LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FIRE ELEMENTAL (Medium) (PL 4)

Post by legend » Sun May 13, 2012 6:53 am

Image
STR 2, STA -, AGL 3, DEX 0, FGT 3, INT -3, AWE 0, PRE 0
Powers:
Burn Aura: Damage 3, Reaction • 12 points
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 3, Permanent, Innate, Strength Affects Corporeal • 72 points
Natural Armor: Protection 3 • 3 points
Size: Growth 1, Permanent, Innate • 3 points
Speed: Speed 1 • 1 point
Unarmed Strike: Strength-based Damage 2 Linked to Affliction 2 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree • 3 points
Advantages: Improved Initiative, Languages (Ignan)
Skills: Athletics 1 (+3), Close Combat: Unarmed 1 (+4), Perception 4 (+4), Stealth 0 (+2)
Offenses:
Initiative +8
Unarmed Strike +4, Close, Damage 4 Linked to Affliction 2
Defenses: Dodge 4, Parry 4, Will 1, Fortitude Immune, Toughness 4
Power Points: Abilities -2 + Powers 96 + Advantages 2 + Skills 3 + Defenses 5 = 104
Descriptors: Elemental, Extraplanar, Fire

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FIRE ELEMENTAL (Large) (PL 7)

Post by legend » Sun May 13, 2012 6:53 am

Image
STR 4, STA -, AGL 4, DEX 0, FGT 4, INT -2, AWE 0, PRE 0
Powers:
Burn Aura: Damage 4, Reaction • 16 points
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 3, Permanent, Innate, Strength Affects Corporeal • 74 points
Natural Armor: Protection 3 • 3 points
Size: Growth 4, Permanent, Innate • 9 points
Speed: Speed 1 • 1 point
Unarmed Strike: Strength-based Damage 4 Linked to Affliction 4 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree • 6 points
Advantages: Improved Initiative, Languages (Ignan), Move-By Action
Skills: Athletics 3 (+7), Close Combat: Unarmed 2 (+6), Intimidation 0 (+2), Perception 5 (+5), Stealth 0 (+0)
Offenses:
Initiative +8
Unarmed Strike +6, Close, Damage 8 Linked to Affliction 4
Defenses: Dodge 7, Parry 5, Will 2, Fortitude Immune, Toughness 7
Power Points: Abilities 2 + Powers 111 + Advantages 3 + Skills 5 + Defenses 10 = 131
Descriptors: Elemental, Extraplanar, Fire
Last edited by legend on Sun May 13, 2012 6:58 am, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FIRE ELEMENTAL (Huge) (PL 11)

Post by legend » Sun May 13, 2012 6:53 am

Image
STR 8, STA -, AGL 4, DEX 0, FGT 7, INT -2, AWE 0, PRE 0
Powers:
Burn Aura: Damage 7, Reaction • 28 points
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 3, Permanent, Innate, Strength Affects Corporeal • 78 points
Natural Armor: Protection 4 • 4 points
Size: Growth 8, Permanent, Innate • 17 points
Speed: Speed 1 • 1 point
Unarmed Strike: Strength-based Damage 5 Linked to Affliction 5 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree • 8 points
Advantages: Improved Initiative, Languages (Ignan), Move-By Action, Second Chance (Surprise)
Skills: Athletics 3 (+11), Close Combat: Unarmed 2 (+9), Intimidation 0 (+4), Perception 7 (+7), Stealth 0 (-4)
Offenses:
Initiative +8
Unarmed Strike +9, Close, Damage 13 Linked to Affliction 5
Defenses: Dodge 9, Parry 6, Will 4, Fortitude Immune, Toughness 12
Power Points: Abilities 8 + Powers 138 + Advantages 4 + Skills 6 + Defenses 16 = 172
Descriptors: Elemental, Extraplanar, Fire

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FIRE ELEMENTAL (Greater) (PL 13)

