LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

AIR ELEMENTAL (Huge) (PL 10)

Post by legend » Thu May 10, 2012 2:34 pm

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STR 8, STA -, AGL 5, DEX 0, FGT 7, INT -2, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Visual Concealment 4, Passive; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 67 points
Fly: Flight 2 • 4 points
Natural Armor: Protection 3 • 3 points
Size: Growth 8, Permanent, Innate • 17 points
Unarmed Strike: Strength-based Damage 3 • 3 points
Whirlwind: Cylinder Area Concealment Attack 4, Concentration, Partial Linked to Cylinder Area Damage 6, Concentration Linked to Cylinder Area Move Object 7, Close, Concentration • 29 points
Advantages: Favored Environment (Air), Improved Initiative, Languages (Auran), Move-By Action, Second Chance (Surprise)
Skills: Athletics 3 (+11), Close Combat 2 (+9), Intimidation 0 (+4), Perception 7 (+7), Stealth 0 (-3)
Offenses:
Initiative +9
Unarmed Strike +9, Close, Damage 11
Whirlwind -, Cylinder Area, Concealment Attack 4 Linked to Damage 6 Linked to Move Object 7
Defenses: Dodge 9, Parry 6, Will 4, Fortitude Immune, Toughness 11
Power Points: Abilities 10 + Powers 125 + Advantages 5 + Skills 6 + Defenses 15 = 161
Descriptors: Air, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

AIR ELEMENTAL (Greater) (PL 13)

Post by legend » Thu May 10, 2012 2:35 pm

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STR 9, STA -, AGL 6, DEX 0, FGT 8, INT -1, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Visual Concealment 4, Passive; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 68 points
Fly: Flight 2 • 4 points
Natural Armor: Protection 5 • 5 points
Size: Growth 9, Permanent, Innate • 19 points
Unarmed Strike: Strength-based Damage 5 • 5 points
Whirlwind: Cylinder Area Concealment Attack 4, Concentration, Partial Linked to Cylinder Area Damage 6, Concentration Linked to Cylinder Area Move Object 8, Close, Concentration • 30 points
Advantages: Favored Environment (Air), Improved Initiative, Languages (Auran), Move-By Action, Precise Combat (Close Concealment), Second Chance (Surprise)
Skills: Athletics 6 (+14), Close Combat: Unarmed 3 (+11), Intimidation 0 (+4), Perception 7 (+7), Stealth 0 (-3)
Offenses:
Initiative +10
Unarmed Strike +11, Close, Damage 14
Whirlwind -, Cylinder Area, Concealment Attack 4 Linked to Damage 6 Linked to Move Object 8
Defenses: Dodge 11, Parry 8, Will 5, Fortitude Immune, Toughness 14
Power Points: Abilities 16 + Powers 133 + Advantages 6 + Skills 8 + Defenses 20 = 183
Descriptors: Air, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

AIR ELEMENTAL (Elder) (PL 14)

Post by legend » Thu May 10, 2012 2:37 pm

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STR 10, STA -, AGL 6, DEX 0, FGT 9, INT 0, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Visual Concealment 4, Passive; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 69 points
Fly: Flight 2 • 4 points
Natural Armor: Protection 5 • 5 points
Size: Growth 10, Permanent, Innate • 21 points
Unarmed Strike: Strength-based Damage 5 • 5 points
Whirlwind: Cylinder Area Concealment Attack 4, Concentration, Partial Linked to Cylinder Area Damage 6, Concentration Linked to Cylinder Area Move Object 9, Close, Concentration • 31 points
Advantages: Favored Environment (Air), Improved Initiative, Languages (Auran), Move-By Action, Precise Combat (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 7 (+15), Close Combat: Unarmed 4 (+13), Intimidation 0 (+5), Perception 13 (+13), Stealth 0 (-4)
Offenses:
Initiative +10
Unarmed Strike +13, Close, Damage 15
Whirlwind -, Cylinder Area, Concealment Attack 4 Linked to Damage 6 Linked to Move Object 9
Defenses: Dodge 12, Parry 13, Will 6, Fortitude Immune, Toughness 15
Power Points: Abilities 20 + Powers 137 + Advantages 7 + Skills 12 + Defenses 26 = 202
Descriptors: Air, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

