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Benchmarking the Thundercats

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Benchmarking the Thundercats

Postby Dingo » Mon May 07, 2012 6:25 am

I was talking with a friend of mine about the new Thundercats show and I decided that when I come over to his place in a month I'd run (and his regular group) a Thundercats game.

And so, I took out my notepad (that is notepad.exe) and opened my 3rd edition book, as I was planning to stat out the characters from the show. And I realized ... I had no clue where to start.

And so I started to make some statements about the setting, and the characters.

The first being that I should probably ignore the Sword of Omens with the Eye of Thundera and the Spirit Stone, at least to put the characters in comparison to each other.

The second thing I thought about is that while there's lots of Animals in the new show. None of them are really more than humans with masks. (Minor exceptions withheld.) The perceived personality of the race showed through in some characters, but that's it.

Then, just for the sake of argument, I assumed that the adult (if you can call them that) characters of the show are PL 8. That sounds decent and solid. Mumm-Ra is probably around PL12. That seems to fit, and is collaborated by the Master Villain bit from the Game Master's Guide.

So, with that done, I thought, now it's time to go put numbers to it.

****

And that was where I drew nothing but blanks. Sure, I could see who was better, but on what scale....

And now my question comes to the rest of the people...


How does one put a character from a show to an attribute in M&M, to the point where such a character could be an NPC in a game. Of roughly the same level as one of the PC's. (Or if I wanted. to let the players play the Cats) ?

That's where I ended up being stuck.
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Re: Benchmarking the Thundercats

Postby Mr Mole » Mon May 07, 2012 7:28 am

Dingo wrote:How does one put a character from a show to an attribute in M&M, to the point where such a character could be an NPC in a game. Of roughly the same level as one of the PC's. (Or if I wanted. to let the players play the Cats) ?


The best way? Cheat off someone else's work... Adjust to your taste... And serve... :mrgreen:

Cheetara
http://www.atomicthinktank.com/viewtopic.php?f=14&t=35435&hilit=thundercats&start=60#p872926

Lion-O
http://www.atomicthinktank.com/viewtopic.php?f=14&t=35435&hilit=thundercats&start=60#p872876

Mumm-Ra
http://www.atomicthinktank.com/viewtopic.php?f=14&t=35435&hilit=thundercats&start=75#p947000

Panthro
http://www.atomicthinktank.com/viewtopic.php?f=14&t=35435&p=942133&hilit=thundercats#p942133

Tigra
http://www.atomicthinktank.com/viewtopic.php?f=14&t=35435&p=942133&hilit=thundercats#p876041
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Re: Benchmarking the Thundercats

Postby Dingo » Tue May 08, 2012 4:57 am

I don't agree that it's the best way. It's the laziest way. It's the convenient way.

So, I'm stuck trying to figure this out.
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Re: Benchmarking the Thundercats

Postby Unbeliever » Tue May 08, 2012 6:05 am

There are things that you can base your benchmarks off of. For example, in the Core Book it tells you how much damage a pistol does, or how dangerous a thug or SWAT team member is. So, you can get a sense off of that. How dangerous is a "thug" to this character, and so forth.

Off the top of my head, having not even seen the show, I'd go for PL 8. PL 10 is my benchmark for the X-Men in their iconic forms (i.e., not now b/c they are almost all highly experienced heroes), and I imagine the Thundercats are a bit weaker than that. Whether you go with 8, 9, or 10, though, it won't wreck the game or anything.
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Re: Benchmarking the Thundercats

Postby Mr Mole » Tue May 08, 2012 7:15 am

Dingo wrote:It's the laziest way.

Honestly, your comment is insulting, but setting that aside...

What I called "cheating" could very well be called "research" or "analysis." Taking a look at what someone else has already come up with often helps fill the gaps on what we hadn't thought of yet.

Nothing wrong with building characters from scratch, but if that's not working out for you, then it's perfectly valid to take a look at what someone else has come up with and change the parts you think need changing.

That's why we have templates and example characters and a huge catalog of write-ups in the Roll Call Forum.

I'm done commenting on this now. Do with it what you will.
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Re: Benchmarking the Thundercats

Postby JetstreamGW » Tue May 08, 2012 8:22 am

Choose your most powerful character. Arbitrarily set a PL for him. Build everything around that number. Mumm-Ra could be PL 50 and everyone could go from there and it wouldn't matter. Let pro/antoganism (conceptually) be your guide.
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Re: Benchmarking the Thundercats

Postby WanderingMystic » Tue May 08, 2012 12:29 pm

The people who do a lot of creating their own interpretations of comic book characters go about creating a guideline for skills and benchmarks for abilities. The do this since no skill benchmarks are given in the M&M books and the abilities benchmarks are very lacking in good descriptions. They are able to do this by usually first looking at other people works or the numerous comic descriptions of what they can do with their skills. If you have it look through the DCU books (or just at what other people have made on these boards) at peoples skill and ability levels .

To me Honest Mr. Mole's suggestion was a great one and is the best way to get started making characters.
You take a character you like and have a decent knowledge of, then you find someones interpretation of them and use that to help you get started. After looking it over you see what you agree with and work with in the mechanics.

Example: so you decide Leo is a Pl 8 character, M&M states that a sword is about +3 damage and since he seems decently skilled you want hit + to hit to be between +7-+9 and his + to damage to be between +9-+7 that mean his strength needs to be 4-6. Now the other build has Lion-O at a Strength of 4 (Highly Gifted can lift 800lb) you then decide if he got it right or if you think it should be higher or lower (personally for the reboot I would drop it to a 3) I would then decide that his fighting should be good but not amazing settling around a +8. Since that puts him at a PL7 tradeoff I would reevaluate the PL I originally gave him or decide to beef his skills up to meet the PL8 I originally set.

Once you have one or two made where you have looks at some other peoples works to give you some ideas you will have a strong feeling of the power level of your game and be able to build from their.

BTW: I will have to say that the other thundercats are well build but maybe a bit to powerful for the reboot.
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