Post by legend » Sun May 13, 2012 6:54 am

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STR 9, STA -, AGL 5, DEX 0, FGT 8, INT -2, AWE 0, PRE 0
Powers:
Burn Aura: Damage 7, Reaction • 28 points
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 3, Permanent, Innate, Strength Affects Corporeal • 79 points
Natural Armor: Protection 6 • 6 points
Size: Growth 9, Permanent, Innate • 19 points
Speed: Speed 1 • 1 point
Unarmed Strike: Strength-based Damage 6 Linked to Affliction 6 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree • 9 points
Advantages: Improved Initiative, Languages (Ignan), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+13), Close Combat: Unarmed 3 (+11), Intimidation 0 (+4), Perception 9 (+9), Stealth 0 (-4)
Offenses:
Initiative +9
Unarmed Strike +11, Close, Damage 15 Linked to Affliction 6
Defenses: Dodge 10, Parry 7, Will 5, Fortitude Immune, Toughness 15
Power Points: Abilities 12 + Powers 144 + Advantages 5 + Skills 8 + Defenses 19 = 188
Descriptors: Elemental, Extraplanar, Fire

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

FIRE ELEMENTAL (Elder) (PL 14)

Post by legend » Sun May 13, 2012 6:54 am

Image
STR 10, STA -, AGL 5, DEX 0, FGT 9, INT -2, AWE 0, PRE 0
Powers:
Burn Aura: Damage 8, Reaction • 32 points
Darkvision: Senses 2 (Darkvision) • 2 points
Elemental: Immunity 54 (Critical Hits, Fire Effects, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 3, Permanent, Innate, Strength Affects Corporeal • 80 points
Natural Armor: Protection 7 • 7 points
Size: Growth 10, Permanent, Innate • 21 points
Speed: Speed 1 • 1 point
Unarmed Strike: Strength-based Damage 6 Linked to Affliction 6 (target is set on fire; Resisted by Fortitude; Toughness Impaired, Toughness Disabled), Limited Degree • 9 points
Advantages: Improved Initiative, Languages (Ignan), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 6 (+16), Close Combat: Unarmed 3 (+12), Intimidation 0 (+5), Perception 13 (+13), Stealth 0 (-6)
Offenses:
Initiative +9
Unarmed Strike +12, Close, Damage 16 Linked to Affliction 6
Defenses: Dodge 11, Parry 8, Will 6, Fortitude Immune, Toughness 17
Power Points: Abilities 14 + Powers 152 + Advantages 5 + Skills 11 + Defenses 21 = 203
Descriptors: Elemental, Extraplanar, Fire

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WYVERN (PL 8)

Post by legend » Sun May 13, 2012 11:49 am

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STR 4, STA 4, AGL 2, DEX 0, FGT 4, INT -2, AWE 2, PRE 0
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Immunities to Magic: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Low-Light Vision: Senses 1 (Low-Light Vision) • 1 point
Natural Armor: Protection 7 • 7 points
Natural Weapons: Array (12 points) • 14 points
• Talons: Strength-based Damage 4, Multiattack 8 • 12 points
• Bite: Strength-based Damage 5 • 1 point
• Poison Sting: Weaken Stamina 10 (Resisted by Fortitude) • 1 point
Scent: Senses 2 (Acute Smell, Tracking) • 2 points
Size: Growth 4, Permanent, Innate • 9 points
Advantages: Fast Grab, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 4 (+8), Close Combat: Natural Weapons 2 (+6), Perception 6 (+8), Stealth 8 (+6)
Offenses:
Initiative +2
Talons +6, Close, Multiattack Damage 8
Bite +6, Close, Damage 9
Poison Sting +6, Close, Weaken Stamina 9
Defenses: Dodge 4, Parry 2, Will 4, Fortitude 4, Toughness 11
Power Points: Abilities 12 + Powers 42 + Advantages 4 + Skills 9 + Defenses 6 = 73
Descriptors: Dragon

A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail. A wyvern’s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton. Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.

Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHAMBLING MOUND (PL 7)

Post by legend » Sun May 13, 2012 4:39 pm

Image
STR 4, STA 3, AGL 0, DEX 0, FGT 4, INT -1, AWE 0, PRE 0
Powers:
Camouflage: Visual Concealment 4, Passive, Limited to swamps and forests • 2 points
Darkvision: Senses 2 (Darkvision) • 2 points
Immunity to Electricity: Immunity 10 (Electrical Effects) • 10 points
Natural Armor: Impervious Protection 6 • 6 points
Plant Immunities: Immunity 30 (Critical Hits, Mental Effects, Paralysis, Poison, Polymorph, Sleep Effects, Stunning) • 30 points
Size: Growth 2, Permanent, Innate • 5 points
Swim: Swimming 2 • 2 points
Unarmed Strike: Strength-based Damage 4 • 4 points
Advantages: Chokehold, Fast Grab, Improved Hold, Power Attack
Skills: Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Intimidation 0 (+1), Perception 5 (+5), Stealth 7 (+5)
Offenses:
Initiative +0
Unarmed Strike +6, Close, Damage 8
Defenses: Dodge 2, Parry 6, Will 3, Fortitude 5, Toughness 8
Power Points: Abilities 12 + Powers 61 + Advantages 4 + Skills 9 + Defenses 11 = 97
Descriptors: Plant