JANNI (PL 6)

Post by legend » Fri May 11, 2012 12:16 pm

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STR 3, STA 2, AGL 2, DEX 1, FGT 4, INT 2, AWE 2, PRE 2
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental Endurance: Immunity 7 (Environmental Effects, Suffocation Effects), Limited (while on Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours) • 4 points
Fly: Flight 1 • 2 points
Natural Armor: Protection 1 • 1 point
Resistance to Fire: Immunity 10 (Fire Effects), Half Effect • 5 points
Spell-Like Abilities: Array (28 points) • 34 points
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 28 points
• Create Food and Water: Create 5, Permanent, Innate, Precise • 1 point
• Enlarge: Ranged Growth 4, Affects Others, Attack (Resisted by Fortitude), Limited to creatures with Humanoid descriptor (excluding self), Alternate Effect • 1 point
• Invisibility: Visual Concealment 4, Passive • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Reduce: Ranged Shrinking 4, Affects Others, Attack (Resisted by Fortitude), Limited to creatures with Humanoid descriptor (excluding self) • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Telepathy: Area Mental Communication 2, Selective Linked to Comprehend 2 (Speak & Understand Languages) • 16 points
Equipment:
Chain-Mail: Protection 3 • 3 points
Longbow: Ranged Piercing Damage 3, Extended Range • 7 points
Scimitar: Strength-based Slashing Damage 3, Improved Critical 2 • 5 points
Advantages: Defensive Roll, Equipment 3, Languages 4 (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran), Improved Initiative, Ranged Attack 4
Skills: Athletics 3 (+6), Close Combat: Sword 1 (+5), Expertise: Appraise 4 (+6), Insight 4 (+6), Perception 4 (+6), Persuasion 1 (+3), Sleight of Hand 3 (+4), Stealth 2 (+4), Technology 4 (+6)
Offenses:
Initiative +6
Longbow +5, Ranged (Extended), Damage 3
Scimitar +5, Close, Damage 6 (Crit 18-20)
Unarmed +4, Close, Damage 3
Defenses: Dodge 4, Parry 5, Will 4, Fortitude 4, Toughness 7/6
Power Points: Abilities 36 + Powers 64 + Advantages 13 + Skills 13 + Defenses 7 = 133
Descriptors: Native, Outsider

The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane.

Jann are physically strong and courageous, and do not take kindly to insult or injury. If they meet a foe they cannot defeat in a standup fight, they use flight and invisibility to regroup and maneuver to a more advantageous position.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ACHAIERAI (PL 7)

Post by legend » Fri May 11, 2012 1:48 pm

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STR 4, STA 4, AGL 2, DEX 0, FGT 4, INT 0, AWE 2, PRE 3
Powers:
Black Cloud: Cloud Area Damage 4, Unreliable (5 uses) Linked to Cloud Area Affliction 4 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Unreliable (5 uses) • 7 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 4 • 4 points
Natural Weapons: Array (5 points) • 6 points
• Bite: Strength-based Damage 5 • 5 points
• Claws: Strength-based Damage 4, Improved Critical • 1 point
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Growth 4, Permanent, Innate • 9 points
Speed 1 • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Advantages: Languages (Infernal), Move-By Action
Skills: Acrobatics 4 (+6), Athletics 6 (+10), Close Combat: Unarmed 1 (+5), Insight 4 (+6), Intimidation 0 (+5), Perception 4 (+6), Persuasion 1 (+4), Stealth 8 (+6)
Offenses:
Initiative +0
Black Cloud -, Cloud Area, Damage 4 Linked to Affliction 4
Bite +5, Close, Damage 9
Claws +5, Close, Damage 8 (Crit 19-20)
Defenses: Dodge 4, Parry 6, Will 4, Fortitude 4, Toughness 8
Power Points: Abilities 22 + Powers 41 + Advantages 1 + Skills 14 + Defenses 10 = 88
Descriptors: Evil (including natural and wielded weapons), Extraplanar, Lawful (including natural and wielded weapons), Outsider

Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere. In close combat, an achaierai lashes out with its claws and snaps with its powerful beak. It makes frequent use of Move-By Action to strike quickly and then retreat out of range before an enemy can counterattack.
Last edited by legend on Mon May 14, 2012 1:18 pm, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EARTH ELEMENTAL (Small) (PL 4)

Post by legend » Fri May 11, 2012 5:36 pm

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STR 3, STA -, AGL -1, DEX -1, FGT 1, INT -3, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Earth Glide: Movement 2 (Permeate 2), Limited (dirt, earth, rock, stone) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning) • 54 points
Natural Armor: Impervious Protection 4 • 8 points
Size: Shrinking 2, Permanent, Innate • 5 points
Unarmed Strike: Strength-based Damage 2 • 2 points
Advantages: Favored Environment (Underground), Languages 1 (Terran), Power Attack
Skills: Close Combat: Unarmed 2 (+3), Intimidation 0 (-1), Perception 2 (+2), Stealth 0 (+1)
Offenses:
Initiative +0
Unarmed Strike +3, Close, Damage 5
Defenses: Dodge 0, Parry 4, Will 0, Fortitude Immune, Toughness 4
Power Points: Abilities -12 + Powers 73 + Advantages 3 + Skills 2 + Defenses 2 = 68
Descriptors: Earth, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EARTH ELEMENTAL (Medium) (PL 6)

Post by legend » Fri May 11, 2012 5:37 pm

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STR 4, STA -, AGL -1, DEX -1, FGT 3, INT -3, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Earth Glide: Movement 2 (Permeate 2), Limited (dirt, earth, rock, stone) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning) • 54 points
Natural Armor: Impervious Protection 6 • 12 points
Size: Growth 1, Permanent, Innate • 3 points
Unarmed Strike: Strength-based Damage 3 • 3 points
Advantages: Favored Environment (Underground), Languages 1 (Terran), Power Attack, Takedown
Skills: Athletics 1 (+5), Close Combat: Unarmed 2 (+5), Perception 3 (+3), Stealth 0 (-2)
Offenses:
Initiative +0
Unarmed Strike +5, Close, Damage 7
Defenses: Dodge 0, Parry 5, Will 1, Fortitude Immune, Toughness 7
Power Points: Abilities -8 + Powers 76 + Advantages 4 + Skills 3 + Defenses 7 = 82
Descriptors: Earth, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EARTH ELEMENTAL (Large) (PL 8)

Post by legend » Fri May 11, 2012 5:37 pm

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STR 5, STA -, AGL -1, DEX -1, FGT 4, INT -2, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Earth Glide: Movement 2 (Permeate 2), Limited (dirt, earth, rock, stone) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning) • 54 points
Natural Armor: Impervious Protection 7 • 14 points
Size: Growth 4, Permanent, Innate • 9 points
Unarmed Strike: Strength-based Damage 4 • 4 points
Advantages: Favored Environment (Underground), Languages 1 (Terran), Power Attack, Takedown 2
Skills: Athletics 5 (+10), Close Combat: Unarmed 3 (+7), Intimidation 0 (+2), Perception 4 (+4), Stealth 0 (-5)
Offenses:
Initiative +0
Unarmed Strike +7, Close, Damage 9
Defenses: Dodge 1, Parry 5, Will 2, Fortitude Immune, Toughness 11
Power Points: Abilities -8 + Powers 85 + Advantages 5 + Skills 6 + Defenses 9 = 97
Descriptors: Earth, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EARTH ELEMENTAL (Huge) (PL 11)

