Icon
PL 10 332AbilitiesStrength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 6/3, Intellect 3, Awareness 3, Presence 5/2
PowersMystic Enhancements Enhanced Presence 3, Enhanced Fighting 3, Enhanced Close Attack 2, Enhanced Dodge 3, Inspire 2, Luck 3
23Eternal Hero Immortality 2 (1 week)
4Archetype Forms (Array, 246 points)
246Dark King Form Weaken Stamina 12, Enhanced Advantage: Startle, Enhanced Skill (Intimidation 12), Summon Spirits 10 (Active, Horde, Broad type, Multiple Minions, Sacrifice, Mental Link)
241•
Trickster Form Illusion 8 (all senses), Immunity 5 (interaction skills), Variable 7 (35 points for alternate physical traits, Move Action)
1•
Artificer Form Create 8 (Continuous, Moveable, Innate, Precise Subtle), Enhanced Intellect 5, Enhanced Skills (Technology 10, Expertise (science) 8), Enhanced Awareness 5
1•
Champion Form Enhanced Stamina 13, Enhanced Advantages 3 (Fearless, All-out attack, Power Attack), Enhanced Strength 7, Impervious Toughness 9, Leaping 2, Speed 2, Power Lifting 4
1•
Great Mother Form Comprehend 3 (Animals 2, Plants), Healing 8, Snare 10 (Burst Area, Requires plant matter), Mind Control 10 (Limited to animals)
1•
Horned God Form Burst Area Affliction 10, (Hearing Dependent, Dazed/Compelled/Controlled, Reversible, Limited-targets actions are uncontrolled), Enhanced Presence 4, Enhanced Stamina 5, Enhanced Dexterity 5, Enhanced Agility 5, Enhanced Strength 5, Burst Area Affliction 6 (Hearing Dependent, Fatigued/Exhausted/Asleep, Incurable, Reversible, Activation-move action), Reaction Close Range Perception (sight) Area Mind Control 8 (Limited to controlling Lust), Strength-based Damage 1
1Advantages: Attractive, Beginner's Luck, Connected, Ranged Attack 2, Taunt
Skills: Deception 3 (+8/+10), Athletics 4 (+4), Persuasion 3 (+8/+10), Expertise (science) 2 (+5), Expertise (history) 8 (+11), Expertise (philosophy) 4 (+7), Expertise (Teacher) 5 (+8)
OffenseInitiative +1
DefenseDodge 7/4 (
3), Parry 7/4 (
1)
Toughness, Fortitude 3 (
2), Will 7 (
4)
Abilities 28+Powers 273+Advantages 6+Skills 15+Defenses 10=332
ComplicationsPower Loss Sylvia's powers come from the gem embedded in her hand. Were it to be removed or damaged, her powers would vanish.
Animus When using her powers, an archetype 'totem mask' appears over Sylvia, an outline of light that precludes her using her powers subtly.
D.I.D. Using her powers to call up archetypes also influences Sylvia's personality, with consequences ranging from the professionally inappropriate to the potentially dangerous.
•Icon is an interesting Paragons character, if only because she's not a paranormal character. Sylvia Browning is a professor and archaelogist who discovered an amulet near the Black Sea that bonded with her hand Mysterious figures attacked her expedition, but were driven back by her new powers. Since then, she returned to her old life, using her powers to help people, but sometimes running into problems. The use of her Horned God powers made her hedonistic and primal, which led to ultimately losing her job after several affairs with students. Now she works for various paranormal organizations, a sort of super-powered scholar for hire.
•Icon seems like a complex build, but she's really not. She can do a lot of things, and the trick is to figure out when she needs to do any given thing, and thus, what form to use. And anytime she needs a new form, like Firebringer or Skyfather, she can power-stunt it. With all the points of her Dark King Form, she can get pretty much any power she needs. I resisted the urge to optimize her other builds, although prospective GMs could certainly make those tweaks.