Shambling mounds, also called shamblers, appear to be moving, vaguely man-shaped mounds of rotting vegetation. They are actually intelligent, carnivorous plants. A shambling mound batters or constricts its opponents with two huge, arm-like appendages. They feed off of the flesh and blood of living creatures they have engulfed and crushed within their own bodies.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ASSASSIN VINE (PL 7)

Post by legend » Mon May 14, 2012 4:51 am

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 3, INT -, AWE 2, PRE -1
Powers:
Blindsight: Senses 8 (Accurate Hearing; Accurate, Acute, Ranged Scent; Acute, Ranged Touch) • 8 points
Camouflage: Visual Concealment 4, Blending, Passive • 2 points
Entangle: Burst Area Affliction 7 (Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree • 14 points
Immunity to Electricity: Immunity 10 (Electrical Effects) • 10 points
Low-Light Vision: Senses 1 (Low-Light Vision) • 1 point
Natural Armor: Protection 4 • 4 points
Plant Immunities: Immunity 30 (Critical Hits, Mental Effects, Paralysis, Poison, Polymorph, Sleep Effects, Stunning) • 30 points
Resistance to Cold and Fire: Immunity 10 (Cold, Fire) • 5 points
Size: Growth 6, Permanent, Innate • 13 points
Unarmed Strike: Strength-based Damage 2 • 2 points
Advantages: Chokehold, Fast Grab, Improved Grab, Improved Hold
Skills: Athletics 1 (+7), Close Combat: Unarmed 3 (+6), Intimidation 0 (+2), Stealth 0 (-6)
Offenses:
Initiative +0
Unarmed Strike +6, Close, Damage 8
Defenses: Dodge 1, Parry 3, Will Immune, Fortitude 6, Toughness 10
Power Points: Abilities -2 + Powers 89 + Advantages 4 + Skills 2 + Defenses 4 = 97
Descriptors: Plant

The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.

A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. Assassin vine berries make a heady wine.

An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity.

A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it.

An assassin vine uses simple tactics. It lies still until prey comes within reach, then attacks. It uses its entangle ability both to catch prey and to deter counterattacks.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WATER ELEMENTAL (Small) (PL 4)

Post by legend » Mon May 14, 2012 9:40 am

Image
STR 2, STA -, AGL 0, DEX 0, FGT 1, INT -3, AWE 0, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 4 • 9 points
Darkvision: Senses 2 (Darkvision) • 2 points
Drench: Line Area Nullify Water-Soluble Effects 4, Effortless, Simultaneous, Close • 12 points
Elemental: Visual Concealment 4, Limited to water; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 61 points
Natural Armor: Protection 4 • 4 points
Size: Shrinking 2, Permanent, Innate • 5 points
Unarmed Strike: Strength-based Damage 2 • 2 points
Vortex: Cylinder Area Concealment Attack 4, Concentration, Partial, Limited to while in water Linked to Cylinder Area Damage 1, Concentration, Limited to while in water Linked to Cylinder Area Move Object 3, Close, Concentration, Limited to while in water • 6 points
Advantages: Favored Environment (Water), Languages (Aquan), Power Attack
Skills: Close Combat: Unarmed 2 (+3), Intimidation 0 (-1), Perception 2 (+2), Stealth 0 (-2)
Offenses:
Initiative +0
Drench -, Line Area, Nullify Water-Soluble Effects 4
Unarmed Strike +3, Close, Damage 4
Vortex -, Cylinder Area, Concealment Attack 4 Linked to Damage 1 Linked to Move Object 3
Defenses: Dodge 1, Parry 4, Will 0, Fortitude Immune, Toughness 4
Power Points: Abilities -10 + Powers 101 + Advantages 3 + Skills 2 + Defenses 2 = 98
Descriptors: Water, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WATER ELEMENTAL (Medium) (PL 6)