Post by legend » Fri May 11, 2012 5:37 pm

Image
STR 8, STA -, AGL -1, DEX -1, FGT 6, INT -2, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Earth Glide: Movement 2 (Permeate 2), Limited (dirt, earth, rock, stone) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning) • 54 points
Natural Armor: Impervious Protection 9 • 18 points
Size: Growth 8, Permanent, Innate • 17 points
Unarmed Strike: Strength-based Damage 5 • 5 points
Advantages: Favored Environment (Underground), Improved Smash, Languages 1 (Terran), Power Attack, Takedown 2
Skills: Athletics 5 (+13), Close Combat: Unarmed 3 (+9), Intimidation 0 (+4), Perception 6 (+6), Stealth 0 (-9)
Offenses:
Initiative +0
Unarmed Strike +9, Close, Damage 13
Defenses: Dodge 3, Parry 5, Will 4, Fortitude Immune, Toughness 17
Power Points: Abilities -6 + Powers 98 + Advantages 6 + Skills 7 + Defenses 15 = 120
Descriptors: Earth, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EARTH ELEMENTAL (Greater) (PL 13)

Post by legend » Fri May 11, 2012 5:38 pm

Image
STR 9, STA -, AGL -1, DEX -1, FGT 8, INT -1, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Earth Glide: Movement 2 (Permeate 2), Limited (dirt, earth, rock, stone) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning) • 54 points
Natural Armor: Impervious Protection 10 • 20 points
Size: Growth 9, Permanent, Innate • 19 points
Unarmed Strike: Strength-based Damage 5
Advantages: Favored Environment (Underground), Improved Smash, Languages 1 (Terran), Power Attack, Second Chance (Surprise), Takedown 2
Skills: Athletics 6 (+15), Close Combat: Unarmed 3 (+11), Intimidation 0 (+4), Perception 7 (+7), Stealth 0 (-10)
Offenses:
Initiative +0
Unarmed Strike +11, Close, Damage 14
Defenses: Dodge 4, Parry 6, Will 5, Fortitude Immune, Toughness 19
Power Points: Abilities 0 + Powers 102 + Advantages 7 + Skills 8 + Defenses 18 = 135
Descriptors: Earth, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EARTH ELEMENTAL (Elder) (PL 14)

Post by legend » Fri May 11, 2012 5:38 pm

Image
STR 10, STA -, AGL -1, DEX -1, FGT 9, INT 0, AWE 0, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Earth Glide: Movement 2 (Permeate 2), Limited (dirt, earth, rock, stone) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning) • 54 points
Natural Armor: Impervious Protection 11 • 22 points
Size: Growth 10, Permanent, Innate • 21 points
Unarmed Strike: Strength-based Damage 5 • 5 points
Advantages: Favored Environment (Underground), Improved Critical (Unarmed Strike), Improved Smash, Languages 1 (Terran), Power Attack, Second Chance (Surprise), Takedown 2
Skills: Athletics 7 (+17), Close Combat: Unarmed 4 (+13), Intimidation 0 (+5), Perception 13 (+13), Stealth 0 (-11)
Offenses:
Initiative +0
Unarmed Strike +13, Close, Damage 15 (19-20)
Defenses: Dodge 4, Parry 7, Will 6, Fortitude Immune, Toughness 21
Power Points: Abilities 6 + Powers 106 + Advantages 8 + Skills 12 + Defenses 19 = 151
Descriptors: Earth, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SUCCUBUS (PL 6)

