (Fortitude Effects, Mental Effects) • 40 points
Detect Energy Patterns: Senses 5 (Detect Energy, Accurate, Acute, Ranged) • 5 points
Force Field: Create 10, Impervious, Subtle 2, Close, Concentration, Distracting • 7 points
Holographic Image Inducer: Morph 2 (Humanoid Female), Increased Action 2 • 6 points
Optic Beams: Ranged Damage 8, Accurate 4 • 20 points
Superior Senses: Senses 3 (Acute Smell; Extended Hearing; Extended Vision) • 3 points
Titanium Armor: Protection 15 • 15 points
Advantages: Diehard, Eidetic Memory, Jack-of-All-Trades
Skills: Close Combat: Unarmed 9 (+10), Expertise: Science 2 (+7), Perception 6 (+8), Technology 3 (+8), Treatment 2 (+7)
Offenses:
Initiative +2
Optic Beams +8, Ranged, Damage 8
Unarmed +10, Close, Damage 10
Defenses: Dodge 5, Parry 4, Will 2, Fort Immune, Toughness 15
Power Points: Abilities 30 + Powers 100 + Advantages 3 + Skills 11 + Defenses 6 = 150
Last edited by legend on Fri Jul 20, 2012 11:30 am, edited 1 time in total.

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