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J-Mart PC: Iceman, Captain Marvel (Carol)

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J-Mart PC: Iceman, Captain Marvel (Carol)

Postby Thorpacolypse » Mon May 07, 2012 8:16 pm

Hello loyal J-Mart Customers!

We're moving our playable builds from the main J-Mart to this new location for easier shopping (and stocking). If all goes well, we'll start stocking in a couple of days, but for now, I just wanted to get the space reserved while I had the chance. These zoning laws on the Tank can be a real beeatch... :wink:

I'm not only going to be stocking just PL10/150 characters, but also some higher and lower level 15 pts per rank versions as well for all your playable build needs. Heck, I might even post a few tests just to see how the builds handle. And if you use them, please let the management know how they perform so that we can make sure we can continue to maintain the mediocre quality standards J-Mart is know for!

As always, thanks for shopping at J-Mart! :D

------------------------------------------------------------------------------------------------------------------

Aisle 1 - DC/Milestone/Wildstorm:

Aqualad (Kaldur'ahm)
Aquaman
Batgirl (Cassandra Cain)
Batman (Bruce Wayne)
Batwing
Black Canary
Catman
Cosmic Boy
Deathblow
Doctor Midnite (Pieter Cross)
Flash (Barry Allen)
Flash (Jay Garrick)
Flash (Wally West)
Green Arrow (Oliver Queen)
Green Lantern (Hal Jordan)
Green Lantern (John Stewart)
Hourman (Rick Tyler)
Kid Flash (Bart Allen)
Liberty Belle II (Jesse Chambers)
Martian Manhunter
Mister Terrific (Michael Holt)
Nightwing
Oracle
Ravager
Red Hood
Red Robin
Red Tornado
Starfire
Superboy (Conner Kent)
Superman (Kal-El)
V
Wildcat
Wonder Girl
Wonder Woman

Aisle 2 - Marvel:

Beast
Black Panther (PL12)
Black Widow
Captain America
Captain Marvel (Carol Danvers)
Cyclops
Daken
Daredevil
Deadpool
Deadpool (PL11)
Elektra
Gambit
Gi-Ant Man
Hawkeye
The Hulk
Hulkling
Iceman
Iron Fist
Iron Lad
Iron Man
Iron Man (PL12)
Luke Cage
Mockingbird
Nick Fury
Nightcrawler
Psylocke
The Punisher
Shang-Chi
Spider-Man
Spider-Man (PL11)
Thor
Thor Girl
The Vision 2.0
The Wasp
Wiccan
Wolverine
Wolverine (PL11)
X-23

Aisle 3 - Image Comics:

Invincible

Astro City:



Dark Horse/Top Cow Comics:

Cyblade
Hellboy
The Magdalena
Velocity


Other Media:

Afro Samurai
Casshern
Samurai Jack

Bleach:

Ichigo Kurosaki

The Dresden Files:

Harry Dresden


Full Metal Alchemist:

Alphonse Elric
Edward Elric


GI Joe:

Snake-Eyes


Mortal Kombat:

Raiden
Sub-Zero

Samurai Champloo:

Jin
Mugen
Last edited by Thorpacolypse on Sun Apr 14, 2013 7:30 pm, edited 86 times in total.
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Re: J-Mart: PC Superstore!

Postby Thorpacolypse » Mon May 07, 2012 8:16 pm

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Re: J-Mart: PC Superstore!

Postby Thorpacolypse » Mon May 07, 2012 8:17 pm

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Re: J-Mart: PC Superstore!

Postby Thorpacolypse » Mon May 07, 2012 8:17 pm

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Re: J-Mart: PC Superstore!

Postby Thorpacolypse » Mon May 07, 2012 8:17 pm

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Re: J-Mart: PC Superstore!

Postby Thorpacolypse » Mon May 07, 2012 8:18 pm

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#1 - Superman

Postby Thorpacolypse » Mon May 07, 2012 8:18 pm

Ah, what the heck, let's rolling! Without further ado, The J-Mart PC Superstore is kicking things off with the first item for the shelves and as always, you pretty much HAVE to start with this item from our Metropolis warehouse!