Post by legend » Mon May 14, 2012 9:41 am

Image
STR 3, STA -, AGL 2, DEX 0, FGT 3, INT -3, AWE 0, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 4 • 9 points
Darkvision: Senses 2 (Darkvision) • 2 points
Drench: Line Area Nullify Water-Soluble Effects 6, Effortless, Simultaneous, Close • 18 points
Elemental: Visual Concealment 4, Limited to water; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 62 points
Natural Armor: Protection 5 • 5 points
Size: Growth 1, Permanent, Innate • 3 points
Unarmed Strike: Strength-based Damage 4 • 4 points
Vortex: Cylinder Area Concealment Attack 4, Concentration, Partial, Limited to while in water Linked to Cylinder Area Damage 2, Concentration, Limited to while in water Linked to Cylinder Area Move Object 4, Close, Concentration, Limited to while in water • 8 points
Advantages: Favored Environment (Water), Languages (Aquan), Power Attack, Takedown
Skills: Athletics 2 (+5), Close Combat: Unarmed 1 (+4), Perception 3 (+3), Stealth 0 (+1)
Offenses:
Initiative +2
Drench -, Line Area, Nullify Water-Soluble Effects 6
Unarmed Strike +4, Close, Damage 7
Vortex -, Cylinder Area, Concealment Attack 4 Linked to Damage 2 Linked to Move Object 4
Defenses: Dodge 2, Parry 5, Will 2, Fortitude Immune, Toughness 6
Power Points: Abilities -2 + Powers 111 + Advantages 4 + Skills 3 + Defenses 6 = 122
Descriptors: Water, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WATER ELEMENTAL (Large) (PL 8)

Post by legend » Mon May 14, 2012 9:41 am

Image
STR 4, STA -, AGL 2, DEX 0, FGT 4, INT -2, AWE 0, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 4 • 9 points
Darkvision: Senses 2 (Darkvision) • 2 points
Drench: Line Area Nullify Water-Soluble Effects 8, Effortless, Simultaneous, Close • 24 points
Elemental: Visual Concealment 4, Limited to water; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 63 points
Natural Armor: Protection 5 • 5 points
Size: Growth 4, Permanent, Innate • 9 points
Unarmed Strike: Strength-based Damage 5 • 5 points
Vortex: Cylinder Area Concealment Attack 4, Concentration, Partial, Limited to while in water Linked to Cylinder Area Damage 4, Concentration, Limited to while in water Linked to Cylinder Area Move Object 5, Close, Concentration, Limited to while in water • 13 points
Advantages: Favored Environment (Water), Languages (Aquan), Power Attack, Takedown 2
Skills: Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Intimidation 0 (+2), Perception 4 (+4), Stealth 0 (-2)
Offenses:
Initiative +2
Drench -, Line Area, Nullify Water-Soluble Effects 8
Unarmed Strike +6, Close, Damage 9
Vortex -, Cylinder Area, Concealment Attack 4 Linked to Damage 4 Linked to Move Object 5
Defenses: Dodge 3, Parry 6, Will 2, Fortitude Immune, Toughness 9
Power Points: Abilities -2 + Powers 130 + Advantages 5 + Skills 5 + Defenses 9 = 147
Descriptors: Water, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WATER ELEMENTAL (Huge) (PL 11)

Post by legend » Mon May 14, 2012 9:41 am

Image
STR 8, STA -, AGL 3, DEX 0, FGT 6, INT -2, AWE 0, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 4 • 9 points
Darkvision: Senses 2 (Darkvision) • 2 points
Drench: Line Area Nullify Water-Soluble Effects 10, Effortless, Simultaneous, Close • 30 points
Elemental: Visual Concealment 4, Limited to water; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 67 points
Natural Armor: Protection 5 • 5 points
Size: Growth 8, Permanent, Innate • 17 points
Unarmed Strike: Strength-based Damage 6 • 6 points
Vortex: Cylinder Area Concealment Attack 4, Concentration, Partial, Limited to while in water Linked to Cylinder Area Damage 5, Concentration, Limited to while in water Linked to Cylinder Area Move Object 8, Close, Concentration, Limited to while in water • 16 points
Advantages: Favored Environment (Water), Languages (Aquan), Power Attack, Second Chance (Surprise), Takedown 2
Skills: Athletics 5 (+13), Close Combat: Unarmed 2 (+8), Intimidation 0 (+4), Perception 7 (+7), Stealth 0 (-5)
Offenses:
Initiative +3
Drench -, Line Area, Nullify Water-Soluble Effects 10
Unarmed Strike +8, Close, Damage 14
Vortex -, Cylinder Area, Concealment Attack 4 Linked to Damage 5 Linked to Move Object 8
Defenses: Dodge 5, Parry 7, Will 4, Fortitude Immune, Toughness 13
Power Points: Abilities 4 + Powers 152 + Advantages 6 + Skills 7 + Defenses 15 = 184
Descriptors: Water, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WATER ELEMENTAL (Greater) (PL 13)

