Kid Karma:
PL: 11
Str 14 (+2) Dex 18 [26] (+4/+8.) Con 18 (+4) Int 14 (+2) Wis 18 (+4) Cha 14 (+2)
Skills: Acrobatics 6 (+10/+14), Bluff 10 (+12), Climb 8 (+10), Craft [Chemical] 8 (+10), Craft [Mechanical] 8 (+10), Drive 4 (+8/+12), Intimidate 8 (+10), Investigate 4 (+6), Knowledge [Pop Culture] 6 (+8.), Knowledge [Streetwise] 6 (+8.), Languages 5 [Japanese, Korean, Mandarin Chinese, Vietnamese], Notice 10 (+14), Sense Motive 10 (+14), Sleight of Hand 6 (+10/+14), Stealth 6 (+10/+14)
Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Focus [Ranged] 4, Benefit [Alternate Identity], Defensive Roll 2, Equipment 6, Elusive Target, Evasion 2, Grappling Finesse, Improved Aim, Improved Critical [Pistol] 4, Improved Defense 2, Improved Disarm, Improved Grab, Improved Grapple, Improved Initiative, Improved Trip, Instant Up, Luck 4, Martial Strike 4, Move-By Action, Power Attack, Precise Shot, Quick Draw, Ranged Disarm, Redirect, Startle, Takedown Attack 2, Task Focus 2 [Knowledge (Pop Culture): Martial Arts Movies; Knowledge (Pop Culture): Western Movies], Uncanny Dodge 2 [audio & visual]
Powers: Ballistic Blessing: Feature 1 [Out of Ammo Complication cannot be applied to weapons with Dramatic Editing]
Fortune’s Favorite: Enhanced Feats 4 [Beginner’s Luck, Seize Initiative, Ultimate Effort 2 (Ultimate Acrobatics Skill; Ultimate Aim)]
Enhanced Defense 4
Enhanced Reflex Save 4
Luck Control 2 [Force a Re-Roll, Negate HP] (Extras: Area [Burst], Selective); (Power Feats: Luck 5, Subtle)
Gun Fu Mastery: Grazing Shot: Stun 8 (Extras: Autofire, Ranged)
-Lead-Filled Room: Strike 8 (Extras: Area [Burst], Selective)
-Lead Hose: Blast 8 (Extra: Autofire); (Power Feats: Precise, Ricochet 2)
-Perfect Aim: Blast 8 (Extra: Area [Shapeable], Selective)
Saves: Toughness +6*/+4 [*Defensive Roll]
Fort +8
Ref +13
Will +11
Combat: Attack +10/+14 (Ranged)
Damage +2 (Unarmed)/+8 (Gun Fu Mastery; critical 16-20)
Defense +15 (+7 flat-footed)
Initiative +12
Equipment: Heavy Pistol (x2) w/suppressors [+4 Damage; Subtle]
Headquarters [the Dressing Room (10 ep): Size: Small; Toughness: 10] Features: Concealed 3 [DC 20], Garage, Gym, Security System 3 [DC 30], Workshop
Motorcycle [Size: Medium; Strength: 15; Speed 5; Defense 10; Toughness 8]
Drawbacks: Power Loss [Gun Fu Mastery: when without guns; Uncommon Frequency//Major Intensity] (-3 pts)
Costs: Attributes 36+ Skills 30+ Feats 54+ Powers 67+ Saves 12+ Combat 42- Drawbacks 3= 238 pts.Real Name: Xian Hsui (aka John Soo)
Height: 5' 7"
Weight: 147 lbs
Hair: Black
Eye Color: Brown
Complications: Honor: Kid Karma operates under a strict personal code that combines elements of the Samurai ethos with the romanticized “Code of the West” attributed to “Old West” gunslingers. It controls everything from his choice of contracts to his behavior while on a job.
Motivation ~Thrills: Kid Karma is an adrenalin addict and only truly feels alive when he’s a hair’s breadth away from death.
Obsession ~Showmanship: Even in the heat of the deadliest combat, Kid Karma takes great risks simply for dramatic appeal. No matter the situation, he absolutely must look cool.
Rivalry: Hsui has several rivals in the gun-for-hire business. He often takes unprofessional risks to outshine those rivals.
Background: In the works.......