Image
What do you do when faced by the impossible? You DO the impossible. And that's what we're going to do. - Superman

SUPERMAN (KAL-EL) PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH [2] 14, STAMINA 12, AGILITY 1, DEXTERITY 0, FIGHTING 4, INTELLECT 2, AWARENESS 3, PRESENCE 4

SKILLS: Athletics (+14), Close Combat [Unarmed] 2 (+6), Deception (+4), Expertise [Journalism] 3 (+5), Insight (+3), Intimidation (+4), Perception 4 (+7), Persuasion 3 (+7), Ranged Combat [Heat Vision] 8 (+8), Stealth (+1)

ADVANTAGES: Extraordinary Effort, Interpose, Languages (1) (Kryptonian, Base: English), Power Attack, Ultimate Effort (2) (Ultimate Will Check, Ultimate Toughness Check)

ENHANCED ADVANTAGES (INVULNERABILITY): Diehard, Great Endurance

POWERS:
Invulnerability: Protection 3, Immunity 10 (Life Support), Enhanced Advantages 2 (see Advantages); 15 pts
Powers Far Beyond Those of Mortal Men: 25 pt Dynamic array; 30 pts
More Powerful Than a Locomotive: Enhanced Strength 12 (Extra: Dynamic); 25 pts
Heat Vision Heat Ranged Damage 12 (Extra: Dynamic); 2 pts
Super-Breath: Cone Area Move Object 10 (Extra: Area Cone 2 [120 ft], Dynamic, Flaw: Range [Close], Limited Direction [towards or away]); 1 pt
Super Senses: Senses 16 (Normal Hearing [Acute and Extended 3], Normal Vision [Extended 3], Infravision [Extended], Microscopic Vision 4, Ultra-Hearing [Extended], Vision Penetrates Concealment [Extended, Flaw: Cannot see through lead]; Extra: Dynamic); 2 pts


Faster Than a Speeding Bullet: 25 pt Dynamic Array; 28 pts
Able to Leap Tall Buildings: Flight 11 (4,000 mph), Movement 1 (Space Travel) (Extra: Dynamic); 25 pts
5th Fastest Man Alive: Speed 11 (4000 mph), Quickness 11; 1 pt
Super-Strength: Enhanced Strength 10 (400K Tons; Flaw: Limited to Lifting); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +4
Unarmed +6 [Unarmed +14]
Ranged Attack +0
Heat Vision +8 [Heat Vision +12]
Special Attack [Super Breath Move Object +10, Cone Area]

DEFENSES:
Dodge +3 [DC13] Parry +5 [DC15]
Toughness +15, Fortitude +14, Will +6

COMPLICATIONS:
Identity: Clark Kent, mild-mannered reporter for the
Daily Planet
Power Loss: Superman loses his powers and his Sta is reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers
Relationships: Superman’s closest relationship is with his wife, Lois Lane. Other important people in his life include his mother, Martha Kent, Supergirl, Superboy, Krypto and friends and co-workers Jimmy Olsen, Perry White, and Catherine “Cat” Grant
Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all
Weakness: Superman is as vulnerable to magic as anyone else. His loses his ranks of Protection against magical attacks
Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death

Abilities 56 + Skills 10 (20 ranks) + Advantages 6 + Powers 70 + Defenses 8 = 150 / 150

Comments: In the words of Alexander Luthor, for some reason, it always starts with Superman. :wink:

I'm starting the PCs by importing several from J-Mart before I start working up some more. I had done several a while back, then I shifted to more builds for my personal setting but I guess seeing several RTP builds recently got me back in the mood to whip up some more myself. I can already see some things I need to tweak with this, but I'd like to get a few more posted first.
Last edited by Thorpacolypse on Fri Apr 12, 2013 4:54 pm, edited 2 times in total.
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Re: J-Mart: PC Superstore! Superman

Postby JoshuaDunlow » Mon May 07, 2012 8:51 pm

I was looking at your superman build, and was scratching my head a little trying to understand it. I know you have some arrays in there, but I guess a "Dynamic Extra" is some kind of house rule? But its a little hard to figure out which ones are the alternate effects, but I suppose the cost you have listed, designates that somewhat?
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Re: J-Mart: PC Superstore! Superman

Postby Arthur Eld » Mon May 07, 2012 9:04 pm

Its just that in 3E, Extras can either be what they're usually called in 2E-+1 per rank extras like Autofire (Multiattack in 3E), Penetrating, increasing the Range or Duration of a power, that sort of thing.