Post by legend » Sat May 12, 2012 10:25 am

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STR 2, STA 2, AGL 2, DEX 2, FGT 4, INT 3, AWE 2, PRE 5
Powers:
Change Shape: Morph 3 (Humanoid); Shrinking 4, Limited to assuming size of humanoid shape assumed • 19 points
Claws: Strength-based Damage 2 • 2 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Good descriptor or cold iron weapons) • 20 points
Energy Drain: Affliction 6 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Grab-based, Limited to allowing Succubus to grab target again, Insidious, Subtle Linked to Weaken Abilities 6 (Resisted by Fortitude), Broad, Simultaneous • 23 points
Fly: Flight 1, Wings, Subtle • 2 points
Immunities: Immunity 45 (Acid Damage, Aging, Cold Damage, Disease, Electricity Damage, Fire Damage, Magic Effects, Need for Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold, Fire, Magic Effects Effects) • 28 points
Natural Armor: Protection 5 • 5 points
Spell-Like Abilities: Array (29 points) • 35 points
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 29 points
• Charm: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Detect Good: Senses 6 (Detect Good, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Thoughts: Mind Reading 6, Effortless, Limited to Surface Thoughts, Subtle; Senses 3 (Detect Minds, Accute, Ranged) • 1 point
• Greater: Teleport: Teleport 21, Change Direction, Increased Action (Standard) • 1 point
• Suggestion: Perception Ranged Affliction 6 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Insidious, Subtle, Triggered • 1 point
• Summon Demon: Summon 6, Broad (Demon), Unreliable • 1 point
Telepathy: Area Mental Communication 3, Selective • 18 points
Tongues: Comprehend 2 (Speak & Understand Languages) • 4 points
Advantages: Attractive, Defensive Roll, Fascinate (Deception)
Skills: Athletics 2 (+4), Deception 9 (+14), Close Combat: Grab 2 (+6), Intimidation 4 (+9), Investigation 4 (+7), Perception 7 (+9), Persuasion 2 (+7), Sleight of Hand 4 (+6), Stealth 4 (+6)
Offenses:
Initiative +2
Claws +4, Close, Damage 4
Energy Drain +6. Close, Affliction 6 Linked to Weaken Abilities 6
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 4, Parry 4, Will 5, Fortitude 5, Toughness 8/7
Power Points: Abilities 44 + Powers 156 + Advantages 3 + Skills 18 + Defenses 8 = 229
Descriptors: Chaotic (including natural attacks & weapons wield), Demon, Extraplanar, Evil (including natural attacks & weapons wield), Outsider

Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph change shape ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. If the target is not willing to be kissed, the succubus must make grab the target. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus.
Last edited by legend on Mon May 14, 2012 1:24 pm, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ALLIP (PL 4)

Post by legend » Sat May 12, 2012 12:45 pm

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STR -, STA -, AGL 1, DEX 0, FGT 2, INT 1, AWE 1, PRE 3
Powers:
Babble: Perception Area Affliction 4 (Resisted by Will; Entranced, Stunned), Reaction, Limited Degree • 16 points
Darkvision: Senses 2 (Darkvision) • 2 points
Incorporeal: Flight 1, Permanent, Subtle; Insubstantial 4, Innate, Permanent • 24 points
Incorporeal Touch: Damage 4, Alternate Resistance (Will) • 8 points
Madness: Damage 4, Alternate Resistance (Will), Reaction (thought detection, mind control, or telepathic abilities) • 32 points
Undead: Immunity 42 (Critical Hits, Fortitude Effects, Mental Effects); Protection 3 • 46 points
Advantages: Improved Initiative, Second Chance (Turn Undead)
Skills: Close Combat: Unarmed 2 (+3), Intimidation 1 (+4), Investigation 2 (+3), Perception 3 (+4), Stealth 4 (+5)
Offenses:
Initiative +5
Incorporeal Touch +3, Close, Damage 4 (Resisted by Will)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude Immune, Toughness 3
Power Points: Abilities -4 + Powers 128 + Advantages 2 + Skills 6 + Defenses 6 = 138
Descriptors: Incorporeal, Undead

An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. An allip cannot speak intelligibly.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