Post by legend » Mon May 14, 2012 9:41 am

Image
STR 9, STA -, AGL 4, DEX 0, FGT 8, INT -1, AWE 0, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 4 • 9 points
Darkvision: Senses 2 (Darkvision) • 2 points
Drench: Line Area Nullify Water-Soluble Effects 13, Effortless, Simultaneous, Close • 39 points
Elemental: Visual Concealment 4, Limited to water; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 68 points
Natural Armor: Protection 7 • 7 points
Size: Growth 9, Permanent, Innate • 17 points
Unarmed Strike: Strength-based Damage 6 • 6 points
Vortex: Cylinder Area Concealment Attack 4, Concentration, Partial, Limited to while in water Linked to Cylinder Area Damage 5, Concentration, Limited to while in water Linked to Cylinder Area Move Object 9, Close, Concentration, Limited to while in water • 17 points
Advantages: Favored Environment (Water), Improved Smash, Languages (Aquan), Power Attack, Second Chance (Surprise), Takedown 2
Skills: Athletics 5 (+14), Close Combat: Unarmed 2 (+10), Intimidation 0 (+4), Perception 7 (+7), Stealth 0 (-5)
Offenses:
Initiative +4
Drench -, Line Area, Nullify Water-Soluble Effects 13
Unarmed Strike +10, Close, Damage 15
Vortex -, Cylinder Area, Concealment Attack 4 Linked to Damage 5 Linked to Move Object 9
Defenses: Dodge 7, Parry 8, Will 5, Fortitude Immune, Toughness 16
Power Points: Abilities 12 + Powers 165 + Advantages 7 + Skills 7 + Defenses 18 = 209
Descriptors: Water, Elemental, Extraplanar

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WATER ELEMENTAL (Elder) (PL 14)

Post by legend » Mon May 14, 2012 9:42 am

Image
STR 10, STA -, AGL 4, DEX 0, FGT 9, INT 0, AWE 0, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 4 • 9 points
Darkvision: Senses 2 (Darkvision) • 2 points
Drench: Line Area Nullify Water-Soluble Effects 14, Effortless, Simultaneous, Close • 42 points
Elemental: Visual Concealment 4, Limited to water; Immunity 44 (Critical Hits, Fortitude Effects, Paralysis, Sleep Effects, Stunning); Insubstantial 2, Permanent, Innate, Strength Affects Corporeal • 69 points
Natural Armor: Protection 9 • 9 points
Size: Growth 10, Permanent, Innate • 21 points
Unarmed Strike: Strength-based Damage 6 • 6 points
Vortex: Cylinder Area Concealment Attack 4, Concentration, Partial, Limited to while in water Linked to Cylinder Area Damage 5, Concentration, Limited to while in water Linked to Cylinder Area Move Object 10, Close, Concentration, Limited to while in water • 17 points
Advantages: Favored Environment (Water), Improved Critical (Unarmed Strike), Improved Smash, Languages (Aquan), Power Attack, Second Chance (Surprise), Takedown 2
Skills: Athletics 6 (+16), Close Combat: Unarmed 3 (+12), Intimidation 0 (+5), Perception 13 (+13), Stealth 0 (-6)
Offenses:
Initiative +4
Drench -, Line Area, Nullify Water-Soluble Effects 14
Unarmed Strike +12, Close, Damage 16 (Crit 19-20)
Vortex -, Cylinder Area, Concealment Attack 4 Linked to Damage 5 Linked to Move Object 10
Defenses: Dodge 8, Parry 9, Will 6, Fortitude Immune, Toughness 19
Power Points: Abilities 16 + Powers 175 + Advantages 8 + Skills 11 + Defenses 20 = 230
Descriptors: Water, Elemental, Extraplanar

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HustlerOne
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Re: LEGEND'S Fantasy: WATER ELEMENTAL (PL 4 - PL 14)

Post by HustlerOne » Mon May 14, 2012 12:46 pm

I have to say that your D20 fantasy builds have been incredibly useful for my own conversion of the D20 Midnight Fantasy Setting. Thanks again.

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