But, it also covers what were called Power Feats in 2E. So Dynamic is an Extra, not a Power Feat in 3E.

As you'd expect from trying to get Superman to be 150 points, especially in 3E, you need a lot of Dynamic powers.
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Re: J-Mart: PC Superstore! Superman

Postby Thorpacolypse » Mon May 07, 2012 9:15 pm

Arthur Eld wrote:Its just that in 3E, Extras can either be what they're usually called in 2E-+1 per rank extras like Autofire (Multiattack in 3E), Penetrating, increasing the Range or Duration of a power, that sort of thing.

But, it also covers what were called Power Feats in 2E. So Dynamic is an Extra, not a Power Feat in 3E.

As you'd expect from trying to get Superman to be 150 points, especially in 3E, you need a lot of Dynamic powers.


Couldn't have said it better myself. You can just state the Dynamic as Dynamic, but it seemed easier to me to make it an Extra, which it technically is within that Alternate Effect Array. Sorry if it was confusing.
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#2 - Batman

Postby Thorpacolypse » Tue May 08, 2012 7:15 pm

We've got another J-Mart PC for Aisle 1!

Image
People think it's an obsession. A compulsion. As if there were an irresistible impulse to act. It's never been like that. I chose this life. I know what I'm doing. And on any given day, I could stop doing it. Today, however, isn't that day. And tomorrow won't be either. - Batman

BATMAN (BRUCE WAYNE) PC
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 2, FIGHTING 10, INTELLECT 5, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 4 (+8), Athletics 4 (+8), Close Combat [Unarmed] 6 (+16), Deception (+2), Expertise [Criminology] 1 (+6), Insight (+3), Intimidation 13 (+15) [Startle], Investigation 10 (+15) [Contacts], Perception 8 (+11), Persuasion (+2), Ranged Combat [Throwing] 10 (+12), Sleight of Hand 4 (+6), Stealth 9 (+13) [Hide in Plain Sight], Technology 4 (+9) [Inventor], Treatment (+5), Vehicles 3 (+5)

ADVANTAGES: Beginner's Luck, Benefit (3) (Wealth 3), Contacts, Defensive Roll (2), Eidetic Memory, Equipment (9), Hide in Plain Sight, Inventor, Jack-of-all-Trades, Quick Draw, Startle, Takedown (1)

POWERS:
NONE

EQUIPMENT:
(45ep)
The Batsuit: Protection 2; 2ep
The Cape and Cowl: Senses 1 (Infravision), Flight 3 (16 mph; Flaw: Gliding, Uncontrolled), Commlink (Senses 1 [Communication Link, Bat Family]); 3ep
Utility Belt: (26ep)
Bat Flash Bang Grenade: Ranged Burst Area Affliction 4 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware, Extra: Ranged Area Burst [30 ft radius], Extra Condition); 16ep
Batarang: Bludgeoning Strength-Based Ranged Damage 2; 1ep
Bolo: Ranged Grabbing 4, Flaw: Diminished Range (10/25/50); 1ep
Bat Tear Gas Grenades: Cloud Area Affliction 4 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually disabled, 3rd: Incapacitated, Extra: Ranged Area Cloud [15 ft radius], Extra Condition); 1ep
Smoke Grenade: Ranged Cloud Area Concealment 2 (Visual, Extra: Attack [Resisted by Dodge], Ranged Cloud Area [15 ft radius]); 1ep
Gas Mask: Immunity 2 (Gases/Eye and Lung Irritants [12 hour limit]); 1ep
Grapple Gun: Movement 1 (Swinging). Speed 1 (4 mph); 1ep
Mini-Tracer: Feature 1 (Tracking, 2 Mile range), Miniscule; 1ep
Rebreather: Immunity 2 (Flaw: Limited -20 Rounds of Oxygen), Tiny; 1ep
Handcuffs: Feature 1 (Toughness 9, DC20 Sleight of Hand/Technology), Tiny; 1ep
Lockpicks: Feature 1 (tools, Technololgy); 1ep
Vehicle: (14ep)
The Batmobile: Size - H, Strength - 8, Speed - 6, Def - -4, Tough - 10, Features 9 (Alarm 3 [DC30], Caltrops, Hidden Compartments 2 [DC25], Navigation System, Remote Control, Smokescreen); 14ep