STORM GIANT (PL 12)

Post by legend » Sat May 12, 2012 5:35 pm

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STR 7, STA 6, AGL 2, DEX 0, FGT 7, INT 3, AWE 4, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 3 • 8 points
Freedom of Movement: Immunity 15 (Effects that impeded movement, Grab) • 15 points
Natural Armor: Protection 6 • 6 points
Size: Growth 6, Permanent, Innate • 7 points
Speed: Speed 1 • 1 points
Spell-Like Abilities: Array (81 points) • 83 points
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 81 points
• Call Lightning: Ranged Line Area Damage 12, Indirect 2 (vertical line), Limited to rank 5 unless outdoors and in a stormy area • 1 point
• Chain Lightning: Ranged Burst Area 2 Damage 12, Selective, Limited (select order of targets, each target suffers 1 less damage than previous target) • 1 point
Unarmed Strike: Strength-based Damage 2 • 2 points
Equipment:
Breastplate: Protection 3 • 3 points
Composite Longbow: Ranged Strength-based Piercing Damage 3, Extended Range • 14 points
Greatsword: Strength-based Slashing Damage 4, Improved Critical • 5 points
Advantages: Close Attack 5, Equipment 5, Improved Smash, Power Attack, Takedown
Skills: Athletics 9 (+16), Expertise: Perform (sing) 4 (+7), Insight 4 (+8), Intimidation 1 (+7), Perception 8 (+12), Persuasion 1 (+4), Ranged Combat: Bow 7 (+7), Stealth 0 (-4), Technology 4 (+7)
Offenses:
Initiative +2
Composite Longbow, Ranged (Extended), Damage 10
Unarmed Strike +12, Close, Damage 7
Greatsword +12, Close, Damage 11 (Crit 19-20)
Defenses: Dodge 5, Parry 9, Will 7, Fortitude 9, Toughness 15
Power Points: Abilities 40 + Powers 122 + Advantages 13 + Skills 19 + Defenses 17 = 211
Descriptors: Giant

Very rarely, storm giants have violet skin. Violet-skinned storm giants have deep violet or blue-black hair with silvery gray or purple eyes. Adults are about 21 feet tall and weigh about 12,000 pounds. Storm giants can live to be 600 years old. Storm giants’ garb is usually a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple but finely crafted jewelry, anklets (favored by barefoot giants), rings, or circlets being most common. They live quiet, reflective lives and spend their time musing about the world, composing and playing music, and tilling their land or gathering food.

Storm giants use weapons and spell-like abilities instead of throwing rocks. About 20% of adult storm giants are sorcerers or clerics.

legend
Superhero
Superhero
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Joined: Wed Oct 13, 2010 4:12 am

FIRE ELEMENTAL (Small) (PL 3)

Post by legend » Sun May 13, 2012 6:52 am

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STR 1, STA -, AGL 1, DEX 0, FGT 1, INT -3, AWE 0, PRE 0
Powers:
Burn Aura: Damage 1, Reaction • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 3, Permanent, Innate, Strength Affects Corporeal • 71 points
Natural Armor: Protection 3 • 3 points
Size: Shrinking 2, Permanent, Innate • 5 points
Speed: Speed 1 • 1 point
Unarmed Strike: Strength-based Damage 1 Linked to Affliction 1 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree • 2 points
Advantages: Improved Initiative, Languages (Ignan)
Skills: Close Combat: Unarmed 2 (+3), Intimidation 0 (-1), Perception 2 (+2), Stealth 0 (+3)
Offenses:
Initiative +5
Unarmed Strike +3, Close, Damage 2 Linked to Affliction 1
Defenses: Dodge 3, Parry 3, Will 0, Fortitude Immune, Toughness 3
Power Points: Abilities -10 + Powers 88 + Advantages 2 + Skills 2 + Defenses 0 = 82
Descriptors: Elemental, Extraplanar, Fire

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