OFFENSE:
Initiative +4
Close Attack +10
Unarmed +16 [Unarmed +4]
Ranged Attack +2
Throwing +12 [Batarangs +6, Critical 19-20; Bat Bolo Ranged Grab +4]
Special Attack [Flash Bang Affliction +4, Area Burst; Tear Gas Affliction +4, Area Cloud]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8, Fortitude +8, Will +10

COMPLICATIONS:
Enemy: The Joker, Hush, Penguin, Riddler, Catwoman (sometimes) and several others
Obsession: Batman is driven to fight crime by the murder of his parents
Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne, Cassandra Cain-Wayne, Alfred, Commissioner Gordon, Lucious Fox, Oracle, Superman and Wonder Woman. And sometimes Catwoman
Responsibility: Batman sees Gotham as "his city" and protects it fiercely
Rivalry: It’s more Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and Hal Jordan don’t see eye to eye often, either
Secret Identity: He has a secret identity of Bruce Wayne

Abilities 68 + Skills 38 (76 ranks) + Advantages 23 + Powers 0 + Defenses 21 = 150 / 150

Comments: I’m not 100% sold on my first rub at a PL10/150 pt Batman but I think with some refining I can get him where I want. He's not anywhere near Batgod level , but I think this is a close take on Batman Year One. I even got a Batmobile light in there for fun, even if it's basically just a nice sedan with smokescreen... :wink:

I thought about going with MK’s route of giving him a variable power to allow him to shift between his different Batgod incarnations, but for now I am going with a standard costumed adventurer setup, noting that he would increase things in certain areas as he acquires points. And I actually plan to play this, and the other JLA and/or Avengers PCs that I am working on and building them up like PCs, adding points for successful tests/fights and such.

Clean Up 4/12/13: Fixed up Batman a bit while I was in the PC mood.
Last edited by Thorpacolypse on Fri Apr 12, 2013 5:37 pm, edited 1 time in total.
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#3 - Wonder Woman

Postby Thorpacolypse » Tue May 08, 2012 7:24 pm

We're finishing off our J-MART TRINITY with this new PC item for Aisle 1!

Image
No jokes on this one. She's da bomb.

WONDER WOMAN PC
PL: 10 (150 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 9, STAMINA 8, AGILITY 3, DEXTERITY 2, FIGHTING 8, INTELLECT 2, AWARENESS 2, PRESENCE 2

SKILLS: Acrobatics 7 (+10), Athletics 1 (+10), Deception (+2), Expertise [Mythology] 3 (+5), Insight 5 (+7), Intimidation 3 (+5), Perception 5 (+7), Persuasion 3 (+5), Stealth (+3), Vehicles 1 (+3)

ADVANTAGES: All-Out Attack, Close Attack (3), Improved Critical (2) (Unarmed 2), Improved Initiative (1), Languages (1) (Ancient Greek, Base: English), Power Attack, Takedown (1)

ENHANCED ADVANTAGES (BRACERS): Defensive Attack, Improved Defense

POWERS:
Hera, Give me Strength!: Enhanced Strength 3 (100 Tons, Flaw: Limited to Lifting); 3 pts
Amazonian Physique: Protection 2, Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Immunity 2 (Disease [Limited], Poison [Limited]); 5 pts
Bracers of Aegis: 6 pts traits, Removable (-1 pt); 5 pts
Enhanced Defenses:Enhanced Dodge 2, Enhanced Parry 2, Enhanced Advantages 2 (see Advantages); 6 pts
Speed of Hermes: 16 pt array; 17 pts
Flight: Flight 8 (500 mph); 16 pts
Super-Speed: Speed 8, Quickness 8; 1 pt

Magic Lasso: 18 pts traits, Easily Removable (-8 pts); 10 pts
Lasso Snare: Move Object 9 (Extra: Linked to Must Tell The Truth, Reach 3 [20 ft], Flaw: Range [Close]); 12 pts, Must Tell the Truth: Affliction 9 (Resisted by Will; 1st: Compelled, Extra: Linked to Lasso Snare, Reach 3 [20 ft]), Flaws: Limited to One Degree, Limited to one effect [Telling the Truth]); 6 pts (18 pts total)

EQUIPMENT:
NONE

OFFENSE:
Initiative +7
Close Attack +11 [Unarmed +9, Critical 18-20; Magic Lasso Move Object +9; Magic Lasso Affliction +9]
Ranged Attack +2

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +10, Fortitude +9, Will +9

COMPLICATIONS:
Enemy: Circe, Cheetah, Doctor Psycho, Giganta
Identity: Diana Prince, Agent of SHIELD
Power Loss: In her Diana Prince identity, Wonder Woman has no powers and the abilities of an ordinary (if athletic and skilled) woman. Her Str and Sta are 3
Relationships: Her mother, Hippolyta, Donna Troy, Cassie Sandsmark, Batman and Superman
Responsibility: To Themiscrya and the world

Abilities 72 + Skills 14 (28 ranks) + Advantages 10 + Powers 41 + Defenses 13 = 150 / 150

Comments: With Wonder Woman going to PL10/150 pts, I really had to think about what to include. I almost dropped the Lasso completely for cost, but it’s such a part of her character, I couldn’t do it. But by making the effects Close range, it saved a good amount of points and being able to get the Lasso around someone at 20 ft isn’t too bad of a tradeoff, I suppose.
Last edited by Thorpacolypse on Fri Apr 12, 2013 6:32 pm, edited 2 times in total.
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Re: J-Mart: PC Superstore! Superman

Postby JoshuaDunlow » Tue May 08, 2012 7:43 pm

Thorpacolypse wrote:
Arthur Eld wrote:Its just that in 3E, Extras can either be what they're usually called in 2E-+1 per rank extras like Autofire (Multiattack in 3E), Penetrating, increasing the Range or Duration of a power, that sort of thing.

But, it also covers what were called Power Feats in 2E. So Dynamic is an Extra, not a Power Feat in 3E.

As you'd expect from trying to get Superman to be 150 points, especially in 3E, you need a lot of Dynamic powers.


Couldn't have said it better myself. You can just state the Dynamic as Dynamic, but it seemed easier to me to make it an Extra, which it technically is within that Alternate Effect Array. Sorry if it was confusing.


No worries, I'm so used to reading things in a way like 2E.. Its still so weird, I mean i have the 3E book on pdf.. But I have the most difficult time , sitting down to read on my PC, lol. And I just do most of my building on hero lab, relying on it till fill me on the rules, half the time. But I am slowly trying to familiarize myself with the system.

And I was looking at Wonderwoman build. And I thought using move object for a lasso effect was rather intriguing. I was thinking in a case like that, you could add a one direction (towards you) flaw on it ?
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Re: #3 - Wonder Woman

Postby JetstreamGW » Tue May 08, 2012 8:14 pm

Thorpacolypse wrote:No jokes on this one. She's da bomb.


Okay fine, no jokes for Diana... But you forgot a joke for Batman!


I recommend "I'm Batman. I can breathe... in space!" ;)
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Re: #3 - Wonder Woman

Postby Thorpacolypse » Tue May 08, 2012 8:16 pm

JetstreamGW wrote:
Thorpacolypse wrote:No jokes on this one. She's da bomb.


Okay fine, no jokes for Diana... But you forgot a joke for Batman!


I recommend "I'm Batman. I can breathe... in space!" ;)


Holy crap, I did! I'll have to rectify that.
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